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A sample of some of my Mortal Online Beta moments...

2

Comments

  • colutrcolutr Member Posts: 333

    Herculese you'se trollin.

    You can make a clan, track the members, declare war and use clan chat to speak to eachother, this has been in game for some time now. Do they need to add a bit more to the clan system, yes, but there is more than enough to have conflict.

    The melee and ranged combat system is good, needs some tweaking to make it great but its not bland. Magic system needs to be fleshed out more, but they said that they would only add the most basic magic system and after release they will expand on it. This is fitting with a low fantasy world IMO.

    Sieging isn't in the game yet but houses can be destroyed, MO is set in a post-conflux era and I would think that land-grabbing, sirvival and rebuilding society is the primary focus of people in this time. Once again they will add in siege mechanics at a later time when people have official territory.

    Pvp is fun, main problem is that it's beta and no one cares if they die and killing people has no value, we all know that our characters will be wiped and holding territory is pointless when you know that all of your progress will be destroyed at any moment.

     

     

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by colutr


    Herculese you'se trollin.
    You can make a clan, track the members, declare war and use clan chat to speak to eachother, this has been in game for some time now. Do they need to add a bit more to the clan system, yes, but there is more than enough to have conflict.
    The melee and ranged combat system is good, needs some tweaking to make it great but its not bland. Magic system needs to be fleshed out more, but they said that they would only add the most basic magic system and after release they will expand on it. This is fitting with a low fantasy world IMO.
    Sieging isn't in the game yet but houses can be destroyed, MO is set in a post-conflux era and I would think that land-grabbing, sirvival and rebuilding society is the primary focus of people in this time. Once again they will add in siege mechanics at a later time when people have official territory.
    Pvp is fun, main problem is that it's beta and no one cares if they die and killing people has no value, we all know that our characters will be wiped and holding territory is pointless when you know that all of your progress will be destroyed at any moment.
     
     

     

    If you think the guild system is fine, then that's great. Declaring war in other games gives you a lot of options, but here it just turns off your murder counts -- you still have no idea who the hell is in the guild until you "tab target" them. And that's not exactly intuitive either.

    If you think PvP is fun as it is, then I am glad you're telling SV to focus on things like crafting. I'm of a different opinion. People often give the example of EVE and how it had a small beginning -- but people stuck with it why? Because the PvP was awesome from the FIRST day. Nobody said "it has potential" -- it was already established. The rest of the game evolved around PvP, as it continues to today.

    If you think MO is going to evolve around its version of PvP -- great. I would be willing to take a bet against that though. I think the subject of PvP is largely a subjective one -- so if you think it's good, then that's fine. I personally don't. And only time will tell who sticks with the game after launch. I imagine the most vocal players here will be the same ones that come back saying "Hey, it's really fun, honest, come back!" -- just like they did in Darkfall.

  • colutrcolutr Member Posts: 333
    Originally posted by HerculesSAS

    Originally posted by colutr


    Herculese you'se trollin.
    You can make a clan, track the members, declare war and use clan chat to speak to eachother, this has been in game for some time now. Do they need to add a bit more to the clan system, yes, but there is more than enough to have conflict.
    The melee and ranged combat system is good, needs some tweaking to make it great but its not bland. Magic system needs to be fleshed out more, but they said that they would only add the most basic magic system and after release they will expand on it. This is fitting with a low fantasy world IMO.
    Sieging isn't in the game yet but houses can be destroyed, MO is set in a post-conflux era and I would think that land-grabbing, sirvival and rebuilding society is the primary focus of people in this time. Once again they will add in siege mechanics at a later time when people have official territory.
    Pvp is fun, main problem is that it's beta and no one cares if they die and killing people has no value, we all know that our characters will be wiped and holding territory is pointless when you know that all of your progress will be destroyed at any moment.
     
     

     

    If you think the guild system is fine, then that's great. Declaring war in other games gives you a lot of options, but here it just turns off your murder counts -- you still have no idea who the hell is in the guild until you "tab target" them. And that's not exactly intuitive either.

    If you think PvP is fun as it is, then I am glad you're telling SV to focus on things like crafting. I'm of a different opinion. People often give the example of EVE and how it had a small beginning -- but people stuck with it why? Because the PvP was awesome from the FIRST day. Nobody said "it has potential" -- it was already established. The rest of the game evolved around PvP, as it continues to today.

    If you think MO is going to evolve around its version of PvP -- great. I would be willing to take a bet against that though. I think the subject of PvP is largely a subjective one -- so if you think it's good, then that's fine. I personally don't. And only time will tell who sticks with the game after launch. I imagine the most vocal players here will be the same ones that come back saying "Hey, it's really fun, honest, come back!" -- just like they did in Darkfall.

     

    Diddn't say that the clan system was fine, I specifically said that it needs more work, but what they have is enough to have clanwars and for conflict to arise. They do need to add soem sort fo visual marker so you know who is in your clan without targeting them, but for now people use some sort of armor combination, with 10 armor slots you can be pretty creative. I have never attacked a clan member in a  pvp battle cause I didn't know who they were.

    I'm not saying that they should focus entirely on crafting, but the combat mechanics are fun as they are now, they just need to fix bugs and do some tweaking. But every game needs to constantly tweak combat, the way melee and archery are now is fun. Magic needs work, but they promised only a basic magic system and basic is what it is. Magic is a secondary combat style at best and I personally don't mind that.

    If the game fails it fails, I don't think it will and will be having fun playing it.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I like the clarity of the graphics,reminds me of VG,nice textures and detail the whole works.

    However the crafting seemed to be cheap as many other games do it,just click some boxes and it's done?I wish a developer would take EQ's ideas and expand on it and make it better,all these years and developers still treat crafting with a superficial design.

    The horse taming,....

    I liked the animation of the horse ,but once you are riding it ,i wish they offered the CHOICE of 3rd or first person.IMO you really need the visuals in a RPG game,this again is why PVP ruins these games.I am positive they are utilizing first person only because of PVP,but in RPG's players like to ENJOY the graphics and the game,another reason why i don't like super fast animations of combat,i want to ENJOY the game.

    Anyhoot the horse taming as you call it,showed nothing of the taming aspect,all i saw was you got on it and rode it in a straight line.This could have been a sort of mini game,where by you have to make counter actions to  avoid your horse from swaying all over OR bucking you off.If you are successful in the counter actions then maybe you gain skill points in horse taming.

    Basically it is just a great idea,but i wish games when they create good ideas,take them to the next level,put the whole effort into the idea.

    A perfect example...I love FFXI,but the fishing was a joke,they had a lot of things involved around fishing ,like contests,quests,cooking,Lu Shangs coveted fishing rod quest ect ect,HOWEVER ! the actual fishing and it's animations were garbage,it showed they did it with not much care into quality.Once again i say ,if yo uare going to implement a GOOD idea make it happen with quality in every aspect.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • colutrcolutr Member Posts: 333
    Originally posted by Wizardry


    I like the clarity of the graphics,reminds me of VG,nice textures and detail the whole works.
    However the crafting seemed to be cheap as many other games do it,just click some boxes and it's done?I wish a developer would take EQ's ideas and expand on it and make it better,all these years and developers still treat crafting with a superficial design.
    The horse taming,....
    I liked the animation of the horse ,but once you are riding it ,i wish they offered the CHOICE of 3rd or first person.IMO you really need the visuals in a RPG game,this again is why PVP ruins these games.I am positive they are utilizing first person only because of PVP,but in RPG's players like to ENJOY the graphics and the game,another reason why i don't like super fast animations of combat,i want to ENJOY the game.
    Anyhoot the horse taming as you call it,showed nothing of the taming aspect,all i saw was you got on it and rode it in a straight line.This could have been a sort of mini game,where by you have to make counter actions to  avoid your horse from swaying all over OR bucking you off.If you are successful in the counter actions then maybe you gain skill points in horse taming.
    Basically it is just a great idea,but i wish games when they create good ideas,take them to the next level,put the whole effort into the idea.
    A perfect example...I love FFXI,but the fishing was a joke,they had a lot of things involved around fishing ,like contests,quests,cooking,Lu Shangs coveted fishing rod quest ect ect,HOWEVER ! the actual fishing and it's animations were garbage,it showed they did it with not much care into quality.Once again i say ,if yo uare going to implement a GOOD idea make it happen with quality in every aspect.

     

    The crafting process isn't as interactive as it could be, it's all menus and those menus are split between various crafting stations, but it offers more variety and chance to experiment than most mmos. Your skills dertemine how goot you are at making things, for example if you make a weapon at the lowest skill and make the exact same weapon at a higher skill then the higher skill weapon is better.

    Crafting isn't just makeX item with Y recipe and you are done, it's make X item out of Y material used for Z part and A material used for B part and use Y in C ammount and A material in D ammount. There is alot of customization involved and working with a specific material increases the effectiveness fo things you make with that material and making a certain type of item increases the effectiveness fo that type of item. How you piece together a weapon and the materials used, your knowledge of those materials and that type of weapon determines how good the weapon is. Same process for making bows and armor.

    Refining allows for some experimentation aswell. You mine some ore and then grind it up with a catalyst to extract metals, sones and such from the ore. There are multiple ways to refine ore and different catalysts. How you refine it, what you use and your skill at the different stages of the process effects what you get and how much you get.

    They just need to make a standard drag&drop interface and make it all look pretty.

     

    Taming in general is based on your taming skills, you pretty much type /tame while targeting a creature and stay within range of the tamed animal. Every anima has a level that you are able to tame it at and higher level means you tame it quicker. Then you have creature control skill which is your ability to command your pe,t higher skill means you can use more commands and can command more difficult creatures.

    Taming a horse is no different except that you can mount them. As you learn to ride a horse your riding skill goes up and you get thrown off the mount when you have low skill and can only move slowly, but as your riding goes up you can control the horse at higher speeds. Mounted Melee and archery are also skills that increase your ability to control your mount in combat, the higher your skill then the more damage you do and the more accurate you are, bows have a lesser accuracy penalty, melee is just more damage.

    One thing about taming is that it's less about taming the specific creature and more about raising your ability to tame creatures. So the higher your skills are in these categories the better you are. Pets die easily so I can see why they made it this way, and they can't be resurected either.

     

    I have to disagree with you about the fpv idea, at most I would like to see m&b style tpv but the way they designed combat with 5 hitboxes (6 if you count blocking) they decided to go with only fpv. origionally they were going to do tpv on a mount but decided aginst it for some reason.

  • Zaxx99Zaxx99 Member Posts: 1,761


    Originally posted by prow
    Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...


    Let's see. Where exactly did I say that MO was the "best game ever" ??

    - Please point that out for me.


    - Zaxx

    image

  • sickansickan Member Posts: 166
    Originally posted by HerculesSAS

    Originally posted by Erowid420

     
    Lastly, almost everything you've complained about has some truth to it, but then again, you add a dose of conspiracy to the mix. Always implying that StarVault incompetent (14 people.. uno?) and the problems they face are insurmountable or under some incredible and dire timeline..
    I don't think the problems are insurmountable. But in the timeframe they have which is basically a month or so, they are insurmountable with almost any competent team. Are they incompetent? Some of them may have some talent -- I think the artists and level builders get this nod -- but the management and 'lead programmer' Sebastian has never shipped a product in their entire lives. Forget shipping a game -- they haven't shipped a freeware version of Pong yet. Henrik's last job was spamming people for online poker sites, and his father basically gave him the seed money to start the company. So yea, there is a lot of incompetence in SV, and it's readily evident by the process their beta has gone through. Not that it matters much, but I do this kind of stuff for a living (enterprise systems). You can search the MO forums for the developers saying they are "impressed" with my knowledge if you feel I'm lying. I really don't care.






    Have fun.

     

     

    Lol!

    Ok, so they are soo incompetent? I think most of the ppl in the world is a bit incompetent when they are doing something for the first time. Dont you? At least they have the guts to do it! And still, they have achieved more that you will do in your life time, so I dont think they are that incompetent. Its always your first time for stuff you did not do before? Or? I guess you were a bit incompetent the first time at your work as well?

    And his father gave him money to start the company? That is just so funny! What part of public listed stock company you do not understand? It is a public listed company, and there were investors for this (became share holders) from the beginning to fund the game. Does your father pay your company for your sallary? Didn't think so! ^^

    Please, stop trolling in all the threads, and keep it clean and true will ya!?

  • Erowid420Erowid420 Member Posts: 93
    Originally posted by sickan

    Originally posted by HerculesSAS

    Originally posted by Erowid420

     
    Lastly, almost everything you've complained about has some truth to it, but then again, you add a dose of conspiracy to the mix. Always implying that StarVault incompetent (14 people.. uno?) and the problems they face are insurmountable or under some incredible and dire timeline..
    I don't think the problems are insurmountable. But in the timeframe they have which is basically a month or so, they are insurmountable with almost any competent team. Are they incompetent? Some of them may have some talent -- I think the artists and level builders get this nod -- but the management and 'lead programmer' Sebastian has never shipped a product in their entire lives. Forget shipping a game -- they haven't shipped a freeware version of Pong yet. Henrik's last job was spamming people for online poker sites, and his father basically gave him the seed money to start the company. So yea, there is a lot of incompetence in SV, and it's readily evident by the process their beta has gone through. Not that it matters much, but I do this kind of stuff for a living (enterprise systems). You can search the MO forums for the developers saying they are "impressed" with my knowledge if you feel I'm lying. I really don't care.






    Have fun.

     

     

    Lol!

    Ok, so they are soo incompetent? I think most of the ppl in the world is a bit incompetent when they are doing something for the first time. Dont you? At least they have the guts to do it! And still, they have achieved more that you will do in your life time, so I dont think they are that incompetent. Its always your first time for stuff you did not do before? Or? I guess you were a bit incompetent the first time at your work as well?

    And his father gave him money to start the company? That is just so funny! What part of public listed stock company you do not understand? It is a public listed company, and there were investors for this (became share holders) from the beginning to fund the game. Does your father pay your company for your sallary? Didn't think so! ^^

    Please, stop trolling in all the threads, and keep it clean and true will ya!?



    *sigh*

    Hercules is confused, there is a vast difference between "unproven" and "incompetent" ... 

    StarVault has proven themselves, over and over in the last 2 years. Ironically, it was Hercules himself said he was jaded by how Aventurine (another indi dev team) conductred themselves.. and now hold that against StarVault... 

    He does so at every oppertunity. I think (given his lame response to my earlier post) that Hercules is indeed personally involved with a start-up mmorpg firm and has personal stake in watching MO fail. Also, I notice a tinge of jealousy in his last post (above)..  who cares what the lead Dev did when he was a kid?

    What I want to know is, why is Hercules knowingly skewing the facts so badly..? Troll..  

     

    Patch today (Jan 9th), I wonder if he will have more hate because StarVault was so incompetent (lol), because they only fixed some of the bugs... *laugh*

     

    ___________________________

    - Knowledge is power, ive been in school for 28 years!

  • Zaxx99Zaxx99 Member Posts: 1,761

    A few new videos posted showing the big "GM event" where beta players crowded at one end of a big lake to test the server I guess. (Check the 1st post of this thread for links to all my Mortal Online videos to this point)

    Also a quick video of a change made to showing all the priest locations upon death now as opposed to only the closest priest before the Jan 9th patch.


    - Zaxx

    image

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by prow


    Great graphics but the game is still bare with no content.  Best game ever?  Dont think so...

     

    hmmm....isn't it a sandbox where players are given the tools to make the content rather than a conventional pve carnival where your spoon-fed the content?

  • ibanz85ibanz85 Member Posts: 75
    Originally posted by zaxtor99


    A few new videos posted showing the big "GM event" where beta players crowded at one end of a big lake to test the server I guess. (Check the 1st post of this thread for links to all my Mortal Online videos to this point)
    Also a quick video of a change made to showing all the priest locations upon death now as opposed to only the closest priest before the Jan 9th patch.


    - Zaxx



     

    Some good videos there man.  Thanks.

  • ComnitusComnitus Member Posts: 2,462

    ^ Sandbox.

    Nice videos Zaxx.

    image

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Erowid420

    Originally posted by sickan

    Originally posted by HerculesSAS

    Originally posted by Erowid420

     
    Lastly, almost everything you've complained about has some truth to it, but then again, you add a dose of conspiracy to the mix. Always implying that StarVault incompetent (14 people.. uno?) and the problems they face are insurmountable or under some incredible and dire timeline..
    I don't think the problems are insurmountable. But in the timeframe they have which is basically a month or so, they are insurmountable with almost any competent team. Are they incompetent? Some of them may have some talent -- I think the artists and level builders get this nod -- but the management and 'lead programmer' Sebastian has never shipped a product in their entire lives. Forget shipping a game -- they haven't shipped a freeware version of Pong yet. Henrik's last job was spamming people for online poker sites, and his father basically gave him the seed money to start the company. So yea, there is a lot of incompetence in SV, and it's readily evident by the process their beta has gone through. Not that it matters much, but I do this kind of stuff for a living (enterprise systems). You can search the MO forums for the developers saying they are "impressed" with my knowledge if you feel I'm lying. I really don't care.






    Have fun.

     

     

    Lol!

    Ok, so they are soo incompetent? I think most of the ppl in the world is a bit incompetent when they are doing something for the first time. Dont you? At least they have the guts to do it! And still, they have achieved more that you will do in your life time, so I dont think they are that incompetent. Its always your first time for stuff you did not do before? Or? I guess you were a bit incompetent the first time at your work as well?

    And his father gave him money to start the company? That is just so funny! What part of public listed stock company you do not understand? It is a public listed company, and there were investors for this (became share holders) from the beginning to fund the game. Does your father pay your company for your sallary? Didn't think so! ^^

    Please, stop trolling in all the threads, and keep it clean and true will ya!?



    *sigh*

    Hercules is confused, there is a vast difference between "unproven" and "incompetent" ... 

    StarVault has proven themselves, over and over in the last 2 years. Ironically, it was Hercules himself said he was jaded by how Aventurine (another indi dev team) conductred themselves.. and now hold that against StarVault... 

    He does so at every oppertunity. I think (given his lame response to my earlier post) that Hercules is indeed personally involved with a start-up mmorpg firm and has personal stake in watching MO fail. Also, I notice a tinge of jealousy in his last post (above)..  who cares what the lead Dev did when he was a kid?

    What I want to know is, why is Hercules knowingly skewing the facts so badly..? Troll..  

     

    Patch today (Jan 9th), I wonder if he will have more hate because StarVault was so incompetent (lol), because they only fixed some of the bugs... *laugh*

     

     

    And yet you still troll me eh? :) I'm honored.

     

    As for "unproven" vs "incompetent"... the first is true. Star Vault, until they actually *ship* the game and it makes it to production, are releasing an unproven concept in every way. Right now they have a closed beta test and to say that they are 'proving themselves' because they keep a handful of fanboys happy isn't proving yourself in the real world.



    As for incompetent well... that's my belief. I don't think the whole of the team is incompetent -- certainly the artists have talent, the level designers, and the sound guy aren't bad. The patcher of the game shows you their 'programming skill', because it's one of the only components they had to make from *scratch* -- and it's a total piece of crap. I made a more functional patcher in a few days time, and I'm far from a programmer. It's still a work in progress though, as I want to make it templated so that I might be able to sell it.

     

    As for jealousy... well, looking at their salaries (because they went ahead and posted them), I'm not jealous in the slightest. None of the MO devs make as much as I do, nor will they in any time in the near future. Henrik probably makes more than me, but when you have a rich dad that bankrolls your horrible ideas well.. I suppose that's part and parcel of the whole situation.

     

    As for the latest patch well... I don't even have to comment. Read the forums -- people still complaining a lot about how bad the flagging system is, how bad thievery was designed, etc. Sure, they fixed a few bugs. But the game is only playable for a small amount of people overall. When they launch into "production", and you have 1000+ people hitting the server, you'll find very quickly how fast the forums fill up with complaints.

     

    See, the problem is that when you support a game that's fine -- but when they are a bad example for future MMO developers, then it's something to worry about because it affects the likelihood that another you know -- experienced developer -- will try to make a game like it. They will look at Star Vault and say, well, they failed miserably, why should I bother trying? I'm making a WOW game. Unfortunately we have got so many bad examples of PvP MMOs that good developers won't touch it. Fury, Shadowbane, AoC, Darkfall, etc... all basically loss leaders at this point. So I suppose my hope is that SV fails quickly, so that at least it can be chalked up to sheer incompetence as I think it is, rather than a flawed business model that lets them fail over time.

     

    Either way, I really do appreciate you following me around and I'm very flattered by it -- but you really should find another hobby.

  • LiquidWolfLiquidWolf Member CommonPosts: 516
    Version 0.12.15.17 – Beta

    2010-01-08

    ------ FEATURES ------

    - A basic refining system and associated skills has now been added; refining allows players the ability to create alloys. Due to this addition what was called Refining in the previous patch has been renamed to Extraction.

    ------ ADDITIONS & CHANGES ------

    General:

    - You now get a 10% stat loss when resurrecting if you have five (5) or more Murder Counts left. This is not a temporary loss; the stats you lose will have to be re-trained.

    - All Astral Guidance Pillars will now be shown in Etherworld (when you are dead), rather than just the closest one. This is a temporary fix and will be replaced by a distance-based system later on.

    - Added a chat message when you gain an item.

    - Several new materials have been added.

    UI:

    - House sign UI is now moveable

    - Book UI is now moveable.

    - The target panel is now only visible when you have a target.

    - Added new Flag icons.

    - Added new Resource icons.

    - A User Guide in the Main Menu has been added (Please note, the guide is a work in progress and is not complete).

    Combat:

    - You no longer get a timer when you enter combat mode, it is now possible to draw your weapon while moving. You will still get a timer when exiting combat mode.

    - You no longer stop sprinting when jumping.

    AI & Mounts:

    - You are no longer able to mount a horse if you carry too much weight. If you pick up more weight than you can carry while already mounted, your mount will not be able to move.

    - Mounting now has a line of sight calculation.

    - You now need to be a lot closer to the mount when mounting.

    - Creatures' hearing is no longer infallible. It will now be easier to sneak up on creatures from behind.

    - Creatures should now respond quicker to attacks.

    - Creatures should now respond quicker to Players when discovering them.

    - Removed and changed some taming messages.

    - Rabbits have been added in Toxai and around the Bandit Camp.

    - Wolves now move faster.

    Art & Sound:

    - Forest regions around Fabernum, Kranesh, Colorful Oaks and the northwest area of Amaruk Nuur (big central lake) are currently being reworked. Ground foliage may be missing, trees have been replaced and view distances to the forests have been significantly increased.

    - New efficient collision has been added for a lot of objects in the world.

    - Shadows of clouds have been temporarily removed.

    - Certain trees are now more optimized

    - Ambience added in the Bandit Camp.

    - Ambience added between Vadda and Bakti.

    - Priest beacon added in Gaul'Kor.

    - Additional ambiences added in Gaul'Kor.

    - Additional ambiences added in Kranesh.

    - Additional ambiences added in Fabernum.

    - Additional ambiences added in Meduli.

    - A bridge has been added over the stream near Toxai.

    - Minor tweaks in Toxai.

    - Minor tweaks in the jungle.

    Skills:

    - Significantly reduced the chance to gain attribute points when you use skills.

    - Attribute gain will now only be triggered by the skill you use and not all its parents. (Skill points will still be inherited by the parents.)

    - Stealing heavy items is now more difficult. It is also harder to steal large quantities of items.

    - “Activating” a book will no longer automatically cancel the book you are reading. To start reading a new book you must first open the book-window and click "stop".

    - More skills will now require you to first read a book to learn them.

    ------ BUG FIXES ------

    General:

    - Fixed a bug that caused a crash when creating a Thursar.

    - Fixed a crash that occurred when dismounting.

    - Fixed many issues with Flagging and Stealing, it should now work a lot better.

    - Weapons that you loot no longer have incorrect durability.

    - You can no longer logout instantly with /logout.

    - Music should now stay turned off and not reset itself in the options menu.

    - The strange "login into the login screen" issue should no longer happen.

    - Logging out whilst dragging an Icon will no longer make the Icon replace the mouse pointer.

    - You can no longer gather pickable objects while in the Etherworld (dead).

    AI & Mounts:

    - You can no longer steal mounts from Players who are logged out.

    - You now correctly lose stamina while swinging from horseback.

    - Mounts that get scared should now decrease speed rather than stop.

    - A few bugs with the Bank NPCs have been fixed.

    - Tamers should not longer be able to gain XP from any creature they try to tame. Tamers will only gain XP if the creature is within their level of skill.

    - Fixed a bug where some creatures started off with less than max hp making them aggressive.

    - Wild creatures should now attack pets again as intended.

    Housing:

    - House options should now work as intended.

    Skills & Attributes:

    - Fixed a problem where a skill didn't lose its disabled flag when its prerequisites were met.

    - You now correctly gain Archery skill when using Ranged Weapons.

    - Several issues with gaining in crafting and extraction skills should now be fixed.

    Art & Sound:

    - Fixed a series of bugged Water Volumes in the streams near Toxai and in the eastern jungle.

    UI:

    - Paperdoll icons should now be correctly updated.

    - The mount window that shows mount hp/stamina now correctly shows when you login on a mount.

    - Fixed Book UI calculations and messages.

    - Minor UI fixes like cursor issues and style tweaks.

    - Fixed a spelling error in the Extraction UI.

    - Fixed a bug that caused that allowed the mouse to be toggled at the login and character creation screen.

     

    http://www.mortalonline.com/forums/29871-patch-notes-v-0-12-15-17-january-8th.html#post657681

    Here are the most recent patch notes, for those of you discussing broken/missing features. Perhaps some of those are cleared up here.

     Torrent should be available to download as of friday, patcher too...

  • Erowid420Erowid420 Member Posts: 93
    Originally posted by HerculesSAS

    Originally posted by Erowid420





    *sigh*
    Hercules is confused, there is a vast difference between "unproven" and "incompetent" ... 
    StarVault has proven themselves, over and over in the last 2 years. Ironically, it was Hercules himself said he was jaded by how Aventurine (another indi dev team) conductred themselves.. and now hold that against StarVault... 
    He does so at every oppertunity. I think (given his lame response to my earlier post) that Hercules is indeed personally involved with a start-up mmorpg firm and has personal stake in watching MO fail. Also, I notice a tinge of jealousy in his last post (above)..  who cares what the lead Dev did when he was a kid?
    What I want to know is, why is Hercules knowingly skewing the facts so badly..? Troll..  
     
    Patch today (Jan 9th), I wonder if he will have more hate because StarVault was so incompetent (lol), because they only fixed some of the bugs... *laugh*
     

     

    And yet you still troll me eh? :) I'm honored.

     

    As for "unproven" vs "incompetent"... the first is true. Star Vault, until they actually *ship* the game and it makes it to production, are releasing an unproven concept in every way. Right now they have a closed beta test and to say that they are 'proving themselves' because they keep a handful of fanboys happy isn't proving yourself in the real world.



    As for incompetent well... that's my belief. I don't think the whole of the team is incompetent -- certainly the artists have talent, the level designers, and the sound guy aren't bad. The patcher of the game shows you their 'programming skill', because it's one of the only components they had to make from *scratch* -- and it's a total piece of crap. I made a more functional patcher in a few days time, and I'm far from a programmer. It's still a work in progress though, as I want to make it templated so that I might be able to sell it.

     

    As for jealousy... well, looking at their salaries (because they went ahead and posted them), I'm not jealous in the slightest. None of the MO devs make as much as I do, nor will they in any time in the near future. Henrik probably makes more than me, but when you have a rich dad that bankrolls your horrible ideas well.. I suppose that's part and parcel of the whole situation.

     

    As for the latest patch well... I don't even have to comment. Read the forums -- people still complaining a lot about how bad the flagging system is, how bad thievery was designed, etc. Sure, they fixed a few bugs. But the game is only playable for a small amount of people overall. When they launch into "production", and you have 1000+ people hitting the server, you'll find very quickly how fast the forums fill up with complaints.

     

    See, the problem is that when you support a game that's fine -- but when they are a bad example for future MMO developers, then it's something to worry about because it affects the likelihood that another you know -- experienced developer -- will try to make a game like it. They will look at Star Vault and say, well, they failed miserably, why should I bother trying? I'm making a WOW game. Unfortunately we have got so many bad examples of PvP MMOs that good developers won't touch it. Fury, Shadowbane, AoC, Darkfall, etc... all basically loss leaders at this point. So I suppose my hope is that SV fails quickly, so that at least it can be chalked up to sheer incompetence as I think it is, rather than a flawed business model that lets them fail over time.

     

    Either way, I really do appreciate you following me around and I'm very flattered by it -- but you really should find another hobby.

     

    My friend,

     

    I don't remotely care what you think... you have proven numerous times over, that you..youself are incompetent and cannot grasp reality, facts or even simple procedures, with any amount of understanding.

     

    Walls of text, based on untruths is nothing more than banter..

     

     

    NOTHING you say holds weight and is just entertainment to us. You are simply disgruntled BANNED kid, who is backlashing against a company, because they one-upped you. So now it is your crusade to troll these forums and make erroneous comments, because it makes your bruised ego feel better. *laugh*

     

    Your excessive QQ (need a tissue?) is extremely telling of how butt-hurt you really are @ StarVault. Honestly, if everything you say is true.. then why are you here posting on these forums and logging into the game using Guild mates accounts... if you truly believe what you say?

    Just leave & let StarVault fail... *grin*

     

     

    edit: 

    Everyone knows you grabbing at straws when you main point is to look at the official forums, to notice people complaining about flagging system, etc. One patch can resolve all of that...  just like the myriad of other QQ's you said in the past, that are no longer valid, because the game has progressed.



     

    ___________________________

    - Knowledge is power, ive been in school for 28 years!

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Erowid420


     
    My friend,
     
    I don't remotely care what you think... you have proven numerous times over, that you..youself are incompetent and cannot grasp reality, facts or even simple procedures, with any amount of understanding.
     
    Walls of text, based on untruths is nothing more than banter..
     
     
    NOTHING you say holds weight and is just entertainment to us. You are simply disgruntled BANNED kid, who is backlashing against a company, because they one-upped you. So now it is your crusade to troll these forums and make erroneous comments, because it makes your bruised ego feel better. *laugh*
     
    Your excessive QQ (need a tissue?) is extremely telling of how butt-hurt you really are @ StarVault. Honestly, if everything you say is true.. then why are you here posting on these forums and logging into the game using Guild mates accounts... if you truly believe what you say?
    Just leave & let StarVault fail... *grin*


     
     
    edit: 
    Everyone knows you grabbing at straws when you main point is to look at the official forums, to notice people complaining about flagging system, etc. One patch can resolve all of that...  just like the myriad of other QQ's you said in the past, that are no longer valid, because the game has progressed.


     

     

    I guess I'll wait for that "one magic patch" then. I wish I could share your enthusiasm and sad understanding of how the development process works, but since I work in it daily I know that these possibilities are slim to none.

     

    I am however, getting entertainment from you, who continually follow me around the forums, commenting on posts that I don't direct towards you, trying very hard to incite a flame war and failing miserably every time because I simply am not going to act like you are towards me.

     

    See the thing is, people are *allowed* to complain. People are *allowed* to praise. I don't admonish people for the praise but it's entertaining to see how often you come here to bash me in every way possible, even trying to bash my age, or my "beta experience" or whatever -- just to defend a game. And every time I come with my complaints about MO or SV, valid or invalid as they may be -- you never bother to create a proper retort, and instead try the personal attacks again.

     

    It says a lot more about you, who stoops to lower lows in order to defend a game, than it does about me, for saying a game sucks or the developers are incompetent.

  • notallowednotallowed Member Posts: 11

    See, the problem is that when you support a game that's fine -- but when they are a bad example for future MMO developers, then it's something to worry about because it affects the likelihood that another you know -- experienced developer -- will try to make a game like it. They will look at Star Vault and say, well, they failed miserably, why should I bother trying? I'm making a WOW game. Unfortunately we have got so many bad examples of PvP MMOs that good developers won't touch it. Fury, Shadowbane, AoC, Darkfall, etc... all basically loss leaders at this point. So I suppose my hope is that SV fails quickly, so that at least it can be chalked up to sheer incompetence as I think it is, rather than a flawed business model that lets them fail over time.




    First of all, they are trying to make a sandbox massive multiplayer online role playing game, not a person versus person massive multiplayer online game.

    Second your logic is kinda flawed, if you really want better developers to make these kind of games you should really want this game to succeed not fail.

    If you care so much for this genre why dont you just wait for a better developer to come along and support them? All i see here is pointless trollin that in the end will mean nothing. Point out what you dont like about the game, discuss it and move along. How hard can it be?

    good luck.

  • Erowid420Erowid420 Member Posts: 93

    There you go again... creating some sort of false urgency or ultimatum that StarVault must jump through.

     

    Why does there need to be a miracle patch? Or even a single patch that corrects everything? Why not let them fix the bugs as part of their internal procedures? Since what they have been doing all along is strait forward and efficient.

     

    You are trying to create a false situation, based on nothing more than your own ignorance of the developmental process. And... if you are not ignorant of the developmental process, then why do you constantly tell lies and mis-information when at all possible? Is it because you have an agenda.. because you were BANNED?

     

     

    Lastly, I am enamored that I entertain you. But I don't follow you around the forums, I only rebuttal your posts here, on the Mortal forum. Though, it is somewhat funny that you can NEVER refute my claims. And that you are always wrong..!

    So keep posting nonsense and you'll keep seeing me.

     

    ___________________________

    - Knowledge is power, ive been in school for 28 years!

  • LexiscatLexiscat Member Posts: 204

    Nice videos and information, thank you for posting.

     

    I appreciate informative posts like these.

     

    Edit: I suggest blocking "resident troll". Took me only a couple threads to identify and block him. Your reading experience on the MO boards here will thank you for it.

    “Nothing excites jaded Grandmasters more than a theoretical novelty”

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by zaxtor99 

    --------------------------------------------------------
    3) Exploring the Country Side Running Free: www.youtube.com/watch
    This is simply running by foot and admiring the wide open spaces and mostly the sky and amazing cloud formations in Mortal Online.

     

    Thanks for taking the time to record and upload those vids :). Interesting to watch.

    However, I really have to comment on the one I isolated above... Surely there are more interesting looking areas than that? In all honest, and without trolling or bashing intended, that looks like the beginnings of what's supposed to eventually become a completed section of game, particularly the big hill you're running up that's extremely barren of... well.. anything but the same tiled textures on the ground. That's, quite literally, about 10 minutes work in UnrealEd... if that. Was ground coverage disabled maybe?

    Really not the most flattering impression to give.

    The town you're in when crafting is at least a bit more interesting, though the crafting process itself looks rather yawn-worthy.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • phrankphrank Member Posts: 238
    Originally posted by Lexiscat


    Nice videos and information, thank you for posting.
     
    I appreciate informative posts like these.
     
    Edit: I suggest blocking "resident troll". Took me only a couple threads to identify and block him. Your reading experience on the MO boards here will thank you for it.



     

    Hope you meant Errowid or are you one of the sycophantic fawnbois that can't handle the truth from others?

  • LexiscatLexiscat Member Posts: 204
    Originally posted by WSIMike

    Originally posted by zaxtor99 

    --------------------------------------------------------
    3) Exploring the Country Side Running Free: www.youtube.com/watch
    This is simply running by foot and admiring the wide open spaces and mostly the sky and amazing cloud formations in Mortal Online.

     

    Thanks for taking the time to record and upload those vids :). Interesting to watch.

    However, I really have to comment on the one I isolated above... Surely there are more interesting looking areas than that? In all honest, and without trolling or bashing intended, that looks like the beginnings of what's supposed to eventually become a completed section of game, particularly the big hill you're running up that's extremely barren of... well.. anything but the same tiled textures on the ground. That's, quite literally, about 10 minutes work in UnrealEd... if that. Was ground coverage disabled maybe?

    Really not the most flattering impression to give.

    The town you're in when crafting is at least a bit more interesting, though the crafting process itself looks rather yawn-worthy.

     

    Some posts on the youtube video said those barren areas could be built on by players eventually.

    It sounds like they are hoping to have the players populate the world with towns and left plenty of empty spaces for them to do this.

    We'll see how it develops though

    “Nothing excites jaded Grandmasters more than a theoretical novelty”

  • Zaxx99Zaxx99 Member Posts: 1,761

    Whew. Finally got the PvP "stess test/gm event" battle at the Twin Towers video up on youtube. It kept failing at like 95% uploaded and I'd have to restart the damn upload.

    Anyhow, think it's my coolest Mortal Online video yet, check it out. Link on "Video #7" on my OP (1st post of this thread)

    Check it out!


    - Zaxx

    image

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    Thanks for the videos!

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by zaxtor99


    Whew. Finally got the PvP "stess test/gm event" battle at the Twin Towers video up on youtube. It kept failing at like 95% uploaded and I'd have to restart the damn upload.
    Anyhow, think it's my coolest Mortal Online video yet, check it out. Link on "Video #7" on my OP (1st post of this thread)
    Check it out!


    - Zaxx

     

    Good effort Zaxx -- but the combat if you look at it, is really, really slow and you can barely notice it. If you didn't say it was a PvP video I would barely have noticed.

     

    Darkfall's mass battles are far more enthralling at this point, but time will tell for MO.

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