I imagine that with the OB just starting, lots of people are piling in and the login/character creation server is getting spammed.
I didn't realise that there were so many character customization options; should have gone with a default race and left the "make your own race!" tinkering alone. I just know that I'll be spending ages making weirdos with that thing.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Ok so its happenened 2 more times for me now , I'm gonna go away and do something else for awhile, .... why do they never prepare for launches I'll never know ....
Ok so its happenened 2 more times for me now , I'm gonna go away and do something else for awhile, .... why do they never prepare for launches I'll never know ....
It's Cryptic. It was the exact same with Champions Online. OB was a nightmare.
Ok so its happenened 2 more times for me now , I'm gonna go away and do something else for awhile, .... why do they never prepare for launches I'll never know ....
Because this isn't a launch, it's the first day of Open Beta... there is a major difference. Just be patient though. There are thousands of people all trying to log in and create characters at the same time right now and the servers are swamped. I've been in many Betas both closed and open and I can tell you that I fully expected this to happen. I was surprised when I actually made it to the character creation screen to be perfectly honest. Most games within the first hour of open beta you don't even get that far.
thing is it's 2010, not 1999. MMO's are nothing new, server loads are nothing new, all of this should have been simulated, tested and previous experiences and knowledge in place. Why do MMO's still launch as if they are entering uncharted waters?
thing is it's 2010, not 1999. MMO's are nothing new, server loads are nothing new, all of this should have been simulated, tested and previous experiences and knowledge in place. Why do MMO's still launch as if they are entering uncharted waters?
You don't seem to understand that the server load on the first day of an Open Beta for a popular game are overloaded to point that no server could handle the load. Right now the login and character creation servers are loaded to such an extent that it would choke any game's servers. Just be patient while the tide ebbs and recedes.
This happened during closed beta as well. I would tend to think they did not learn from it. However, that is a knee jerk reaction to the frustration of it. More than likely what they thought was a fix probably did not work either.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
thing is it's 2010, not 1999. MMO's are nothing new, server loads are nothing new, all of this should have been simulated, tested and previous experiences and knowledge in place. Why do MMO's still launch as if they are entering uncharted waters?
Thats the thing mate. This isn't a "LAUNCH" its open beta Maybe by the time my client via torrent has finished downloading I wont get these problems. Looking forward to try it out. 32hours to go at 65kb
thing is it's 2010, not 1999. MMO's are nothing new, server loads are nothing new, all of this should have been simulated, tested and previous experiences and knowledge in place. Why do MMO's still launch as if they are entering uncharted waters?
you know, I've always wondered that myself. Yet most games seem to go through these issues. Perhaps there is a certain amount of "tuning" that needs to be done. Perhaps someone in the industry could make a comment?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
thing is it's 2010, not 1999. MMO's are nothing new, server loads are nothing new, all of this should have been simulated, tested and previous experiences and knowledge in place. Why do MMO's still launch as if they are entering uncharted waters?
Very simple. It is simply just too expensive to buy enough servers/bandwidth to serve the initial rush when BO opens. Traffic/server load will start to distribute more evenly over time when players are logging on at different times.
If they buy enough servers to for this initial rush, most of the money will be wasted when the traffic pattern settles down to something more reasonable.
Many failed attempts to login. Finally got in. Created character. Began completing tasks. Lots of lag. Got disconnected. Many more attempts to login. Got in 2nd time. Didn't last 3 minutes before getting disconnected again. Trying to login again. Continues to fail.
I don't mind the login problems, but I hope the game lag improves.
This happened with CO both closed open and launch. Its happened with STO's closed and now open..they never seem prepared for anything when it comes to the amount of folks logging on.
What is one of the MMO players biggest complains? That companies release games before they are ready, while the games are still bug infested, instable and whatnot. Then you play the beta of an MMO where even the company says "not ready yet", and then you complain about it beeing buggy? oO
Yup. No server really has ever been able to handle switching from nominal load to full load right off the bat. Its not uncharted water persay but each crew which makes games have to get over the same learning curves over and over because each game has unique issues. *Shrugs* Such is life.
you know, I've always wondered that myself. Yet most games seem to go through these issues. Perhaps there is a certain amount of "tuning" that needs to be done. Perhaps someone in the industry could make a comment?
Someone in the industry? Not if they want to keep working in the industry.
I think if someone in the industry wrote a tell-all book about the business, it would shock and horrify most players.
Crackpot theory #23:
The less people see in the beta, the fewer faults they will find and tell others about. Restricted access, downtime, official forum censorship all have their uses.
Food for thought. Believe it or ignore it as you please.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I'm sure at this point one of Cryptics poor server infrastructure guys is pointing to a memo they wrote telling the Producer that complains that Ops was given half the budget and half the time neccesary to insure a smooth transition from closed to open beta. There ARE companies that do smooth OB launches and smooth release launches.... but it takes budget, time and lots of planning to pull off.... and many times producers are too cheap to pony up what it actualy takes..... if they even bother to pay attention to thier engineers in the first place.
With the production schedule Cryptic decided to allocate for this project.... these kind of melt-downs are pretty predictable. Most of the time you can't really blame the tech guys for these sorts of fiasco's..... They usualy know it's going to happen.... it's just the suits often don't care to listen...or care to allow the engineers to do what is neccesary to prevent the problem.
I have got in 4 or 5 times now and while the game feels it could be something the unplayable lag makes the game just that...unplayable,I will try back later to see if it has gotten better.I know this is open beta before anyone goes on the offensive but it is a worry and I really hope they can fix it.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
sure, there is a heavy load - overload if you please, on the login system and yes it does happen to many MMOS, but thats my point. Perhaps a staggered login based on geographics or beta key? There must be many ways of easing the traffic flow into the system, especially if you refuse to spend the money required to deal with potential demand.
Open Beta in the 21st century is not, find us some bugs, it's come on in and have a look at our product for a few days. How many people steered clear of AoC as a result of their AWFUL open beta?
nb I am not in or trying open beta, just a general opinion on the failings of the industry, especially with an IP such as this!
Have had the crashes to, no problem couse this is BETA. Hope everyone can get that thrue theire thick heads. Havent noticed any lag so far, sitting on a I7-860 @ 3,5Ghz, 4gb Memory and an Gainward GTX260 GS with Vista Home Premium *64. Gonna wait till later or until tomorrow to begin to test and give feedback too the developers.
I was disconnected halfway through my character creation - which is pretty awesome, btw - as well. I got back in, quickly remade what I'd lost and finished up, and got in. I get through the beginning 'learning controls' tutorial, and make my way through the red door at the end of the hall. Next room, talk to the captain, disconnected.
Now I keep getting stuck at "Retrieving Character List" or whatever when i try to log in.
Meh - the real problem here is expectations. Remember when you used to have to sign up for *any* beta, and you had to fill out a long questionnaire, and hope for a chance to play? And the whole time you went through this process, the company made it extremely clear the expectations of beta? That it probably would be laggy. That it would probably be buggy. That you probably would have problems logging in. That you probably would invest 10 hours into getting an item only to have it disappear 10 minutes later due to a programming glitch. It's beta. Open. Closed. Whatever you call it, it's still beta, and it's just a case of expectations not being clearly defined beforehand.
I don't blame any posters coming here and complaining about their experience, because it's not their fault; it's STO. They are trying to make money by offering beta keys for pre-orders (as is the norm now). IMO it's a terrible way to beta test, and any company that does this deserves being flamed, and deserves taking a chance of pissing so many people off that it actually hurts it's initial chances of early success.
I may be wrong here, but going back to my point, those who are in beta today, how many are there to play STO and how many are there to beta test STO? I'd guess the majority leans towards those who bought the game and want to play STO, not beta test. And there's the problem - missed expectations. The company is using the beta testers as TESTERS and the players are using the game as PLAYERS. Those two things don't add up. Again, any company that does this deserves what it gets.
I'm not on either side of the fence with STO - if it is a success, great. If not, no big deal to me. It's just a fact that this model of beta testing is set up for failure.
Keep an eye on the posts coming out over the next few days, and you'll see many examples of this.
good lord got to love noobs who think they know everything about MMOs. this IS BETA, this is what supposed to happen in beta. open betas especially are stress tests to make sure its ready for live.
i swear some of you probably just played WoW 3 years after it was released and think every game is that stable.
Its not exactly acceptable when they're using the same server framework & infrastructure as a game they've already launched. All the server crushing issues they have in STO are the sames ones they have with CO adn sometimes STILL have with CO when ever they do a big promotion to try and get new players.
Comments
Yup, same here.
I imagine that with the OB just starting, lots of people are piling in and the login/character creation server is getting spammed.
I didn't realise that there were so many character customization options; should have gone with a default race and left the "make your own race!" tinkering alone. I just know that I'll be spending ages making weirdos with that thing.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Same thing happend to me. I dont think they thought there would be so many people trying to get in right when the Beta opened
Ok so its happenened 2 more times for me now , I'm gonna go away and do something else for awhile, .... why do they never prepare for launches I'll never know ....
You ain't missing much, I'm just getting:
"Map is not accepting logins because it is full" at the moment.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
It's Cryptic. It was the exact same with Champions Online. OB was a nightmare.
yay customization looks cool so far had my new alien captain all ready to go then dc'ed
Because this isn't a launch, it's the first day of Open Beta... there is a major difference. Just be patient though. There are thousands of people all trying to log in and create characters at the same time right now and the servers are swamped. I've been in many Betas both closed and open and I can tell you that I fully expected this to happen. I was surprised when I actually made it to the character creation screen to be perfectly honest. Most games within the first hour of open beta you don't even get that far.
Bren
while(horse==dead)
{
beat();
}
thing is it's 2010, not 1999. MMO's are nothing new, server loads are nothing new, all of this should have been simulated, tested and previous experiences and knowledge in place. Why do MMO's still launch as if they are entering uncharted waters?
You don't seem to understand that the server load on the first day of an Open Beta for a popular game are overloaded to point that no server could handle the load. Right now the login and character creation servers are loaded to such an extent that it would choke any game's servers. Just be patient while the tide ebbs and recedes.
Bren
while(horse==dead)
{
beat();
}
This happened during closed beta as well. I would tend to think they did not learn from it. However, that is a knee jerk reaction to the frustration of it. More than likely what they thought was a fix probably did not work either.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Thats the thing mate. This isn't a "LAUNCH" its open beta Maybe by the time my client via torrent has finished downloading I wont get these problems. Looking forward to try it out. 32hours to go at 65kb
you know, I've always wondered that myself. Yet most games seem to go through these issues. Perhaps there is a certain amount of "tuning" that needs to be done. Perhaps someone in the industry could make a comment?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Very simple. It is simply just too expensive to buy enough servers/bandwidth to serve the initial rush when BO opens. Traffic/server load will start to distribute more evenly over time when players are logging on at different times.
If they buy enough servers to for this initial rush, most of the money will be wasted when the traffic pattern settles down to something more reasonable.
Many failed attempts to login. Finally got in. Created character. Began completing tasks. Lots of lag. Got disconnected. Many more attempts to login. Got in 2nd time. Didn't last 3 minutes before getting disconnected again. Trying to login again. Continues to fail.
I don't mind the login problems, but I hope the game lag improves.
This happened with CO both closed open and launch. Its happened with STO's closed and now open..they never seem prepared for anything when it comes to the amount of folks logging on.
What is one of the MMO players biggest complains? That companies release games before they are ready, while the games are still bug infested, instable and whatnot. Then you play the beta of an MMO where even the company says "not ready yet", and then you complain about it beeing buggy? oO
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Yup. No server really has ever been able to handle switching from nominal load to full load right off the bat. Its not uncharted water persay but each crew which makes games have to get over the same learning curves over and over because each game has unique issues. *Shrugs* Such is life.
Someone in the industry? Not if they want to keep working in the industry.
I think if someone in the industry wrote a tell-all book about the business, it would shock and horrify most players.
Crackpot theory #23:
The less people see in the beta, the fewer faults they will find and tell others about. Restricted access, downtime, official forum censorship all have their uses.
Food for thought. Believe it or ignore it as you please.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I'm sure at this point one of Cryptics poor server infrastructure guys is pointing to a memo they wrote telling the Producer that complains that Ops was given half the budget and half the time neccesary to insure a smooth transition from closed to open beta. There ARE companies that do smooth OB launches and smooth release launches.... but it takes budget, time and lots of planning to pull off.... and many times producers are too cheap to pony up what it actualy takes..... if they even bother to pay attention to thier engineers in the first place.
With the production schedule Cryptic decided to allocate for this project.... these kind of melt-downs are pretty predictable. Most of the time you can't really blame the tech guys for these sorts of fiasco's..... They usualy know it's going to happen.... it's just the suits often don't care to listen...or care to allow the engineers to do what is neccesary to prevent the problem.
I have got in 4 or 5 times now and while the game feels it could be something the unplayable lag makes the game just that...unplayable,I will try back later to see if it has gotten better.I know this is open beta before anyone goes on the offensive but it is a worry and I really hope they can fix it.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
sure, there is a heavy load - overload if you please, on the login system and yes it does happen to many MMOS, but thats my point. Perhaps a staggered login based on geographics or beta key? There must be many ways of easing the traffic flow into the system, especially if you refuse to spend the money required to deal with potential demand.
Open Beta in the 21st century is not, find us some bugs, it's come on in and have a look at our product for a few days. How many people steered clear of AoC as a result of their AWFUL open beta?
nb I am not in or trying open beta, just a general opinion on the failings of the industry, especially with an IP such as this!
Have had the crashes to, no problem couse this is BETA. Hope everyone can get that thrue theire thick heads. Havent noticed any lag so far, sitting on a I7-860 @ 3,5Ghz, 4gb Memory and an Gainward GTX260 GS with Vista Home Premium *64. Gonna wait till later or until tomorrow to begin to test and give feedback too the developers.
I was disconnected halfway through my character creation - which is pretty awesome, btw - as well. I got back in, quickly remade what I'd lost and finished up, and got in. I get through the beginning 'learning controls' tutorial, and make my way through the red door at the end of the hall. Next room, talk to the captain, disconnected.
Now I keep getting stuck at "Retrieving Character List" or whatever when i try to log in.
Meh - the real problem here is expectations. Remember when you used to have to sign up for *any* beta, and you had to fill out a long questionnaire, and hope for a chance to play? And the whole time you went through this process, the company made it extremely clear the expectations of beta? That it probably would be laggy. That it would probably be buggy. That you probably would have problems logging in. That you probably would invest 10 hours into getting an item only to have it disappear 10 minutes later due to a programming glitch. It's beta. Open. Closed. Whatever you call it, it's still beta, and it's just a case of expectations not being clearly defined beforehand.
I don't blame any posters coming here and complaining about their experience, because it's not their fault; it's STO. They are trying to make money by offering beta keys for pre-orders (as is the norm now). IMO it's a terrible way to beta test, and any company that does this deserves being flamed, and deserves taking a chance of pissing so many people off that it actually hurts it's initial chances of early success.
I may be wrong here, but going back to my point, those who are in beta today, how many are there to play STO and how many are there to beta test STO? I'd guess the majority leans towards those who bought the game and want to play STO, not beta test. And there's the problem - missed expectations. The company is using the beta testers as TESTERS and the players are using the game as PLAYERS. Those two things don't add up. Again, any company that does this deserves what it gets.
I'm not on either side of the fence with STO - if it is a success, great. If not, no big deal to me. It's just a fact that this model of beta testing is set up for failure.
Keep an eye on the posts coming out over the next few days, and you'll see many examples of this.
Its not exactly acceptable when they're using the same server framework & infrastructure as a game they've already launched. All the server crushing issues they have in STO are the sames ones they have with CO adn sometimes STILL have with CO when ever they do a big promotion to try and get new players.