It looks like you're new here. If you want to get involved, click one of these buttons!
that is completely disgusted with this game. Yeah I have a low post count so I'll probably be considered a troll. Big whoop wanna fight about it?
Alittle quick history about me. Long time MMO player since the days of Diablo 1 and Ultima Online into Everquest and I can go on and on.
I did play champions online with the trials that were allowed to me. Fun game, here and there got to 40 but found myself with nothing to do and incredibly bored since I never ever had the need to group up with anyone since I could heal myself with the regeneration powers.
Star Trek is pretty much Champions Online with Trek skin as I'm sure most of you are aware already. Here its pretty much the same thing, you can pick up a science officer and he can perform all the healing nessacery you and your away party will ever need. Same goes with all of the Officers you can pick up. So what the hell is the point of grouping up with anyone? Atleast on away missions maybe I could see joinning up with a fleet for huge ship to ship battles. I suppose. Also if your a science officer in your party 2 people can perform healing whoopie you and the npc.
Now with that said. Granted maybe I didn't haven't gotten too far into the beta yet as I am only level 5 almost 6. But, I get the same feeling. I run by all of these other players ignoring all the chat which is terrible. I read the story which is some what intresting but, you don't have any say in how it goes. Pretty much your just an erran boy. Yes sir! Right away sir. Zero diplomacy. You get absolutely no say.
Pretty much with my mindless rant.
Game Developers really need to start realizing one thing from now on. When a game comes out its first impressions are so important because it can make or break the game. This isn't back in 2002 where the community has never been handed a crappy MMO game. Or being fed lies about how the game will get better just hang around a few more months. This crap where the people have to pay for an unfinished game/beta an unpolished game needs to stop. And the only way that this is going to stick into these publishers heads if the community takes a stand and says look we are tired of eating your sh!t give us a complete game or don't release it at all.
/rant
Comments
Internet fighting is sooo 1990's
Anyway you are allowed your opinion regardless of your post count,I am having fun with the game atm,there are a couple of things that bother me but nothing major,I will give it more testing(for me and to try and help the devs out)
Will I subscribe to it after the free month? I have no idea but atm I will be following through on my pre-order and go from there.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
I stopped reading after you called Diablo an MMO.
Well, so far I'm having fun. I good amount of it "feels" like star trek. However, there have been a few things that don't feel like Star Trek.
I have some criticisms but I think I'm going to buy it and at least get a few months of casual play out of it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Lol, same.
I did scan over the post though, and I don't see any game breaking issues mentioned.
OP just doesn't seem to like this game. I really should give CO a try so i know what people are talking about when they say "Its just like CO with different skins.".
Nothing excites jaded Grandmasters more than a theoretical novelty
I dont like CO, not even 1 bit. Not the character creation type so that didnt pull me in and the game was not my thing from the get go, not even the newness kept me interested. I am enjoying STO though, althought I am hitting this game with a different mindset. A much more casual just have fun who gives a crap about all the little things mind set. And you know what I am having fun, go figure.
Fool me once shame on you, fool me twice shame on me.
Yeah what injustice. Diablo is a better GAME than 95% of the MMOs out there.
If he hadnt made the Diablo 1 comment, this thread wouldnt even have a single reply to it.
You know why? Because then there would be nothing to nitpick about.
All the replys did was go "LAwls he called Diablo an MMO! what an idiot, not reading now!?"
Shows alot of maturity and intelligence thats for sure, I would expect nothing less from these forums.
Yeah what injustice. Diablo is a better GAME than 95% of the MMOs out there.
Tetris > Diablo
Nothing excites jaded Grandmasters more than a theoretical novelty
Its his opinion. Why should we argue his opinion?
Just like some of us don't consider Diablo an MMO. Its our opinion.
"Shows alot of maturity and intelligence thats for sure, I would expect nothing less from these forums. "
Your post is more of a violation of this then the others in this thread.
Nothing excites jaded Grandmasters more than a theoretical novelty
OP, I read in your post a couple of times the phrase 'didn't have to group'. Did you try playing STO in a group? I don't know anything about Champions, I am not a comic book heros fan or what expectation that may have set for you.
I have played STO in a group and I found the game play to be quite a lot of fun. The ramp up in the numbers of large ships and small in enemy fleets kept us very busy and required us to use group skills in a coordinated manner.
Our cruiser captain was able to attract the attention of most of the enemy NPC fleets and hold that attention while we whittled down the opposition one by one. At times I (science ship with two science officers trained in remote shield transfers and one with the confuse ability (forget its proper name) had to boost the shields of the cruiser and other group members to keep them alive while we maneuvered to bring our weapons to bear and rotate fresh shields into the enemy fire.
On hard targets like battleships, we coordinated the use of tachyon beams to reduce/remove current shields and my science ships ability to target the shield subsystem to prevent shield regeneration while we focused high hull damaging photon torpedoes boosted by high yield skill to maximize damage against the temorarily exposed hull. I was able to use confuse to get enemy ships to fire on each other and to get their mines to home on their own ships. I was lol'ing at times at the scene as when two Klingon battleships turned and began firing on each other from this affect. Very entertaining.
I found that there was a LOT of value to be found in group play in STO along with the episodic story line missions which gave me an RPG feel (the second half of MMORPG?) of being a captain in star fleet performing my duties. The fact that you can do these missions as well in a solo form when desired I applaud to the highest degree. Cryptic will continue to get my business as long as the provide this duality of play availability. I am adamantly opposed to 'forced grouping' but I very much enjoy grouping when I choose and with whom I choose and this game gives me great game play experiences for those times.
Good luck finding the game you are looking for. I am enjoying what I have played in this one and am looking forward to what refinements this game will see as it matures as all MMO(RPG) games do.
sorry for the edits, just found some details which i felt needed appending.
Diablo 1 is not an MMO....this thread auto fails immediately just on that point I could careless about your post count.
One of the first posts that I've read describing the grouping aspects of STO in some detail.
Appreciate the specifics you included.
Nothing excites jaded Grandmasters more than a theoretical novelty
Yeah diablo is a single player game, with the option to group with people online to make some pve inside an instance
Same thing with sto, chanpions online, guild wars, recently wow is going the same way, aoc, etc etc
So diablo is as mutch an mmo as sto
exactly..games are suppose to be about fun and not nit picking so much and annal retentiveness.
Let me throw in something else I experienced in STO. The game like most MMO's brings forth new abilities and complexity as you level. If you have not played to at least Lt. Commander you have seen nothing of what the game play can be like from there on up. I infer the lower levels are intended to be a training zone for those new to MMO gaming and they are likely very easy for anyone who has played MMOs before.
I have read forum posts decrying how borked cruisers are and how borked escort ships are and I just did not see that. Granted that I never got into the Commander and Captain or above levels so perhaps everything falls apart there. What I have found is that ship preparation by selecting useful consoles which provide ship stat and performance bonuses linked with selecting/training your bridge officers is critical to getting full affect from your ships. Understanding how the power assignment works is also a major factor.
My personal example. I was flying a science ship (first ship after newbie) which has a 2nd science console allowing one of my science officers to use a 2nd tier skill as well as a 1st tier skill. With the two consoles this provided me with 3 science bridge officer skills to use, 2 1st tier and 1 2nd tier. Both of my first tier science abilities were shield transfer. But they seemed to be very weak. I would apply them to a ship like our group cruiser and he would still die. Upon more experiementing and chatting with other players I was clued to try using a higher aux power setting when using my shield transfer. WOOOAHH!! The affect was more than doubled from each ability and suddenly was our cruiser no longer die'ing, but my ship's turn radius increased significantly. Turns out that turning radius is based upon that power setting as well.
The trade off was that my beam weapon damage went down. Well, my role in group was only minimally affected as my primary contribution to the group was my science ship functions. I still added photon torpedoes to hull and fired my phasers as needed. As my phasers were weaker than our escort pilot, when enemy ships dropped mines which will home on us, i focused them as my primary target. My weaker phasers killed them easily and allowed our high dmg escort to continue his primary mission of damaing our main target.
So all in all, I was thrilled with the group play in STO that I saw as we got into the lower Lt Commander levels. I am anxious to see where things go from there come live play. I am a big fan of games which reward well timed coordinated play (I am an old Tribes ladder match player) and I was very happy with the group play I found in STO. I will qualify this as PVE group play as I did not get into any of the PVP content during my play time.
And this is exactly why all these people that are hating on STO are hard to take serious. They try the game for 5 minutes or an hour and say, this is crap. They are more than likely setting their power setting to damage and nothing else. The game has been created to be both simple for ones who just want to play, and complex for those that want to really get the best experience possible. Hey your from the old tribes 1 days? I was in the Blood Eagle Elders {BEE} during those days! I have no problems with people not liking the game, but sadly many of them are not liking because they haven't taken the time to actually learn the system.
I knew that the forum here would get more busy due to open beta, and I knew that the naysayers would come out of the woodwork but I was expecting much better criticisms than "You can't group" "You can't explore" and "It isn't sandbox". Seeing how weak their arguments are only confirms for me how good the game will be.
Currently Playing: World of Warcraft
I am enjoying STO far more than I thought I would, to the point where I wasn't going to preodrder but now I am. There are a few things I wish would be changed, but nothing that makes me not want to play it. Mainly I wish they would make the ground combat controls more fps-ish or at least give the option to choose between fps type controls or more traditional MMO control scheme. The amount of ranged combat in the ground game really calls for some fps style controls akin to Fallen Earth. Overall I am suprised I am enjoying the game as much as I am.
In Tribes 1 I was [eVo]Lucifer, hehe. Clan eVolution was our group. Lots of good memories from the Tribes ladder days.
STO does have issues and there is content I would like to see added (which the producer has specifically posted is their intent). They put in a cursory basis for what I call random missions that they call Exploration. But from the changes I have seen just during beta, I am willing to give them a chance to put that together. It is unrefined and rather buggy right now, but it is the most recent content addition.
There is good game content in place now on the PVE side. There are issues as well. One of the last things that happened that I saw in closed beta was a ship exploding in the main SOL system where players congregate to enter the main starbase of the game. One of the higher level abilities is Abandon Ship which allows a captain of a doomed ship to attempt to save his crew before his ship is consumed. When ships die in STO they explode causing area damage, the larger and more powerful the ship the greater the damage. You do NOT want to be on top a battleship that explodes. These higher level player ships did large amounts of damage when they exploded among a pack of newbie cruisers killing them in droves. I am sure this is the type of thing that will get fixed right away. Finding these things is what beta time is for, after all.
I found a variety of content in place and being expanded upon. There are the rather linear missions which are much more RPG oriented and give a decent feel of being within a Star Trek episode where you are sent to a planet and find something is going wrong that you need to handle. The later missions I saw were more involved than the early ones so there appears to be a level of progression happening. Some of these misssions consisted of numerous stages involving space and ground situations. I do not know where that leads long term, but I was having fun as far as I played.
There are dynamic combat areas, for when you want to just log in and do a little Klingon or Gorn or whatever smashing (PVE). These are fairly direct combat encounters, but there were lots of enemies present and you could choose to follow the pack to an encounter if you are unsure of yourself or go off and tackle a separate pack solo if you are da boss and want to challenge yourself. Some people farm these to level xp. Your mileage may vary.
I did not experience any of the PVP content yet. I was pleased to find that I did not have to, but I will certainly check it out at some point. I had the ability to make a klingon character (which starts slightly ahead of a new federation character) after completing a mission arc as federation. I never tried Klingon play.
All in all I found a rather deceptively deep system of interwoven skills, modules, NPC bridge officers, and ship control functions wrapped into a fairly clean package. It is easy to overlook how much affect choosing the right mix of these can be as you can just slap them together and get the appearance of 'everything is working'. In order to make everything work WELL takes a little time and understanding of the way things work together. Line of sight is real. You and/or the enemy can hide behind asteroids and rocks. Manuever is very real. You don't just enter combat and face roll specials. Anyone who says there is no challenge either played a different game than I did or just was not looking for it. You can set your own pace. If something is hard, come back after you have gained a couple of levels in your and your bridge crew's skills. You can fight enemies over or under your difficulty level as you choose so you pick the challenge level you want to face.
tl;dr - The game has room to improve, not everything I would like to see is in the game yet, but I found plenty of fun game play for solo'ing and groups right now.
No sir, i am no internet tough guy like you. Do you have online black belt or something?