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TF2 BETTER OPTION?

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  • shadow9d9shadow9d9 Member UncommonPosts: 374
    Originally posted by MaGicBush

    Originally posted by shadow9d9

    Originally posted by MaGicBush

    Originally posted by shadow9d9

    Originally posted by MaGicBush

    Originally posted by shadow9d9

    Originally posted by sonoggi


    tf2 gets boring after a few days. GA keeps you hooked for a long time. having played tf2 since it came out, i can safely say that GA is actually a better and more balanced shooter. not to mention much more in-depth given the character progression and many different game modes. also, GA is an mmo. so if you want a shooter and an mmo, then tf2 would be a much much worse option.

     

    Yeah, I only have played 900 hours of TF2.  Very boring.  9 classes, dozens of fleshed out and balanced maps, unlocks for all classes.

     

    Much better to buy a game with 4 generic classes, max of 10 v 10 where you could only play with 3 of your friends unless you pay $13 a month ... to play 4 generic cookie cutter maps(center base and 2 wings).

     

    That's your opinion, me and a few others find it boring apparently. The most boring aspect of TF2 is the fact there is hardly any weapons for each class in the game, no "specials" etc. IMO it is a lot more shallow than GA currently is, yes you can unlock weapons but they are more of a cosmetic value than any real value.

     

    You think TF2 unlockable weapons are cosmetic and we are supposed to listen to your opinion?

     

    They really are cosmetic, the bonuses they give slightly help at certain tasks and that is all. I really don't care if you listen to my opinion at all, and wasn't even stating anywhere that you should. I simply stated your opinion is your own as is mine my own.

     

    Pyro- Having the ability to airblast vs getting criticals when attacking from behind.. this is cosmetic?

    Spy- Being able to stay cloacked indefinitely if standing still, vs being always cloaked and going invisible if hit vs normal mode ... this is cosmetic?

    Demoman-  Using a shield which absorbs damage with a sword that lets you charge and build up increasing crit abilities while getting crits while charging vs using 2 different types of sticky guns... this is cosmetic?

    Heavy- Using a shotgun vs having a sandwich that heals you to full health... this is cosmetic?

    Medic- Having a gun that gives crits for 10 seconds vs 10 seconds of invulnerability... this is cosmetic?

    Soldier- Having a shotgun vs having boots that reduce rocket damage vs having a horn that gives allies bonuses when your rage is built up.. this is cosmetic?

    You really want me to go on?

     

    As I said, slight changes... trying to compare a game that adds damage/attack/skills to a game that switches out skills ie airblast OR crits in the back is a big difference in my mind.

     

    Yeah, completely different skills=slight changes=cosmetic.

  • IkonicIkonic Member UncommonPosts: 310

     You also forgot to mention in GA, that you also choose the grade of the weapon in each slot (1-4) which adds more possibilities,  Melee weapon, basic gun (1-3) choices, speciality weapon (some classes have 7-8), 3 off hand items. Coupled with the skill trees that modify damage, power usage, range and effect of gear adds a ton of variables. Also, 20 upgrade slots to further enhance your toon's stats (through crafting or buying on auction house). On the cosmetic side, different armor sets and helms, all of which can be customized with dyes.

  • Bozo256Bozo256 Member Posts: 74

    Hi all,

    I just want to start off by saying that I'm not a fanboi of either game.  And I'll probably be playing both occasionally.  Both are a lot of fun, but neither is perfect.

    My impressions of GA so far:

    1) Customization is pretty good.  Even though theres only 4 classes, you can go with different specs and weapons to get another 2-4 fairly different loadouts for each of those classes.  A rocket specced assault plays completely differently than a minigun specced assault, for example.

    2) Structured team based fighting is what GA's pay-to-play portion is all about.  Since aiming is only appoximated, team composition, tactics, and managing line of sight are what really matter.  TF2 has a league, but at heart it remains a game where you can just log on to shoot stuff without commitments and log off.

    3) Someone earlier in this thread said that they thought TF2 levels were more daunting for the newbie.  That's not correct.  Levels in GA mean quite a bit, because skills determine how much damage you do and how much damage you can mitigate.  They have a pretty huge impact.  For example, newbies with sniper rifles hit me for about 650.  Level 30 people, when specced for sniper rifles, have hit me for 1350.  Fortunately, getting over the skill hump isn't too difficult.

  • arcdevilarcdevil Member Posts: 864
    Originally posted by sonoggi


    all wrong. it's pretty obvious to me that youre seeking attention for whatever reason. not wasting any more of my time on this thread. i believe i answered everyone's questions/misinformation and dispelled the garbage spread by you.

    everything he said was spot on, and i could ad a few more things to say why TF2 is billions of times better than GA, just like GW or even Planetside atm.

    GA falls amazingly short in terms of classes, skills, maps, weapons, customization, diversity. Its like the 3 years old Planetside's poor cousin.

    Its pretty obvious to me you are either a HiRez dev, or a rabid fanboi too stuck in his own idiocy to realize that GA is crap.

  • sonoggisonoggi Member Posts: 1,119
    Originally posted by arcdevil

    Originally posted by sonoggi


    all wrong. it's pretty obvious to me that youre seeking attention for whatever reason. not wasting any more of my time on this thread. i believe i answered everyone's questions/misinformation and dispelled the garbage spread by you.

    everything he said was spot on, and i could ad a few more things to say why TF2 is billions of times better than GA, just like GW or even Planetside atm.

    GA falls amazingly short in terms of classes, skills, maps, weapons, customization, diversity. Its like the 3 years old Planetside's poor cousin.

    Its pretty obvious to me you are either a HiRez dev, or a rabid fanboi too stuck in his own idiocy to realize that GA is crap.

     

    im a fan, but i dont think im rabid. im simply trying to give people accurate information. the game has quite a few things still needing work and i try to give constructive feedback like any other tester.

    tf2 is an awesome shooter, fast paced, not much depth. good for quick fun. GA is an MMO with a crapload more depth, more maps, more game modes, character progression. the two dont have to be pitted against each other. 

    PS failed for a reason, enough said on that. those who loved it so much should go and play whatever sloppy seconds are left of that failed franchise. or wait 4 years for PS2. otherwise dont bring it up.

    pretty much everything he said was greatly exaggerated, and i dont think he played the game for more than 30 minutes. and even before that, i think he already had his mind made up. therefore, hes making shit up, and youre another idiot who didnt do his research before trying the game and now ure raging. there's nothing in that game that's different from the videos they posted about the game 7 months ago. so unless you didnt watch those videos, i dont know how the game can be such a great disappointment. i followed the game for a while, didnt expect much, videos kept me interested. and the game turned out to be beyond my expectations.

    GA has flaws like any beta does. like any MMO on release, it's a work in progress. everything that was promised made it in. i see nothing wrong with this. the whiners were the ones who didnt do any research on the game, jumped in and bought it, and had their little hearts broken. and chances are given your personalities, if GA wasnt around, you'd probably find something else to rage and complain about.

    anyway im pretty sure this is getting locked soon.

  • hellshankshellshanks Member Posts: 144

     I think they're not really very compareable. I didn't play much TF2, It got boring fast... meaning about 25 hours of gameplay. The thing is, GA has RPG aspects and is MMO. It has a living breathing world in itself. 

    image

  • hellshankshellshanks Member Posts: 144
    Originally posted by MaGicBush

    Originally posted by shadow9d9

    Originally posted by MaGicBush

    Originally posted by shadow9d9

    Originally posted by sonoggi


    tf2 gets boring after a few days. GA keeps you hooked for a long time. having played tf2 since it came out, i can safely say that GA is actually a better and more balanced shooter. not to mention much more in-depth given the character progression and many different game modes. also, GA is an mmo. so if you want a shooter and an mmo, then tf2 would be a much much worse option.

     

    Yeah, I only have played 900 hours of TF2.  Very boring.  9 classes, dozens of fleshed out and balanced maps, unlocks for all classes.

     

    Much better to buy a game with 4 generic classes, max of 10 v 10 where you could only play with 3 of your friends unless you pay $13 a month ... to play 4 generic cookie cutter maps(center base and 2 wings).

     

    That's your opinion, me and a few others find it boring apparently. The most boring aspect of TF2 is the fact there is hardly any weapons for each class in the game, no "specials" etc. IMO it is a lot more shallow than GA currently is, yes you can unlock weapons but they are more of a cosmetic value than any real value.

     

    You think TF2 unlockable weapons are cosmetic and we are supposed to listen to your opinion?

     

    They really are cosmetic, the bonuses they give slightly help at certain tasks and that is all. I really don't care if you listen to my opinion at all, and wasn't even stating anywhere that you should. I simply stated your opinion is your own as is mine my own.

     

     

    "do you think we're supposed to listen to your opinion?" 

    Really? This whole thing is opinion after opinion with no sense and one-sided arguments placed by immature little children who have probably never seen GA or TF2. Maybe if we weren't hypocrites and actually read what people were saying, we would get somewhere. Now if I may state MY opinion:

     

    I think TF2 and GA are not comparable. You can compare the FPS aspect, but GA is an MMO and has RPG aspects. And, If you like a game where it's the same gametype over and over, the same things over and over, not to say they're bad things, I can see why you would want to keep going over and over with it, then TF2 is for you. If you want to play an RPG style, and an MMO style, where loosing may cost you and everything changes, then GA is more for you. 

     

    image

  • hellshankshellshanks Member Posts: 144

     Lastly, I want to quote Dune:

     

    So, you pay $13 for one to have the chance of controlling a hex on a map that you can't even go in when you control it?



    You pay $13 a month to participate in a persistent campaign where your agency and alliance are fighting for control of territories and resources, which is needed to build facilities that further helps your agency. This $13 a month also brings about the necessity for players of the same agency and alliance to work together economically as they need to invest in purchasing items to help capture territory and equip fellow agents with powerful upgrades. Wow, you know so much about this game.

    No customization? Unlockables and hats in TF2....



    Can you modify the abilities of the heavies minigun? No, you have 1 of two primary weapons and you're stuck with those very limited choices. In GA, customization is multifaceted.1)You have the actual devices to think about. In TF2, you get to choose from about 6 items/weapons and that's where it stops. In GA you have nearly 20. Furthermore, you need to think about how many device points you want to spend for each device. Since you have a limited pool, you need to think about your strategy and decide which devices need emphasis. Then you have skill points which further improve certain devices and traits. Then you have the upgrades/enhancements you need to equip which adds another layer of customization. Yeah, I can see how hats and choosing 3 items on your character is equal to the plethora of customization choices made in GA. Geez, you really are pretty ignorant about GA.



    Character advancement? You mean like 2 weeks of a grind to be allowed to play with all the actual weapons?



    Character advancement? You mean like to month long grind to be allowed to play with all the actual abilities/talents in WoW? See what I did there. Kinda funny how you're such a bad troll that you sneak in the fact that GA does have MMO mechanics not found in TF2 and other FPSes.



    Spending 13 skill points in minor improvements in generic skill trees?



    Do me a favor, you play a level 5 character and I'll play a level 30 character. I'm betting you aren't going to accept the challenge because you haven't even installed the game. Let's see how minor those changes are. There's a reason serious PvP-minded agencies only accept members who are higher level. Skill points make a huge difference both in terms of power and freedom to create a build that works. For example, as an Assault I can decide whether I want to be a better tank or better damage dealer. To complicate things, I need to decide how I want to achieve those. Do I tank by focusing on melee by increasing my melee protection, or do I do that by spending points into talents that allow me to decrease the cooldown of my shields faster? If I want to do damage, what weapons and devices do I use? Do I focus on AoE damage and go with grenade and rocket launchers, or do I focus on melee damage? There are many different builds you can use and they can be very different depending on your playstyle.



    Everyone will still look the same unless you grind out money and spend it on nothing more than fashion?



    I'm sorry GA doesn't have the same cosmetic variation WoW characters do all equipped with the same tier 9 gear. Oh wait...I forgot you're just a troll making nonsensical statements.



    Plus you could get TF2 for $3 on sales compared to 50 and then $13 a month...



    Oh, so the real issue is your parents not providing a high enough allowance. Sorry to hear.

     

    That was a quote from Dune, Thank you Dune. 

    image

  • Bozo256Bozo256 Member Posts: 74
    Originally posted by hellshanks


     I think they're not really very compareable. I didn't play much TF2, It got boring fast... meaning about 25 hours of gameplay. The thing is, GA has RPG aspects and is MMO. It has a living breathing world in itself. 

     

    GA has taken the Guild Wars instancing model and trimmed off all of the fluffy content.  Such heavy instancing makes it real hard for me to consider it an MMO.

    Waiting in town (which has 50x or more instances of itself) for my pubbie missions to start is just like waiting for the next Modern Warfare 2 pubbie game to start.  There's really no difference besides being able to see your character while you wait in GA. =/

    But still, it's a fun FPS.

  • wilbergwilberg Member Posts: 182
    Originally posted by Bozo256

    Originally posted by hellshanks


     I think they're not really very compareable. I didn't play much TF2, It got boring fast... meaning about 25 hours of gameplay. The thing is, GA has RPG aspects and is MMO. It has a living breathing world in itself. 

     

    GA has taken the Guild Wars instancing model and trimmed off all of the fluffy content.  Such heavy instancing makes it real hard for me to consider it an MMO.

    Waiting in town (which has 50x or more instances of itself) for my pubbie missions to start is just like waiting for the next Modern Warfare 2 pubbie game to start.  There's really no difference besides being able to see your character while you wait in GA. =/

    But still, it's a fun FPS.

    Do you know what FPS stands for? Obviously not.

  • uohaloranuohaloran Member Posts: 811

    If it's even nearly as good as TF2 it'll be worth a spin.

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