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My First Impressions from beta

2

Comments

  • admriker444admriker444 Member Posts: 1,526



    Originally posted by sygmas

    Yep totally right Aedros, I alwys submit petitions encouraging the devs of MXO to make sure the first few minutes of the game experience to a newbie is as unconfusing, and yet as exciting as possible. (Hard to balance these two, becuase you want to show the player lots of neat things to excite them, yet you dont want to confuse them, which is a direct result of being overwhelmed with new things like that)
    People just have a seriously short attention span, and couple that with the rampant cynicism going around these days in every facet of life. It is really hard to get people to really stick to a MMO which involves a lot more time than a little 16 hour play window :P
    Umm Im sticking with it past my first 16 hrs. However, the first impression is usually the correct one. I tried "loving" a game in the past (eq2) and it doesnt work. 16 hrs in and i have yet to have fun. To me thats a lotta time giving something a chance. When I played COH, WoW, SWG all three at least were fun and captivated me from the minute i logged in. I didnt get that feeling at all from Matrix and believe me I wanted to.



  • sygmassygmas Member Posts: 949

    Different tastes are one thing but hes not saying its his TASTES hes saying the GAME is at fault.

    EDIT : If it makes you feel any better I was confused my entire first week of testing :P
    And I can't understand how you haven't had fun in 16 hours, why dont you tell me privately so I can get the real skinny?

    image

  • admriker444admriker444 Member Posts: 1,526



    Originally posted by sygmas


     


    I come from the same SWG experience as you do Admiriker but MXO hasnt had that same effect on me. I've been a SW fan since I was a little boy and I waited for SWG for over 2 years, and have been waiting for it to be a STAR WARS game since launch, until I finally gave it up in December of 04. So I have just as much reason as you to be 'jaded' about things. But I cannot understand what you dislike thus far, I wish you'd discuss it with me privately so I could understand the specifics.

    My problems with the game...

    No crafting, I want to see the option for a player to do nothing but crafting if they so choose. I want to see a player who can make jackects with modified armor made from loot I discover. I want sunglasses that can be crafted with improved vision, dodge bonus, anything that gives me a reason to go out and get gear thats better than my buddy.

    I want to see something that forces me to go somewhere, ie. a med center for heals, a bar for buffs....something that tells a player go here for a benefit and wallah social interaction. This would mean a total redo of the core of the game. As of now, zero social aspects of the game.

    Are there even guilds of any types that would at least start a bit of socialization ?

    And there's no reason why I cant pick a lock and claim an APT for my own. Call it not following the movies, whatever I dont care. I want a place to call my own that exists outside of an instance.

    User Interface, cant go into details but it needs a lot of work.

    Those are just things off the top of my head and honestly there's no way they're gonna make any of those implementations. The game is entering the final stages, its basically done except for some content and tweaks. I dont see it succeeding and thats a shame. Another game that obviously failed to do any market research to for once ask players what they want in a mmorp. Instead they tell US what we want, and then stand puzzled when a game fails.

     

  • sygmassygmas Member Posts: 949


    Originally posted by admriker444
    Originally posted by sygmas I come from the same SWG experience as you do Admiriker but MXO hasnt had that same effect on me. I've been a SW fan since I was a little boy and I waited for SWG for over 2 years, and have been waiting for it to be a STAR WARS game since launch, until I finally gave it up in December of 04. So I have just as much reason as you to be 'jaded' about things. But I cannot understand what you dislike thus far, I wish you'd discuss it with me privately so I could understand the specifics.
    My problems with the game...
    No crafting, I want to see the option for a player to do nothing but crafting if they so choose. I want to see a player who can make jackects with modified armor made from loot I discover. I want sunglasses that can be crafted with improved vision, dodge bonus, anything that gives me a reason to go out and get gear thats better than my buddy.
    I want to see something that forces me to go somewhere, ie. a med center for heals, a bar for buffs....something that tells a player go here for a benefit and wallah social interaction. This would mean a total redo of the core of the game. As of now, zero social aspects of the game.
    Are there even guilds of any types that would at least start a bit of socialization ?
    And there's no reason why I cant pick a lock and claim an APT for my own. Call it not following the movies, whatever I dont care. I want a place to call my own that exists outside of an instance.
    User Interface, cant go into details but it needs a lot of work.
    Those are just things off the top of my head and honestly there's no way they're gonna make any of those implementations. The game is entering the final stages, its basically done except for some content and tweaks. I dont see it succeeding and thats a shame. Another game that obviously failed to do any market research to for once ask players what they want in a mmorp. Instead they tell US what we want, and then stand puzzled when a game fails.


    You can. Instead of killing for code bits you can tap data nodes. Enhanced crafting is there as well. With the latest patch you'll notice quite a few new 'dependencies' on particular areas of the world, and on crafters as well.

    There are lots of guilds, im in one of the bigger RP guilds full of quite a good bunch of mature, talented RPers. You can call an apt your own, but like I said it wont be yours in terms of mechanics. You can say its yours but you cant do anything but visit it and invite people over for RP purposes (Which is what I do and is sufficient enough for me)

    UI is changing in the patch (if youre in the dark you should read the update on the latest patch on beta boards :P)

    They already made those 'implementations' youre a bit late as the newest big patch is just around the corner. What you're currently experiencing is MXO Beta 2 months old. The newest big build is possbily hours away? (Speculation) If youve been reading the news sites you'd see talks of the pwipe and asking for help to test the big build on the QA server.

    You really should contact me privately, as you are apparently quite in the dark about some things. I could easily dispell all your worries in about two seconds fi I didnt have a NDA in my lap :P

    image

  • sifasifa Member Posts: 115

    Admiriker you gave the games combat a 9/10 image Now i really want to try it out image. Im not big into crafting but fighting mobs/ in game players is a blast (at least when done right). Hmm... going to preorder the game once i get my vacation image

  • NazaaraelNazaarael Member Posts: 37

    I haven't played very long, but, I feel that I may have misjudged this game since its beginning. So far it's not leaving me with any major negative first impressions. It has a lot of potential and it is what it is; it's not pretending to be anything other then the Matrix Online. I'm not saying I'll be hooked until Christmas, but, if the storyline, content, and plot stay strong -- I think the Matrix will do quite well for itself.

    At this rate anything is better then another "high fantasy" MMORPG.

    Ofcourse, I would easily take a Shadowrun or White Wolf MMORPG over this in a heartbeat. I can still dream though.


    ***

    The combat is very cool. I've Never seen anything quite like it and it's already more enjoyable then "auto attack" (go make yourself a sandwich or watch a movie) action.

  • RoinRoin Member RarePosts: 3,444



    Originally posted by sifa

    Admiriker you gave the games combat a 9/10 image Now i really want to try it out image. Im not big into crafting but fighting mobs/ in game players is a blast (at least when done right). Hmm... going to preorder the game once i get my vacation image



    Let's see i've been a beta tester since sometime last year.  All i'll say is I really do hope you like combat.  Because you'll be doing that 99.999% of the time while jacked in. image

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • sygmassygmas Member Posts: 949


    Originally posted by Nazaarael
    I haven't played very long, but, I feel that I may have misjudged this game since its beginning. So far it's not leaving me with any major negative first impressions. It has a lot of potential and it is what it is; it's not pretending to be anything other then the Matrix Online. I'm not saying I'll be hooked until Christmas, but, if the storyline, content, and plot stay strong -- I think the Matrix will do quite well for itself.At this rate anything is better then another "high fantasy" MMORPG.Ofcourse, I would easily take a Shadowrun or White Wolf MMORPG over this in a heartbeat. I can still dream though.
    ***The combat is very cool. I've Never seen anything quite like it and it's already more enjoyable then "auto attack" (go make yourself a sandwich or watch a movie) action.

    I /really/ want to see a White Wolf MMORPG :P

    But that would never happen. Maybe not never...I'm not sure how much D&D Online is like its PNP counterpart. If it is anything like the PNP Game and is successful, then maybe a White Wolf mmo could be viable. My best friend loves Shadowrun, I'd like to see what that turned out to be. (Shadowrun = post-apocalyptic, yes? So Fallen Earth kind of fits the bill?)

    image

  • j-monsterj-monster Member Posts: 1,060



    Originally posted by sygmas




    Originally posted by Nazaarael
    I haven't played very long, but, I feel that I may have misjudged this game since its beginning. So far it's not leaving me with any major negative first impressions. It has a lot of potential and it is what it is; it's not pretending to be anything other then the Matrix Online. I'm not saying I'll be hooked until Christmas, but, if the storyline, content, and plot stay strong -- I think the Matrix will do quite well for itself.

    At this rate anything is better then another "high fantasy" MMORPG.
    Ofcourse, I would easily take a Shadowrun or White Wolf MMORPG over this in a heartbeat. I can still dream though.

    ***
    The combat is very cool. I've Never seen anything quite like it and it's already more enjoyable then "auto attack" (go make yourself a sandwich or watch a movie) action.


    I /really/ want to see a White Wolf MMORPG :P

    But that would never happen. Maybe not never...I'm not sure how much D&D Online is like its PNP counterpart. If it is anything like the PNP Game and is successful, then maybe a White Wolf mmo could be viable. My best friend loves Shadowrun, I'd like to see what that turned out to be. (Shadowrun = post-apocalyptic, yes? So Fallen Earth kind of fits the bill?)




    yo beofre you and admriker tear each others limbs off, wanna tell me what the system requirements for this game are?  and any other info a potential customer might want to know.
  • NazaaraelNazaarael Member Posts: 37

    No. Fallen Earth is its own animal (though I have not followed it). Shadowrun is a post apocalyptic RPG with a dash of fantasy/mythology. Shadowrun is hard to describe if you have never PnPed it with a "good" game master, but, it has its own unique style of lingo and structure.

    I don't think D&D Online will be the next greatest creation since sliced bread, but, I am sure it will attract a great number of people minus one (me). I don't expect D&D Online to live up the PnP D&D I grew up with and enjoyed on the weekends, but, Hasbro/Wizards really hasn't made any real progress on the modules. At best they streamlined the rules and resurrected a few dead rulebooks -- but they have done jack as far modules (storylines and adventures) go. I think they should have used Greyhawk instead of Ebberon to be honest. Some will say they should have used Forgotten Realms; the sad truth is that Forgotten Realms is too large and has been abused by numerous computer gaming ventures in the past. D&D Online also would have been more impressive if they went back to retro TSR D&D and not this regurgitated rubbish which changes the rules yearly so I will have to buy more updated books.

    I think White Wolf would have a better chance jumping into the market since they would be offering a whole new gaming experience based upon a shattered image of our urban world. Not another "high fantasy" clone. I've spent the last 20 years wielding imaginary swords and slaying imaginary dragons -- it's time to evolve and move on.

  • sygmassygmas Member Posts: 949

    1.4GHZ
    512 RAM
    64mb vid card
    thats basically the gist of it. yea..

    image

  • sygmassygmas Member Posts: 949

    BTW I liked Forgottem Realms the most (I only passed over DDO entirely because I was going to iniitally only try it out if theyh ad Drow in it...since thats Forgottem Realms, they dont :P)

    And I agree I'd like to see a White Wolf game as well. But unfortunately they've not gone that route (yet)

    image

  • CrabbyCrabby Member Posts: 153



    Originally posted by sygmas

    Actually -- I retract my comments. Keep your first impression. If people want to be sheep, let them be sheep. All I will say is simply -- as a much more experienced and avid tester, this is false and inaccurate. Thanks.



    There is such a thing as being a sheep in the other direction. 
  • sygmassygmas Member Posts: 949


    Originally posted by Crabby
    Originally posted by sygmas
    Actually -- I retract my comments. Keep your first impression. If people want to be sheep, let them be sheep. All I will say is simply -- as a much more experienced and avid tester, this is false and inaccurate. Thanks.There is such a thing as being a sheep in the other direction.

    K.

    image

  • Rock21Rock21 Member Posts: 54

    Graphics - Turn up your graphics settings. The game defaults to low settings. MxO graphics are simply superb.

    Socialization - I take it you weren't at the stress test party last night? There's always something going on.

  • sygmassygmas Member Posts: 949

    I missed the party damn it. But I spoke to Walrus about it anyways lol. Spoke to him on aim for 40 minutes :P

    P.S. Rock PM me with your in game name maybe we can play together

    image

  • DeadThornDeadThorn Member Posts: 124

    While I still have little intention of buying the game, I am impressed by this thread. I was sure to see 400 people going:

    OMG u r teh lamzorz 4 nut <3 dis game lol!!!111!!!

    But, luckily, I was greeted with many people giving valid reasons on why this game is awful/amazing. But any way, with my short-time playing it (at a freinds house, his account) I was mildly impressed. The combat was rather fun, but the bad guys seemed...Less-than-varied. The graphics were slightly choppy, but I was floored with the character customisation. I expect this game to do well, but I'm already a WoW whore, so I won't be joining you guys down the rabbit hole.

    ---------------------------------------
    People say I'm weird for being a proud Nerd. I say people are weird for being proudly normal. FREAKS!

  • DarkElysianDarkElysian Member Posts: 3

    Graphics

    I agree here. MxO does have a "better engine". But the art direction just isnt there. Character's clothing and fine details are great, but overall its a very bland world with few memorable landmarks.

    Combat

    I HATE combat in this game with a passion. It's the only reason I probably wont play retail. It is non-intuitive and completely relies on rock/paper/scissors. Think this breaks NDA? Look at the official videos.. it explains everything perfectly clear. http://thematrixonline.warnerbros.com/web/news.jsp#020805_trainingvideos

    I wont go into detail because of NDA.


    Overall

    To me.. this game does not hold up to any major modern mmorpg now. It has a CoH feel but without the fun (CoH was fun for a shortwhile to me). The only other semi-popular Sci-Fi rpg this will compete with is Anarchy Online which is one of the best mmorpg's I've ever played. It comes nowhere near the depth and art direction AO has, and 1/10 the fun. I quit playing AO last year after playing since beta, and still reccomend it to everyone. If only Funcom was a bigger company, I would love to see an updated AO engine take on the Matrix.

    I have a feeling this will be a big flop unless they make ALOT of changes before retail. They will sell a ton of copies for sure, but in a few months it will look like AC2 (not that AC2 is a bad game).
    Just my opinion.


    edit: Can't have multiple quotes in a single post? Having format issues
    ::::16::

  • sygmassygmas Member Posts: 949


    Originally posted by DarkElysian
    Graphics I agree here. MxO does have a "better engine". But the art direction just isnt there. Character's clothing and fine details are great, but overall its a very bland world with few memorable landmarks. Combat I HATE combat in this game with a passion. It's the only reason I probably wont play retail. It is non-intuitive and completely relies on rock/paper/scissors. Think this breaks NDA? Look at the official videos.. it explains everything perfectly clear. http://thematrixonline.warnerbros.com/web/news.jsp#020805_trainingvideos I wont go into detail because of NDA.
    Overall To me.. this game does not hold up to any major modern mmorpg now. It has a CoH feel but without the fun (CoH was fun for a shortwhile to me). The only other semi-popular Sci-Fi rpg this will compete with is Anarchy Online which is one of the best mmorpg's I've ever played. It comes nowhere near the depth and art direction AO has, and 1/10 the fun. I quit playing AO last year after playing since beta, and still reccomend it to everyone. If only Funcom was a bigger company, I would love to see an updated AO engine take on the Matrix. I have a feeling this will be a big flop unless they make ALOT of changes before retail. They will sell a ton of copies for sure, but in a few months it will look like AC2 (not that AC2 is a bad game).
    Just my opinion.
    edit: Can't have multiple quotes in a single post? Having format issues
    ::::16::

    IT's been explicitly stated that this Rock Paper Scissors deal is a misconception (by the devs) and that video in no way portrays a RPS system. For a RPS system to exist one tactic must inherently beat another. If two players roll block, both don't block, the one with theh igher roll, blocks (as per all RPGs they compare the first players data (his roll) vs the second players roll and you get a succeed or failure. Damage or what have you is determined based on the skill or ability in question, in comparison as well to the targets data [I.e. defenses or lack thereof]) There is no rock paper scissors.

    Secondly, have you even explored the game? I can say for a fact if youre a stress tester, you haven't. You'd get destroyed by the mobs. There are 4 distinctly different districts, and im guessing your experience is with the Slums. There are no distinct landmarks? Even the ugly, dirty, gritty slums have quite a few. Have you seen the Stairstep building in Rogers Way?


    image

    Looks pretty memorable for me, I thought I was on drugs when I first saw it :P

    image

  • DarkElysianDarkElysian Member Posts: 3


    I have played about 15'ish hours into the game. I started about a week ago (before stress). I know theres alot more to experience but I just dont have the urge to. I did go out exploring some, and got killed plenty for it (expected ::::30::)

    By landmarks, I meant just roaming around everything looks the same. You move in to a new area, it has a new look .. but once inside its still the same reused textures and scenery. One part of town is just like the other. I shouldnt have used the term landmarks though :) CoH managed big cities alot better.

    The combat is not exactly RPS, but its very similar. It just dosnt belong in this type of game. I repect them for trying something new, but they should have noticed by now that it just does not work in a long term game. It is boring, non intuitive, and did I mention boring? ::::06::

    But again, just my opinion. I respect anyone who likes this game. I just dont see alot of people who have played past and present MMORPG"s sticking with this game in its present form. It needs a serious overhaul.

  • sygmassygmas Member Posts: 949


    Originally posted by DarkElysian

    I have played about 15'ish hours into the game. I started about a week ago (before stress). I know theres alot more to experience but I just dont have the urge to. I did go out exploring some, and got killed plenty for it (expected ::::30::) By landmarks, I meant just roaming around everything looks the same. You move in to a new area, it has a new look .. but once inside its still the same reused textures and scenery. One part of town is just like the other. I shouldnt have used the term landmarks though :) CoH managed big cities alot better. The combat is not exactly RPS, but its very similar. It just dosnt belong in this type of game. I repect them for trying something new, but they should have noticed by now that it just does not work in a long term game. It is boring, non intuitive, and did I mention boring? ::::06:: But again, just my opinion. I respect anyone who likes this game. I just dont see alot of people who have played past and present MMORPG"s sticking with this game in its present form. It needs a serious overhaul.

    No it doesn't but thanks for your misinformed input.

    image

  • CrabbyCrabby Member Posts: 153



    Originally posted by sygmas




    Originally posted by DarkElysian

    I have played about 15'ish hours into the game. I started about a week ago (before stress). I know theres alot more to experience but I just dont have the urge to. I did go out exploring some, and got killed plenty for it (expected ::::30::)

    By landmarks, I meant just roaming around everything looks the same. You move in to a new area, it has a new look .. but once inside its still the same reused textures and scenery. One part of town is just like the other. I shouldnt have used the term landmarks though :) CoH managed big cities alot better.
    The combat is not exactly RPS, but its very similar. It just dosnt belong in this type of game. I repect them for trying something new, but they should have noticed by now that it just does not work in a long term game. It is boring, non intuitive, and did I mention boring? ::::06::
    But again, just my opinion. I respect anyone who likes this game. I just dont see alot of people who have played past and present MMORPG"s sticking with this game in its present form. It needs a serious overhaul.


    No it doesn't but thanks for your misinformed input.


    I give you points for effort, Sygmas, but yet again you missed the fact that his opinion is not invalidated simply because you disagree with it.  He didn't state anything inaccurately therefore you simply can't act like your typical troll self to someone who simply disagrees with you.

    I'll tell you one thing though.  The inherent flaw of the MxO combat system is what was described previously.  The "roll" number is actually what determines the outcome of every "hit clash."  You level up a skill in the game that improves the roll number, therefore, a higher level player has a distinct advantage over a lower level player no matter what skills he is using to fight.  Through this glimpse of the game mechanics we can see that PvP will inevitably fall flat because any PvP system weighted down with level requirements is always less statisfying then one more weighted in player decisions.  Not really twitch skill, but how the player decides to make their character.

  • sygmassygmas Member Posts: 949


    Originally posted by Crabby
    Originally posted by sygmas Originally posted by DarkElysianI have played about 15'ish hours into the game. I started about a week ago (before stress). I know theres alot more to experience but I just dont have the urge to. I did go out exploring some, and got killed plenty for it (expected ) By landmarks, I meant just roaming around everything looks the same. You move in to a new area, it has a new look .. but once inside its still the same reused textures and scenery. One part of town is just like the other. I shouldnt have used the term landmarks though :) CoH managed big cities alot better.
    The combat is not exactly RPS, but its very similar. It just dosnt belong in this type of game. I repect them for trying something new, but they should have noticed by now that it just does not work in a long term game. It is boring, non intuitive, and did I mention boring?
    But again, just my opinion. I respect anyone who likes this game. I just dont see alot of people who have played past and present MMORPG"s sticking with this game in its present form. It needs a serious overhaul. No it doesn't but thanks for your misinformed input.
    I give you points for effort, Sygmas, but yet again you missed the fact that his opinion is not invalidated simply because you disagree with it. He didn't state anything inaccurately therefore you simply can't act like your typical troll self to someone who simply disagrees with you.
    I'll tell you one thing though. The inherent flaw of the MxO combat system is what was described previously. The "roll" number is actually what determines the outcome of every "hit clash." You level up a skill in the game that improves the roll number, therefore, a higher level player has a distinct advantage over a lower level player no matter what skills he is using to fight. Through this glimpse of the game mechanics we can see that PvP will inevitably fall flat because any PvP system weighted down with level requirements is always less statisfying then one more weighted in player decisions. Not really twitch skill, but how the player decides to make their character.


    It's called buffs and abilities. I'm level 12 and I beat a few 14's and 15's. Its not as simplistica s you think, you just dont know the system. Plus this is a non-issue pvp constructs are level restricted, and you'd only duel someone higher level than you (read: equivilant in other games as higher skilled than you) if you felt like you were up to the challenge. It's really no different. Depending on how well you're loaded out, how well you know to fight, and the types of buffs you use whether in consumables, or clothing, or abilities themselves, can all determine how well you do in a fight. PVP will never fall flat. There is PVP at every level from 15 to 50. There are PVP zones , and duels take place regularly. People are very much enjoying themselves, so continue to try to pick and try to find flaw in the system. It doesn't matter -- whiel you're sitting here trying to belittle the game, were in game enjoying it.

    P.S. I dont need nor want your points. You're turning into what I was on the WoW boards, a troll. I've since stopped posting there, becausse its pointless. You do not know the subtle nuances of the game and so as such, your watered down summations of the game and its mechanics don't hold much water here. Play whatever it is you play. I just logged off after PVPing all night, so so much for pvp falling on its face. (It's always going on, whether in constructs or in duels, its definitely not dead, with the most intriguing and innovative MMO Combat system to date, the notion that PVP will fall flat in this game is ludicrious. Other things may fall flat -- but not pvp, or any combat related activity.)

    image

  • RoinRoin Member RarePosts: 3,444



    Originally posted by sygmas




    Originally posted by Crabby


    Originally posted by sygmas

    Originally posted by DarkElysianI have played about 15'ish hours into the game. I started about a week ago (before stress). I know theres alot more to experience but I just dont have the urge to. I did go out exploring some, and got killed plenty for it (expected )
    By landmarks, I meant just roaming around everything looks the same. You move in to a new area, it has a new look .. but once inside its still the same reused textures and scenery. One part of town is just like the other. I shouldnt have used the term landmarks though :) CoH managed big cities alot better.
    The combat is not exactly RPS, but its very similar. It just dosnt belong in this type of game. I repect them for trying something new, but they should have noticed by now that it just does not work in a long term game. It is boring, non intuitive, and did I mention boring?
    But again, just my opinion. I respect anyone who likes this game. I just dont see alot of people who have played past and present MMORPG"s sticking with this game in its present form. It needs a serious overhaul.

    No it doesn't but thanks for your misinformed input.

    I give you points for effort, Sygmas, but yet again you missed the fact that his opinion is not invalidated simply because you disagree with it. He didn't state anything inaccurately therefore you simply can't act like your typical troll self to someone who simply disagrees with you.
    I'll tell you one thing though. The inherent flaw of the MxO combat system is what was described previously. The "roll" number is actually what determines the outcome of every "hit clash." You level up a skill in the game that improves the roll number, therefore, a higher level player has a distinct advantage over a lower level player no matter what skills he is using to fight. Through this glimpse of the game mechanics we can see that PvP will inevitably fall flat because any PvP system weighted down with level requirements is always less statisfying then one more weighted in player decisions. Not really twitch skill, but how the player decides to make their character.



    It's called buffs and abilities. I'm level 12 and I beat a few 14's and 15's. Its not as simplistica s you think, you just dont know the system. Plus this is a non-issue pvp constructs are level restricted, and you'd only duel someone higher level than you (read: equivilant in other games as higher skilled than you) if you felt like you were up to the challenge. It's really no different. Depending on how well you're loaded out, how well you know to fight, and the types of buffs you use whether in consumables, or clothing, or abilities themselves, can all determine how well you do in a fight. PVP will never fall flat. There is PVP at every level from 15 to 50. There are PVP zones , and duels take place regularly. People are very much enjoying themselves, so continue to try to pick and try to find flaw in the system. It doesn't matter -- whiel you're sitting here trying to belittle the game, were in game enjoying it.

    P.S. I dont need nor want your points. You're turning into what I was on the WoW boards, a troll. I've since stopped posting there, becausse its pointless. You do not know the subtle nuances of the game and so as such, your watered down summations of the game and its mechanics don't hold much water here. Play whatever it is you play. I just logged off after PVPing all night, so so much for pvp falling on its face. (It's always going on, whether in constructs or in duels, its definitely not dead, with the most intriguing and innovative MMO Combat system to date, the notion that PVP will fall flat in this game is ludicrious. Other things may fall flat -- but not pvp, or any combat related activity.)


    Actually the combat system is that simple.  Power Beats Grab.  Grab Beats Speed.  Speed Beats Power.  As  Kungfu master I could beat a Karate Master of equal lvl without using anything but Speed attacks.  During the duel I would basically hit ctrl + speed attack (The Blue Icon) and just watch the fight.  (Since you are in beta.  I'll forgo saying what ctrl + a click does.  But i'm sure anyone who isn't will figure out for themselves what it does)

    I don't understand why you would claim that it isn't RPS when in reality it is.  The person that posted above you is right as well.  The PvP is very lvl centric.  Most of my crew/org hustled to 50 because if you went into a construct as anything less you got owned.  The only exception to that rule was probably hackers, and that was before that last patch that attempted to 'fix' them.  Even before their 'fix' it wasn't likely to see a hacker below 45 in the contructs.  As anything else you were either 50 or just not in there.

    What you said above basically just proves that the game is very lvl centric when it comes to combat.  It doesn't matter how much skill the lvl 12 guy thinks he has.  He will consistently get owned by a lvl 14/15 Player and/or mob.  Without being seriously buffed up.   Even if he bothered to do all the collection merchant runs.  The gear would not help him fair any better against someone more then a lvl ahead of him.

    To be perfectly honest.  Levels determine EVERYTHING you can and can't do in game.  Yes you are free to equip skills at will.  Yet the level and amount of the skills equipped is governed totally by the lvl of the person.  This holds true for crafting as well. (If you want to actually call it crafting)

    PS: Enigma if you think I said too much.  Please feel free to delete this post.  As I don't want MMORPG.com taking any heat from anything I've said.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • sygmassygmas Member Posts: 949


    Originally posted by Roin
    Originally posted by sygmas Originally posted by CrabbyOriginally posted by sygmas Originally posted by DarkElysianI have played about 15'ish hours into the game. I started about a week ago (before stress). I know theres alot more to experience but I just dont have the urge to. I did go out exploring some, and got killed plenty for it (expected )
    By landmarks, I meant just roaming around everything looks the same. You move in to a new area, it has a new look .. but once inside its still the same reused textures and scenery. One part of town is just like the other. I shouldnt have used the term landmarks though :) CoH managed big cities alot better.The combat is not exactly RPS, but its very similar. It just dosnt belong in this type of game. I repect them for trying something new, but they should have noticed by now that it just does not work in a long term game. It is boring, non intuitive, and did I mention boring? But again, just my opinion. I respect anyone who likes this game. I just dont see alot of people who have played past and present MMORPG"s sticking with this game in its present form. It needs a serious overhaul. No it doesn't but thanks for your misinformed input.
    I give you points for effort, Sygmas, but yet again you missed the fact that his opinion is not invalidated simply because you disagree with it. He didn't state anything inaccurately therefore you simply can't act like your typical troll self to someone who simply disagrees with you.I'll tell you one thing though. The inherent flaw of the MxO combat system is what was described previously. The "roll" number is actually what determines the outcome of every "hit clash." You level up a skill in the game that improves the roll number, therefore, a higher level player has a distinct advantage over a lower level player no matter what skills he is using to fight. Through this glimpse of the game mechanics we can see that PvP will inevitably fall flat because any PvP system weighted down with level requirements is always less statisfying then one more weighted in player decisions. Not really twitch skill, but how the player decides to make their character. It's called buffs and abilities. I'm level 12 and I beat a few 14's and 15's. Its not as simplistica s you think, you just dont know the system. Plus this is a non-issue pvp constructs are level restricted, and you'd only duel someone higher level than you (read: equivilant in other games as higher skilled than you) if you felt like you were up to the challenge. It's really no different. Depending on how well you're loaded out, how well you know to fight, and the types of buffs you use whether in consumables, or clothing, or abilities themselves, can all determine how well you do in a fight. PVP will never fall flat. There is PVP at every level from 15 to 50. There are PVP zones , and duels take place regularly. People are very much enjoying themselves, so continue to try to pick and try to find flaw in the system. It doesn't matter -- whiel you're sitting here trying to belittle the game, were in game enjoying it.
    P.S. I dont need nor want your points. You're turning into what I was on the WoW boards, a troll. I've since stopped posting there, becausse its pointless. You do not know the subtle nuances of the game and so as such, your watered down summations of the game and its mechanics don't hold much water here. Play whatever it is you play. I just logged off after PVPing all night, so so much for pvp falling on its face. (It's always going on, whether in constructs or in duels, its definitely not dead, with the most intriguing and innovative MMO Combat system to date, the notion that PVP will fall flat in this game is ludicrious. Other things may fall flat -- but not pvp, or any combat related activity.)
    Actually the combat system is that simple. Power Beats Grab. Grab Beats Speed. Speed Beats Power. As Kungfu master I could beat a Karate Master of equal lvl without using anything but Speed attacks. During the duel I would basically hit ctrl + speed attack (The Blue Icon) and just watch the fight. (Since you are in beta. I'll forgo saying what ctrl + a click does. But i'm sure anyone who isn't will figure out for themselves what it does)
    I don't understand why you would claim that it isn't RPS when in reality it is. The person that posted above you is right as well. The PvP is very lvl centric. Most of my crew/org hustled to 50 because if you went into a construct as anything less you got owned. The only exception to that rule was probably hackers, and that was before that last patch that attempted to 'fix' them. Even before their 'fix' it wasn't likely to see a hacker below 45 in the contructs. As anything else you were either 50 or just not in there.
    What you said above basically just proves that the game is very lvl centric when it comes to combat. It doesn't matter how much skill the lvl 12 guy thinks he has. He will consistently get owned by a lvl 14/15 Player and/or mob. Without being seriously buffed up. Even if he bothered to do all the collection merchant runs. The gear would not help him fair any better against someone more then a lvl ahead of him.
    To be perfectly honest. Levels determine EVERYTHING you can and can't do in game. Yes you are free to equip skills at will. Yet the level and amount of the skills equipped is governed totally by the lvl of the person. This holds true for crafting as well. (If you want to actually call it crafting)
    PS: Enigma if you think I said too much. Please feel free to delete this post. As I don't want MMORPG.com taking any heat from anything I've said.


    Powe doesnt beat this or that, its not RPS. You can say what you want. There are general Combat Tactics and specific tactics Grab, Powre, Speed Tactics. It's not rocket science. If lets say you were rolling 100, on Grab, Power and Speed, all the time. If you got an ability or item or consumable that gave you +10 Combat Tactics, youd be rolling 110 for all 4 tactics. If you somehow got a buff that gave you Grab Tactics +10, youd roll 100 on everything but Grab. The only way youre going to beat someone in a rock paper scissors type format is if both of you are unbuffed and using different arts or gun styles, while using the same tactic on each other. Simple math, if a Karate user is fighting a Kung Fu user and everything is equal, except the fact that Karate will buff your Power tactics +10 and Kung Fu your speed tactics +10. If the Kung Fu user rolls Speed while the Karate user rolls speed, the Kung Fu user has the advantage. But doesn't mean hes going to definitely succeed. And this was only the most simplistic of scenarios, its never like that.

    You do not understand the system if you think Power beats this or Grab beats this. THEY DO NOT. Your interlock rolls stem from AWAKENED. It's a 'fixed' range based on your awakened level, it can be further be modified individually per tactic type through various means of buffs or through general global combat tactics buffs.

    BTW on the level centric nonsense? How is this different than most any other MMO? CAn you fight a level 40 Warrior in WoW as a level 15 Paladin? Probably not. You'd get owned, simple logic. Secondly, all the constructs are level restricted now, and there are many for level ranges as you go up. No longer are you a level 15 in a pvp area getting ganked by a level 50. You can only enter those constructs within your level range, so you're always within several levels of your opponent

    You sound like youre a tester that hasnt played in a longgggg while. GG enhanced crafted items!

    Not to mention just misinformed in general. You simply don't understand the system, end of story. You have different assumptions and THINK you know it but you don't. You also forget things like Detect Vulnerability, Find Weakness, and all sorts of tactical abilities you can use in combat to pu things in your favor. It's a depthless combat system, that /dwarfs/ any MMO combat system to date. You can go back to your slice and dice WoW combat. But for however many people end up playing MXO at launch, we'll be enjoying something you are way too dense to comprehend. Live in the past -- its your choice. Whether you like it or not, this is as action packed as MMO combat is going to get with current technology, so interlock is here to stay. For awhile.

    Peace..

    image

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