if you judge games by watching laggy beta gamevideos ,u really should stay at movies.
You don't even need to watch a gameplay video to know that hit detection and movement detection being client sided is a horrible design idea that can't be just "flipped" to change later.
It's the way the game was designed, and it will stay like this -- full of easy hacks.
The smartest thing is that the entirety of MO's combat recieves and sends are CLIENT side (no, I'm not lying) so you can technically hack the entire game in an instant. I won't tell you how, but it's not hard.
Can you explain how a "recieve" or a "send" can be client side? Because at first impression it makes no sense at all.
I assume he means it works something like this:
You start fighting a monster.
You attack said monster.
Damage is calculated client-side, and then sent to the server which updates the monster's HP, according to how much damage it took.
If that's really true, you can hack the client, making it send much higher damage values to the server, meaning easy hacks. Correct me if I'm wrong.
It's half true and it is fairly simple to hack (like pretty much ALL fps mmo's) however as it stands damage, hp and stam aren't client side thats a lie, it is possible to hack them client side to give that appearance but you will still die server side with your client showing full hp, so there is no benefit.
For an fps mmo it does far more severside than most, but it suffers because of this, hence the horrendous lag.
The real problem with the vid isn't the lag so much with rearg to the mob dropping dead all of a sudden (most mmo's have this type of issue in beta), it's the way in which the lag effects ai, this will most likely not be cleared for release, if ever. If it is, it will eventually lead to more procudures being resolved client side and thus more hackable. As current technology stands with the connections that most people have, there is no way around this.
Right now you can hack the game so that weapons hit across the map. Most of the *important* things are done client side. There's a thread about it in the MO forums, if I can find it, I'll post it. But it's not as easy as a "simple fix" -- it's a matter of a redesign and recoding a lot of stuff.
Again, this can be attributed to a lack of planning from their 'management' team. I won't tell you how to hack, but I assure you it's quite possible and quite easy.
But that really doesn't matter to you, now does it...? Seeing that you were BANNED from the game and boards...
So (again) Hercules... why are you still here on these forums, discusing a game you cannot stand, will flop and has no future..? But apperhently, Mortal Online really has you enthralled, because actions speak louder than you trite words.
Secondly, Mortal is no different than any other game, which uses client side calc. What is your over-all point... Hacking is one thing, getting banned for hacking is another. As you already know!
___________________________
- Knowledge is power, ive been in school for 28 years!
Originally posted by Erowid420 But that really doesn't matter to you, now does it...? Seeing that you were BANNED from the game and boards...
So (again) Hercules... why are you still here on these forums, discusing a game you cannot stand, will flop and has no future..? But apperhently, Mortal Online really has you enthralled, because actions speak louder than you trite words.
Secondly, Mortal is no different than any other game, which uses client side calc. What is your over-all point... Hacking is one thing, getting banned for hacking is another. As you already know!
Again, I'm here because I paid money, like others. Whether I am banned or not is rather irrelevant, as it disqualifies me from BETA, but not the game. That's the NDA stipulation, if you read it. So ultimately, I'll get this game and my money is still out there.
As for MO being no different than other games using client side calculations well... I am just going to sigh at you. You really have no idea what you're talking about, and you're doing it for the sake of being argumentative. Even WOW doesn't calculate things like MO does client side. Darkfall does -- and look how many hacks there are for that. While I appreciate you trolling me, and following me around the board it just seems a tad overdone as I'm not following you around, making snide and irrelevant comments to the discussion at hand, only to try to derail it. I'm here to chat about the issues the game has, and what I think needs to get done before it's released.
If you think the game is perfect as it is, then that's great. Many of us don't think that, and since we did spend money to find a company who doesn't reply to emails, doesn't have customer support, and doesn't have any experience in shipping a product of *any* type, there is cause to worry as we were made honorary 'investors' into the game, rather than customers as we expected to be. This harassment I would ask you to discontinue, but given your past posts I can expect no such thing and I'll leave you to your childish devices.
Even if some stuff in the video looked bad,i give them credit for detail of textures.Immersion in a game HAS to be made through the graphics and looks and i could actually see the realistic grain in the wooden handle of that weapon,i like it.It would make me feel like i actually have a realistic weapon in my hand and not some cheap layered texture.
Now there is a long way to go for proper animations and realistic looking combat,but textures is a nice start.I would like to see games have animations that actually look like your weapon is doing damage and not just warping through the target and blood spats coming off of it.
Honestly developers now a days are extremely lazy,i remember older games actually had several different animations for damage you take or the mob takes,it was sort of cheap looking but hey it was a long time ago,resources were 1-100th of what devs have now.
I actually saw something in SRO that was again cheap but was still better than most.This idea was in the PET system,your pet would actually change ,get older and bigger as it aged.Now there was only two phases but hey every other game does not even go that far,again LAZY cheap designs.
Instead of devs trying to redefine the MMORPG genre with goofy PVP aspects,there is still an enormous amount of work that can be done to improve our games,and YES they have the technology to do it.
Never forget 3 mile Island and never trust a government official or company spokesman.
In that same thread the devs reply that they have not activated all if any hack preventing features they have ready for the released version.
Also after all that debate turned into a heated flame war between people predicting doom and gloom for MO, the devs said that even in beta every unnatural action from a player gets logged and is easy to track andban. Then they banned 6-7 guys that were hacking in beta. They may have banned more afterwards. Anyways, since then I have not seen any hackar. Have you?
Oh, wait! I forgot- you are banned too so you have no way to play the game and thus rely on 2 motns old info...
BTW, Darkfall´s problem is not that it has hackers- every mmo has them. The problem was that the team behind DF did not want to deal with hackers and left them unpunished.
In that same thread the devs reply that they have not activated all if any hack preventing features they have ready for the released version.
Also after all that debate turned into a heated flame war between people predicting doom and gloom for MO, the devs said that even in beta every unnatural action from a player gets logged and is easy to track andban. Then they banned 6-7 guys that were hacking in beta. They may have banned more afterwards. Anyways, since then I have not seen any hackar. Have you? Oh, wait! I forgot- you are banned too so you have no way to play the game and thus rely on 2 motns old info...
BTW, Darkfall´s problem is not that it has hackers- every mmo has them. The problem was that the team behind DF did not want to deal with hackers and left them unpunished.
Sorry, but the "we haven't activated it yet" excuse has rather worn out its welcome. I heard that about ALL the major systems that "we haven't activated it yet", and there in the background, they are actively developing said system. Good example is theivery.
The graphics are looking pretty good in the video and the glitched deer looks like the result of lag. Pretty much what one would expect from a beta client.
Also after all that debate turned into a heated flame war between people predicting doom and gloom for MO, the devs said that even in beta every unnatural action from a player gets logged and is easy to track andban. Then they banned 6-7 guys that were hacking in beta. They may have banned more afterwards. Anyways, since then I have not seen any hackar. Have you? Oh, wait! I forgot- you are banned too so you have no way to play the game and thus rely on 2 motns old info...
BTW, Darkfall´s problem is not that it has hackers- every mmo has them. The problem was that the team behind DF did not want to deal with hackers and left them unpunished.
Saying they will deal with hackers later is just a bad excuse for the poor network code design, to be honest. Why even care about security at all? Just deal with it later when everybody and their grandma is hacking the game.
When writing networking code the server can never, ever assume that a client is telling it the truth. The client should only request things of the server. The server in turn does all the decision making and updates the clients with the appropriate data. Only things that does not affect the game world and it's players can be done client side. This means things like making characters and objects animate correctly, particle animations etc. For example, you can't wait for the server to respond to animate your character swinging it's weapon. There would be a small delay and players would feel that the game is unresponsive. So the animation is played client side regardless.
i really hate the motion blur with everything, especially when you turn your char the world blurs like you are drunk or something... and whats with the fish eye view... ick.
i really hate the motion blur with everything, especially when you turn your char the world blurs like you are drunk or something... and whats with the fish eye view... ick.
You can turn motion blur off and when you do the fisheye effect is not noticeable.
In that same thread the devs reply that they have not activated all if any hack preventing features they have ready for the released version.
Also after all that debate turned into a heated flame war between people predicting doom and gloom for MO, the devs said that even in beta every unnatural action from a player gets logged and is easy to track andban. Then they banned 6-7 guys that were hacking in beta. They may have banned more afterwards. Anyways, since then I have not seen any hackar. Have you? Oh, wait! I forgot- you are banned too so you have no way to play the game and thus rely on 2 motns old info...
BTW, Darkfall´s problem is not that it has hackers- every mmo has them. The problem was that the team behind DF did not want to deal with hackers and left them unpunished.
Sorry, but the "we haven't activated it yet" excuse has rather worn out its welcome. I heard that about ALL the major systems that "we haven't activated it yet", and there in the background, they are actively developing said system. Good example is theivery.
Of course you may be right and they can have nothing prepared against hackers.
However what I think is the most important thing is that there are no hackers.
Also devs have shown that wont have mercy with any hackers, even in beta...
All the rest...who cares? I mean, Blizzards bans hundreds if not thosuand of players each month- does this mean their programmers are simple modders that have no ide aof progamming? Same goes with Aion, LOTRo, etc.
Originally posted by Erowid420 But that really doesn't matter to you, now does it...? Seeing that you were BANNED from the game and boards...
So (again) Hercules... why are you still here on these forums, discusing a game you cannot stand, will flop and has no future..? But apperhently, Mortal Online really has you enthralled, because actions speak louder than you trite words.
Secondly, Mortal is no different than any other game, which uses client side calc. What is your over-all point... Hacking is one thing, getting banned for hacking is another. As you already know!
As for MO being no different than other games using client side calculations well... I am just going to sigh at you. You really have no idea what you're talking about, and you're doing it for the sake of being argumentative. Even WOW doesn't calculate things like MO does client side. .
Really... your rebuttal is World of Warcraft..?
What about Battflield 1942 ~ 2142..?
Halo?
Global Agenda?
Call of Duty..?
I can go on... and on bro. You arguement and attacks on StarVault are a joke! Mortal Online is no different than any other game on the market, peroid!
Secondly, the point isn't that you may be able to hack, it's that you WILL BE BANNED if you do. StarVault has already stated that they may not PREVENT every hack, but they will be able to CATCH people who are.
So hack for a week, loose your account! Sounds like a great deal for StarVault!
Any other nonesense you want to negatively spew about StarVault and Mortal Online..?
___________________________
- Knowledge is power, ive been in school for 28 years!
Originally posted by Erowid420 But that really doesn't matter to you, now does it...? Seeing that you were BANNED from the game and boards...
So (again) Hercules... why are you still here on these forums, discusing a game you cannot stand, will flop and has no future..? But apperhently, Mortal Online really has you enthralled, because actions speak louder than you trite words.
Secondly, Mortal is no different than any other game, which uses client side calc. What is your over-all point... Hacking is one thing, getting banned for hacking is another. As you already know!
As for MO being no different than other games using client side calculations well... I am just going to sigh at you. You really have no idea what you're talking about, and you're doing it for the sake of being argumentative. Even WOW doesn't calculate things like MO does client side. .
Really... your rebuttal is World of Warcraft..?
What about Battflield 1942 ~ 2142..?
Halo?
Global Agenda?
Call of Duty..?
I can go on... and on bro. You arguement and attacks on StarVault are a joke! Mortal Online is no different than any other game on the market, peroid!
Secondly, the point isn't that you may be able to hack, it's that you WILL BE BANNED if you do. StarVault has already stated that they may not PREVENT every hack, but they will be able to CATCH people who are.
So hack for a week, loose your account! Sounds like a great deal for StarVault!
Any other nonesense you want to negatively spew about StarVault and Mortal Online..?
StarVault has no hack detection in the game. The only way they are "catching" people is the same method (and poor one) that Darkfall uses, to try to catch them in the act.
Global Agenda uses server side hit detection. But it's an instanced game, so it's easier load on the server in that respect. Halo uses server side hit detection, and so does Call of Duty MW1 -- MW2 is peer to peer so I don't know how it validates hits, but I imagine it's not a simplistic design. Battlefield 1942 also registers hits on the server side. The things that are client side for the FPS games that you mention are things like aimbots and wall hacks, which let you make textures 'invisible' so you see people coming, or lock onto the target giving you a headshot every time.
Now whether you believe SV has hack detection or not is a different story. I know they don't. You can believe that they do. I won't argue with you because in order for me to prove it (DLL Injection) I'd have to link you how, and that's against the TOS here, so I won't. It's not terribly difficult though, I have run around with a modified client for hours and wasn't detected -- granted though, I wasn't really cheating either. But it just goes to show they can't validate the client because they didn't design the game that way, nor do I think they have the inhouse knowledge to do so. If you believe they do -- that's fine. Like I said, I won't argue the point, you'll simply see when the game launches that it's easier to hack than Darkfall.
And lastly -- this isn't "spewing nonsense" -- this is a warning to potential customers that SV is trying to lure into a game that isn't even playable and will be a shadow of a full game at launch. Thankfully, many folks who frequent the boards here have been dissuaded by people who are realistic about the game, and even dissuaded by people like you, who take it upon themselves to launch attacks against the person, and not the argument they are making. It's a disservice to show your community as aggressive as you are towards me, and others are towards people who don't like the game. I won't mention names, but there are plenty of people who love SV and MO so much (ie, fanboys), they will go to any length to uphold that love even so far as namecalling, trolling (as you've been doing to me, following me on every post I make), etc. Potential customers see that behavior, and I don't even need to tell them the game is atrocious -- they know the community by the way people act.
And in the end, since SV acts really no better than them with their "wall of shame", with their developers getting into arguments with members on their own forums, with developers having borderline meltdowns and throwing out how much money they make well -- you can just see as a whole organization, SV is basically as immature as the people who support them. And thankfully for this forum, many people here realize that and have taken their business elsewhere or are waiting for a product to mature from what SV is developing. They will play the smart odds, and since my best guess is that they won't make it to a fully finished product at all, those potential buyers won't lose their money because they will realize from the start that this product isn't going to last long enough to make it worth their cash.
Henrik says they do, but will ot elaborate on it, because he said the first month of release will be an "EYE OPENER" for those wanting to hack in Mortal..!
[edit]
You do understand the difference between prevention and being caught... don't you! StarVault may allow all the hacks to work, and simply log them and BAN you for using them. They don't have to prevent the hacks, just KNOW what accounts are using hacks.
Mortal Online is playable.. Is feature rich.. you keep saying that it isn't, yet you played that lousy DFO game didn't you? Which wasn't completed and was released (staggered release) and to this day isn't as complete as Mortal Online. So where is your arguement? Quite frankly, I think you are scared of all the possabilities that a true Sandbox brings and simply cannot wrap your head around what to do in this game...
Because is is not a themepark telling you what to do.
___________________________
- Knowledge is power, ive been in school for 28 years!
You are lieing...! Henrik says they do, but will ot elaborate on it, because he said the first month of release will be an "EYE OPENER" for those wanting to hack in Mortal..!
[edit] You do understand the difference between prevention and being caught... don't you! StarVault may allow all the hacks to work, and simply log them and BAN you for using them. They don't have to prevent the hacks, just KNOW what accounts are using hacks.
Mortal Online is playable.. Is feature rich.. you keep saying that it isn't, yet you played that lousy DFO game didn't you? Which wasn't completed and was released (staggered release) and to this day isn't as complete as Mortal Online. So where is your arguement? Quite frankly, I think you are scared of all the possabilities that a true Sandbox brings and simply cannot wrap your head around what to do in this game... Because is is not a themepark telling you what to do.
When you are saying that MO is more feature rich than DFO (even though DFO sucks), you have lost the little credibility you had.
A true sandbox was UO, and even *that* game had limitations. MO is not a sandbox any more than Darkfall is, unless you count having no content and expecting to "make your own content" a sandbox. Generally speaking, the more game mechanics that are in a game, the more ability there is for a player to create the world around them -- ie, a sandbox. There are barely any functional parts in MO, so how could it be a sandbox? It doesn't even have half of what DF had when it launched to 'alter the world'.
Anyway, I'm done with you. The fanboyism isn't something I'm willing to bother with so you can just continue to follow me around and post your tripe and inane comments to troll me. I'm not taking the bait. Enjoy MO.
Comments
Ok this game is doomed then.
+rest wowaddicts
if you judge games by watching laggy beta gamevideos ,u really should stay at movies.
Generation P
+rest wowaddicts
if you judge games by watching laggy beta gamevideos ,u really should stay at movies.
You don't even need to watch a gameplay video to know that hit detection and movement detection being client sided is a horrible design idea that can't be just "flipped" to change later.
It's the way the game was designed, and it will stay like this -- full of easy hacks.
+rest wowaddicts
if you judge games by watching laggy beta gamevideos ,u really should stay at movies.
Read the post above mine, maybe?
Can you explain how a "recieve" or a "send" can be client side? Because at first impression it makes no sense at all.
I assume he means it works something like this:
You start fighting a monster.
You attack said monster.
Damage is calculated client-side, and then sent to the server which updates the monster's HP, according to how much damage it took.
If that's really true, you can hack the client, making it send much higher damage values to the server, meaning easy hacks. Correct me if I'm wrong.
It's half true and it is fairly simple to hack (like pretty much ALL fps mmo's) however as it stands damage, hp and stam aren't client side thats a lie, it is possible to hack them client side to give that appearance but you will still die server side with your client showing full hp, so there is no benefit.
For an fps mmo it does far more severside than most, but it suffers because of this, hence the horrendous lag.
The real problem with the vid isn't the lag so much with rearg to the mob dropping dead all of a sudden (most mmo's have this type of issue in beta), it's the way in which the lag effects ai, this will most likely not be cleared for release, if ever. If it is, it will eventually lead to more procudures being resolved client side and thus more hackable. As current technology stands with the connections that most people have, there is no way around this.
Right now you can hack the game so that weapons hit across the map. Most of the *important* things are done client side. There's a thread about it in the MO forums, if I can find it, I'll post it. But it's not as easy as a "simple fix" -- it's a matter of a redesign and recoding a lot of stuff.
Again, this can be attributed to a lack of planning from their 'management' team. I won't tell you how to hack, but I assure you it's quite possible and quite easy.
But that really doesn't matter to you, now does it...? Seeing that you were BANNED from the game and boards...
So (again) Hercules... why are you still here on these forums, discusing a game you cannot stand, will flop and has no future..? But apperhently, Mortal Online really has you enthralled, because actions speak louder than you trite words.
Secondly, Mortal is no different than any other game, which uses client side calc. What is your over-all point... Hacking is one thing, getting banned for hacking is another. As you already know!
___________________________
- Knowledge is power, ive been in school for 28 years!
Again, I'm here because I paid money, like others. Whether I am banned or not is rather irrelevant, as it disqualifies me from BETA, but not the game. That's the NDA stipulation, if you read it. So ultimately, I'll get this game and my money is still out there.
As for MO being no different than other games using client side calculations well... I am just going to sigh at you. You really have no idea what you're talking about, and you're doing it for the sake of being argumentative. Even WOW doesn't calculate things like MO does client side. Darkfall does -- and look how many hacks there are for that. While I appreciate you trolling me, and following me around the board it just seems a tad overdone as I'm not following you around, making snide and irrelevant comments to the discussion at hand, only to try to derail it. I'm here to chat about the issues the game has, and what I think needs to get done before it's released.
If you think the game is perfect as it is, then that's great. Many of us don't think that, and since we did spend money to find a company who doesn't reply to emails, doesn't have customer support, and doesn't have any experience in shipping a product of *any* type, there is cause to worry as we were made honorary 'investors' into the game, rather than customers as we expected to be. This harassment I would ask you to discontinue, but given your past posts I can expect no such thing and I'll leave you to your childish devices.
Even if some stuff in the video looked bad,i give them credit for detail of textures.Immersion in a game HAS to be made through the graphics and looks and i could actually see the realistic grain in the wooden handle of that weapon,i like it.It would make me feel like i actually have a realistic weapon in my hand and not some cheap layered texture.
Now there is a long way to go for proper animations and realistic looking combat,but textures is a nice start.I would like to see games have animations that actually look like your weapon is doing damage and not just warping through the target and blood spats coming off of it.
Honestly developers now a days are extremely lazy,i remember older games actually had several different animations for damage you take or the mob takes,it was sort of cheap looking but hey it was a long time ago,resources were 1-100th of what devs have now.
I actually saw something in SRO that was again cheap but was still better than most.This idea was in the PET system,your pet would actually change ,get older and bigger as it aged.Now there was only two phases but hey every other game does not even go that far,again LAZY cheap designs.
Instead of devs trying to redefine the MMORPG genre with goofy PVP aspects,there is still an enormous amount of work that can be done to improve our games,and YES they have the technology to do it.
Never forget 3 mile Island and never trust a government official or company spokesman.
In that same thread the devs reply that they have not activated all if any hack preventing features they have ready for the released version.
Also after all that debate turned into a heated flame war between people predicting doom and gloom for MO, the devs said that even in beta every unnatural action from a player gets logged and is easy to track andban. Then they banned 6-7 guys that were hacking in beta. They may have banned more afterwards. Anyways, since then I have not seen any hackar. Have you?
Oh, wait! I forgot- you are banned too so you have no way to play the game and thus rely on 2 motns old info...
BTW, Darkfall´s problem is not that it has hackers- every mmo has them. The problem was that the team behind DF did not want to deal with hackers and left them unpunished.
Sorry, but the "we haven't activated it yet" excuse has rather worn out its welcome. I heard that about ALL the major systems that "we haven't activated it yet", and there in the background, they are actively developing said system. Good example is theivery.
:expects to get rick-rolled:
The graphics are looking pretty good in the video and the glitched deer looks like the result of lag. Pretty much what one would expect from a beta client.
Saying they will deal with hackers later is just a bad excuse for the poor network code design, to be honest. Why even care about security at all? Just deal with it later when everybody and their grandma is hacking the game.
When writing networking code the server can never, ever assume that a client is telling it the truth. The client should only request things of the server. The server in turn does all the decision making and updates the clients with the appropriate data. Only things that does not affect the game world and it's players can be done client side. This means things like making characters and objects animate correctly, particle animations etc. For example, you can't wait for the server to respond to animate your character swinging it's weapon. There would be a small delay and players would feel that the game is unresponsive. So the animation is played client side regardless.
i really hate the motion blur with everything, especially when you turn your char the world blurs like you are drunk or something... and whats with the fish eye view... ick.
You can turn motion blur off and when you do the fisheye effect is not noticeable.
My sig is just as logical as your posts are
Sorry, but the "we haven't activated it yet" excuse has rather worn out its welcome. I heard that about ALL the major systems that "we haven't activated it yet", and there in the background, they are actively developing said system. Good example is theivery.
Of course you may be right and they can have nothing prepared against hackers.
However what I think is the most important thing is that there are no hackers.
Also devs have shown that wont have mercy with any hackers, even in beta...
All the rest...who cares? I mean, Blizzards bans hundreds if not thosuand of players each month- does this mean their programmers are simple modders that have no ide aof progamming? Same goes with Aion, LOTRo, etc.
As for MO being no different than other games using client side calculations well... I am just going to sigh at you. You really have no idea what you're talking about, and you're doing it for the sake of being argumentative. Even WOW doesn't calculate things like MO does client side. .
Really... your rebuttal is World of Warcraft..?
What about Battflield 1942 ~ 2142..?
Halo?
Global Agenda?
Call of Duty..?
I can go on... and on bro. You arguement and attacks on StarVault are a joke! Mortal Online is no different than any other game on the market, peroid!
Secondly, the point isn't that you may be able to hack, it's that you WILL BE BANNED if you do. StarVault has already stated that they may not PREVENT every hack, but they will be able to CATCH people who are.
So hack for a week, loose your account! Sounds like a great deal for StarVault!
Any other nonesense you want to negatively spew about StarVault and Mortal Online..?
___________________________
- Knowledge is power, ive been in school for 28 years!
How in hell a 2010 game have a so poor first person perspective, I had the feeling to be a walking AXE, a stupid walking axe!
Another good reason to stay away from that game!
As for MO being no different than other games using client side calculations well... I am just going to sigh at you. You really have no idea what you're talking about, and you're doing it for the sake of being argumentative. Even WOW doesn't calculate things like MO does client side. .
Really... your rebuttal is World of Warcraft..?
What about Battflield 1942 ~ 2142..?
Halo?
Global Agenda?
Call of Duty..?
I can go on... and on bro. You arguement and attacks on StarVault are a joke! Mortal Online is no different than any other game on the market, peroid!
Secondly, the point isn't that you may be able to hack, it's that you WILL BE BANNED if you do. StarVault has already stated that they may not PREVENT every hack, but they will be able to CATCH people who are.
So hack for a week, loose your account! Sounds like a great deal for StarVault!
Any other nonesense you want to negatively spew about StarVault and Mortal Online..?
StarVault has no hack detection in the game. The only way they are "catching" people is the same method (and poor one) that Darkfall uses, to try to catch them in the act.
Global Agenda uses server side hit detection. But it's an instanced game, so it's easier load on the server in that respect. Halo uses server side hit detection, and so does Call of Duty MW1 -- MW2 is peer to peer so I don't know how it validates hits, but I imagine it's not a simplistic design. Battlefield 1942 also registers hits on the server side. The things that are client side for the FPS games that you mention are things like aimbots and wall hacks, which let you make textures 'invisible' so you see people coming, or lock onto the target giving you a headshot every time.
Now whether you believe SV has hack detection or not is a different story. I know they don't. You can believe that they do. I won't argue with you because in order for me to prove it (DLL Injection) I'd have to link you how, and that's against the TOS here, so I won't. It's not terribly difficult though, I have run around with a modified client for hours and wasn't detected -- granted though, I wasn't really cheating either. But it just goes to show they can't validate the client because they didn't design the game that way, nor do I think they have the inhouse knowledge to do so. If you believe they do -- that's fine. Like I said, I won't argue the point, you'll simply see when the game launches that it's easier to hack than Darkfall.
And lastly -- this isn't "spewing nonsense" -- this is a warning to potential customers that SV is trying to lure into a game that isn't even playable and will be a shadow of a full game at launch. Thankfully, many folks who frequent the boards here have been dissuaded by people who are realistic about the game, and even dissuaded by people like you, who take it upon themselves to launch attacks against the person, and not the argument they are making. It's a disservice to show your community as aggressive as you are towards me, and others are towards people who don't like the game. I won't mention names, but there are plenty of people who love SV and MO so much (ie, fanboys), they will go to any length to uphold that love even so far as namecalling, trolling (as you've been doing to me, following me on every post I make), etc. Potential customers see that behavior, and I don't even need to tell them the game is atrocious -- they know the community by the way people act.
And in the end, since SV acts really no better than them with their "wall of shame", with their developers getting into arguments with members on their own forums, with developers having borderline meltdowns and throwing out how much money they make well -- you can just see as a whole organization, SV is basically as immature as the people who support them. And thankfully for this forum, many people here realize that and have taken their business elsewhere or are waiting for a product to mature from what SV is developing. They will play the smart odds, and since my best guess is that they won't make it to a fully finished product at all, those potential buyers won't lose their money because they will realize from the start that this product isn't going to last long enough to make it worth their cash.
You are lieing...!
Henrik says they do, but will ot elaborate on it, because he said the first month of release will be an "EYE OPENER" for those wanting to hack in Mortal..!
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You do understand the difference between prevention and being caught... don't you! StarVault may allow all the hacks to work, and simply log them and BAN you for using them. They don't have to prevent the hacks, just KNOW what accounts are using hacks.
Mortal Online is playable.. Is feature rich.. you keep saying that it isn't, yet you played that lousy DFO game didn't you? Which wasn't completed and was released (staggered release) and to this day isn't as complete as Mortal Online. So where is your arguement? Quite frankly, I think you are scared of all the possabilities that a true Sandbox brings and simply cannot wrap your head around what to do in this game...
Because is is not a themepark telling you what to do.
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- Knowledge is power, ive been in school for 28 years!
When you are saying that MO is more feature rich than DFO (even though DFO sucks), you have lost the little credibility you had.
A true sandbox was UO, and even *that* game had limitations. MO is not a sandbox any more than Darkfall is, unless you count having no content and expecting to "make your own content" a sandbox. Generally speaking, the more game mechanics that are in a game, the more ability there is for a player to create the world around them -- ie, a sandbox. There are barely any functional parts in MO, so how could it be a sandbox? It doesn't even have half of what DF had when it launched to 'alter the world'.
Anyway, I'm done with you. The fanboyism isn't something I'm willing to bother with so you can just continue to follow me around and post your tripe and inane comments to troll me. I'm not taking the bait. Enjoy MO.