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What would you like to see in Auto Assault?

skyceskyce Member Posts: 18

Since this is a place for the developers to read thoughts from those us following the game, lets hear some of your ideas/suggestions:

Things I'd personally like to see:

  • Extensive identity customization - An ability to create a gang/guild emblem and color scheme - unique to that gang. Clothes and car have similar identification properties.
  • Damage identification - For example if I damage a vehicle on the right side - that should be reflected visually on that side of the car. This may also provide tactical weak points to hit when engaging the enemy.
  • Seperation of combat and tradesman classes - A player wanting to be a mechanic could follow that path without having to kill anything in the game to progress (tradeskill experience).
  • Unique and hard to find weapons and equipment technologies - I'm not meaning having to rely on an EQ type "camp" system where one has to find kill some rare-spawning mob to kill - that would make the elite items a time-dependent investment which would not be considered fun nor skillful but quite mindless. Instead what I would like to see is a much more creative process where one can locate and find those things through a form of exploration, experimentation and education.
  • Not overly reliant an AI - The more the game has REAL dangers from other real intelligent enemies/dangers the more immersive it will be. I'm not a big believer in A.I. as a great form of challenge or excitement - REAL enemies that can think as I will always be far and away a better approach.
  • Interdependent economy tied into a team-based progression - To further our own races goals as well as gain an upper hand on the battlefield, we should be working together as a race-community to strengthen our progression. To me, that may entail making resource runs for our races tradesman. This cycle benefits our race as a whole through being able to purchase greater technolgies. Individually, adventurers/duellists would benefit from the money to be made by selling the rare resources found in dangerous lands to the tradesman. The tradesman would benefit by being able to churn out and sell better and more unique weapons/equipment.  
  • Limitations on ammunition (visually representated when possible) - If a guy has emptied his rocket payload on me then that should be reflected on the car so that tactically I can change my approach to him. As well, this would also give reason to make a much more careful planning of ones target.
  • Salvageable parts with some risk/reward - when combat ends, there should be some reward for my efforts but also a reason to keep watching over my shoulder for that ever present danger and immersion factor. Perhaps a gamey like option by right-clicking on the defeated car with a menu panel of choices like "search vehicle". Then upon selection, a loader bar would appear showing us progress until complete and once commenced a "loot" list would reveal salvageable weapons, equipment and even unique trophy finds. Once that is commenced we could select from the list what we like or can carry and off we go.
  • Death consequence has a price - I wouldn't ever recommend perma-death as a valid death consequence - that's far too extreme. What I would like to see though is good balance of that risk/reward combination. Engaging enemies should be a fun and exciting experience but a large part of that excitement is the potential fear of loss of some kind.
  • Diversity of success - Having a heavy reliance on one success path on the battlefield is a quick way for a game to lose its luster. If say tanks are the "best" vehicles to have then eventually all will progress in that direction. Now the game becomes one-dimensionally locked onto how we can get more tanks. I'd prefer a system that doesn't limit the imaginations and creativity of players. In Car Wars for example, one could build a very quick car with light armaments or a slower vehicle with a knock-out punch. You had limitations on how you would work within the physics of a vehicle. Both had their obvious advantages and disadvantages. My point is that style path should play into a persons personal playing style and not into a gamey mechanic.
  • Diversity of classes - If a game is to have some staying power than for success it needs a reliance on a combination of different classes to bring it some depth. Say for example the importance of espionage. A player could build a car that has enourmous performance like speed and stealth options. That players main purpose is to give others on his team a heads up on what lies beyond say a mountain pass or its to get inside an enemy base unsuspected and planting detonators. Throw in 5 or 6 other unique classes that aid in a team success and you have yourself some interesting outcomes.
  • Reliance on both sights and sounds - Lets say someone reports that they saw an enemy off in the distance driving along a piece of highway that leads to a base in an area I'm in. I should be able to turn off my car and listen for a distinct sound of that vehicle - perhaps even being able to know its distance from me, what direction, what kind of vehicle, and maybe even if its a mutant type of technology. Using my eyes and ears is also a great way to draw one in - especially by using a tactic like that. I can now plan my approach to my unsuspecting enemy. That to me is much more interesting than driving right at with guns blazing without a care. One could do that but the point is that if one can use some creativity to be come better as a duellist, than that should be made availble.

Will add more as they come to mind....

 

 

 

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Comments

  • FerroxFerrox Member Posts: 66

    I'd like to see vehicles with turrets be manned by another player or hireable npc. Would also like to see 18 wheeler trucks.

  • MickieMMickieM Member Posts: 16

    make it like mco as much as possible.

  • IgnisAerIgnisAer Member Posts: 51

    - be able to change your character's appearance outside of the vehicle. doesn't have to cost money for basic cosmetic changes, just so you can change your look to fit with your vehicle.

    - depending on the instance/persistant mix, i'd like to see a lot of random, spontaneously generated missions, so not every mission is part of the story arc, like Guild Wars. I'm not saying guild wars is bad, i'd just like to have more variety if i need to do a few more missions to earn some cash / experience / crafting materials.

    - nitrous, or similar, short-term speed boost. something to be used strategically to get away from a bad situation, or to help get that extra lift off of a ramp.

    - some sort of tunnel or cave or underground city sort of area. maybe in a later set or something let us drive around in the human's underground bases or something. i think vehicular combat indoors would be pretty cool.

  • ParapsychoParapsycho Member UncommonPosts: 108


    Originally posted by IgnisAer

    - depending on the instance/persistant mix, i'd like to see a lot of random, spontaneously generated missions, so not every mission is part of the story arc, like Guild Wars. I'm not saying guild wars is bad, i'd just like to have more variety if i need to do a few more missions to earn some cash / experience / crafting materials.

    I agree with this one. Anarchy Online is a really good expample of random instanced missions. I like that fact that in the game, you can choose the level of dificulty, and decide whether or not you want more cash than experience, or vice versa.

    -------------------------------------
    Auto Assault Outpost

    The first Auto Assault Fan Site
    News, Forums, Articles, Chat, and more

    ----------------------------
    Currently Playing:
    DarkWind: War on Wheels

    Games Played/Beta Tested

    Matrix Online
    Auto Assault
    Anarchy Online
    Everquest 1 & 2
    EVE
    DarkWind: War on Wheels

  • shaqpoohshaqpooh Member Posts: 1

    Thinking back to the old Car Wars games, and even the Road Wars 2000 type games, this type of game has always been great fun. Here are some ideas:

    Arena Combat - Nowhere to run, just fight to earn fame and money

    "Large" missions - every so often, make a large mission where the after effects would change the game world... a mutant raid on one of the arks, or mechanoids poisoning a towns population... Make it very hard to pull off, but if a faction can get it toghether enough to do it, have the consequences be felt game-wide.

    18 Wheelers with turrets/gunners - A staple of Road Wars... 18 wheelers could carry many gunners on top, or inside the back... it should be DANGEROUS to go after these behemoths!

    Some things I don't want to see are:

    Not too many 'escort' missions -This type of game could EASILY fall into the escort this escort that kind of game play. Nothing is more fustrating than escorting an AI that keeps getting itself killed because it is stupid.

    Dumb/unproper names- I don't know about the rest of you, but I'm tired of seeing names like YoMama and pawn3d, etc in these games. The 12 year olds who have those kind of names can be annoying at best. Im fine with dumb names like 'Shaqpooh' :) 

     

    -SHAQPOOH-

    Old man, veteran of Car Wars, RoadWar 2000,RoadWar Europa.

     

  • ErythorbicErythorbic Member Posts: 38

    Just repeating some of the things mentioned here, but I really agree with a lot of what has been said.

    I think the gang decal idea would be really cool, and would also help with quick ID of friends on the battlefield.  Also I never even thought of multiple person vehicles, but that's such a great idea!  Leave your car at the garage and hop in the turret of a friend, or if you get destroyed in combat bail from your ride and get in theirs until you can get yours safely repaired

  • 92165449216544 Member Posts: 1,904

    Well what I would NOT like to see is a twisted metal type game. The combat seems to be going in that direction.

  • 1ranger11ranger1 Member Posts: 4

    I agree with most of the ideas here, especially would love to see multiple-player crewed, 18 wheeler road rigs roaring along :D . The one I slightly disagree with is the death one. I definitely dont want perma-death, and I agree that the risk is part of the fun, however I dont like the idea of losing any of my hard-won experience or items. I would like something similiar to World of Warcraft's idea, where you dont lose items or exp, however when you die you become a ghost, which cant do anything other than walk around. You then have to walk all the way back to your dead body to resurrect with no penalties, or resurrect at the graveyard ( spawn point for dead people) with a 25% item durability hit (items that have lost all durability are useless, though they can be repaired for a not too large fee at an NPC) and 10 min or so of resurrection sickness, where you temporarily loses 75% of your stats, damage done and take 75% more damage. Obviously this exact system cant be used in Auto Assault, but I would like something along those lines :) all the other ideas I quite like.

  • ErythorbicErythorbic Member Posts: 38
    One of the things that could work for death is insurance.  You could pay say...500 credits (or whatever) per each item you would like to insure, that way if you die, they'll be "replaced" when you get back to the repair station.  If you couldn't afford the insurance, you risk losing the part.  That way your chr doesn't' really suffer, but there is something to lose.  If you tend to die a lot, you'll either be broke, or risk losing your parts.  Besides, you have to have insurance, it's state law image
  • IgnisAerIgnisAer Member Posts: 51

    I'd have to disagree on that, eryth. They're going for fun factor, not realism. And besides, this is hundreds of years after local government got blowed up, so that wouldn't do you much good. Hey, maybe just the humans should have to pay taxes and insurance, hehe

  • ErythorbicErythorbic Member Posts: 38
    True, but you have to remember, humans will find a way to make money on anything..then tax it hehe.  Just tossin' in a thought.  We all hate to lose stuff when we die, but without some kind of penalty (not to harsh though), there's no "thrill" to it ya know.
  • rmh3rmh3 Member Posts: 6

    I fully agree with the need for multiperson vehicles.  I know all the interviews say it will be single rider at launch, but so far that seems to be the single most glaring omission I've heard.  I would venture that maybe even owning your own vehicle shouldn't be automatic at first, requiring newbs to start out as turret jockeys or co-pilots.  I know one of the goals is for people to be able to play alone, but without big, turret covered rigs, what's the point of questing in a group?

    The logo idea is good too, and shouldn't be at all difficult to pull off.

  • GORALNOXGORALNOX Member Posts: 2

    I strongly suggest:Why cant You make more realistic maps on vechicles?I mean,they loks sometimes like candy-full of nice shyny colors.I thik that the dust & rusty stell looks much more better.Like in Your "bone car" but in different shape.

    Idea of whole game ist very coll,i like it.Im just pointing on the realism here.Post aopcaliptic drama & candy colors...its just didint work.


    & Greatings for lord Humangus

  • classperiod3classperiod3 Member Posts: 15

    Yea i like the idea alot but i hate that the cars are just shinny.  Well the thing that would be cool is if your car could attarct dirt and get messy.

    Destroctable Wepons: I hate fighting enemy bigger than me or not just have on hell of a weapon that could kill me in one shot.  I would like to be able to sneak up on him and blast his weapon of and not have to worry about that.  I would like enemys to have the same advantage.

    Reveiw mirrors: Just to see what up you areanal

    Random Quest: An npc that makes up a quest considering to what has happen to the world around you to make you fill like your making progress.

    Multiplayer Vehicles: on some quest have some vehicles that can me control with 2-6 people.

    Clans: they should have there own unique symbol's. Have away to build multiplayer vehicles so that when an enemy sees that bus, big truck, or so forth coming they will know to get out of the way becuse the Head Bustas are coming or something.

    well thats about it thx for listing.

    RUN, I GOT A GUN

  • Toxic_NinjaToxic_Ninja Member Posts: 13
    I hope its a more twisted metal or vehicles in ut2k4 type combat system instead of the usual back and forward combat, thats way overused in mmo's and needs no skill(short list of mmo games this uses: all of them, coh,ao,swg,wow,lineage1&2,etc). For instance i once sent off my fairly high level starwars galexies guy off in an easy enough area on a single macro, went to sleep then school and came back 14 hours later with alot of fresh experience. God i love cheap macros: find, attack, find, attack,heal over and over again but it ruins the game.

    Their are 10 types of people in this world, those who can read binary and those who can't.

  • PapaB34RPapaB34R Member Posts: 300

    The concept of this game is just great combining speed gunfire and lots of oppositon, just wanted to say that. i wrote down some things that would be great to see in AA

    - A large world with lots of different sectors cities, secret bases etc.

    - possibility to wreck or capure enemy structures

    - possibility to form a guild/clan

    - making the game able to handle a large scale assault without causing extreme lag

    -it would also be cool if you could set up bases for your guild

    -player controlled cities

    image

  • nitakrnnitakrn Member Posts: 179

    There are guilds/clans, about 5 large ones I can think of now:

    Khans

    Mecca

    Hand of Fate

    1st Mech

    Living Legends

    and I think the cross game Desolace clan headed by Kunou will be the as well.

    image

  • classperiod3classperiod3 Member Posts: 15

    The main thing that i think most people would like to see is

    Hardly No lag even on dial-up    (exceptional for slow computers though)

    Free to play or (in other words no monthly charge)

    Big raids and assualts like wars and stuff with lots of explosions and stuff flying every where and cars fliping and stuff like that but i guess thats a little over charged :)

    RUN, I GOT A GUN

  • Toxic_NinjaToxic_Ninja Member Posts: 13



    Originally posted by classperiod3

    The main thing that i think most people would like to see is
    Hardly No lag even on dial-up    (exceptional for slow computers though)
    Free to play or (in other words no monthly charge)
    Big raids and assualts like wars and stuff with lots of explosions and stuff flying every where and cars fliping and stuff like that but i guess thats a little over charged :)



    you want no lag and free? Go play runescape.

    The game has to work like other mmos higher graphics=more lag    free monthly= usually high buying any way it wont be no monthly since any no monthly game (ie guild wars) will mention its no monthly and everyone will love it for that.

    And in normal cool things the game could have are things like mounted animals as your vehicle so for instance some crazy huge alien bug thing but this is far off and way more of an expansion pack idea thing.

    Their are 10 types of people in this world, those who can read binary and those who can't.

  • classperiod3classperiod3 Member Posts: 15

    Yea Yea i understand just saying what would be awsome

    It would attract the low buget gamers though you know

     

    RUN, I GOT A GUN

  • RJCoxRJCox Member Posts: 2,686


    Originally posted by nitakrn
    There are guilds/clans, about 5 large ones I can think of now:
    Khans
    Mecca
    Hand of Fate
    1st Mech
    Living Legends
    and I think the cross game Desolace clan headed by Kunou will be the as well.

    *cough* Desolation *cough*

    ;)

    And yeah, we'll be there. :)

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • nitakrnnitakrn Member Posts: 179

    Omg, I'm so sorry I got your name wrong image

     

    It's been one of those nights.

    image

  • JabberwokkyJabberwokky Member Posts: 58
    One word: helicopters. They aren't technically automobiles, though.
  • guy232guy232 Member UncommonPosts: 350

     

    Non Vehicular Combat:

    I personaly would love to see combat outside the vehicles. I mean common why else would biomeks have friggin guns and cannon for arms? Ill tell you they are certanly not meant for scratchin thier arse!

    image

    image
    It..Burns..

  • ChodahChodah Member Posts: 4

    Indoor fighting is a must have..but not like arenas(though they r a must have 2 ::::31::).

    It would b kewl 2 b able 2 assault big cities in huge raids but 2 keep them then::::02::For example...biomechs attack a human city...win and keep it...so now biomechs have 2 cities ::::39:: but it should be balanced really good and thats tough ::::21::

    Oh and guild/clan/gang camps should be available...though they should cost a lot...there ppl could duel each other to improve skills,buy stuff at lower prices and research new technologies::::17::

    I'm in 4 the no monthly suggestion ::::08::

    Limited ammo 4 rockets,missiles and stuff...and some kickass machineguns...

    I would like to see everything shown on my car...damage,dirt,ammount of missiles...etc

    A car wash in towns would be nice ::::18::

    And it would be kewl to be able to have flat tires ::::35:: ... for example some1 is running away from u...u shoot at the tires...he's slowed down...u kick his ass ::::40::

    And the sabotage thing...the one when u sneak up on some1 and blow his guns...that's awesome...i always loved playing sneaky types ::::40::

    Thats all 4 now ::::08::

    Ma ovo niko ne razume :)

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