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This game is horrible state.

LobotomistLobotomist Member EpicPosts: 5,981

I didnt expect much from STO. I do love Star Trek , but i am not a trekkie. A top of that i played CO , so i went in expecting low quality.

At first lets just say that loading screens are everywhere.  I mean literally you walk into a room - loading screen...you walk out - loading screen.

Now that would be bad if the loading would be short. But the loading could be up to half minute long. Every time.

I remember MMOs that managed to put whole continents into one load. Why STO can not put one room ?

Its unaceptable even if it was single player game.

 

The rest of game. Especially the parts on ground are just nuts. NPCs phase trough walls, walk on the ceiling, run around like headless chickens. Its all so clunky it really feels like tech demo for game in development.

I wont even talk how far away from Star Trek feeling is the fact that the game is all about combat - and thats it.

 

Space combat is actually quite ok. Although its hard to me to accept ST as "i am the ship" game in line of Privateer.

 

The rest of gameplay mechanics do have some good ideas. Even ground combat. But just as a concept.

It should be back into production. And probably recoded. For at least 6 months even a year more.

 

If CO launch was any measure. It was double polished and finished than STO is at this point.

 

Sorry fans, it had to be said

 

 

 

 

 

 

 

 

 

 



Comments

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Almost everything you listed is due to server stability issues that they are getting worked out fast. They have had 3 patches in 3 days and the stability gets progressively better with each patch. They just opened the floodgates and the servers were stressed to the max so it's taking some time to get those issues ironed out. I'm not in any way saying the game is flawless either. It definitely has some serious issues that need attention before this thing goes live. I just don't think it's nearly as bad as you're making it out to be.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • skullquakerskullquaker Member UncommonPosts: 311

    must admit  the servers are better for lag.  loading still taking for ever  but it getting better with each day  with every new patch . give it  till the end of the month then see how it runs  . even ao has npc's  runing round in the air  . but it would help if they lose a few of the npc  in the earth dock that dont  need to be there . just fill it with  players

  • sadeyxsadeyx Member UncommonPosts: 1,555

    hmm, I too would say that lag and load times _could_ be attributed to load tests and beta servers.

     

    But yea, the game itself is turd.  Needs 6 months minimum.

  • shepx22shepx22 Member Posts: 133

    I agree the game needs more time. It has a great base of a game, time will tell how she turns out, but does have a possible potential to have its core of users and slowly grow overtime.

  • JdokiJdoki Member Posts: 68

    Agree with OP

    I was in closed beta.  The game is fairly solid in some respects, but needs a lot more work in the important areas (and yes, those loading screens are painful!).

    My biggest problem is that it felt like yet another generic cookie cutter MMO, just with space battles.  And my biggest concern (coming from playing Champions Online) is that there won't be enough content at launch (or even in the months after!).

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by Brenelael


    Almost everything you listed is due to server stability issues that they are getting worked out fast. They have had 3 patches in 3 days and the stability gets progressively better with each patch. They just opened the floodgates and the servers were stressed to the max so it's taking some time to get those issues ironed out. I'm not in any way saying the game is flawless either. It definitely has some serious issues that need attention before this thing goes live. I just don't think it's nearly as bad as you're making it out to be.
     
    Bren

     

    Hmmm

    Server stability issues , you say ?

    Ok. I can understand that. And I really hope they fix it. But until they do. The game should not be launched. Not in this state.

     

     

     

     

     



  • ElsaboltsElsabolts Member RarePosts: 3,476

    Lobotomist if Cryptic give you a life time subscription would you still bitch about it. Be honnest, at least give em till launch and maybe the first month.

     

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • LasastardLasastard Member Posts: 604
    Originally posted by Lobotomist

    Originally posted by Brenelael


    Almost everything you listed is due to server stability issues that they are getting worked out fast. They have had 3 patches in 3 days and the stability gets progressively better with each patch. They just opened the floodgates and the servers were stressed to the max so it's taking some time to get those issues ironed out. I'm not in any way saying the game is flawless either. It definitely has some serious issues that need attention before this thing goes live. I just don't think it's nearly as bad as you're making it out to be.
     
    Bren

     

    Hmmm

    Server stability issues , you say ?

    Ok. I can understand that. And I really hope they fix it. But until they do. The game should not be launched. Not in this state.

     

     

     

     

     



    Frankly, the problems pointed out are quite similar to what Champions Online suffered from during Open Beta (rubber banding, long load times between instances etc). The thing is - they weren't able to really fix that even after the game launched (maybe they have a handle on it now, haven't played in a while).

    But time will tell - performance is less critical right now than having a fun concept; that however is a different story for another time ;)
  • LobotomistLobotomist Member EpicPosts: 5,981

    At this point network performance issues are hurting gameplay. You can not separate one from the other.

    The fact is that cryptic game engine has some bad networking structure. And is heavily strained even though game is so heavily instanced.

    Can they even fix that ?

     

     



  • JdokiJdoki Member Posts: 68
    Originally posted by Lasastard

    ... performance is less critical right now than having a fun concept; that however is a different story for another time ;)

     

    Indeed.  And sums up exactly why I'm rather jaded with the whole MMORPG genre!  :(

     

     

  • SoludeSolude Member UncommonPosts: 691

    I have not played beta too much because I just don't find the game engaging but I didn't find any bugs or odd AI.  The lag is crazy but then thats the point of what we now call open beta, used to be stress test.

    Loading for me has been fast and only as frequent as makes sense.  Go to warp... zone shouldn't be surprised.  Beam out, zone.  Turbo lift, zone.  Enter an office that 10,000 people can access... ya zone.  You really wanted 100s crowding the Admiral?  Not sure I saw that episode.

    In the end STO is not for me, but from my play time it is stable, bug free and performs well.  Which makes perfect sense since Cyptic like Turbine uses 1 engine to pump out MMOs.

  • LasastardLasastard Member Posts: 604
    Originally posted by Lobotomist

    At this point network performance issues are hurting gameplay. You can not separate one from the other.
    The fact is that cryptic game engine has some bad networking structure. And is heavily strained even though game is so heavily instanced.
    Can they even fix that ?
     
     


    I suppose instancing does not necessarily make a game easier on the server-side, if one physical computer handles multiple instances. But I agree that my impression from playing CO and now STO is that Cryptics server architecture is maybe not the most robust one. But I certainly think that the idea of having a seemlesly scalable architecture as opposed to multiple servers (as most other MMOs have) quite good. It just has to work well, too.
  • AlimannAlimann Member Posts: 28
    Originally posted by Zorndorf


    More time ?
    After playing it now for 3 days - I still need to find the first bug.
    FE was riddled with bugs 3 months after launch. It is certainly more polished than FE.
    Too early to give final comments, it isn't a spectacular game, but it's certainly better than I expected in its initial playing sessions (too long introduction mechanics btw and space flying is odd the first hours).
    Instances was just as I expected them to be "Beam me up Scotty". An advantage in this game, but very new I guess to Lore lovers.
    Some EVE hardcore posting already critical comments, that shows some unease from their part. Good.
     



     

    What ?? are you freakn kidding me ?? no buggs ? There is shit load of buggs in this game.

    1,st bug you beam down to planet, you end up looking like your ship :P

    2.nd bug you beam off planet, you end up as your avatar walking in space.

    3.rd missions are complete, once you warp out from planet, your mission is restarted

    4.th your mission is on planet, you beam down with your away team, you end up beeing only one beaming down. No where to se your away team. Fix, zone in and out and start over.

    There are many many more and dont make me talk about ground combat or movment. It's pure nintendo movment.

    Only star trek feeling you will experiance is star trek skin, very little to no star trek feeling in game play. AS i said earlyer i got more star trek feeling playing Bridge Commander then this crap.

  • thexratedthexrated Member UncommonPosts: 1,368

    5th. The game keeps "calling" up your last transmission repeatedly. Had to cancel one discussion with one of Admiral over 20 times.

    I really wanted to like this game, but after few days of playing I have no will to log back in. I like Star Trek and Sci-fi, but this is just one badly designed and underdeveloped game.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • scottnsscottns Member UncommonPosts: 231
    Originally posted by Lobotomist


    At this point network performance issues are hurting gameplay. You can not separate one from the other.
    The fact is that cryptic game engine has some bad networking structure. And is heavily strained even though game is so heavily instanced.
    Can they even fix that ?
     
     

    But isn't that what open beta is for? You really can't test these games until you get 1000's of live people logging in from all over the world and playing it to asses server stress, etc. I don't even know if I'm going to get this game yet but I enjoyed the couple hours I've played so far. Ground combat was laggy but didn't prevent me from completing the mission. Biggest bug I've seen is when I go from space to ground I'm still a space ship for about 10 seconds but that's probably from network lag. It's just nice to see something different than orcs and elves for once.

     

  • madonvibesmadonvibes Member Posts: 30

    6th. You are defeated in battle, click "respawn", and are left stranded in your burning ship instead of respawning.

     

    I really don't like this game. It's not immersive or entertaining for me.

  • noxxnoxx Member UncommonPosts: 120

    After doing the closed beta i have to agree ...the game needs work....i wont be doing the open beta...time to move on

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by Lobotomist


    I didnt expect much from STO. I do love Star Trek , but i am not a trekkie. A top of that i played CO , so i went in expecting low quality.
    At first lets just say that loading screens are everywhere.  I mean literally you walk into a room - loading screen...you walk out - loading screen.
    Now that would be bad if the loading would be short. But the loading could be up to half minute long. Every time.
    I remember MMOs that managed to put whole continents into one load. Why STO can not put one room ?
    Its unaceptable even if it was single player game.
     
    The rest of game. Especially the parts on ground are just nuts. NPCs phase trough walls, walk on the ceiling, run around like headless chickens. Its all so clunky it really feels like tech demo for game in development.
    I wont even talk how far away from Star Trek feeling is the fact that the game is all about combat - and thats it.
     
    Space combat is actually quite ok. Although its hard to me to accept ST as "i am the ship" game in line of Privateer.
     
    The rest of gameplay mechanics do have some good ideas. Even ground combat. But just as a concept.
    It should be back into production. And probably recoded. For at least 6 months even a year more.
     
    If CO launch was any measure. It was double polished and finished than STO is at this point.
     
    Sorry fans, it had to be said
     
     
     
     
     
     
     
     
     
     



     

    I love the last line where you state if CO's launch was any measure, how or why are you measuring a game not out of open beta against one that has already been released?  And that's to say maybe your complaints will hold more validity once the game has released and has the problems you mention especially since at this point performance issues will probably be the biggest task left for the team.

    I also don't agree with the problem with loading times *shrug* but I can understand not wanting them but don't presume to put your feelings on the entire game playing population which you seem to do by stating

    "Now that would be bad if the loading would be short. But the loading could be up to half minute long. Every time.

    I remember MMOs that managed to put whole continents into one load. Why STO can not put one room ?

    Its unaceptable even if it was single player game."

     

    I can think of very recent very good offline games that have lot's of load times and they don't bother me as I thought they would after having played games like WOW (with very little load times).  My point again is it may be unacceptable to you but it doesn't bother everyone like it seems to bother you.

    All in all though these are your opinions and unlike other posters it doesn't seem to be laced with an ulterior motive against either Cryptic or STO or mmo's in general and for that I can only say I'm sorry they disappointed you so.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Brenelael


    Almost everything you listed is due to server stability issues that they are getting worked out fast. They have had 3 patches in 3 days and the stability gets progressively better with each patch. They just opened the floodgates and the servers were stressed to the max so it's taking some time to get those issues ironed out. I'm not in any way saying the game is flawless either. It definitely has some serious issues that need attention before this thing goes live. I just don't think it's nearly as bad as you're making it out to be.
     
    Bren

     

    Agreed!  My history shows lots of criticism for this game, but I've seen smoothness improve by leaps and bounds every day.  There are still plenty of issues; pve enemies are able to shoot through asteroids and hit you and you are unable to return fire, for example, and I still see a shallow game that provides maybe 3 months of enjoyment, tops, but if the few days progress since OB started are any indication, most of the technical issues will be ironed out by release.

    The instances are still a problem, and will always be there; until our PC's carry an average of 64 gigs of memory, there's no changing that.  But if they can get the loads down to Eve speeds, it will be a lot less of an issue to me.

     

  • jpc123jpc123 Member Posts: 4

    The whole idea of open beta is to test the game to it's limits and to find any bug no matter how small.

    I have been in so many beta tests and this is no different  to any of them, I actually thing the game is good and have played it for about 3 hours and will try more later today when home from work.

    I am a 60 month COH vet and was in beta for COV, now that was a tough beta.

    Give this game a chance people.

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Alimannn

    Originally posted by Zorndorf


    More time ?
    After playing it now for 3 days - I still need to find the first bug.
    FE was riddled with bugs 3 months after launch. It is certainly more polished than FE.
    Too early to give final comments, it isn't a spectacular game, but it's certainly better than I expected in its initial playing sessions (too long introduction mechanics btw and space flying is odd the first hours).
    Instances was just as I expected them to be "Beam me up Scotty". An advantage in this game, but very new I guess to Lore lovers.
    Some EVE hardcore posting already critical comments, that shows some unease from their part. Good.
     



     

    What ?? are you freakn kidding me ?? no buggs ? There is shit load of buggs in this game.

    1,st bug you beam down to planet, you end up looking like your ship :P

    While it still happens on occasion for a few seconds, most of this has been resolved.  Either you haven't played in the last couple days or you're exaggerating a bit.  Plus, I think it's funny.

    2.nd bug you beam off planet, you end up as your avatar walking in space.

    See above.  Live a little, Scowy.  :P

    3.rd missions are complete, once you warp out from planet, your mission is restarted

    You have to wait to be debriefed by the mission contact.  As far as I've gone so far, there's a contact in every system.  There seems to be a lag in the time that they show up.  They should either hold the "warp out" button until you talk to this person, or, of course, speed up the hail from the MC.  But either way, current solution:  don't leave til' you are hailed.

    4.th your mission is on planet, you beam down with your away team, you end up beeing only one beaming down. No where to se your away team. Fix, zone in and out and start over.

    Haven't encountered this one, but yeah, that sounds pretty lame.

    It's still got some technical issues, I agree, but even as it sits now, it's enjoyable to play.  However, I suspect that feeling to have a shelf life of maybe 3 months.  Another shallow game by Cryptic...

    Edit:   Just noticed your reply was to Zorndorf.  Yeah... he says some pretty nutty things, sometimes.  NO bugs?  You'd think he had SWG standards.

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Lasastard


     
     
    Frankly, the problems pointed out are quite similar to what Champions Online suffered from during Open Beta (rubber banding, long load times between instances etc). The thing is - they weren't able to really fix that even after the game launched (maybe they have a handle on it now, haven't played in a while). But time will tell - performance is less critical right now than having a fun concept; that however is a different story for another time ;)

     

    The rubberbanding was pretty bad on Wednesday, but seemed fixed on Thursday.  I wasn't on during prime time, Thursday, so it may still occur during heavy stress.  I'll probably find out, tonite.

  • LeKinKLeKinK Member Posts: 899

    The worst bug of all is went you enter a space pve area and you see a " TEAM CREATION ERROR"  in the top of the screen. Sometime that mean you will fight 10 ship at a time because the team was suppose to be 5 man..  I try anyway and die in less then a minutes :(  

     

    But sometime I see this message and nothing happen and it's me vs 2  like normal..

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    I found the space part of the game not bad, at least you can use a gamepad to control the ship with, but I've been using the arrow keys for bank/pitch and it takes getting used to. The ground game is a different story, it feels like some low budget MMO game (like anarchy online?). Like someone else in another thread said, it's like Pirates of the Burning Sea all over again.

    image
    image

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by LeKinK


    The worst bug of all is went you enter a space pve area and you see a " TEAM CREATION ERROR"  in the top of the screen. Sometime that mean you will fight 10 ship at a time because the team was suppose to be 5 man..  I try anyway and die in less then a minutes :(  
     
    But sometime I see this message and nothing happen and it's me vs 2  like normal..

     

    Even if this happens, the other players SHOULD still be in the instance.  Though I wonder if it occurs because they're warping out just as you are loading.

    That said, I do not like the autogroup feature.  It's like getting free credit for what other people do without their consent.  Also, I don't know if I'm stealing their anomalies, or if those are personal nodes.

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