Since this is a place for the developers to read thoughts from those us following the game, lets hear some of your ideas/suggestions:
Things I'd personally like to see:
- Extensive identity customization - An ability to create a gang/guild emblem and color scheme - unique to that gang. Clothes and car have similar identification properties.
- Damage identification - For example if I damage a vehicle on the right side - that should be reflected visually on that side of the car. This may also provide tactical weak points to hit when engaging the enemy.
- Seperation of combat and tradesman classes - A player wanting to be a mechanic could follow that path without having to kill anything in the game to progress (tradeskill experience).
- Unique and hard to find weapons and equipment technologies - I'm not meaning having to rely on an EQ type "camp" system where one has to find kill some rare-spawning mob to kill - that would make the elite items a time-dependent investment which would not be considered fun nor skillful but quite mindless. Instead what I would like to see is a much more creative process where one can locate and find those things through a form of exploration, experimentation and education.
- Not overly reliant an AI - The more the game has REAL dangers from other real intelligent enemies/dangers the more immersive it will be. I'm not a big believer in A.I. as a great form of challenge or excitement - REAL enemies that can think as I will always be far and away a better approach.
- Interdependent economy tied into a team-based progression - To further our own races goals as well as gain an upper hand on the battlefield, we should be working together as a race-community to strengthen our progression. To me, that may entail making resource runs for our races tradesman. This cycle benefits our race as a whole through being able to purchase greater technolgies. Individually, adventurers/duellists would benefit from the money to be made by selling the rare resources found in dangerous lands to the tradesman. The tradesman would benefit by being able to churn out and sell better and more unique weapons/equipment.
- Limitations on ammunition (visually representated when possible) - If a guy has emptied his rocket payload on me then that should be reflected on the car so that tactically I can change my approach to him. As well, this would also give reason to make a much more careful planning of ones target.
- Salvageable parts with some risk/reward - when combat ends, there should be some reward for my efforts but also a reason to keep watching over my shoulder for that ever present danger and immersion factor. Perhaps a gamey like option by right-clicking on the defeated car with a menu panel of choices like "search vehicle". Then upon selection, a loader bar would appear showing us progress until complete and once commenced a "loot" list would reveal salvageable weapons, equipment and even unique trophy finds. Once that is commenced we could select from the list what we like or can carry and off we go.
- Death consequence has a price - I wouldn't ever recommend perma-death as a valid death consequence - that's far too extreme. What I would like to see though is good balance of that risk/reward combination. Engaging enemies should be a fun and exciting experience but a large part of that excitement is the potential fear of loss of some kind.
- Diversity of success - Having a heavy reliance on one success path on the battlefield is a quick way for a game to lose its luster. If say tanks are the "best" vehicles to have then eventually all will progress in that direction. Now the game becomes one-dimensionally locked onto how we can get more tanks. I'd prefer a system that doesn't limit the imaginations and creativity of players. In Car Wars for example, one could build a very quick car with light armaments or a slower vehicle with a knock-out punch. You had limitations on how you would work within the physics of a vehicle. Both had their obvious advantages and disadvantages. My point is that style path should play into a persons personal playing style and not into a gamey mechanic.
- Diversity of classes - If a game is to have some staying power than for success it needs a reliance on a combination of different classes to bring it some depth. Say for example the importance of espionage. A player could build a car that has enourmous performance like speed and stealth options. That players main purpose is to give others on his team a heads up on what lies beyond say a mountain pass or its to get inside an enemy base unsuspected and planting detonators. Throw in 5 or 6 other unique classes that aid in a team success and you have yourself some interesting outcomes.
- Reliance on both sights and sounds - Lets say someone reports that they saw an enemy off in the distance driving along a piece of highway that leads to a base in an area I'm in. I should be able to turn off my car and listen for a distinct sound of that vehicle - perhaps even being able to know its distance from me, what direction, what kind of vehicle, and maybe even if its a mutant type of technology. Using my eyes and ears is also a great way to draw one in - especially by using a tactic like that. I can now plan my approach to my unsuspecting enemy. That to me is much more interesting than driving right at with guns blazing without a care. One could do that but the point is that if one can use some creativity to be come better as a duellist, than that should be made availble.
Will add more as they come to mind....
Comments
I'd like to see vehicles with turrets be manned by another player or hireable npc. Would also like to see 18 wheeler trucks.
make it like mco as much as possible.
- be able to change your character's appearance outside of the vehicle. doesn't have to cost money for basic cosmetic changes, just so you can change your look to fit with your vehicle.
- depending on the instance/persistant mix, i'd like to see a lot of random, spontaneously generated missions, so not every mission is part of the story arc, like Guild Wars. I'm not saying guild wars is bad, i'd just like to have more variety if i need to do a few more missions to earn some cash / experience / crafting materials.
- nitrous, or similar, short-term speed boost. something to be used strategically to get away from a bad situation, or to help get that extra lift off of a ramp.
- some sort of tunnel or cave or underground city sort of area. maybe in a later set or something let us drive around in the human's underground bases or something. i think vehicular combat indoors would be pretty cool.
I agree with this one. Anarchy Online is a really good expample of random instanced missions. I like that fact that in the game, you can choose the level of dificulty, and decide whether or not you want more cash than experience, or vice versa.
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DarkWind: War on Wheels
Thinking back to the old Car Wars games, and even the Road Wars 2000 type games, this type of game has always been great fun. Here are some ideas:
Arena Combat - Nowhere to run, just fight to earn fame and money
"Large" missions - every so often, make a large mission where the after effects would change the game world... a mutant raid on one of the arks, or mechanoids poisoning a towns population... Make it very hard to pull off, but if a faction can get it toghether enough to do it, have the consequences be felt game-wide.
18 Wheelers with turrets/gunners - A staple of Road Wars... 18 wheelers could carry many gunners on top, or inside the back... it should be DANGEROUS to go after these behemoths!
Some things I don't want to see are:
Not too many 'escort' missions -This type of game could EASILY fall into the escort this escort that kind of game play. Nothing is more fustrating than escorting an AI that keeps getting itself killed because it is stupid.
Dumb/unproper names- I don't know about the rest of you, but I'm tired of seeing names like YoMama and pawn3d, etc in these games. The 12 year olds who have those kind of names can be annoying at best. Im fine with dumb names like 'Shaqpooh'
-SHAQPOOH-
Old man, veteran of Car Wars, RoadWar 2000,RoadWar Europa.
Just repeating some of the things mentioned here, but I really agree with a lot of what has been said.
I think the gang decal idea would be really cool, and would also help with quick ID of friends on the battlefield. Also I never even thought of multiple person vehicles, but that's such a great idea! Leave your car at the garage and hop in the turret of a friend, or if you get destroyed in combat bail from your ride and get in theirs until you can get yours safely repaired
Well what I would NOT like to see is a twisted metal type game. The combat seems to be going in that direction.
I agree with most of the ideas here, especially would love to see multiple-player crewed, 18 wheeler road rigs roaring along . The one I slightly disagree with is the death one. I definitely dont want perma-death, and I agree that the risk is part of the fun, however I dont like the idea of losing any of my hard-won experience or items. I would like something similiar to World of Warcraft's idea, where you dont lose items or exp, however when you die you become a ghost, which cant do anything other than walk around. You then have to walk all the way back to your dead body to resurrect with no penalties, or resurrect at the graveyard ( spawn point for dead people) with a 25% item durability hit (items that have lost all durability are useless, though they can be repaired for a not too large fee at an NPC) and 10 min or so of resurrection sickness, where you temporarily loses 75% of your stats, damage done and take 75% more damage. Obviously this exact system cant be used in Auto Assault, but I would like something along those lines all the other ideas I quite like.
I'd have to disagree on that, eryth. They're going for fun factor, not realism. And besides, this is hundreds of years after local government got blowed up, so that wouldn't do you much good. Hey, maybe just the humans should have to pay taxes and insurance, hehe
I fully agree with the need for multiperson vehicles. I know all the interviews say it will be single rider at launch, but so far that seems to be the single most glaring omission I've heard. I would venture that maybe even owning your own vehicle shouldn't be automatic at first, requiring newbs to start out as turret jockeys or co-pilots. I know one of the goals is for people to be able to play alone, but without big, turret covered rigs, what's the point of questing in a group?
The logo idea is good too, and shouldn't be at all difficult to pull off.
I strongly suggest:Why cant You make more realistic maps on vechicles?I mean,they loks sometimes like candy-full of nice shyny colors.I thik that the dust & rusty stell looks much more better.Like in Your "bone car" but in different shape.
Idea of whole game ist very coll,i like it.Im just pointing on the realism here.Post aopcaliptic drama & candy colors...its just didint work.
& Greatings for lord Humangus
Yea i like the idea alot but i hate that the cars are just shinny. Well the thing that would be cool is if your car could attarct dirt and get messy.
Destroctable Wepons: I hate fighting enemy bigger than me or not just have on hell of a weapon that could kill me in one shot. I would like to be able to sneak up on him and blast his weapon of and not have to worry about that. I would like enemys to have the same advantage.
Reveiw mirrors: Just to see what up you areanal
Random Quest: An npc that makes up a quest considering to what has happen to the world around you to make you fill like your making progress.
Multiplayer Vehicles: on some quest have some vehicles that can me control with 2-6 people.
Clans: they should have there own unique symbol's. Have away to build multiplayer vehicles so that when an enemy sees that bus, big truck, or so forth coming they will know to get out of the way becuse the Head Bustas are coming or something.
well thats about it thx for listing.
RUN, I GOT A GUN
Their are 10 types of people in this world, those who can read binary and those who can't.
The concept of this game is just great combining speed gunfire and lots of oppositon, just wanted to say that. i wrote down some things that would be great to see in AA
- A large world with lots of different sectors cities, secret bases etc.
- possibility to wreck or capure enemy structures
- possibility to form a guild/clan
- making the game able to handle a large scale assault without causing extreme lag
-it would also be cool if you could set up bases for your guild
-player controlled cities
There are guilds/clans, about 5 large ones I can think of now:
Khans
Mecca
Hand of Fate
1st Mech
Living Legends
and I think the cross game Desolace clan headed by Kunou will be the as well.
The main thing that i think most people would like to see is
Hardly No lag even on dial-up (exceptional for slow computers though)
Free to play or (in other words no monthly charge)
Big raids and assualts like wars and stuff with lots of explosions and stuff flying every where and cars fliping and stuff like that but i guess thats a little over charged
RUN, I GOT A GUN
The game has to work like other mmos higher graphics=more lag free monthly= usually high buying any way it wont be no monthly since any no monthly game (ie guild wars) will mention its no monthly and everyone will love it for that.
And in normal cool things the game could have are things like mounted animals as your vehicle so for instance some crazy huge alien bug thing but this is far off and way more of an expansion pack idea thing.
Their are 10 types of people in this world, those who can read binary and those who can't.
Yea Yea i understand just saying what would be awsome
It would attract the low buget gamers though you know
RUN, I GOT A GUN
*cough* Desolation *cough*
And yeah, we'll be there.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Omg, I'm so sorry I got your name wrong
It's been one of those nights.
Non Vehicular Combat:
I personaly would love to see combat outside the vehicles. I mean common why else would biomeks have friggin guns and cannon for arms? Ill tell you they are certanly not meant for scratchin thier arse!
It..Burns..
Indoor fighting is a must have..but not like arenas(though they r a must have 2 ).
It would b kewl 2 b able 2 assault big cities in huge raids but 2 keep them thenFor example...biomechs attack a human city...win and keep it...so now biomechs have 2 cities but it should be balanced really good and thats tough
Oh and guild/clan/gang camps should be available...though they should cost a lot...there ppl could duel each other to improve skills,buy stuff at lower prices and research new technologies
I'm in 4 the no monthly suggestion
Limited ammo 4 rockets,missiles and stuff...and some kickass machineguns...
I would like to see everything shown on my car...damage,dirt,ammount of missiles...etc
A car wash in towns would be nice
And it would be kewl to be able to have flat tires ... for example some1 is running away from u...u shoot at the tires...he's slowed down...u kick his ass
And the sabotage thing...the one when u sneak up on some1 and blow his guns...that's awesome...i always loved playing sneaky types
Thats all 4 now
Ma ovo niko ne razume