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Potential.

GravebladeGraveblade Member UncommonPosts: 547

         With mmorpg's sometimes a game near release is nowhere near full potential with optimizations needed, content and sometimes even quite important features. Most of the time the company will rely on a grandiose vision of the future for the game rather than a perfectly polished shining gem at release. I think one of the best ways to decide whether an mmorpg is your kind of game is to look at the very style of the mmorpg, the kind of atmosphere it gives, its story and the features that have been announced while keeping in mind that it may be a while before a lot of the said features will be added.

I have not played the beta for Mortal Online but i am interested in the game and have read alot of posts, watched videos and read articles about the game while keeping an unbiased view as i realize mmorpg's must sometimes be given time to be patched up and have some content/features added. Are many of the people here really looking forward to the game?

 

Do you guys believe Mortal Online has some good potential?

 

I think the style looks awesome, dark and quite cruel looking universe. Always liked the more medieval darker gothic type fantasy games. :)

Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...

Comments

  • miked9022miked9022 Member UncommonPosts: 91

     looks like it has alot of potential. beautiful world, first person perspective could be (semi)unique; ive never played in beta so i can't say much, but if they streamline the combat system, i will look forward to giving it a try.

  • GravebladeGraveblade Member UncommonPosts: 547
    Originally posted by parrotpholk


     Vanguard----potential
    AOC----potential
    WAR---potential
    Potential has become a dirty word and hopefully it will not be used for MO. I want MO to be good not have potential. Even if its rough and people say..its rough but good thats fine. If its more like.....its not good now but I see potential then you can add it to the list of the last 5 yrs of games with potential.

     

    Haha you are correct, although im interested on what people really expect of the game, do they think it will be a hit or miss given the features that have been announced and the style of the game itself. Im really hoping that the game doesnt die a gruesome death due to lack of players..... that would be rather unfortuanate if the game is fun but the features deter people from playing (such as first person view, pvp ect).

    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • ibanz85ibanz85 Member Posts: 75

    The dev's know they are in a niche market so they are planning on a relatively small amount of subscriptions in order to survive.      With that said I am sure they are hoping they achieve more so they can grow their relatively small company.    More players = more devs = more/better content. 

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by parrotpholk


     Vanguard----potential
    AOC----potential
    WAR---potential
    Potential has become a dirty word and hopefully it will not be used for MO. I want MO to be good not have potential. Even if its rough and people say..its rough but good thats fine. If its more like.....its not good now but I see potential then you can add it to the list of the last 5 yrs of games with potential.



     

    I have to disagree on those games, none of them had any potential. Not SWTOR either.

    The only MMOs now with potential is MO and Infinity (Quest for Earth).  All other are compromises in some way.

  • AngorimAngorim Member Posts: 466
    Originally posted by daarco

    Originally posted by parrotpholk


     Vanguard----potential
    AOC----potential
    WAR---potential
    Potential has become a dirty word and hopefully it will not be used for MO. I want MO to be good not have potential. Even if its rough and people say..its rough but good thats fine. If its more like.....its not good now but I see potential then you can add it to the list of the last 5 yrs of games with potential.



     

    I have to disagree on those games, none of them had any potential. Not SWTOR either.

    The only MMOs now with potential is MO and Infinity (Quest for Earth).  All other are compromises in some way.



     

    Every game has "potential" regardless of what it is.

    As for parrotphiolk's post, I couldn't agree more.

  • zereelistzereelist Member Posts: 373

    MO has potential due to the style of game it is and how few of them are in existence.  As of now though it is in really rough shape since the combat in the game is poorly done and unfinished.

    The game is 100% player driven, their is no npc text, no global chat channels, but  a skill system, crafting system, and alignment system. Their is also a housing system that is very meh, i have  been playing for a month and the feeling in game is very melancholy.  Basically if you don't join a guild right away you will not enjoy yourself.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by parrotpholk

    Originally posted by daarco

    Originally posted by parrotpholk


     Vanguard----potential
    AOC----potential
    WAR---potential
    Potential has become a dirty word and hopefully it will not be used for MO. I want MO to be good not have potential. Even if its rough and people say..its rough but good thats fine. If its more like.....its not good now but I see potential then you can add it to the list of the last 5 yrs of games with potential.



     

    I have to disagree on those games, none of them had any potential. Not SWTOR either.

    The only MMOs now with potential is MO and Infinity (Quest for Earth).  All other are compromises in some way.

    Come on daarco of course they had potential. Its what the playerbase of those games used to try and sell themselves and other on it. Hell even the developers used it. And they all did have it in some form or another. AoC in its original vision would have been epic had it not been chopped down to a shell. VG in its original vision should have been the greatest pve game on the market and WAR well hell its WAR.  

     

    Vanguard is a great example of why a release needs to be good. In concept, and in reality -- Vanguard is probably the best PvE game there is on the market. But you'd never know it, would you? The launch was badly botched, and the many box sales that were allocated never resubbed. People never gave the game a second chance because it was basically a waste at launch. As as a result? The game has not evolved because it's in a "continual maintenance mode", but it remains at its core, a great game (for those that like PvE).

     

    Vanguard if anything, had great potential. They had great funding, and a decent design/development team. Unfortunately with a bad launch and a hasty decision to launch with a bug laden game well... they lost most of their steam and as a result, the design team around it really didn't get to show off all they created.

     

    MO in a similar vein is going for an early release (understandably from lack of funds), the game laden with bugs and lacking most features. People that believe the game is somehow revolutionary in ANY way are really lying to themselves -- the crafting system is basically stolen, the combat system is a copy of Age of Chivalry, magic doesn't work, and housing pales in comparison to many other games. The only thing they can say is they have statloss (copied) and unlimited PvP. At least Vanguard had a killer feature of that PvE, which is why people are still on that game today. Unfortunately the population is low because that's a direct competitor to WOW, and people are going to go where the population is, obviously. MO has nothing to write home about in terms of being revolutionary or even EVolutionary, and the state of the launch will prove it to everybody.

     

    The only potential MO has is the potential to fail quickly. I hope they live up to that potential.

  • KoisadKoisad Member Posts: 61
    Originally posted by HerculesSAS

    Originally posted by parrotpholk

    Originally posted by daarco

    Originally posted by parrotpholk


     Vanguard----potential
    AOC----potential
    WAR---potential
    Potential has become a dirty word and hopefully it will not be used for MO. I want MO to be good not have potential. Even if its rough and people say..its rough but good thats fine. If its more like.....its not good now but I see potential then you can add it to the list of the last 5 yrs of games with potential.



     

    I have to disagree on those games, none of them had any potential. Not SWTOR either.

    The only MMOs now with potential is MO and Infinity (Quest for Earth).  All other are compromises in some way.

    Come on daarco of course they had potential. Its what the playerbase of those games used to try and sell themselves and other on it. Hell even the developers used it. And they all did have it in some form or another. AoC in its original vision would have been epic had it not been chopped down to a shell. VG in its original vision should have been the greatest pve game on the market and WAR well hell its WAR.  

     

    Vanguard is a great example of why a release needs to be good. In concept, and in reality -- Vanguard is probably the best PvE game there is on the market. But you'd never know it, would you? The launch was badly botched, and the many box sales that were allocated never resubbed. People never gave the game a second chance because it was basically a waste at launch. As as a result? The game has not evolved because it's in a "continual maintenance mode", but it remains at its core, a great game (for those that like PvE).

     

    Vanguard if anything, had great potential. They had great funding, and a decent design/development team. Unfortunately with a bad launch and a hasty decision to launch with a bug laden game well... they lost most of their steam and as a result, the design team around it really didn't get to show off all they created.

     

    MO in a similar vein is going for an early release (understandably from lack of funds), the game laden with bugs and lacking most features. People that believe the game is somehow revolutionary in ANY way are really lying to themselves -- the crafting system is basically stolen, the combat system is a copy of Age of Chivalry, magic doesn't work, and housing pales in comparison to many other games. The only thing they can say is they have statloss (copied) and unlimited PvP. At least Vanguard had a killer feature of that PvE, which is why people are still on that game today. Unfortunately the population is low because that's a direct competitor to WOW, and people are going to go where the population is, obviously. MO has nothing to write home about in terms of being revolutionary or even EVolutionary, and the state of the launch will prove it to everybody.

     

    The only potential MO has is the potential to fail quickly. I hope they live up to that potential.

    ya why you at it why don't you mention that basically making a mmorpg is a copy of other mmorpgs? real sharp observation

    its because they combine, the "stolen" crafting system and the AoChiv combat system together with magic, housing, statloss and unlimited PvP and don't forget the FPV only,  that makes them revolutionary. well at least how much a niche game can be one.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Koisad


    ya why you at it why don't you mention that basically making a mmorpg is a copy of other mmorpgs? real sharp observation

     

    Honestly, I don't really understand what you're saying but my guess is that you think every MMO is a copy of another MMO. In a way, that's true. The success stories in the MMO world have reasons for their success though. WOW has a really diverse system that is easily accessible and easy to learn and understand. It's great for "raiding" and PvE content, and guided content (quests).

     

    UO is another success story, because it was basically the first of its kind. It had great PvP at one point, had a nice world, lots of customization for players, etc. EQ was a success because it expanded on PvE over what UO offered. DAOC and AC were successes because they expanded on PvP content that UO initially delivered on -- each going their own way.

     

    The simple fact is though, every game that has had a modicum of success in the MMO industry has had some unique concept to it, or expanded a concept done by others and did it better. MO has neither of these. Their combat system is one dimensional and boring, their crafting pales in comparison to many other games (but you can make a LOT of weapons -- none of which you'll use due to imbalance), their housing pales in comparison, etc. Honestly I had hoped that MO would be the game that despite its flaws (and there would be some), would have a great combat system because all the talk was about UO, and the mage duels, and the complexity of UO, etc. Unfortunately the design decisions were to make fluff systems that don't even work properly instead of working on their core feature. And believe what you will about sandboxes (MO isn't really one), MO's core feature is and remains PvP. If you deliver a PvP game with crappy PvP, nobody's going to stick around for the "sandboxy" elements of the game. Darkfall offers a LOT more and the combat is actually better because it's got more depth to it. It's not balanced to be sure -- no skillcap does that -- but it offers a lot of variety and the team fighting is infinitely better. They also have seiging and a lot more.

     

    If MO wanted to succeed, they would have had to have one feature that was really, really good. EVE had great PvP to start, and the rest of the game was very mediocre. But it grew over time, and people stuck with it just because of the PvP. Nobody will stick with MO past the fanboys if the PvP remains in the state that it's in, and unfortunately with statloss and the first person view, it's going to lead to a LOT of griefing and a lot of cancelled accounts. All the better, I suppose.

  • KoisadKoisad Member Posts: 61
    Originally posted by HerculesSAS

    Originally posted by Koisad


    ya why you at it why don't you mention that basically making a mmorpg is a copy of other mmorpgs? real sharp observation

     

    Honestly, I don't really understand what you're saying but my guess is that you think every MMO is a copy of another MMO. In a way, that's true. The success stories in the MMO world have reasons for their success though. WOW has a really diverse system that is easily accessible and easy to learn and understand. It's great for "raiding" and PvE content, and guided content (quests).

     

    UO is another success story, because it was basically the first of its kind. It had great PvP at one point, had a nice world, lots of customization for players, etc. EQ was a success because it expanded on PvE over what UO offered. DAOC and AC were successes because they expanded on PvP content that UO initially delivered on -- each going their own way.

     

    The simple fact is though, every game that has had a modicum of success in the MMO industry has had some unique concept to it, or expanded a concept done by others and did it better. MO has neither of these. Their combat system is one dimensional and boring, their crafting pales in comparison to many other games (but you can make a LOT of weapons -- none of which you'll use due to imbalance), their housing pales in comparison, etc. Honestly I had hoped that MO would be the game that despite its flaws (and there would be some), would have a great combat system because all the talk was about UO, and the mage duels, and the complexity of UO, etc. Unfortunately the design decisions were to make fluff systems that don't even work properly instead of working on their core feature. And believe what you will about sandboxes (MO isn't really one), MO's core feature is and remains PvP. If you deliver a PvP game with crappy PvP, nobody's going to stick around for the "sandboxy" elements of the game. Darkfall offers a LOT more and the combat is actually better because it's got more depth to it. It's not balanced to be sure -- no skillcap does that -- but it offers a lot of variety and the team fighting is infinitely better. They also have seiging and a lot more.

     

    If MO wanted to succeed, they would have had to have one feature that was really, really good. EVE had great PvP to start, and the rest of the game was very mediocre. But it grew over time, and people stuck with it just because of the PvP. Nobody will stick with MO past the fanboys if the PvP remains in the state that it's in, and unfortunately with statloss and the first person view, it's going to lead to a LOT of griefing and a lot of cancelled accounts. All the better, I suppose.

    i never played darkfall but i see both opinions about it, some people think its better some think its worse... so its obviously a matter of opinion.

    and i see what you mean about the other games, but I for example, never played UO or EQ or DAOC or SWG or AC, wouldn't you say that for one that never played this games could find MO or even DarkFall revolutinery to its time. sure many features are borrowed from other succesfull games, but i never played them and they make a combination which is revolutinery on its own. and i think that the FPV pvp does make both MO and DF unique and is an important step for MMOs and I will even go far and say that its an important step in gaming as a whole, it opens a market for MMOFPS type of games.

     

  • TresilianTresilian Member UncommonPosts: 11

    To answer the OP from my POV.

     

    Mortal Online had potential when I first glanced at it early last year. Now we are moving ever closer to release and that potential is turning into reality at a good phase. As said here earlier, Mortal Online is a game aiming for niche market. Comparing this game to big game house license products etc. will be pretty useless. This game will no doubt start from basic things and expand from there as an ongoing process. As a longterm Ultima Online player I feel that this game is already very entertaining and I find myself spending several hours per day playing it. Again as said on this thread before not all features planned for this game are implemented yet and probably wont be for release. There will be a lot of things to be added post launch and polishing to be made.

    The game does still have a clear beta stamp on it, lots needs to be done before release. Even with all its roughness the game already offers so many things to do and discover that it keeps me in its hook. Another thing that is a big plus for this game is its quite unique interaction between the community and the developers. I believe due to the mentioned interaction, various community members have become inspired to start many projects of their own to serve the community. There is already a radio station, free voip servers, wikis, news reporters and other fan sites. I've never seen this tight knit community during beta phase before. Where the game goes from here, no one really knows, but what we've seen so far is quite impressive.

    If you feel that the game sounds good on paper, I suggest to stay tuned for the upcoming open beta(date not yet released).

  • daarcodaarco Member UncommonPosts: 4,276

    Let me clarify what i mean when a MMO have potential.

    Back in 1997 we got UO. And in 2003 we got SWG. Both games made a statement how a gameworld could be like. So im looking for a game that can (atlest) puch the MMO devs in a direction to create more content and features the opposit.

    What i mean by this and when i say most other games have comromised to much is this: They have dumded down the game and tryed and make it simple by cutting out many things.

     

    And for me MO have not : )

  • ItinerantItinerant Member UncommonPosts: 89
    Originally posted by daarco


    Let me clarify what i mean when a MMO have potential.
    Back in 1997 we got UO. And in 2003 we got SWG. Both games made a statement how a gameworld could be like. So im looking for a game that can (atlest) puch the MMO devs in a direction to create more content and features the opposit.
    What i mean by this and when i say most other games have comromised to much is this: They have dumded down the game and tryed and make it simple by cutting out many things.
     
    And for me MO have not : )



     Dude. You're killing me. You officially "have dumded down" the MO playerbase. LOL

    As for your, good English? You have none.

    The game is in beta... ahem... Alpha, and they haven't had the chance to dumb things down yet. Don't worry they will, as thier server comes to screeching hault when more then 200 people are in one location.

    How about that NA server? I call BS. Enjoy your 200+ ping NA players.

  • colutrcolutr Member Posts: 333
    Originally posted by MiteFiend

    Originally posted by daarco


    Let me clarify what i mean when a MMO have potential.
    Back in 1997 we got UO. And in 2003 we got SWG. Both games made a statement how a gameworld could be like. So im looking for a game that can (atlest) puch the MMO devs in a direction to create more content and features the opposit.
    What i mean by this and when i say most other games have comromised to much is this: They have dumded down the game and tryed and make it simple by cutting out many things.
     
    And for me MO have not : )



     Dude. You're killing me. You officially "have dumded down" the MO playerbase. LOL

    As for your, good English? You have none.

    The game is in beta... ahem... Alpha, and they haven't had the chance to dumb things down yet. Don't worry they will, as thier server comes to screeching hault when more then 200 people are in one location.

    How about that NA server? I call BS. Enjoy your 200+ ping NA players.

     

    You don't know what you are talking about. The entire server doesn't come to a hault when a group of people congregate. The area that the giant group is in does have performance issues, but this is getting better and better. If you are not in the area you don't experience any of the problems caused and the server doesnt crash.

     

     

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by MiteFiend

    Originally posted by daarco


    Let me clarify what i mean when a MMO have potential.
    Back in 1997 we got UO. And in 2003 we got SWG. Both games made a statement how a gameworld could be like. So im looking for a game that can (atlest) puch the MMO devs in a direction to create more content and features the opposit.
    What i mean by this and when i say most other games have comromised to much is this: They have dumded down the game and tryed and make it simple by cutting out many things.
     
    And for me MO have not : )



     Dude. You're killing me. You officially "have dumded down" the MO playerbase. LOL

    As for your, good English? You have none.

    The game is in beta... ahem... Alpha, and they haven't had the chance to dumb things down yet. Don't worry they will, as thier server comes to screeching hault when more then 200 people are in one location.

    How about that NA server? I call BS. Enjoy your 200+ ping NA players.



     

    My english..yeah....lol...i see that now. Was in the middle of the night. Didnt know were the keys were.

    Ok, you still dont know what i mean. I expect the same or more from a MMO in 2010 then i did from a MMO in 1997 - 2003. Not many MMOs does that. MO is one of them that does. It is not my fault.

    And what does that have to do with servers????? (Usually four questuin marks in a the call sign of a madmen, but now it is just because im really wondering)

  • tehikktehikk Member Posts: 497

    While it has potential, if it only allows for first person and no reasonable third person, I refuse to play it.

    Not saying it's a bad game, just saying I'll leave first person aspect of games to FPS games.

    "The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein

  • KoisadKoisad Member Posts: 61
    Originally posted by tehikk


    While it has potential, if it only allows for first person and no reasonable third person, I refuse to play it.
    Not saying it's a bad game, just saying I'll leave first person aspect of games to FPS games.

    good choice :) cause this game is for people who wants a FPV mmo :)

  • gothagotha Member UncommonPosts: 1,074

    Potential is largely dependent on what they do with it after the game.   Even if they do the right things however they still might not survive.

     

    AOC and Vanguard both did the right thing the best they could.  But both do not seem to be fairing extremely well.

  • DiekfooDiekfoo Member Posts: 583

    MO have great potential. Many have fun already, even thou there are bugs and things that need to be balanced up. For me, it's the first time since I played EQ1 I have had so much fun in a MMO. It feels like they are on track creating something exceptional.On monday (tomorrow) they release a new "bigger" patch. It shall be interesting to see what that will bring.

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,725
    Originally posted by Diekfoo


    MO have great potential. Many have fun already, even thou there are bugs and things that need to be balanced up. For me, it's the first time since I played EQ1 I have had so much fun in a MMO. It feels like they are on track creating something exceptional.On monday (tomorrow) they release a new "bigger" patch. It shall be interesting to see what that will bring.
     



     

    Well, if the patch goes in Monday then the open Stress-Test should be Tues or Weds.  Then the public can actually go see the reality of this potential...

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ItinerantItinerant Member UncommonPosts: 89

     

    A dog turd, has the potential to become a white rock. But It doesn't mean I would want to grab a slingshot and play with it.

    As of right now, this game is a dog turd.

  • shepx22shepx22 Member Posts: 133
    Originally posted by daarco

    Originally posted by parrotpholk


     Vanguard----potential
    AOC----potential
    WAR---potential
    Potential has become a dirty word and hopefully it will not be used for MO. I want MO to be good not have potential. Even if its rough and people say..its rough but good thats fine. If its more like.....its not good now but I see potential then you can add it to the list of the last 5 yrs of games with potential.



     

    I have to disagree on those games, none of them had any potential. Not SWTOR either.

    The only MMOs now with potential is MO and Infinity (Quest for Earth).  All other are compromises in some way.

    Everyone is entitled to their opinions, but most people know you aren't very clear of the word potential Daarco.

     

    Please dont try to mislead people with your lack there for of a vocabulary, because these games all had potential.

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