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Was worth my purchase. I have been playing on and off here for the past few days and I have to say this game is going to be amazing. It reminds me somewhat of EVE online in the sense of the world is huge open for development of villages. The skill books that take hours to finish also kind of give me the EVE taste, and battle or pvp seems to be on the same sense as well.
Last night I gathered up a few noobs from the stress test and took them to a player village about 30 minutes away to try and cause some trouble. Needles to say we got slaughtered but it was still fun none the less.
There is bugs and AI pathing problems which will get ironed out, but in all honesty I do not see much wrong with MO that cant be fixed. From all the people on this forum complaining about the game I really just don't see what they was talking about.
Great game, cant wait for it to go live so I can start skilling up.
Comments
When is the release? I will not buy it before that.
Agree with you about one thing... I can't wait for it to go live either..
Not sure yet, from whats going around on the forums it may be in a week or so. MMORPG just did a interview with SV as well.
http://www.mmorpg.com/gamelist.cfm/game/361/feature/3947/page/1
I played it for about 7 hours last night during the stress test and had fun. I explored for the first 2-3 hours and crafted the rest of the night. I managed to cap 3-4 bowyer skills and purchased 2 advanced recipe books that are in the 20s now. If they have more stress tests I will try to finish all the bowyer skills and make something decent. I notice a huge difference in skill/stat grinding in MO over DF. My str and con started at 20 and by the end of the night were around 55.
I had no problems with lag or running the game. I had everything turned up high on 1920 x 1080 and the world looked amazing. I think they could issue some razors to the female characters if you know what I mean lol.
If they delayed the launch it would be a good thing. Don't get me wrong, the game is playable, it's just not close to finished.
I'm still up in the air on buying it.
Aye! It totally is ;o)
See you in game m8!
But the lack of a compass to enable even basic navigation and the forced first person view is really a huge, huge oversight...
The harvest animations almost make me sick, I pity anyone playing this game with motion sickness.
It's also much more difficult than it should be to judge distance to target in the first person view.
you certainly have the right to believe that
convincing others is a different matter (and much harder to accomplish imo)
Just when you think you have all the answers, I change the questions.
A few hours played does not a successful game make.
Maybe its good, maybe its not, check back with us in a month or so and lets see what you think.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you guys want it to go live next week, the game will be a disaster. Why don't you see that? Why do you want this game released broken/incomplete?
You might be having fun with it, but the vast majority of people that will buy it will say "wtf is this crap" and cancel their sub or try to get a refund.
is it true (please no fanboys for either side) that PvP has gone carebear in the sense that if you attack someone who isn't a murderer you will lose skillpoints? I am trying to find information on the pvp system but am having some troubles finding up to date information.
I am interested in a full pvp system like Dark Fall, but with a murderer system if done with in town walls etc. In the open world, or away from guards I am hoping that you are not "flagged" as a murderer kinda like how old UO worked if I remember right?
thanks all if you can point me to the links google has not been my friend today
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
ahh ok, well thanks guess ill keep looking for a game that fits me a bit better.
Appreciate the info. Good luck to those of you in the MO world.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
I'm not really into this game but personally if people are saying the game is bad because of bugs...thats idiotic. Bugs get fixed, if you like the game, support it.
Maybe it's just me, but I'm still trying to figure out why people think this is a pro-carebear decision. If anything, it makes the game even more hardcore given that now you have to deal with the consequences of being a prick... oh, pardon me, "FFA murderer". It just adds an extra challenge and prevents every other Joe out there from being successful in griefing others.
i dont see the carebearish at all. maybe cause when i have played as so called murderer in other games i have gotten used to on punishements, losing gear while others dont ( well in here we all lose lol), real time jail, constant target mark on my back whatever. the statloss isnt much different. i can live with that.
its still pk. a nice pvp in sieges well- world always needed a heroes. for the murderers there was allways a rope or axe:P
if i see anything carebear like is the carebears whining its too hard to be a pk player...
solution is easy. dont kill people unless you are attacked.
I consider it "care bear" because it punishes people for doing open pvp. It wasn't meant as a derogatory remark, just that it wasn't what I was looking for. I guess my question to you is, why do you get so defensive about the word? Who cares if someone calls you or a system in the game you like a care bear if you are having fun that is all that matters right?
For me, I like the idea of Murder systems when killing someone near other people, or guards/town, but in a world like MO I would have preferred (opinion here of course, it can differ from others you know) if I kill someone in the open world with out others around I would like to be able to "get away" with it.
just more depth I guess to the experience in my opinion.
The people that are trying to make the world worse never take a day off , why should I. Light up the darkness Bob Marley
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
This is incomplete and misleading.
The true way the system works is:
Each time you attack a neutral (blue player) you become grey (globally allowed) for arround 10 min.
If you kill a neutral player you get +1 to your murder counter.
Each of those tockens last for 5 game hours.
This means if you kill 1 neutral guy after 5 hours of not atacking any neutral guys you will have your murder counter back to 0.
However if you get that counter to 5 then you become red.
You can either wait 5 hours without attacking any neutral player to get back to 4 and become blue again or you can keep killing ppl. No one stops you.
However if you get killed while being red you loose 10% of your skill points.
What this system prevents is mindless killing of neutral players in short ammount of time aka griefing.
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
This is incomplete and misleading.
The true way the system works is:
Each time you attack a neutral (blue player) you become grey (globally allowed) for arround 10 min.
If you kill a neutral player you get +1 to your murder counter.
Each of those tockens last for 5 game hours.
This means if you kill 1 neutral guy after 5 hours of not atacking any neutral guys you will have your murder counter back to 0.
However if you get that counter to 5 then you become red.
You can either wait 5 hours without attacking any neutral player to get back to 4 and become blue again or you can keep killing ppl. No one stops you.
However if you get killed while being red you loose 10% of your skill points.
What this system prevents is mindless killing of neutral players in short ammount of time aka griefing.
The only thing you forgot to mention is that it totally doesn't work properly and is laden with bugs and problems. You know, the way you can attack somebody from out of town to inside town, then they attack you and THEY go grey? LOL.
I actually like the system, because it is stolen 100% from UO. Too bad they couldn't implement it properly.
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
This is incomplete and misleading.
The true way the system works is:
Each time you attack a neutral (blue player) you become grey (globally allowed) for arround 10 min.
If you kill a neutral player you get +1 to your murder counter.
Each of those tockens last for 5 game hours.
This means if you kill 1 neutral guy after 5 hours of not atacking any neutral guys you will have your murder counter back to 0.
However if you get that counter to 5 then you become red.
You can either wait 5 hours without attacking any neutral player to get back to 4 and become blue again or you can keep killing ppl. No one stops you.
However if you get killed while being red you loose 10% of your skill points.
What this system prevents is mindless killing of neutral players in short ammount of time aka griefing.
The only thing you forgot to mention is that it totally doesn't work properly and is laden with bugs and problems. You know, the way you can attack somebody from out of town to inside town, then they attack you and THEY go grey? LOL.
I actually like the system, because it is stolen 100% from UO. Too bad they couldn't implement it properly.
Of course there are bugs with the flag system but its nothing compared to the first days.
Its getting in the right direction and I guess it will be 100% working on release.
Saying it was stolen from X game is kinda lame since 99% of the games otday are based or inspired on already existing games.
Why re-invent the wheel?
It is care bear when it only targets reds for the 10% stat loss, if it targeted everyone it would be ok.
there isn't any content in the entire fucking game
what the fuck game are you people playing that you're saying its good or that it has potential?
better yet, what drugs are taking because you must be on crack to think this game is any good
I'm only guessing here, but I'd wager that something this important will be fixed by the time the game is released. I could be wrong, I don't play in the beta, but even in UO there were ways to jank the system between beta and a good while after release.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
This is incomplete and misleading.
The true way the system works is:
Each time you attack a neutral (blue player) you become grey (globally allowed) for arround 10 min.
If you kill a neutral player you get +1 to your murder counter.
Each of those tockens last for 5 game hours.
This means if you kill 1 neutral guy after 5 hours of not atacking any neutral guys you will have your murder counter back to 0.
However if you get that counter to 5 then you become red.
You can either wait 5 hours without attacking any neutral player to get back to 4 and become blue again or you can keep killing ppl. No one stops you.
However if you get killed while being red you loose 10% of your skill points.
What this system prevents is mindless killing of neutral players in short ammount of time aka griefing.
The only thing you forgot to mention is that it totally doesn't work properly and is laden with bugs and problems. You know, the way you can attack somebody from out of town to inside town, then they attack you and THEY go grey? LOL.
I actually like the system, because it is stolen 100% from UO. Too bad they couldn't implement it properly.
Of course there are bugs with the flag system but its nothing compared to the first days.
Its getting in the right direction and I guess it will be 100% working on release.
Saying it was stolen from X game is kinda lame since 99% of the games otday are based or inspired on already existing games.
Why re-invent the wheel?
I don't care that it's stolen -- like I said, I like the system so I'm for it.
If you think it will be fixed by release though, keep hoping.
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
If by "permanent" you mean you have to retrain those skill points, then yes, it's "permanent".
If your a murderer and die, you permanently loose 10% skill points. This happens any where in the world, not just the towns. Yes, you are flagged if your outside of a town and if someone kills you, there goes 10% of all your stats.
If by "permanent" you mean you have to retrain those skill points, then yes, it's "permanent".
Thats what the patch notes said. They said "permanent" so I used it.