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Note, I'm not thinking about pvp here at all, only PVE.
Warrior-Priest seems like always to be the most obvious one. But are they most effective in killing? doing the most dps?
Would like to hear your opinions on this please.
Comments
The best duo team would be a tank and a nuke. Tank (Warrior or preferrably Paladin) goes and takes most of the aggro by getting the enemy down to about 3/4 it's health, then the nuker (Priest if the tank is a warrior, or mage is the tank is a paladin (hence the ability to heal themselves)) does what he does best and launches a massive assault of spells or heals and spells. Hunters are the best PvE solo class, basically having a warrior by your side that doesnt complain or steal loot and your ability to heal your pet, without taking the aggro because the pet has growl (a type of taunt with a 5sec cooldown, beats the warrior's. In some cases, the pet has more armor and health than a warrior).
The best duos would be the afore mentioned Priest/Warrior or Mage/Paladin. The best solo would be hunter.
We've been running a hunter/shaman duo, and so far, it's working out for us.
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This is where I draw the line: __________________.
Any combination with a healer is great because it extends the fight. I play a Druid and Ive duo'd amd trio'd well with mages, rogues, warriors, etc.
Hunters! Soloed from Level 1 to 43, did at most 10 elite quests cause people asked me to help them, so I did.
Pet tanks, hunter heals pet. Hunter gets all the loot and cash, pet just wants food in return. No arguments.
Oh wait you mean't 2 classes. ha ha. I did team up with a mage. It was great. He freezes the enemies and polymorphes the extra ones, he casts magic and I just launch a crapload of arrows. We never died. We just took breaks to regenerate our mana.
So let's say you're in a public area that 2 groups are camping to kill as many creatures, NPCs or undead. It's always good to have a hunter around. Not only can a hunter track pretty much every single type of mob out there, as soon as the hunter sees on his Map where the next spawn has appeared, he can tell your group to rush there, before the other group without a hunter finds them, kill everything, then rush to the next area.
A hunter will maybe deal less damage, but what counts is who-can-get-where-next-the-fastest!
My hunter doesn't deal as much damage as other classes. But just because I can lead my group to wherever the next creatures have spawned, we always get there before the other group (without a hunter) kill everything and rush to the next area that has stuff to kill. the other group gets so p1ssed cause we are stealing all the kills... but hey... tough luck!
Some people say Hunters are the least wanted class in all of WoW... that's BS. Whenever I do join a group, cause I mainly solo, they love me. Unless there's a Paladin and we're in an area with Undead... cause they can Sense Undead kinda like my Track Undead skill. :P
Cause when you think about it, if you have 1 group that only has tanks and 1 priest, and another group like a Hunter, Druid and just 1 Warrior. even if our group deals less damage, as long as we can find the mobs faster than the huge damage group, we'll get the most kills cause we aren't walking around in random directions trying to find the next target.
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Stealth - Ambush - Hemorrhage - Sinister Strike x2 - Cold Blood - Eviscerate - Vanish - Preparation - Cold Blood - Ambush - ... you're dead! :P
Shamans are the best healers for a duo team. Priests are only good for a duo if they are past level 41 and Shadow specced. Druids are good but not as good as Shamans. Shamans are best because of totems. Totems can heal, nuke and buff all at the same time and draw pretty much no aggro.
The best melee class for duos would probably be a Hunter for the same reason they are best at soloing- pets and ranged specialty. Hunters will give the duo team a pretty good DPS, low amount of down time because the pet took the hits.
The Hunter won't have the DPS of a Rogue but will have better down time because you then have to heal the Rogue which chews up all the healers mana which he has to drink on. Hunters can heal their pets themselves combined with the healer healing them and the pets already very high HP regen means the pet gets back up to full health with less MP used by the healer.
Not surprisingly 2 Hunters also make for a good duo team. Two Hunters means- 2 pets, 2 Stings and 2 traps. Actually, any good solo class will make a good class but others need better coordination. Two Rogues also makes a really good duo. Coordinate your back stabs(one back stabs, enemy attacks, other back stabs), your stuns(when ones stun wears off the other uses his stun) and combo enders(good combinations abound). The problem with 2 Hunters is the occasional mana break and 2 Rogues need to eat constantly.
Good duo teams aren't always about DPS or best heal, it's about down time and survivability. Some combos require more thought and coordination than others but are still viable.