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Global Agenda: Todd Harris Beta Interview

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com's Garrett Fuller recently had the opportunity to sit down and speak with Global Agenda Executive Producer Todd Harris to talk about the game's beta phase.

We sat down with Global Agenda's executive producer Todd Harris to talk about the closed beta that the game is going through this month. Todd had some great things to say about how the company is handling beta feedback and what their plans are for launch. If you have not been following Global Agenda, the game falls into the spy-fi genre with some serious tech for gear heads, player controlled areas in the Conquest portion of the game, and overall shoot'em up quickness of an FPS.

Todd started off by talking about the feedback they are getting from closed beta. "We are being very up front with our community on what we are testing," he said. Todd wants the players to know what they are in for when they enter beta. "We are not planning to use beta for marketing," explained Todd as reminds players that Hi-Rez is very focused on getting the game play accurate and fun.

Read the Todd Harris Beta Interview.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • archer75archer75 Member UncommonPosts: 157

     I just started playing beta yesterday. Haven't played alot so far, not enough to give a review, but my initial impressions are it's a fun game and it makes me want to continue playing it. So it's a good start. There are similarities to TF2 and Tribes which is a very good thing.

    Tribes 2 is back!!!! http://www.tribesnext.com/
    And from the makers of tribes: Fallen Empire: Legions http://www.instantaction.com/

  • DragimDragim Member UncommonPosts: 867

    I have been playing the beta for a couple days now.  I enjoy it, though I wish there was more "real world" rather than instancing, but I suppose that is what this game is about.

    I would like to see more map options rather than the same thing every time, in pvp and pve, just to mix it up and keep things interesting.

    Worth checking out, but not sure if it will rise to the top or not.

    I am entitled to my opinions, misspellings, and grammatical errors.

  • alkennjoialkennjoi Member Posts: 101

    I have played each class to lvls 13-15 so far and they are all fun, interesting, unique and support diverse play styles.  i must admit upon entering the game I was rather thown off and found the PVE very boring and bland.  But it end up being a quick and easy way to grab some extra xp adn cash if you dont feel like pvping atm and want to slaughter dozens of angry robots chargin at you.

    I find the pvp combat to be exciting, challenging, diverse, and surprisingly balanced.  The combat system was designed by very creative and intelligent gamers.  This was the main aspect of the game I was looking forward to and it surpasses my expectations.

    THe best unexpected bonus to the flexibility of the game is the ability to change your equipped items at the startign area of each map.  You begin each zone in a docking bay or from within a transport vehicle, like a chopper interior.  Within this equipment area, as its called, you can access your inventory and reslect the weapons and special skills, mine, or turrets, etc. 

    If you fight some guys in the field and find that your weapon and special ability choices are inadequate, you can return to the equipment area and swap them out for a better suited set.  After the match, and you've returned to a city, you can just walk into to the reprogramming shop and even change your class build without penalty or cost.  So if you decide you want to try out a heavier melee or ranged weapon proficiency, or you want to switch to a support role, you can do it in a flash in between missions.  No fees, no cool down periods. 

    Lots of cool and fun weapons and skills.  Theres somethign for each type of role you want to fill, and even enough room for you to make your own mixture of specialties in combat.  Very easy to experiment.  you never have to worry about making the wrong choice or wasting skill points.  The game is set up really well when it comes to finding the combat preferences and tactics that best suit your play style.

    I cant wait to try the larger scale agency vs agency stuff.

    If you've wanted a new game with great pvp, I think you'll be happy GA is finally here.

    I dont know how much more extensive the pve will get, but my experience so far is that it will be unfulfilling as ther are no quests or npcs with stories.  But the bright side is, you wont be camping boars and grinding for copper just to buy a crappy sword every 5-10 levels. 

    OH also, all of your weapons are automatically issued to you on your inventory screen... they are simply unlocked as you level.  You dont have to buy the stuff you really need.  Armor is decorative and can be dyed.  Minor enhancements can be slotted on an additional inventory screen that give small bonuses to stats ( this is along the lines of cybernetic implants).

    Skill matters.  Use your head, your hand eye coordination, and choice of weapons and skills.  No auto targeting.  Sorry lol.

  • OnecrazyguyOnecrazyguy Member UncommonPosts: 99

    Wow, does the guy being interviewed think we're all stupid? "We don't use beta for marketing"  Oh, then what's this about pre-ordering the game (marketing ploy) to get into beta?? LOL

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