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You wanna play a little game?

The game rules are simple, just name ONE feture you want implemented in "the next big mmo" (Let's call the game Title X or Awesome online or something). Let's try not to repeat ourselves here so make sure to read other people's comments.

I'll start,

 I take it that PVP and PVE are given or going to be mentioned sooner or later, so iI'm gonna say Naval Combat.

Playing: ARMA 2
Waiting for: Darkfall: UW
Played: Ultima Online, Age of Conan, Anarchy Online, Planetside, Dark age of Camelot, EQII, WoW, SWG, FFXI and a lot more

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Comments

  • KoujowKoujow Member Posts: 25

     A feeling that you are affecting the game in some way

    Playing: Heroes of Three Kingdoms
    Played: WoW, DDO, Second Life, Diablo II,
    Tried free trial: LoTR, Fallen Earth, EvE, Champions Online,

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Epic meaningful quests and not your go kill x ones.

  • Skooma2Skooma2 Member UncommonPosts: 697

    Even-sided "arena" pvp.

    Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Koujow


     A feeling that you are affecting the gameworld in some way

    fixed  but fully agree in what you meant....hehe

     

    to affect the game we use official forums, sorry had to do it ...........

    Mine would be NO RESPEC options in any way, shape or form as respec makes up for a boring game where in the end everyone (atleast a hugh part of the players) ends with that perfect build that most will copy.

     

  • tehikktehikk Member Posts: 497

    Well blended PvP and PvE combat, for example: SW: Battlefront, did it well.

    "The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein

  • arctarusarctarus Member UncommonPosts: 2,581

    PQ...

     

     

    RIP Orc Choppa

  • CeridithCeridith Member UncommonPosts: 2,980

    Player influence actually making a noticeable impact on the game world.

  • Sain34Sain34 Member UncommonPosts: 293

    Can I ask for something to NOT be in a game?

     

    Bind on pickup.

    One of the worst ideas ever added to MMO gaming.

    image

  • ConavarConavar Member Posts: 27

    SWG and LOTRO inspired crafting

    Common sense is not a Sixth sense

  • eggpodeggpod Member Posts: 27

    SWG style player housing.

  • CirrosCirros Member Posts: 16
    Originally posted by Reklaw


    Mine would be NO RESPEC options in any way, shape or form as respec makes up for a boring game where in the end everyone (atleast a hugh part of the players) ends with that perfect build that most will copy. 

     

    That's rather counter-intuitive, no? Most MMOs are in a constant state of flux when it comes to class balance, so the "perfect build" of Patch 1.1 is not always going to be the "perfect build" of Patch 1.2 (or .3, .4, etc.) Even if you do copy a "perfect build," the nature of an MMO means that, if there are no "respec" options, you'd be stuck with an outdated character as the game naturally progressed, likely forcing a reroll at every major class rebalancing. Also, not allowing new players to correct their mistakes - because, you know, every new player always knows exactly how to create an effective first character - creates the situation that you're trying to avoid. When you have no choice except to create at the least a very good cookie-cutter build or reroll a messed up character, people are going to be much more conservative with their character builds.

     

    image

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Cirros

    Originally posted by Reklaw


    Mine would be NO RESPEC options in any way, shape or form as respec makes up for a boring game where in the end everyone (atleast a hugh part of the players) ends with that perfect build that most will copy. 

     

    That's rather counter-intuitive, no? Most MMOs are in a constant state of flux when it comes to class balance, so the "perfect build" of Patch 1.1 is not always going to be the "perfect build" of Patch 1.2 (or .3, .4, etc.) Even if you do copy a "perfect build," the nature of an MMO means that, if there are no "respec" options, you'd be stuck with an outdated character as the game naturally progressed, likely forcing a reroll at every major class rebalancing. Also, not allowing new players to correct their mistakes - because, you know, every new player always knows exactly how to create an effective first character - creates the situation that you're trying to avoid. When you have no choice except to create at the least a very good cookie-cutter build or reroll a messed up character, people are going to be much more conservative with their character builds.

     



     

    okay I give you the whole patch thing and agree to a certain extend on it, other then that people should just pay attentention and play a game and not consider it a job, meaning don't be afraid you might make a mistake, if a game is fun it can be fun in the long run, but that's just me  also wil admit that my main is always my experimental toon which can make mistakes and make a alt that sort of has learned from those mistakes.....but still keep my main alive for that purpose even if he might turn out the excact way I want he still might make a few mistakes that my alt will not.

  • CirrosCirros Member Posts: 16
    Originally posted by Reklaw 
    okay I give you the whole patch thing and agree to a certain extend on it, other then that people should just pay attentention and play a game and not consider it a job, meaning don't be afraid you might make a mistake, if a game is fun it can be fun in the long run, but that's just me  also wil admit that my main is always my experimental toon which can make mistakes and make a alt that sort of has learned from those mistakes.....but still keep my main alive for that purpose even if he might turn out the excact way I want he still might make a few mistakes that my alt will not.

    Yes, making mistakes is fairly inevitable. However, if you make a game so that a player is forever stuck with all the mistakes he or she will make with any given character, you're not really encouraging a lot of experimentation. The ability to correct the mistakes you've made help make a game more accessible, even if it also allows cookie-cutter builds to arise. The difference here is that games that permit a "respec" won't lock you into that cookie-cutter spec for fear of messing up drastically in some way if you build the character yourself.

    I'll use Guild Wars as an example of a game that makes reassigning your character's abilities easy and painless. Any time you're in a town, you can reassign your character's skills and attributes with a few mouse clicks. There's no in-game currency involved (as with WoW's talent respecs) or arbitrary limit on the number of times you can do this (as with Anarchy Online and it's limit on Skill Resets) or time needed to get some item to make it possible (as with Allods Online and its Water of Death item.) Each individual class has no less than 85 skills available to it. Add a secondary class and you have 170 skills, at minimum. So there are many possible ways to create a build when you're only using just 8 of these. Do you find that certain builds are much more popular than others? Most certainly! There's even an entire wiki database (PvX Wiki) devoted to what's popular and effective in Guild Wars at any given time, so cookie cutter builds exist even in a game that allows easy and fast customization.

    This has much less to do with any single game than it does with the players - people want what's most effective or easy to use (usually these go hand-in-hand,) and some don't even bother to experiment until they're sure they understand the basics. If this is the case, why make it so that it's effectively impossible to experiment when games that allow nearly unlimited experimentation, and actually encourage it to some degree, have the same end result? At least in a game like Guild Wars, you do see people who deviate from the norm and succeed.

    image

  • LexiscatLexiscat Member Posts: 204

    System created quests based on player activities.

    eq; Player X kills Player Y.  Quest appears on local village board to kill player X and return Z item/s to player Y.

    Same applies for NPCs. If a Goblin kills you, a kill Goblin quest would appear for anyone other then the person who died to the Goblin.

    or the dynamic gathering quests

    Player A donates flasks to npc village merchant.  Village Merchant offers quests to gather ingredients for elixirs to fill these flasks with.

    All these quests would be first come, first serve.

    Someone who is bound to X village doesn't return for X hours, a search and rescue quest would be issued by the Mayor, where finding the person was the objective. A where's Waldo.

    --------

    Just a few examples, i don't want to sit here and brain storm a town of conditions that could spawn quests for people to do. I always thought this kind of system would be fun.

    “Nothing excites jaded Grandmasters more than a theoretical novelty”

  • SabiancymSabiancym Member UncommonPosts: 3,150

    Player run world governments.

  • LansidLansid Member UncommonPosts: 1,097

     

    I want to play a game... oh wait...

    I want a job system that an avatar can do while you're offline.

     

    "There is only one thing of which I am certain, and that's nothing is certain."

  • midmagicmidmagic Member Posts: 614

    No cap on the allowed number of talent/alternate points. I want something to grind besides clown outfits

    Forever looking for employment. Life is rather dull without it.

  • midmagicmidmagic Member Posts: 614

    Appearance tab.

    I want to choose what my character looks like instead of random assortments of gear to get required stats resulting in clown outfits. There was an amazing set of gear appearance-wise (to me) 3 raid teirs back? Well, I still want to wear it. Want me not to wear it? Do better with equipment appearances.

    Forever looking for employment. Life is rather dull without it.

  • ViewDooViewDoo Member Posts: 268

    (Chosen) RvR combat, like the earliest days of WoW. With proper faction system for it like EQ1 (remember being an evil race?).

    image

  • GTwanderGTwander Member UncommonPosts: 6,035

    Full frontal.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • ViewDooViewDoo Member Posts: 268
    Originally posted by GTwander


    Full frontal.

     

    AoC? Even boobs couldn't keep me in that game. The first time boobs failed to hold my attention.

    image

  • BrownTINGBrownTING Member Posts: 20

    Guilds are a must for me!  Guild houses optional/cool if done right.

    Mike

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by ViewDoo

    Originally posted by GTwander


    Full frontal.

     

    AoC? Even boobs couldn't keep me in that game. The first time boobs failed to hold my attention.

     

    HA! Ya, when I realized I was getting over a game with epic tits I felt I needed to disown my penis.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • midmagicmidmagic Member Posts: 614
    Originally posted by GTwander


    Full frontal.

     

    Full frontal.. what? Nerdity?

    Forever looking for employment. Life is rather dull without it.

  • AngorimAngorim Member Posts: 466
    Originally posted by Lexiscat


    System created quests based on player activities.
    eq; Player X kills Player Y.  Quest appears on local village board to kill player X and return Z item/s to player Y.
    Same applies for NPCs. If a Goblin kills you, a kill Goblin quest would appear for anyone other then the person who died to the Goblin.
    or the dynamic gathering quests
    Player A donates flasks to npc village merchant.  Village Merchant offers quests to gather ingredients for elixirs to fill these flasks with.
    All these quests would be first come, first serve.
    Someone who is bound to X village doesn't return for X hours, a search and rescue quest would be issued by the Mayor, where finding the person was the objective. A where's Waldo.
    --------
    Just a few examples, i don't want to sit here and brain storm a town of conditions that could spawn quests for people to do. I always thought this kind of system would be fun.

    That would be a technical nightmare to implement into an MMO, but it's a fascinating concept and I like the thinking.

     

     

    In-depth player and guild housing/cities with a deep and innovative crafting system where almost anything in the world can be used as a component in some way or another.  I always regretted not being a part of SWG pre-NGE/CU and this feature is severely lacking in most games.

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