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I just bought MO... and OMG.. this game looks like what I've been waiting 8 years for. WOW.

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Comments

  • NovaKayneNovaKayne Member Posts: 743

    Nice to hear some good news about the project.  Hoepefully this will keep coming.

     

    Look forward to the next report on the beta process.

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by adrala


     Merits:
    -Huge world without zones
    If by HUGE, you mean really small compared to every other MMO out there.
    -Beautifull design and art
    I'll give you that one, most of it is well designed
    -Real time combat with several hitboxes
    That don't work because of the severe lag
    -The best crafting system in a mmo up to date
    You didn't play UO
    -The best mount system in a mmo up to date
    You didn't play Mount and Blade
    -Very good housing system where players can plays houses in spots they prefer and late ron add workshops, stables, etc.
    You didn't play UO
     
    "Problems":
    -game is still in beta and lacks some stuff.
     

     

     

  • SigrandSigrand Member UncommonPosts: 367
    Originally posted by HerculesSAS

    Originally posted by adrala


     Merits:
    -Huge world without zones
    If by HUGE, you mean really small compared to every other MMO out there.
    -Beautifull design and art
    I'll give you that one, most of it is well designed
    -Real time combat with several hitboxes
    That don't work because of the severe lag
    -The best crafting system in a mmo up to date
    You didn't play UO
    -The best mount system in a mmo up to date
    You didn't play Mount and Blade
    -Very good housing system where players can plays houses in spots they prefer and late ron add workshops, stables, etc.
    You didn't play UO
     
    "Problems":
    -game is still in beta and lacks some stuff.
     

     

     

    Didn't realize Mount and Blade was an MMO. His housing review says very good, you can't say it isn't because it isn't as good as UO's was. That's 2 of your points already disputed. The hitboxes are there, and generally aren't pointless due to lag, they're usually pretty good. I know my headshots always count as headshots. I haven't played UO, but the crafting system is damn impressive, even in its unfinished state. The only point you made that was really true was the world isn't so big, although it has gotten significantly larger since you played.

  • KoisadKoisad Member Posts: 61



    -Real time combat with several hitboxes
    That don't work because of the severe lag
     
     

     

     

    no more lag  today as far as i can tell... 

    *crosses fingers it will stay this way*

     

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Koisad




    -Real time combat with several hitboxes
    That don't work because of the severe lag
     
     

     

     

    no more lag  today as far as i can tell... 

    *crosses fingers it will stay this way*

     



     

    yep just need more people on to get more optimizations done

  • Zaxx99Zaxx99 Member Posts: 1,761


    Originally posted by Koisad


    -Real time combat with several hitboxes
    That don't work because of the severe lag
     
     
     
     


    no more lag  today as far as i can tell... 
    *crosses fingers it will stay this way*
     

    I played last night after work for a few hours, and I didn't notice but a small hiccup of lag every once in a while. And it wasn't very bad at all. You'll see in a couple of exploration videos I'll post soon in my sample videos thread that I am running across the landscape for several minutes in each video without any lag at all. Look for those videos soon, and I'll post links to them in my other thread.

    Now granted, this certainly isn't proof that the server can handle thousands of players at launch. That is still to be seen, but as far as lag that I personally have experienced since the devs came back yesterday.. there has been zero to very little noticeable lag.


    - Zaxx

    image

  • phrankphrank Member Posts: 238
    Originally posted by zaxtor99


     

    Originally posted by Koisad







    -Real time combat with several hitboxes

    That don't work because of the severe lag

     

     


     

     





    no more lag  today as far as i can tell... 

    *crosses fingers it will stay this way*

     

     

    I played last night after work for a few hours, and I didn't notice but a small hiccup of lag every once in a while. And it wasn't very bad at all. You'll see in a couple of exploration videos I'll post soon in my sample videos thread that I am running across the landscape for several minutes in each video without any lag at all. Look for those videos soon, and I'll post links to them in my other thread.

    Now granted, this certainly isn't proof that the server can handle thousands of players at launch. That is still to be seen, but as far as lag that I personally have experienced since the devs came back yesterday.. there has been zero to very little noticeable lag.



    - Zaxx

    Nope not much lag but then when you only have less then a hundred people "testing" I wouldn't expect any lag at all.

     

    Not a real ringing endorsement, lets see how it handles several hundred like several months ago when it came to its knees wheezing and coughing just trying to deliver 2FPS to people with stellar machines.

  • marmotomarmoto Member CommonPosts: 101
    Originally posted by HerculesSAS

    Originally posted by colutr

    Originally posted by Koisad

    Originally posted by marmoto


     Hercules, so why did you came back to the game if you so obviously dont like it... just out of curiosity

    this is an enigma idd.

     

    Not really, see what happened is he wanted to help make soem beta forums (most likely so he can leak information) and the admins of the current forums stated that they were working on a solution and ousted him from the process. Then he nerdraged over there and got himself banned from the forums, then he came over here and nerdraged. Later on it was found out that his account was the one used to film the moleaker videos so he got banned from the beta for breaking NDA.

     

    Now he is on a personal crusade to make MO look bad in every way, so he basically scours the forums for any tidbits of information and aparently uses a friends account so he can point out anything that needs improvement, but he does it in the most biased and butthurt way.

     

    He comes to these forums and attempts to inlist an army of haters, trolls and people who play the competetors games to prevent others from trying Mortal.

     

    You're right about the last part -- I am doing my part to ensure that people aren't fooled into buying a beta. If they want to play, they should wait for the OPEN beta.

     

    Trying to convince them otherwise is literally trying to convince them to become loan officers, and issue SV an interest free loan while they squander the cash so they can have breakdowns on their forums, attack forum members whom they disagree with, and try to cobble together this game so they can ship their first piece of software -- EVER.

     

    .Hercules, so why did you came back to the game if you so obviously dont like it... just out of curiosity

    I honestly think that you are on your right to tell anyone else that you think, and to be honest think that a lot of what you say may help improve the game (well what you used to say on the MO forums, your last posts have been really the opposite to contructive.). But to be honest most of what you say if good or bad in your opinion. I dont have an issue with pre orders, I knew from past experiences the game might be delayed and honestly dont care that much if i dont have the box right now, I understand other persons might be oversensitive about being robbed, in the end some ppl will care others no. About the legal stuff i really dont know swedish or US laws, so with that i really dont know.

    The combat system in its current state, despite the fact of being simple, is pretty good to me. It OBVIOUSLY need polish. Again I understand that other people may dislike it, as I got to dislike the WoW combat system, who others love and who others are jus ok with it. you say it is boring and a product of bad design, well it is again your opinion, and as every opinion worth listening.

    If the game for we reason fails it WILL fail, i know that is a possibility, i wish it wont and everyone that pre ordered had to know that the game was not aiming at being the wow breaker. 

    What i dont get is... Hercules, so why did you came back to the game if you so obviously dont like it... just out of curiosity

    and another thing... why are you still playing it? you enter and say well lets get how bad this game is today???? do you think  about buying another account (assuming you are using one of the guildies you have)???? and finally, did you manage to convince your guild to leave MO????

    Finally, if you hate the game so much and think it is  a scam, I can tell  you are just keeping these forums alive, everyone that i know in RL that wanted to buy the game sees your post and say, "oh well, this guy really hates the game, so lets find something more unbiased", just as when they see a blind fanboy post.

    Honest Happy New Year btw :)

     

     

  • WizardryWizardry Member LegendaryPosts: 19,332

    The lag is probably the EXACT same thing VG went through.The system is bottle necked because you can't introduce near DX10 graphics,shaders and hi res textures are going to bring the poly count up too high.They are probably going to end up dumb down the graphics/shaders/shadows.

    I would try this game however being a PVP designed game and talk of such early PK's,makes it a non rpg and not something i would play.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KoisadKoisad Member Posts: 61
    Originally posted by Wizardry


    The lag is probably the EXACT same thing VG went through.The system is bottle necked because you can't introduce near DX10 graphics,shaders and hi res textures are going to bring the poly count up too high.They are probably going to end up dumb down the graphics/shaders/shadows.
    I would try this game however being a PVP designed game and talk of such early PK's,makes it a non rpg and not something i would play.

    wha??  we talking about Latency lag. the graphics are just fine without any graphic lag. last patch optamization was great.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Koisad

    Originally posted by Wizardry


    The lag is probably the EXACT same thing VG went through.The system is bottle necked because you can't introduce near DX10 graphics,shaders and hi res textures are going to bring the poly count up too high.They are probably going to end up dumb down the graphics/shaders/shadows.
    I would try this game however being a PVP designed game and talk of such early PK's,makes it a non rpg and not something i would play.

    wha??  we talking about Latency lag. the graphics are just fine without any graphic lag. last patch optamization was great.



     

    only thing gfx lag wise is shadows and node crossing but no lag besides whatw a shappening witht he patch until they fixed it

  • djnexusdjnexus Member Posts: 677

    Give the game time, I think it will be worth checking out in the end thanks for your highlight on the game. Like the poll on the MO forums the game just needs to more time to be fleshed out.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Zax you change your mind yet?  thats what it sounded like in your other thread :P

    image
  • Zaxx99Zaxx99 Member Posts: 1,761

    Did I change my mind yet about MO?

    Hell no. I am still on board with this game and still playing it.

    Now, I am desperately wanting some good AI and mobs to be introduced and for a few other bugs to be fixed to make the game a more enjoyable overall experience.

    I still think MO best represents what I have wanted in an mmo for many years and never even seen attempted to be implemented into an mmo game until now.

    I did re-sub to Darkfall last night to see where it is after about a year since its launch and it looks like it has come a long way, but after about 30 minutes of playing it again, I honestly don't think I like it as well as I do Mortal Online.

    I plan on playing DF more, but already the 3 second lag delay every time you go from 3rd person to first person (and vice-versa) is annoying the hell out of me. Grr. It may sound like a very small and mute point, but for some reason, just that little thing bugs me in a big way. With MO, there is some lag that occasionally hits, but it is rare and doesn't happen EVERY single time I hit a major function key of the game's core design.

    We'll see. MO has a long way to go to be anywhere near "complete", but I still like the way it is shaping up and where SV is going with it. I just really hope that SV gets the needed funds and/or timing that they need to complete their vision.


    - Zaxx

    image

  • ProfRedProfRed Member UncommonPosts: 3,495
    I think MO has crazy good potential, but I am not sure if it will ever come to fruition.  They are out of money supposedly, and are nowhere near a launchable title.  If it was the only game like this I would say they could get enough of a niche market to stay afloat, but I fear too many people will leave for Darkfall while waiting for the game to polish up.

     

    I hope it does alright.  I am a bit bored with Darkfall, but had my fun with it for many months.  I will just have to wait for World of Darkness I guess.
  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by ProfRed


    I think MO has crazy good potential, but I am not sure if it will ever come to fruition.  They are out of money supposedly, and are nowhere near a launchable title.  If it was the only game like this I would say they could get enough of a niche market to stay afloat, but I fear too many people will leave for Darkfall while waiting for the game to polish up.
     
    I hope it does alright.  I am a bit bored with Darkfall, but had my fun with it for many months.  I will just have to wait for World of Darkness I guess.

     

    I think like most people, we see the great ideas they had on paper and were like, wow -- that could be a great MMO.

     

    Needless to say, what is on paper, what they have said in interviews and in IRC about the great featureset they have well -- none of it really exists. There are some features in the game, but there's no cohesion between them. Crafting system is in but how does it relate to the economy? The tools aren't there to make it worthwhile, so it's a lot of time intensive gathering and crafting, and finally no real connection to the living economy. The PvP well... it sucks. Magic has little to no utility. The flagging system is broken in a lot of ways. All this and more.

     

    I think the ideas on paper had potential to be honest, but not in the hands of Star Vault. Basically, the ideas they espoused were just the ideas of Ultima Online with a few twists, like on the crafting system. Anybody could come up with those "brilliant" ideas, because they weren't even their own -- they took an entire game and tried to make something their own out of it, with no modification to the business plan or design.

     

    While I have been hoping for a UO successor, MO isn't it, and Star Vault could not have delivered it anyway. I think we have to wait until there's a game with good PvP and a lot of things we don't like made by a Blizzard or something, rather than hope and pray that some indie company that's never built so much as a game of Pong to create that masterpiece for us. Either that, or somebody give me the money and I'll build the game.... at least I've launched a few titles, so it should give me a leg up on SV anyway :p

  • NasirJNasirJ Member UncommonPosts: 164
    Originally posted by HerculesSAS

    Originally posted by ProfRed


    I think MO has crazy good potential, but I am not sure if it will ever come to fruition.  They are out of money supposedly, and are nowhere near a launchable title.  If it was the only game like this I would say they could get enough of a niche market to stay afloat, but I fear too many people will leave for Darkfall while waiting for the game to polish up.
     
    I hope it does alright.  I am a bit bored with Darkfall, but had my fun with it for many months.  I will just have to wait for World of Darkness I guess.

     

    I think like most people, we see the great ideas they had on paper and were like, wow -- that could be a great MMO.

      The PvP well... it sucks. Magic has little to no utility. The flagging system is broken in a lot of ways. All this and more.

    I think maybe you need to learn how to use magic if you consider it have little to no utility. Maybe watch the tank mage video and see what magic does. MO will be fine, I will be purchasing it today to try it out. The tank mage video pushed me over the fence on getting it. If battles like that are common all SV needs to do is tweak the game for me and make crafting relevant. As far as PVE add some mobs with a loot table and the game is great.

    Give it time everyone, its on the right track, the game just hit some bumps on the way to the finish line. A little support from the community and a few months of bug fixes is more then enough for this game to succeed just as DFO has. I remember the DF forums was littered with doomsayers of how DF would fail and how broken the game was. Give it time, come back in a few months.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Nasir64

    Originally posted by HerculesSAS

    Originally posted by ProfRed


    I think MO has crazy good potential, but I am not sure if it will ever come to fruition.  They are out of money supposedly, and are nowhere near a launchable title.  If it was the only game like this I would say they could get enough of a niche market to stay afloat, but I fear too many people will leave for Darkfall while waiting for the game to polish up.
     
    I hope it does alright.  I am a bit bored with Darkfall, but had my fun with it for many months.  I will just have to wait for World of Darkness I guess.

     

    I think like most people, we see the great ideas they had on paper and were like, wow -- that could be a great MMO.

      The PvP well... it sucks. Magic has little to no utility. The flagging system is broken in a lot of ways. All this and more.

    I think maybe you need to learn how to use magic if you consider it have little to no utility. Maybe watch the tank mage video and see what magic does. MO will be fine, I will be purchasing it today to try it out. The tank mage video pushed me over the fence on getting it. If battles like that are common all SV needs to do is tweak the game for me and make crafting relevant. As far as PVE add some mobs with a loot table and the game is great.

    Give it time everyone, its on the right track, the game just hit some bumps on the way to the finish line. A little support from the community and a few months of bug fixes is more then enough for this game to succeed just as DFO has. I remember the DF forums was littered with doomsayers of how DF would fail and how broken the game was. Give it time, come back in a few months.

    Why do people have to wait a few months after launch for the game to become playable. It took darkfall half a year to achieve playable status and thats why is Population is horrible.

  • NasirJNasirJ Member UncommonPosts: 164
    I think maybe you need to learn how to use magic if you consider it have little to no utility. Maybe watch the tank mage video and see what magic does. MO will be fine, I will be purchasing it today to try it out. The tank mage video pushed me over the fence on getting it. If battles like that are common all SV needs to do is tweak the game for me and make crafting relevant. As far as PVE add some mobs with a loot table and the game is great.
    Give it time everyone, its on the right track, the game just hit some bumps on the way to the finish line. A little support from the community and a few months of bug fixes is more then enough for this game to succeed just as DFO has. I remember the DF forums was littered with doomsayers of how DF would fail and how broken the game was. Give it time, come back in a few months.

    Why do people have to wait a few months after launch for the game to become playable. It took darkfall half a year to achieve playable status and thats why is Population is horrible.

     

    No one has to wait a few months if they do not want to wait. I can tell just from looking at MO that the potential is extremely high with this game. I have faith that SV will pull through and make this game what Ive been waiting for since UO/EQ/shadowbane. Nothing has tapped that epic nerve since those games and watching the videos for me causes it to tingle just a bit. I cannot speak for other people around here or even the ones on the MO forums. I can say that all I see is negativity sprayed everywhere and some of us like to try and keep the positive going. In all honesty if these types of games cant breach the MMO scene again then I cant even imagine what it will happen to MMOs.

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