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Dark Age Of Camelot: Clustering A Huge Success

AdminAdmin Administrator RarePosts: 5,623

Mythic Entertainment has just announced that their recent RvR (Realm vs. Realm) clustering patch was an overwhelming success allowing over 1,500 players to engage in a single battle!  The official release is below:


More Than 1,500 Players Participate in Single Realm vs. Realm Battle in the Massively-Multiplayer Online Role-Playing Game

FAIRFAX, VA, February 9, 2005 - Mythic Entertainment(R), developer and publisher of the massively-multiplayer online role-playing game "Dark Age of Camelot(R)," today announced that the game’s Realm vs. Realm (RvR) clustering patch resulted in one of the largest battles ever seen in an MMORPG. Last night, players participated in a massive RvR combat session where more than 1,500 characters simultaneously fought one another on a single battlefield. RvR is Mythic’s unique implementation of Player vs. Player (PvP) combat, and this unprecedented RvR session was made possible through the new server clustering technology, which was launched on several "Dark Age of Camelot" servers on February 8.

In "Dark Age of Camelot(R)," players choose to create characters from one of three different Realms - Albion, Hibernia, and Midgard - based on the myths and legends of Arthurian England, Celtic Ireland, and Viking Scandinavia, respectively. Other characters in a player's Realm are their allies and cannot be attacked, but players in enemy Realms can - and are - attacked on sight. This "Realm vs. Realm" combat takes place in a special region on each server called the Frontier, which is populated by Keeps that Realms may siege and control. The more Keeps a Realm owns, the more territory they control. Constant ongoing battles between the Realms take place within the Frontier as players battle to wrest control of Keeps away from their enemies while attempting to defend their own Keeps.

"The challenge and scale of RvR battles have always been a key element of 'Dark Age of Camelot's' success," said Matt Firor, Executive Producer at Mythic Entertainment. "By implementing clustered servers, a first in any MMORPG, we’ve guaranteed that players on all of our servers - not just the high-population servers - have the same exhilarating RvR experience."

Server clustering was designed by Mythic Entertainment(R) to facilitate stronger RvR on lower-population servers. It allows players from different "Dark Age of Camelot(R)" servers to participate in Realm vs. Realm combat together. Previously, only players on the same servers could fight one another in RvR. Funneling the population of four server’s of players into one clustered Frontier zone led to one of the largest - if not the largest - battles ever held in an MMORPG. Groups of hundreds of players roamed the Frontier, laying siege to Keeps and challenging huge armies of enemy players.

"Clustering these servers was so successful that we are launching another server cluster today," added Firor. "Players of the game now have more friends to group with, as well as more enemies to fight, in RvR. It's much easier to find keep sieges to participate in, territory to defend, and in general have even more fun time in our Frontiers than ever before."

For more information about "Dark Age of Camelot(R)", visit www.darkageofcamelot.com.

- MMORPG.COM Staff -

The dead know only one thing: it is better to be alive.

Comments

  • OaksteadOakstead Member Posts: 455

    This could be significant!

    Is there anyone here who participated? What was the lag like?

    I just wonder if they are using some sort of dynamic loading algorithm to equalize the load among the individual servers or if they are just using the brute force approach (meaning that these large battles can only occur in pre-defined areas like the castle sieges in Lineage II).

  • BeastageBeastage Member Posts: 27

    I congratulate DAoC for following the steps of EvE-Online to provide TRUE MASSIVE multiplayer exprience ...

    Let it be a lesson to all others that MASSIVE should be.... MASSIVE - there are many solutions that allow many people play together with minimal lag and EvE Online is the best example for it

    YO YO YO

  • ZnithZnith Member Posts: 212

    1500 ppl.. sounds like a big cluster f*** of a lagfest ::::06::

  • DesalusDesalus Member UncommonPosts: 848

    Anyone have screenies?

    ---------------------------------------------
    Killer 86%, Socializer 53%, Explorer 33%, Achiever 26%

  • PuoltryPuoltry Member Posts: 956

    Congratulations!!

    Although not my cup of tea this is a significant step to evolving the genre.1500 players in a single battle?That is just awesome.This is a step in the right direction.I only hope companies like Mythic,NCSOFT and CCP push the limits of this genre even further.We all benefit from it!!

    Want to ENJOY an mmo?

    Dont start a guild and dont be a leader or volunteer to be coleader or captain.

    Just play the damn game:)

  • XanderZaneXanderZane Member Posts: 226
    Yeah.. I would seriously like to see some video of the battles. I'd be shocked if they were able to have 1500 people all within the same area with no lag at all. Planetside did a pretty good job when it was first released, but they didn't have anywhere near 1500 people in one area. More like 300 people. The polygon count on the characters must drop to like 20 or less if they are doing this. There's no other explanation for it. So if anyone participated in this battle, please post your comments and definitely post video if you have it.

    Xander

  • DulainDulain Member UncommonPosts: 616

    I really doubt that there were 1500 people in one area. The battle ground for the frontier of Dark Age of Camelot is huge. There is a lot of zones [seamless] spread across three different realms that those 1500 people could have been in. The clustering is allowing more fights to take place now and these fights are easier to find. If you had 1500 characters on your screen at once, it would be very bad .::::19::

    image
    image

  • TotukaTotuka Member Posts: 2

    LMAO "Success" well if you are a member of the over populated albs then yes it was,if you are a member of the mid/hib realm then it wasnt. Mythic just made cluster for albs to  have someone to kill since the alot of mids/hibs left due to mythic  doing nothing to control alb population

  • prsfaprsfa Member Posts: 1

    What a load of crap.


    1st of all I play on Iseult which was one of the 4 servers forced into the cluster this week.

    2nd the 4-way cluster was a zerging lag fest from hell.

    3rd 1500 people where not in 1 fight; that's just toall BS.

    4th the 4-way cluster was only up for 1 nite and the common RvR zones (called NF = New Frontiers) crashed 3 times that night. The lag was so bad you had a 4-5 second delay casting spells and RAs were not working.

    5th NF is around 12 zones total not counting the north sea. So you have 1500 people spread over 12 zones.
    The zergs were very large I'll give you that much but that game isn't playable when more then 200 people are in 1 fight. And you can't use the new Catacombs client to play RvR unless you have a very powerful computer; otherwise you get the slideshow and then insta death as you lag into the zerg.

    6th cluster sucks

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