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I see why combat is slow at low level because the dev want you to understand the start of the game and not rush it (lol I really don't know it just seem that way) I hated it but got use to it and continue to level.
I am a level 11 Warden now with 39 luck 30 something intel and 49 perception, fully equip with rep gear and owned most mobs with just a few Blast of my lightning skill. My pet Goblin owns when he can get a hit in and perception is his key to success in his attacks and that is why I build up perception over intel. Perception is the most needed stat for all casters! you got to hit you know.
Allods starts to get even better around level 11 and the open world out from the prison so call city we start in is beautiful. The instance we get to do at lvl 10 is um kinda EPIC it takes a lot of effort to do them tho because they are long as hell!!! just wanted to make that clear.
Comments
I think its a design mistake. First impressions mean a lot, especially for a f2p where your prospective new players didn't drop any money on the game to give it a spin. I can understand the theory of wanting to teach players the importance of stats, but I don't think that's reason enough to inject risk into turning players away because it's taking 2 minutes to kill a level 4 mob. The difference in leveling speed between 1-5 and 6-10 is jarring and just seems unnecessary...players will figure out the importance of skill point attribution via gear soon enough without making combat ridiculously slow and boring in the very early going.
If I'm not back in five minutes, just wait longer.
What the? The leveling from 1-10 is cake once you have an idea where most quests are (some can be tricky). 9-10 can be a little rough but that's about it. I can't imagine it being MUCH faster. If you don't even play through 10 levels I don't see how you are "trying" an MMO out in the first place. That means you played about .000001 of the game for the most part.
Hum.. m8 u'r making me reinstall this game and try it out a bit more >< I'v unistalled it more than 3 times already xD My biggest problem is the camera distance.. It's so close to my char , pretty annoying . Can i actually change the camera distance?
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"Is Allods Online designed to be more group-focused, or solo-friendly?
Definitely more group focused. Everything from quests, killing mobs, and experiencing the lore is designed with the intent that you're playing this game with other people. More specifically, group cooperation is absolutely essential when piloting an Astral ship and engaging in Astral combat. You can think of piloting an Astral ship like a game of chess, each player on the ship has a unique and important role - shooting cannons, piloting, controlling the engines, repairing broken parts, etc."
When will people start to listen?
EDIT:
wtf is up with the editor?
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
I didn't say the leveling was difficult, I said the mob killing between 6-10 (I rolled a Psycionist, Empire side) seemed a little slow at the early going. 30+ seconds to kill a level 5 mob while flinging psychic shock seemed like overkill, especially considering that at level 10 on the kill time is almost half. You fly through the early scripted story and get up to level 5 in less than hour, and then it takes roughly an hour or more from there out for each level. Just seemed a bit uneven.
If I'm not back in five minutes, just wait longer.
iirc the leveling doesn't scale too much. As in, leveling 5-6, shouldn't take much longer than 15-16.
Also, yes, you can zoom out. Mouse scroll wheel? If you don't have one, check the controls and see if there are set controls for camera zoom in/out.
Well i think it's pretty obvious i'v already checked both , i wouldn't bother to ask otherwise :O some bug in general or just my client maybe?
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The "-" and "+" keys on my numpad zoom the camera in and out for me.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
you ll be like!a dam it another grinder lol!
ITS A F2P GAME LOL!
There is nothing *difficult* about starting levels. Mobs hit usually lower than your natural regen. It is incredibly slow. You just mash the same one or two buttons over and over. The combat system just does not scale down well at all and assumes you are boosted with cash shop which obviously you are not when you start out (you even cannot). And if you misplace gear and stat points a mere 5 point here instead of there can make you hit for half - as if you had a gear to choose from.
While killing speed gets better later, there are still regular mobs that take ages to kill or that will take half your HP and MP per combat. May not be the case with warden but warden gets 5 minute lasting heal over time buff (no other class has HOT for another ten levels and 5 minute lasting one is long past overkill) and has pet. For example Clerics have it very tough, which can be gamebreaking mistake in the long run as there won't be healers (only the 1337-DPS and i-suck-but-i-heal kinds).
One of the best way to make some money in "F2P" games is to have the levelling be really slow, and then sell XP boosts for real cash.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Considering u can get to level 40 (max level) in 22 days its not slow at all...
A lot of people can't reach the fatigue cap, but a few can. This is roughly 1.5 levels a day.
Day 1: 10.
Day 2: 12.
Day 3: 13.
Day 4: 15.
Day 5: 16.
Day 7: 18.
Day 8: 19.
Day 9: 21.
Day 10: 22.
Day 11: 24.
Day 12: 25.
Day 13: 26.
Day 14: 28.
Day 15: 29.
Day 16: 31.
Day 17: 32.
Day 18: 34.
Day 19: 35.
Day 20: 37.
Day 21: 38.
Day 22: 40.
This is considering you reach the fatigue cap each day a rough estimate. It is a tough thing to do at times! This also doesn't count the time you put into rep grinding, gear gathering, instances, professions, even playing Goblinball, PvP, or Astral ships!
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
I've done some research on the game from their official forum boards, and what you said is pretty much what others are saying. Level 1-10 has slower combat due to gear and lack of character stats, but things pick up from 11 or so on. Makes sense that the Devs wanted players to take a good look at the lore and surroundings of the game at first.
In respect to "omg this is just another grinder", people are confirming that it's not a grind whatsoever. If you play One character for 8+ hours a day straight, solo, doing nothing but questing... no crafting, no grouping for dungeons, etc... yeah, you might run short at different points. Players that hold down a job and play only 5-8 hours a day that also take advantage of the Fatigue Exp system don't run out of quests even into the mid 30's.
I personally plan to level at least two characters side by side and take advantage of the Fatigue Exp system and figure it will be sort of like WoW with rested exp bonus. Splitting up my playtime in leveling them will ensure I won't run out of quests or the like.
It looks like a really cool game. I like the races, the classes, the overall design of the game, and seeing as how the thing is still in closed Beta it looks remarkably well made.
My biggest concern is if I'll be able to play competitively in PvE and especially PvP if I only drop between 6-9 bucks a month on Shop items, perhaps 12 a month at most. I'm willing to spend what I'd come close to spending on a Subscription game. Runes of Magic, as an example however, will take a player to an extreme of highway robbery in what Real Money must be spent to be competitive. So I'll be watching and reading closely.
RoM is a special case. It took wrong turn getting out of OB and never recovered. Also OB players got noticeable advantage pulling ahead at cost of the rest and set the bar too high, even if they themselves did not have to spend all that much - because publisher did not tune old content easier and more rewarding over time but harder and less rewarding - quite possibly because the tools they mindlessly use to "ballance" the game are statistically skewed by safe routine grinds. And then you have bug abuses that pass by without bans because publisher has miserable server logging tools and is not willing to touch paying customers at all. Also Frogster managed to nuked the little gem which is TCoS before. Luckily this is another publisher and no matter what press it has, it is hard to imagine anything worse than Frogster.
This is the thing with F2P. It is players who set the bar. When most were using non-CS ways of improving gear, CS was just nice extra used judiciosly. Also, ROM has this mage/priest broken class where you have tank+healer+aoe in one man army as CS takes the clothie defense and HP to the level of tank and some of those people are fully shopped and grind gear, reselling it in a spiralling feedback loop (as the more you grind the harder devs tune the game and the less other poeple are able to compete; well in RoM that is).
Devs want this PvP and OB stuff to give players motives to use CS. So be it, it is not all that different in say WoW with server firsts and arena. Just the honest publishers still keep the game in mind and put reasonable soft caps in place.
To go back to combat - one thing I am afraid of is that Allods CS and following OB will lead to overtuned game as the people who play betas tend to be the more skilled ones and are also replaying content they already know - so the game statistics make the game appear easier than it really is (especially if you kill boss with +10 level tank). I hope the publisher is aware of this and will lower the difficulty at release a notch or new players will be scared away.
I very much agree with this, as I also posted in beta feedback.
There's a major difference between the very impressive tutorial and the very boring newbie levels after that., especially for melee users.
But even for my mage, it feels awkward to spend 10 or more fireballs to kill a rabbit; after making it off an exploding isle and killing a powerful 'void demon' thing.
It feels like they just drop the ball there, and it takes several hours of playtime before they pick it up again.
If not for the tutorial, I would have dropped the game shortly after logging in, if I was trying it casually.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
While we can't be 100% I can somewhat put your mind at ease due to some of the sensible moves the game has made, for example, occasionally you will find a chest with a random item from the cash shop inside. Moreover, already some of the items also available from the cash shop have been part of the in-game economy. While this could potentially lead to inflation of the in-game currency, I do think this is a better approach then making the items 'cash-shop exclusive'.
As far as the grind goes however, the devs made an attempt to discourage it by drastically lowering the xp gain from kills, quests are the main venue of progression. Of course those who start grinding spontaneously by established mmo instinct will find it grindy, perhaps even more so then the norm, I must therefore repeat that the low xp for kills is intentional. Puts a rather heavy commitment on the devs to provide content to be sure, but still an interesting move, unnatural for a F2P.
- Shijeer
Yes, this is a f2p, it will be a grinder make no mistake, they all are. Yes, in CB it seems levelling pace changes at level 10, however when game gos live there will no longer be double experience. I have a feeling there will be alot more grinding you will have to do so you do not go to the next area under levelled....that is unless you buy stuff that increases your exp from the item shop...real slick.
....they are removing fatigue when game gos live...you must purchase stuff from item shop for fatigue
I would LOVE to get a source for that, havent seen ANYONE mention it on the NA or US forum.....
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
source please.
SNIP
More likely they add potions that recover fatigue then removing fatigue.
Something similar to atlantica online for those that played it.