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Fallen Earth: Fallen Earth Review

124

Comments

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    I don't know if FE is the game for everyone, but it is DEFINITELY the game for ME.

    I have fallen madly in love with this game!  Now, granted....I'm an ex- UO player, and I love REAL crafting, as well. 

    On the maturity and helpfulness of the player base...o m g wow. THIS game can EASILY compete with LotRO on community....and I mean EASILY.

    It has everything I've been looking for and thank the gaming gods it is NOT a fantasy MMO with fooking elves and gnomes and orcs.  My god that shit has been driven into the ground.

    The environments are so compelling, and....you know what?  I'm already tired of typing about it.  I played for 12 hours straight yesterday and since I woke up and made coffee this morning and have been reading my daily MMORPG forums with my coffee....I've been able to think of nothing else but getting back in the game, so....

    Bye!!

     

     

    President of The Marvelously Meowhead Fan Club

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by VideoJockey


    Maybe I'm jaded because I've been playing MMOs for almost a decade, but FE just didn't pull me in. It didn't offer anything new. The graphics are dated, the interface is awkward, and I never found a reason to progress my character other than "that's what you do in an MMO". I've played and loved sandbox-style games before, but this one felt like Everquest, Tabula Rasa, and the original SWG had a hideous, mutant baby and they named it Fallen Earth.
    I can't even begin to speculate what's up with the graphics engine. How graphics so bad can be so choppy is beyond me. I can play EVE or COH/COV or Fallout 3 with the graphics cranked with no issues. Not only do I get poor performance out of FE with the graphics all the way up, they still look terrible.
    The gameplay may have a new combination of features but none of it feels new or innovative. I was done with clubbing spiders to death for an hour and a half to get to level 2 in 2002.
    I like that I didn't feel forced to group, but I also felt like I had no incentive to group. Ever.
    I'm sure some of the newer, younger gamers (or those new to sandbox MMOs at least) will love this game because it's just a different style of game. As an adult with a real job and other hobbies, I just don't have the drive or the time to live a second online life like I did in high school and parts of college.

     

    One more comment before I log back in....

     

    Pffffft.  I'm 46 and a veteran of UO.  You probably didn't play that long...wouldn't surprise me.

     

    You don't like it.  Gotcha.  Bye!  Go play something you like.  Isn't variety a WONDEFUL thing?!!  All games don't have to appeal to all people....

     

    HALLELUJAH!

    President of The Marvelously Meowhead Fan Club

  • NavyJackalNavyJackal Member Posts: 82

    After reading the review, downloading the trial and playing it for the past three days, I have to say that the review from MMORPG is fair and more or less accurate.  Unfortunately I did not have have an enjoyable experience playing the game for several reasons;

    • The game is unpolished and has lots of bugs.  Lag is also an issue, with (at least for me) frequent disconnects, which left my character dead on more than one occasion.    I have seen horses running in the air above my head and mobs come bounding at me through what should be solid walls. 
    • A confusing and unimaginative tutorial.  The basic tutorial in the hoover dam is in my opinion is a failure as it never taught me how to do anything like equiping or using weapons, how to heal myself, or any of the other basic functions of the game.  The "advanced" tutorial is better, but is still lacking considerably.
    • I found the interface to be horribly unfriendly.
    • The game has a very steep learning curve.  I've played several MMO's in the past 8 years from WoW to LotRO, Saga of Ryzom, Dungeons and Dragons Online, Age of Conan, EVE online and Final Fantasy X1.  I have simply never died as much in any of those games as I have in FE, (Even EVE didn't kill me as often as FE does).  I enjoy a challenge, but this was a bit much for me. 

    Now I am admitting that I did not get very far into the game, and didn't get to experience the crafting system which many people rave about, but considering how frustrating it was getting as far as I did I simply couldn't muster the enthusiasm to go any further which is a shame.  Like alot of other folks I am growing weary of the fantasy settings and I was really looking forward to the post nuclear setting.  I didn't think there was anything wrong with the graphics.  They were not cutting edge, but they were not ugly by any means.  I also like to support the smaller, less well known developers (Nevrax with Saga of Ryzom), as I feel such small companies should be supported so they can compete with the established developers.   But for me, FE was not fun.  Perhaps others will have better experiences than I did with the game, but I would strongly suggest attempting the free trial before purchasing the game.   Hope this mini review helps anyone looking at trying the game. 

  • Justarius1Justarius1 Member Posts: 381

    Yeah, I don't get the "newer, younger" gamers will like Fallen Earth argument, at all.  It's exactly the opposite - the player base is far, far more mature than the player base in most other MMOs I have played; EVE and WoW and Aion all included.

    Most of the people who have spoken up in this thread about liking FE are in their 30's, 40's, or above so... yeah.  Not sure how the game is appealing to younger gamers, at all.  If anything younger gamers avoid Fallen Earth like the plague both for the mature 17+ rating and the fact that there is no hand-holding as there is in, say, WoW.

    Fallen Earth is definitely a game for more experienced and/or jaded players looking for something new and innovative and fun.  I wouldn't say it's a good starting game for young players, at all.  Most of the people who complain loudest about the game, I have found, tend to be 28  years old and younger.  They get their first 30K a year job outside of college and feel all grown up, like they're the only real adults left playing games.  ;)

    image

  • kyataikyatai Member Posts: 3

    Pretty fair review, definitely agree with the promise FE holds and loving the uniqueness of this game.

    I've been playing since OB and still enjoying it. I have a L28 Lightbringer with several mutations (CHOTA, Vista, Enforcer, LB), a L8 and a L2 alt. I could be higher, but I don't play it all the time thanks to RL job, family, social life, etc.

    I have to agree that the level advancement is slow in comparison- but I have no problem leveling when I get into 'the groove' of it. What with getting XP by scavaging, mining, picking plants, etc, as well as crafting, fighting and questing... 'ticking' away at the level is steady. Thing is though... you tick away to get AP pts, which must reach a certain number before you technically level. It's almost like you 'mini' level (gain APs) before you Level-level.

    I have done 98% of the missions in S1. The ones I didn't do, I deferred due to preference, or.. yes, a few being bugged. I am presently plugging away at S2, having done missions in several towns and 'side'/not on the map towns as well. Some missions in every sector are NOT on the map... you have to explore. Which... is kinda neat, IMHO. Being led from mission to mission is great sometimes, but finding those 'jewels' in the wastelands is even better. Kinda exciting, really. :P

    I don't like to be handheld, and I have to admit, I really enjoy having to figure out what to do. I will say that I did the tutorial in beta, then again in Live and had no issues acclimating to the game. Most recently, I ran my 'baby' alt through the tutorial again... the advanced one this time, and was frustrated. Before, upon leaving the cloner, I was offered quests immediately and got to leveling. This time, I left the cloner, got my 'old nag' freebie and was able to do one or two missions before I was forced to just go out and smack prairie chickens and harvest things to level up enough to be able to accept quests from the NPC's. Didn't care for that- felt like I was wasting time by not being able to hit the missions immediately. (This was in Depot 66)

    Also... frequent dying is not really a problem if you pay attention to what you're doing. Really... I think I 'really' died the first time with my main around L3 or something.. maybe more. Yes, you'll die if you do silly things like try to take on a pack of wolves or chickens or NPC's with n00b weaponry and not use tactics to hit and kite.. but if you think about what you're doing, it's not really an issue. Naturally, the better weapons and armour you have, the better you'll fare. That said... some of the creatures and NPC's are not social- so you can whap on one next to his buddy and nothing will happen. Others... the aggro range is VERY large and you can get mobbed easily (mainly in S2 though). My only real annoyance is getting shot at from jokers hiding in the bushes! Can't see 'em and no highlighting of that NPC to let you know where the shots are coming from. 'Course that adds some realism, and that's pretty rare in MMO's.. so can't complain to loudly. :)

    Basically, FE is a thinking person's game more than WoW. It is not an easy or fast game... there is no real endgame. But the content is really some of the best I've seen, the graphics are pretty good IMHO, and the lag is negligable to non-existent when not in a major city like Embry or New Flagstaff. And even there, with a higher end machine with a decent vid card, it's not so bad. I have a GeForce 8800M- which isn't really high end either- and I do fine. I only lagged, locked or got the black screen of death with my lower end machine. I still have 'hiccup' lag at times in the big cities, but not so bad it is intolerable.

    RP is out there... There are several active guilds that work it.

    The community for newbies is great- though I wish there was some way to auto-send them the answers to the most frequently asked questions... or obvious ones. Like "where do I get a horse?" and so on. The devs have reportedly gotten a FAQs up, but most don't read them preferring to ask IG for instant gratification. :) So an IG mechanism to send them the answer in an auto-tell would be GREAT.

    The game is still buggy at times, but not so much that I really notice it anymore. Most of the quests work- and those that don't are quickly rectified by the attentive GMs and devs.

    The key to this game is the storyline. There are several separate storylines in progress- and it seems if you don't trigger the right NPC and quest for them, you might miss out on content. Happened to a friend of mine- we still don't know why I got a questline he didn't and got access to a big boss in Trumbull. Then again, I explore more than he does. :) Finding those isolated camps and so on really benefits you. It is really neat how the storylines kinda dovetail to accentuate or clarify events in other storylines. The NPC's quests are pretty logical and well written- even with accents at times, which is funny. What comes out is a very dark, tragic and at times infuriating sequence of events leading up to the 'present' state of the planet... and kinda makes you want to try and fix what you can- at least in your little realm of existence.

    The proper usage of AP's is VERY important. I have stored up hundreds before finally selectively using some for mutations and skills & stats. One of the biggest mistaken assumptions is that you have to use the APs immediately. As stated before- do NOT until you're sure where they should go. And even then, be selective. Right now, I have nearly 200 stored AP's, a full stat and associated skill lines for my specialties, and a few of my mutations maxxed. THAT is the hard thing- resisting the urge to spend all your AP in mutations to get the cool graphics and buffs and skills. But many of the mutations have redundancies. Telepathy and Telekinesis, I think, both have some healing included in their lines. I even think they have weak rez's at high levels. Empathy, of course, is the main healing mutation- which I have. Mutations are fun... and some defense against them (as well as control of them) is essential when fighting the Shiva's Chosen- since they are just about pure mutant.

    I dunno... the game isn't horrible IMHO. I enjoy playing it... and am excited about what the future holds for it. :) And no... I've not played Fallout or any other post-Apocolyptic MMO or RPG or whatever before. I've played SWG, Vanguard, EQ2, WoW, CoH/CoV, Oblivion, Perfect World and World of KungFu beta... so this- this is a VERY nice break and a refreshing change overall. :)

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by NavyJackal


    After reading the review, downloading the trial and playing it for the past three days, I have to say that the review from MMORPG is fair and more or less accurate.  Unfortunately I did not have have an enjoyable experience playing the game for several reasons;

    The game is unpolished and has lots of bugs.  Lag is also an issue, with (at least for me) frequent disconnects, which left my character dead on more than one occasion.    I have seen horses running in the air above my head and mobs come bounding at me through what should be solid walls. 
    A confusing and unimaginative tutorial.  The basic tutorial in the hoover dam is in my opinion is a failure as it never taught me how to do anything like equiping or using weapons, how to heal myself, or any of the other basic functions of the game.  The "advanced" tutorial is better, but is still lacking considerably.
    I found the interface to be horribly unfriendly.
    The game has a very steep learning curve.  I've played several MMO's in the past 8 years from WoW to LotRO, Saga of Ryzom, Dungeons and Dragons Online, Age of Conan, EVE online and Final Fantasy X1.  I have simply never died as much in any of those games as I have in FE, (Even EVE didn't kill me as often as FE does).  I enjoy a challenge, but this was a bit much for me. 

    Now I am admitting that I did not get very far into the game, and didn't get to experience the crafting system which many people rave about, but considering how frustrating it was getting as far as I did I simply couldn't muster the enthusiasm to go any further which is a shame.  Like alot of other folks I am growing weary of the fantasy settings and I was really looking forward to the post nuclear setting.  I didn't think there was anything wrong with the graphics.  They were not cutting edge, but they were not ugly by any means.  I also like to support the smaller, less well known developers (Nevrax with Saga of Ryzom), as I feel such small companies should be supported so they can compete with the established developers.   But for me, FE was not fun.  Perhaps others will have better experiences than I did with the game, but I would strongly suggest attempting the free trial before purchasing the game.   Hope this mini review helps anyone looking at trying the game. 

    Take some time and read what you wrote, you might want to rethink it because you pretty much contradict yourself in just about every way possible.  You actually admit  it is a complicated game, yet you feel that 3 days is enough to offer an opinion on it?

    Granted there are a few bugs, but nothing to the degree you indicate.  I think your believability index for this board is about zero.

  • Hopscotch73Hopscotch73 Member UncommonPosts: 971
    Originally posted by Ozmodan

    Originally posted by NavyJackal


    After reading the review, downloading the trial and playing it for the past three days, I have to say that the review from MMORPG is fair and more or less accurate.  Unfortunately I did not have have an enjoyable experience playing the game for several reasons;

    The game is unpolished and has lots of bugs.  Lag is also an issue, with (at least for me) frequent disconnects, which left my character dead on more than one occasion.    I have seen horses running in the air above my head and mobs come bounding at me through what should be solid walls. 
    A confusing and unimaginative tutorial.  The basic tutorial in the hoover dam is in my opinion is a failure as it never taught me how to do anything like equiping or using weapons, how to heal myself, or any of the other basic functions of the game.  The "advanced" tutorial is better, but is still lacking considerably.
    I found the interface to be horribly unfriendly.
    The game has a very steep learning curve.  I've played several MMO's in the past 8 years from WoW to LotRO, Saga of Ryzom, Dungeons and Dragons Online, Age of Conan, EVE online and Final Fantasy X1.  I have simply never died as much in any of those games as I have in FE, (Even EVE didn't kill me as often as FE does).  I enjoy a challenge, but this was a bit much for me. 

    Now I am admitting that I did not get very far into the game, and didn't get to experience the crafting system which many people rave about, but considering how frustrating it was getting as far as I did I simply couldn't muster the enthusiasm to go any further which is a shame.  Like alot of other folks I am growing weary of the fantasy settings and I was really looking forward to the post nuclear setting.  I didn't think there was anything wrong with the graphics.  They were not cutting edge, but they were not ugly by any means.  I also like to support the smaller, less well known developers (Nevrax with Saga of Ryzom), as I feel such small companies should be supported so they can compete with the established developers.   But for me, FE was not fun.  Perhaps others will have better experiences than I did with the game, but I would strongly suggest attempting the free trial before purchasing the game.   Hope this mini review helps anyone looking at trying the game. 

    Take some time and read what you wrote, you might want to rethink it because you pretty much contradict yourself in just about every way possible.  You actually admit  it is a complicated game, yet you feel that 3 days is enough to offer an opinion on it?

    Granted there are a few bugs, but nothing to the degree you indicate.  I think your believability index for this board is about zero.

    Ditto.

    In Hoover Dam you're literally walked through equipping yourself (twice, axe and rpg), and you have a quest to heal the soldiers which shows you how healing works. It's hardly anyone else's fault if you failed to notice either of these things.

     

    When you say you didn't get very far into the game, and with what you've said above, it looks like you didn't even make it through Hoover Dam, which is preamble and not game proper. You're introduced to crafting very quickly after landing at ANY lifenet facility, there's only a handful of quests leading up to it.

    And on the learning curve, yes it's not hand-holdy, but some people find that a refreshing return to old-school gaming.

    As was posted above by Kyatai (great post btw), not dying requires that you pay attention and don't try to punch above your weight. My first toon didn't die til level 5, and was a classic example of pulling without looking around first.  As Kyatai also said, FE in general requires more thinking than most current MMOs, it's not something you play while watching youtube videos/tv/playing bejeweled on facebook, and expect to sail through. I guess for some that's not a good thing. Luckily for Icarus, some of us like a challenge (and when I say challenge I don't mean to imply that the game is "hard" at all, it's not, it just needs you to use your brain and give it your full attention).

    I'm not sure I agree with Justarius about the age thing, but given that my forum name has my birth year in it, there may be something to the 30+ notion ; )

     

     (edit to fix getting Kyatai and Justarius mixed up at the end there, I'm hald asleep)

     

     

     

     

     

  • NavyJackalNavyJackal Member Posts: 82
    Originally posted by Ozmodan

    Originally posted by NavyJackal


    After reading the review, downloading the trial and playing it for the past three days, I have to say that the review from MMORPG is fair and more or less accurate.  Unfortunately I did not have have an enjoyable experience playing the game for several reasons;

    The game is unpolished and has lots of bugs.  Lag is also an issue, with (at least for me) frequent disconnects, which left my character dead on more than one occasion.    I have seen horses running in the air above my head and mobs come bounding at me through what should be solid walls. 
    A confusing and unimaginative tutorial.  The basic tutorial in the hoover dam is in my opinion is a failure as it never taught me how to do anything like equiping or using weapons, how to heal myself, or any of the other basic functions of the game.  The "advanced" tutorial is better, but is still lacking considerably.
    I found the interface to be horribly unfriendly.
    The game has a very steep learning curve.  I've played several MMO's in the past 8 years from WoW to LotRO, Saga of Ryzom, Dungeons and Dragons Online, Age of Conan, EVE online and Final Fantasy X1.  I have simply never died as much in any of those games as I have in FE, (Even EVE didn't kill me as often as FE does).  I enjoy a challenge, but this was a bit much for me. 

    Now I am admitting that I did not get very far into the game, and didn't get to experience the crafting system which many people rave about, but considering how frustrating it was getting as far as I did I simply couldn't muster the enthusiasm to go any further which is a shame.  Like alot of other folks I am growing weary of the fantasy settings and I was really looking forward to the post nuclear setting.  I didn't think there was anything wrong with the graphics.  They were not cutting edge, but they were not ugly by any means.  I also like to support the smaller, less well known developers (Nevrax with Saga of Ryzom), as I feel such small companies should be supported so they can compete with the established developers.   But for me, FE was not fun.  Perhaps others will have better experiences than I did with the game, but I would strongly suggest attempting the free trial before purchasing the game.   Hope this mini review helps anyone looking at trying the game. 

    Take some time and read what you wrote, you might want to rethink it because you pretty much contradict yourself in just about every way possible.  You actually admit  it is a complicated game, yet you feel that 3 days is enough to offer an opinion on it?

    Granted there are a few bugs, but nothing to the degree you indicate.  I think your believability index for this board is about zero.



     

    Actually I don't believe I've contradicted myself at all.   I don't have to reread what I wrote, I know what I said, but you obviously missed the point of my post.   What does it matter if I played the game for three days or three weeks?   My main message was the summary that FE was not fun (for me) for the reasons I had listed above, and I suggest that people try the free trial first.    Yes, I admit (once again) that the game is more complex than alot of other MMO's I have tried, and that I only played the game for three and a half days.   What?  You honestly expect me to continue playing a game that I am not having fun with simply to satisfy your "superior" criteria?   Incidently how long would satisfy you?  Three months?  Six?  A year?  I believe I am mature enough to form my own opinion without you checking my time card.   I wrote on what I experienced in my play time, and I made that quite clear.   I honestly don't see your problem, Ozmodan.  I didn't write some kind of a flame thread, or a childish rant screaming that the game sucked and was a pile of crap, and I didn't write about things in the game I hadn't experienced.  

    But I'll tell you what Ozmodan, you want me to write a more informed and indepth review of FE?  Fine, pay for my 6-12 month subscription (or whatever time limit you see fit)  and I will keep playing so I can experience every aspect of the game and write a "proper" review just for you.  As for my believability index, I really don't care what you feel about me, or my posts.   I write what I feel and I try to give an honest opinion, if you don't like that, oh well.   I am not seeking your approval. 

    And how would you know how many bugs I experienced?  I experienced quite a few.

  • daylight01daylight01 Member Posts: 2,250

     

    NavyJackal,

    It is clear no-one can argue with your own personal opinion on this game but I would say that this type of mmo regardless if it is FE or another type of sandbox style mmo would not be up your street.

    The thing with this type of mmo is it does not lead you by the hand at every corner and you really have to spend time learning the game or ask for advice to help you on your way.

    Is FE so hardcore?..I would say not,if you pay attention from the start and move slowly while you learn how to play and take everything in I would say in 2 or 3 weeks have have the basics down and can enjoy your journey.

    If on the other hand you want to rush through content and try to get high level whilst ignoring the fact it is supposed to be a journey,then yes you will struggle with a game of this type.

    It is all good though,different horses for different courses.

    image

    If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

    http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

  • MastaccolliMastaccolli Member UncommonPosts: 100

    Navy,

    How can you say that the tutorial didnt teach you the basics?  Ill bet 10 to 1 odds you didnt read the pop ups that come on screen.  Each thing you said it didnt teach you, is explained in detail with sub menus that pop up during the entire Hoover Dam intro.  Also, the first several missions just after the tutorial explain what you may have missed/not encountered in the tutorial.  Im not directing this next statement at you, because I dont know how you interact online with the games, but the one thing I find that most people spamming the "help" channel with arre things they could have answered themselves if they had just read what is provided for them.  What I mean by that are the sub menus I mentioned above as well as the quest and objectives.  This game is unlike many other simplerer MMO's in that you actually have to read the quests and pay attention to the things that are provided for you. 

     

    The learning curve is large, but for me, its part of the lure of the game.  Not sure about others, but I'm tired of the simple MMO's that are coming out so they can port to a console game.

     

    Sorry you didnt like your experience in Fallen Earth, the apocolypse will miss you.

  • NavyJackalNavyJackal Member Posts: 82
    Originally posted by daylight01


     
    NavyJackal,
    It is clear no-one can argue with your own personal opinion on this game but I would say that this type of mmo regardless if it is FE or another type of sandbox style mmo would not be up your street.
    The thing with this type of mmo is it does not lead you by the hand at every corner and you really have to spend time learning the game or ask for advice to help you on your way.
    Is FE so hardcore?..I would say not,if you pay attention from the start and move slowly while you learn how to play and take everything in I would say in 2 or 3 weeks have have the basics down and can enjoy your journey.
    If on the other hand you want to rush through content and try to get high level whilst ignoring the fact it is supposed to be a journey,then yes you will struggle with a game of this type.
    It is all good though,different horses for different courses.



     

    Yes, its entirely possible that FE just isn't the game for me.   I am not entirely sure why.  I loved Final Fantasy X1 and played it for two and a half years.   And anyone who has played it I am sure would agree its definetly not a "hold your hand"  style game.  I would agree with you that FE isn't a hardcore game.   In any event, I suppose I am going to have to keep searching for the MMO that suits me.  Hopefully Final Fantasy 14 isn't delayed.  Best of luck in your journeys.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by Pzfaust


    I think that the review is quite objective but overgenerous in a final score. I,as a former FE player, would give the game a 5 or even a 4 score.
    FE was fun for 2-2,5 months but after getting to lvl45 I was already so bored that I cancelled my subscription.
    For me as  a casual pve explorer the game became just dull right after sector 2.  Sector3 is as small as s2 - once you get a quick transportation mode such as a motorcycle there's nothing left to explore. 
    What was gamebreaking for me was atrocious npcs' AI - constant pathing problems, mobs run and shoot trough the walls, trees and just any obstacle.  Absolutely no fun in that department.  No variety in high level  mobs behaviour as well.
    Once you get to lvl 45 there's nothing to do if you are an adventurer.  The gameplay basically consists of mindless faction wheel grinding to get the max number of mutations - to become a Jedi.
    Factions do not work - you go into any pvp zone to help you faction and you discover that you are fired upon by the same faction members.  All pvp zones are controlled by large multi faction clans. So you ahve to side with a clan and take a hit to your faction standing.
    Overall, I regret to say it, but FE fails to bring anything new or original into game genre. Mutations are your magic, crafting is plain primitive if you get the needed components.
     
     

    Sounds like your playstyle didn't match the game more than the game simply being a fail.

     

    Reason I say this is because if you reached level cap in 2-2.5 months, you are not the casual explorer type you claim to be unless you've had 8-10+ hours a day to play casually at which point I would still say you aren't casual being able to play that long.

     

    Either way, level cap in 2.5 months is pretty quick.  At 1.5-2 months I was 1/2 way to level cap(at 3-4 hours a day) but I had explored every nook and cranny of Fallen Earth, gathered resources, dabbled in crafting in every trade, and sought every quest I could get my hands on just to learn more about the world I was in.   I realize everyone plays differently and I am by no means the metric by which all should be compared.  That being said, I am not an amature in this genre either(UO vet).

     

    The only way I can see someone getting to level cap in 2.5 months is if that was their sole goal.  Of course once you get there, like always, people realize it isn't the zenith they thought it was(newly released game still being fleshed out at level cap like all games, even the holy WoW), realize their character is lacking in some way, or they can't compete in PvP because they missed something(like bonus AP quests) in their rush to level cap, and realize crafted stuff is the best but find crafting boring when you have to craft beginner stuff to level up when you are max level....no excitement there....

     

    I will agree with you about the faction stuff though.  This needs to be fixed.  You get Deathtoll rewards no matter the faction of the player you kill, even if they are in the same faction as you.  IMO, there needs to be a stiff penalty for killing within your faction or ally factions(lesser penalty for the ally factions though).

     

    The AI argument I just don't get.  Yeah, the NPC's aren't human, but they really aren't any better or worse than any other game.  They move around, they change stances(prone, crouch, while shooting), they use skills like knock down.  What are people expecting here?  What game is the holy grail of AI for the people complaing about the AI in Fallen Earth, I'm curious.

    You do realize spinning the faction wheel isn't necessary right?

     

    Nothing new huh?  FPS combat, yeah tons of those types of MMO's out.  Post Apoc setting in an MMO, yeah tons of those too.  Crafting that can take place while off line or adventuring instead of being tied to a crafting station unable to do anything else, yeah tons of those too.  Yeah, nothing new/fresh at all in Fallen Earth.

     

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • sazabisazabi Member UncommonPosts: 389

    weird... i thought this will surely stay f2p forever.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by sazabi


    weird... i thought this will surely stay f2p forever.

     

    Uh, it's never been F2P...confused with another game?

     

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by Einherjar_LC

    Originally posted by sazabi


    weird... i thought this will surely stay f2p forever.

     Uh, it's never been F2P...confused with another game?

    Just a common troll...

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • PzfaustPzfaust Member Posts: 26
    Originally posted by Einherjar_LC

    Originally posted by Pzfaust


    I think that the review is quite objective but overgenerous in a final score. I,as a former FE player, would give the game a 5 or even a 4 score.
    FE was fun for 2-2,5 months but after getting to lvl45 I was already so bored that I cancelled my subscription.
    For me as  a casual pve explorer the game became just dull right after sector 2.  Sector3 is as small as s2 - once you get a quick transportation mode such as a motorcycle there's nothing left to explore. 
    What was gamebreaking for me was atrocious npcs' AI - constant pathing problems, mobs run and shoot trough the walls, trees and just any obstacle.  Absolutely no fun in that department.  No variety in high level  mobs behaviour as well.
    Once you get to lvl 45 there's nothing to do if you are an adventurer.  The gameplay basically consists of mindless faction wheel grinding to get the max number of mutations - to become a Jedi.
    Factions do not work - you go into any pvp zone to help you faction and you discover that you are fired upon by the same faction members.  All pvp zones are controlled by large multi faction clans. So you ahve to side with a clan and take a hit to your faction standing.
    Overall, I regret to say it, but FE fails to bring anything new or original into game genre. Mutations are your magic, crafting is plain primitive if you get the needed components.
     
     

    Sounds like your playstyle didn't match the game more than the game simply being a fail.

     

    Reason I say this is because if you reached level cap in 2-2.5 months, you are not the casual explorer type you claim to be unless you've had 8-10+ hours a day to play casually at which point I would still say you aren't casual being able to play that long.

     

    Either way, level cap in 2.5 months is pretty quick.  At 1.5-2 months I was 1/2 way to level cap(at 3-4 hours a day) but I had explored every nook and cranny of Fallen Earth, gathered resources, dabbled in crafting in every trade, and sought every quest I could get my hands on just to learn more about the world I was in.   I realize everyone plays differently and I am by no means the metric by which all should be compared.  That being said, I am not an amature in this genre either(UO vet).

     

    The only way I can see someone getting to level cap in 2.5 months is if that was their sole goal.  Of course once you get there, like always, people realize it isn't the zenith they thought it was(newly released game still being fleshed out at level cap like all games, even the holy WoW), realize their character is lacking in some way, or they can't compete in PvP because they missed something(like bonus AP quests) in their rush to level cap, and realize crafted stuff is the best but find crafting boring when you have to craft beginner stuff to level up when you are max level....no excitement there....

     

    I will agree with you about the faction stuff though.  This needs to be fixed.  You get Deathtoll rewards no matter the faction of the player you kill, even if they are in the same faction as you.  IMO, there needs to be a stiff penalty for killing within your faction or ally factions(lesser penalty for the ally factions though).

     

    The AI argument I just don't get.  Yeah, the NPC's aren't human, but they really aren't any better or worse than any other game.  They move around, they change stances(prone, crouch, while shooting), they use skills like knock down.  What are people expecting here?  What game is the holy grail of AI for the people complaing about the AI in Fallen Earth, I'm curious.

    You do realize spinning the faction wheel isn't necessary right?

     

    Nothing new huh?  FPS combat, yeah tons of those types of MMO's out.  Post Apoc setting in an MMO, yeah tons of those too.  Crafting that can take place while off line or adventuring instead of being tied to a crafting station unable to do anything else, yeah tons of those too.  Yeah, nothing new/fresh at all in Fallen Earth.

     

     

     

    I have played FE for about 2-3 hours daily.  I got the game in August while in closed beta, then  moved into early access.

    I actually enjoyed it while in S1. Then when I moved into S2 I was dissapointed as to the size of that sector and the next one,S3, about how small they are.

    I did all the starter towns in S1 to get the APs. So I never rushed. But in no mmorpg game  I've played the gameplay was so easy (I actually do not understand how some ppl complain that FE is hard). 

    I have played AO,EQ2,LotRo, VSoH.  I'm a casual gamer.  FE was the easiest game for me. In FE I did my crafting as the char was Rifle/Pistol/Crft.

    By S3 all that was drawing me to the game was the items I would get from crafting.

    I deliberatly had not spin the faction wheel - I've played the game as the devs planned it, to my undestanding.  And yet by December I've  quit.  I have never said that FE as a game is a fail. I think FE will get attention of some crowd but will it retain it? I'm not sure.

    The big part in my cancelling subscription was the news that S4 will not be released for at least 6 months.

    And as FE being innovative in combining FPS and mmprpg, I've tried Neocron and SWG - don't they have the same - you aim with your aiming reticle?

    And to tell the truth, I have never felt that I'm in postapoc world while playing FE - and i'm  a big fan of Mad Max, Fallout etc.  The postapoc in FE felt to cosy (garages everywhere, vendors everywhere).

    And also I would add that the quest stories have not grabbed my attention and nad not add much for the "lore" - I really enjoyed Vanguard quests, at least I felt some atmosphere to them.

    In FE one of the most stupid main stories is White Crow one.  I guess, since I'm a Russian, i'm on the subject. But when I read everything in those  lines I just kept laughing. Especially when they reveal that White Crows are connected to the escaped Czar Romanovs family:)  plus all the stupid Russian titles with wrong translit - ridiculous.

    I think that I was very objective to the game and wish it luck. But for me,  I was expecting Fallout in MadMax setting but I got Wizard Warrior in a cardboard world.

     

     

    image
  • FarSpaceFarSpace Member Posts: 6
    Originally posted by Slambone


    Agreed. Fair review.
    The part about rolling the die to see if you hit has always confused me. I've never missed anything I was aiming at (level 38 atm.)
    I've heard this comment before and believe that people are experiencing it, it just doesn't happen to me :)
     
     



     

    I agree Fair review but the aiming and still not hitting is not my case either, I hit things I'm aiming at and hit them better when not moving or prone and get more damage with better stats etc...  so it seems pretty realistic for me.

    One thing is that the NPC actualy move around a bit like real people and you actualy have to try to keep aiming at them so maybe some people are not used of that, but of course that is pretty good to finaly have in a game some good AI like that.

    Still pretty fair review showing anything not so good had possability to get up to par.

    But the biggest reason I play Fallen Earth is the lore and the world and it is just fun to try and live in the Post Apocalyptic world.

     

  • XerithXerith Member Posts: 970

    The graphics arent really bad at all, theres really a lot there in a giant zone, somehow I think had they made them AoC quality, you would have needed a nuclear powered computer in order to run the game. Dont forget they also work off their own engine as well, so its not going to be as polished as cry or unreal which had oodles of money to be built up on.

  • sadeyxsadeyx Member UncommonPosts: 1,555

    Interesting review.

     

    A game does have to give me a good pull from the outset in order for me to ignore the graphics.  Especially for a game that I must pay for.

    Shallow, I know.  I also know that good graphics does not always make a good game.  I do require a certain standard however.

     

    I'll keep an eye on this game, may do the trial at some point.  But not something im gona jump at unless im real bored.,

     

     

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Cernan


    Just to the add to the last poster before me:
     
    The game has a fairly mature audience.  GMs monitor chat, which I love.  You won't see anyone spamming the help or LFG channel with jokes.  Try logging into another major MMO and ignoring the chat spam.  Here it is normally  helpful, people asking for advice.
    I'm only level 14, but the world so far seems fairly populated.  It's not crowded in any sense.  You can ride around and not see anyone for a while.  Then go to town and see people crafting or gathering up quests.  

    I agree that is a VERY good thing,and the reason why i bought the game was because i felt the developer was full of mature dedicated people.That means a lot to me ,to be able to see some normal chat going on,the opposite really bothers me a lot in games,almost to the point of quitting.

    However you still need a game,and FE is just too generic,nothing is intriguing at least it wasn't for me.I need at minimum one aspect of the game to cry out "PLAY ME" and nothing.Crafting is average,i do not like some of it's unrealistic nature like it is basically an EVE auto craft system.Combat is very ho hum,landscape is wide open ,mostly empty.Nothing in the game has any interaction,that is a big downfall.They tried to incorporate some physics but it is for the most part wrong or done badly.

    There is a few things i could see people liking,but the basics of the game are too bland,and the majority of time spent in a game is doing the basics.There could very well be some interesting mob scenes i never saw anything,i mean it is supposed to be an APOC setting,where is the unique mobs popping out of the ground?

    I find it odd many people have claimed this game is fresh or does things different,when it actually does nothing different at all,it is very generic.All it is is a different setting that we don't see often,but a different skin does not make a different game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Wizardry

    Originally posted by Cernan


    Just to the add to the last poster before me:
     
    The game has a fairly mature audience.  GMs monitor chat, which I love.  You won't see anyone spamming the help or LFG channel with jokes.  Try logging into another major MMO and ignoring the chat spam.  Here it is normally  helpful, people asking for advice.
    I'm only level 14, but the world so far seems fairly populated.  It's not crowded in any sense.  You can ride around and not see anyone for a while.  Then go to town and see people crafting or gathering up quests.  

    I agree that is a VERY good thing,and the reason why i bought the game was because i felt the developer was full of mature dedicated people.That means a lot to me ,to be able to see some normal chat going on,the opposite really bothers me a lot in games,almost to the point of quitting.

    However you still need a game,and FE is just too generic,nothing is intriguing at least it wasn't for me.I need at minimum one aspect of the game to cry out "PLAY ME" and nothing.Crafting is average,i do not like some of it's unrealistic nature like it is basically an EVE auto craft system.Combat is very ho hum,landscape is wide open ,mostly empty.Nothing in the game has any interaction,that is a big downfall.They tried to incorporate some physics but it is for the most part wrong or done badly.

    There is a few things i could see people liking,but the basics of the game are too bland,and the majority of time spent in a game is doing the basics.There could very well be some interesting mob scenes i never saw anything,i mean it is supposed to be an APOC setting,where is the unique mobs popping out of the ground?

    I find it odd many people have claimed this game is fresh or does things different,when it actually does nothing different at all,it is very generic.All it is is a different setting that we don't see often,but a different skin does not make a different game.


    No professions, no limit in amount of tradeskills you want to learn is not what I would call generic. Which is an important difference, not just some minor detail.
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    It is the best mmo out there right now. The post apocalyptic setting gives the mmo genre some new life. You don't seem limited to anything you want to do in Fallen Earth. Alot of combat options and you can learn alot of trade skills. If you expect to finish the entire game in a week then this game might not be for some. I did not find understanding the game complex at all, it is called reading ftw! The community seems like amature crowd unlike other games where you get a ton of chuck norris jokes and constant bashing of other players. Though alot of times people go with what is more popular than what is much better.

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  • LangstaffLangstaff Member Posts: 1

    I understand reviewers have deadlines, and I think the review was fair at the time it was written, but I think he should do a re-re-review now that the graphics patch has been released.  A large part of the graphics lack of polish , and many glitches and bugs that he (accurately, at the time) reported have been fixed and the overall look of the game has markedly improved. 

     

    Langstaff

    Looking for wrongs to right, or rights to wrong, depending on my mood

  • FarSpaceFarSpace Member Posts: 6
    Originally posted by Langstaff


    I understand reviewers have deadlines, and I think the review was fair at the time it was written, but I think he should do a re-re-review now that the graphics patch has been released.  A large part of the graphics lack of polish , and many glitches and bugs that he (accurately, at the time) reported have been fixed and the overall look of the game has markedly improved. 
     
    Langstaff



     

    I agree, the graphics are looking better and better, note make sure you have Advanced Post FX setting on etc...

    But whatever, it's probably best this game grow slowly like CCP's EVE.

    Still, this game is so great in so many ways, and they got many of the things you want in MMORPG's like the ability to share guests etc... just those things that we have learned through out the years.

    Sound is awesome too, the guns are all sounding different and it's like click wizzzz of the revolver type one and click booom! just sounds good.

    and the group team fighting with against AI is got some thinking and action to it and imo only second to CoH but then in it's own way seems more realistic so best for this game imo anyways. But some how not re[etitive and finaly borring like CoH, imo.

     

    That's all I got to sya for now, like I said they can grow slowly for the best anyways as far as how many people are playing although there are a continual bunch of people to group with for big  areas that need groups to do missions in them like the prison in Old Kingman for one.

     

  • HipnutHipnut Member Posts: 6
    Originally posted by Lonestryder


    Given the inherent complexities involved with any MMO, I see the OP review as shallow and uninformative. I am subscribed to Fallen Earth and I play it for a short time most nights, but it does not scratch any kind of adventure or challenge itch for me. In fact, I usually enjoy it before bed like a cup of warm camomile tea.
     
    It takes more than a bunch of sand on the ground to designate a game as being a sand box. Although the surface looks apocolyptic enough, waiting just under that fake patina is a game driven by linear systems and devoid of risk or challenge - odd in any game perhaps, but it seems conspicously absent in a world that styles itself to be something dangerous and unforgiving. The game is largely, if not completely soloable and although I have multiple bars of abilities and self buffs, I rarely need to do more than hold down both mouse buttons while pointing the big aiming circle at the mob. The mob dies, I almost never do (except when lag-sliding head first down a steep decline while exlporing). Although quests are generally well written (kudos due here), they are predictable and yes, there is the little quest indicator over everyone's head for those who just don't have time for games.
     
    This is an MMO, and the review mentioned little if anything about the social aspect of it. And really, one would be remiss without mentioning that the game plays like a single player RPG. Having played since pre-release, I have "spoken" to only one person in the game and I have yet to group (no need, no desire). For a variety of reasons, this is the first game where I do not feel compelled to even consider joining a guild/clan.
     
    And yet I play...almost every night. It's good enough for that, to be sure, but I think the score of 7.5 is a bit generous when measured as an MMO. Whether the game has a bright future is anyone's guess. But with some type of fast travel and player cities promised sometime in the future, I'll say this: if you want an interesting single player post-apocolyptic experience, Fallen Earth will likely satisfy your need, but hurry, it probably won't be that way for long. And as we're all looking to stretch that dollar nowadays, Fallen Earth is a bargain at twice the price.
     
    Perhaps one of the game's most puzzling flaws, however, is its lack of identity. The dichotomy of character between the gritty desert in a post-apocolyptic landscape juxtaposed against an overforgiving game with little to no fear or challenge from its PVE makes for a schizophrenic experience that could cause many players to leave without ever knowing why.


     
    Lastly, I cannot leave without a positive comment regarding the development and design staff. Their committment to project and process methodology is readily apparent in both their interaction with the fans/media and the relative quality of their code releases.
     
    Fallen Earth is a good game; nothing more, nothing less.

     

    Spot on. Mature and level headed feedback.  I share your feelings about the game. For me your description of the schizophrenia of the game encapsulates well why this game may leave some ill-at-ease with its overall feel.

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