It looks like you're new here. If you want to get involved, click one of these buttons!
This post is strait from the MO forums. There is a lot of misinformation going on right now on what MO offers. This guy pretty much hits the nail on the head with everything.
This is from a poster named Sapient Perspective. The first is his review on DF during launch.
Darkfall
Tired of seeing people give overly bias reviews and comments and contradicting statements everywhere, so I'm going to give you my entire feeling for both games with as much honesty as I can!
The wall of text is only for people who want random details! Bold areas after each area summarize the main points! Rating/Overview at the end! Prepare for a wall of text like no other!
Tell me wherever I botched up and why and I will revise! If you quote snip or use spoiler tags! Criticism/Feedback encouraged!
Spoiler for Darkfall WoT:
It is Saturday. 1/31/09. Digsby is up. I get a Darkfall e-mail. Hot damn do I feel a pang of excitement and hope that I quickly oppress! It turns out to be real. There' that mini-tidal wave of excitement up until the point I log in.
Darkfall!:
Graphics.
I first notice how plain everything is. The graphics are great, but everything is dull. Not gritty, not bleak and epic, just dull and washed out. Now, it had it's good moments surely, and some of the scenery and places really were stunning! The issue was that was an exception to the normal rule of things for me. This isn't a big deal and is fairly subjective, I know.
* The first/third person view is good, however, during combat, the third person makes things highly retarded.
* Environment:
The second thing I notice. I'm standing next to one NPC, a ton of other newb characters, and the introduction to the game is to essentially take on your first quest so you can learn it yourself. I then immediately notice no mention of racial abilities anywhere and discover they aren't in. Way to go, don't implement the whole reason for picking your race if you're not into the lore!
Add a bit of an introduction system! Just something small, and try to force us to interact a little bit, because an anti-social MMO is not fun!
* PvE/PvP:
Now, I still enjoyed looking like a total barbarian as a Mahirim, so I get my bearings and head out! I see AFKs farming on crafting materials next to where I see generic goblin camp #1-3 outside every starting area. So I start killing me some goblins!
Well, they might as well just be standing still doing nothing while I hit them repeatedly while staring straight ahead. Over the next hour I gather this on the PvE: The monsters do a lot of damage, and you do very little, regardless of size or experience in hitting and dodging. This of course can to a degree be resolved with gearing up your character and leveling up your skills!
For many people that is a fine logical progression. For me, I just found my first flag. First, there was a large grind for leveling up. You can say it's taken out now, but I'm sure it's still a grind, even if small compared to most other MMOs. I remember Darkfall promising to be a PvP game where you could jump into the action reasonably early. I am dodging frequently and hitting often, should I not be winning these fights with ease?
* Add way more wildlife/creatures to your map! At some point make them a bit less robotic!
* Further exploration of the PvP:
It would be horrendously fluid, if only attacking was slower. The movement speed is fairly good, and maybe just a bit fast considering how it's almost always the same. Essentially, you're going to be repeatedly strafing while swinging absurdly fast considering how you are running back and forth. PvP ended up being more or less a spamfest that was dependent on armor and the level or your skills.
I can only speculate that once you get on par with everything else, my only issue would have been the attack speed and how little damage in general hitting ever seemed to do. At one point within maybe my first day Surly raided our goblin camp and it was epic. Except, them all being armored and in the game longer than all the noobs they're running down, I discover that even though I hit a dwarf 12+ times and get hit ~5, I'm the one dead, and he's still running without a hitch.
* Up the damage, slow the attack speed, make gear/skills a bit less of a factor!
* AI:
Pretty much nothing at all to say here except, for the most part? Absent. There are pre-determined clusters of the monsters that hardly roam, and hardly have to do anything but die or kill quietly.
* Thoughts:
After the beta, I decided I would wait a few months for how this game would surely shape up! I don't know how things are now, but I've watched the progression of the game. They've balanced and tweaked and the systems that these actions were taken in some cases are still just as imbalanced or primitive. I doubt I'd like the PvP even now. These 'expansions' they're releasing are just putting out features that were originally promised core features. Problem is, for ages I had only seen one announced, and yes, it was good. Second one? Fluff. That can't bode well.
Conclusion:
Not worth it yet. The devs should have done this:
* Get exploiters out.
* Implement and polish the core features.
* Bug test everything extensively.
* Balance.
They should have done it before release. I'm sure there's a lot of people just like me entirely off-put now and moving on to other things.
Instead:
* Get exploiters out.
* Spend tons of time on balancing and minor bug fixing.
* Implement a few core features.
* Spend tons of time on balancing and minor bug fixing.
* Implement some core features that don't add much.
This would be fine if you weren't running around an empty world with only one real thing to do. And if you're looking for PvP where anyone can solo effectively, and high-scale PvP is amazing, that's not here, although guild/clan fights is where it's at in this game, you do almost need numbers to optimize your PvP experience.
It has potential, but it needs some serious polish!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Mortal Online
Moving On to MO!
Again I get an email, it says second stress test and anyone can play! Didn't get one for the first stress test, now that couldn't have been a mistake. Hm. Oh well, an opportunity gained! This time I am excited more or less because the trailer to this game rivaled Muffins epic DF trailers! Except wasn't made by a forumfaller named Muffins...
First: I am met by a delicious splash message that says press H for help! My first reaction was screw that, I'll figure it out. Pressing I opened no inventory, and pressing clicking mouse1 drew no sword or any such. I run around a little and see no text when I attempt to talk to people.
Okay, I need a little help...after consorting this magical book that needs to be polished and added to, I discover the lack of inventory was due to over-queuing and lag. I then equip my shite axe and go about trying to hit people. Too much lag to really do effectively. Same with the wildlife. Moving on.
Graphics: I immediately feel I'm looking at something very large and real. I then notice how very similar the graphics between both are. I think it boiled down to the lighting for me here. Lighting and shading can add so much realism even with unrealistic graphics! The fist person view with subtle touches of realism helped a lot here too.
* Good job and a great start on your first person view!
However, movement speed when travelling seems slow here too! Nowhere near as slow as I thought DF felt, but still just a bit slow. I quickly discovered why. You don't see any arms moving around, and no legs if you're not looking straight down all the time! A relatively small thing that would help.
* Make your first person a bit more first-person at some point!
PvP:
That is when I also noticed that in combat run feels like an actual run. Unfortunately in combat the movement speed when not sprinting is horrendous. In contrast to DF, the animation to swings is quite long(This could have potentially been lag!) and sidestepping isn't so effective.
Speed it up just a little! Add a crouch soon! Doesn't even need an animation, just pan the camera and add a stance if you don't have time!
However, I saw somebody striking away at a rock, so I took the opportunity to beat down for the hell of it. Sometimes it's fun to fling yourself into higher ground because of the potential that you'll be thrown off of it! Well, it happened. I hit him maybe five or six times, and then he whacks me four or five times and I'm down.
* The damage was good, and it felt very real! Again, however, in contrast to DF, the combat felt real, but needs some real time devoted to it to perfect it! Note also that I was using the crafting axe.
Death:
Wasn't expecting it in this, a fresh change of pace for me. I know it's been done in plenty of things.
Like the effect! Nice use of a simple concept to add immersion.
AI:
Runs away when I get close. Will adapt an angry stance if I have no weapon out and get too close from the front. Then it could potentially run off or continue wondering! I had to get really close and then pull out my weapon just to be able to hit the pigs and deer. I then notice they all run away, and even 20 minutes later, will still act afraid of me!
Amazing! Now maybe just eventually make the NPCs wonder around a little and talking couldn't hurt!
Wildlife:
Again, it is in pre-determined clusters and in the majority of the world absent!
To Aventurine and SV both: Do you not know how much immersion this kills?
When I leave a safe spot I do not want to be able to not worry about not getting into encounters. Likewise I want to see a world with actual life in it, and I would especially like to randomly stumble upon say a massive bear or an ogre or some other sort of epic creature that could kill me with little difficulty unless I was a damn good dodger or in a large group!
Wildlife and good mobs will make people who are even just there for the PvP stop, take a look around, and enjoy the whole world and several other mechanics so much more! I did notice that in MO, the creatures will leave their spawn locations and can be chased rather far. This was nice.
I'm not a traditional PvE fan, but empty worlds bore the hell out of me! Fill it! Just add spawner locations!
Environment:
The NPCs actually being dressed to fit their position and having objects and scenery nearby that suits their position as well made things seem much more lively than in DF where you have a random NPC of most likely your same race who looks just like you and holds all his merchandise in his pockets. The terrain at random points will spike up, it would be relatively easy to go in and flatten it based on how they're mapping everything at this point. As I said previously, the H key was a great help! Especially when I discovered how amazing crafting and skill gain is!
I could actually enjoy chopping wood to some extent because it actually felt like I was doing something. I like the animation and panning effects used to again, convey a subtle realism. Again, not important, however, there's something that very much was!
I could actually gain resources and levels quite fast! Realistic in that in real life, chopping logs isn't exactly a brainy subject, but also, it will take you much more time than in this. However, it's a game! Then I went to making bows repeatedly until I could make one good enough to shoot more than ten feet. Well, that never happened for a few good reasons.
A) The crafting system has a lot of variety and options.
It is simple, but there is information missing! I for a long while had no verification on exactly why I couldn't make a recurve or asymmetrical bow! I had pieced it together that I probably needed one of these books I kept hearing mentioned, but I wondered if they just told you how/when you get it, or gave it to you.
C) I also for a while didn't notice that only using Whitewood was completely stupid, because it levels Drendology, but even with high dendrology I couldn't go piece something together with ironbark. Perhaps I needed a book? Ah well, I didn't have much time to play or find other wood types.
* Aside from a random person running along a very huge road, the only people I saw where near the starting towns. Note that I did not gain much time to explore! I know playerbase is intentionally small and will grow a lot, but in the future add a little incentive.
* A game where I can actually jump straight into things and be effective if I take my time and be careful in combat and other activities! Opposed to DF where I never even felt any incentive to bother with crafting, it was actually quite nice and almost painless here, imagine, something else to do other than just run around and kill people! I did find more enjoyment in just killing people randomly in this too, but since I'm not sure why, I'll say that's highly subjective.
* However, I couldn't hardly jump. I figured this was realism and never discovered until far later that you jumped higher as the skill leveled. I did notice myself being less easily fatigued and doing better. Good job on a more real character progression, but the noobs can't hardly do anything, tone the inability down a bit, and tone down the high level superability too!
What MO Devs seem to plan to do/be doing:
* Release content very fast from hereon.
* Implement more features.
* Release the game in the very very near future.
* Not sure what they intend to do about polishing existing things.
What MO Devs should be doing:
Unless you can add your other content without massive amounts of bugs, which I know there's little to no chance of, delay the release! It is far more professional to give yourself a longer time and admit you were wrong than to rush things! The UI needs fixing up a bit, certain animations need to be reworked, the combat animations and timings need work, and you need to throw in some wildlife and from what I see test a bit more extensively!
* Release content very fast from hereon.
* Work on your most core features!!
* Release the game when it is more accessible and has the previous two done.
* Fix the major bugs! AA on a card removing chat is pretty serious! You could at least note things like this in the H menu!
* Balance and polish, which it looks like won't take a whole lot of work, since you guys seem to have made things already there fairly accessible while still retaining a large quantity of those hardcore features we all love!
Thoughts:
Even more potential than DF, as it fills the niche a little differently, IMO better, and it has the more important things earlier! The main thing is that DF released too early, and if MO makes the same mistake it will cost just as much!
Full Thread
www.mortalonline.com/forums/30964-darkfall-vs-mo-first-impression-analysis-pvp-fan.html
Personally I felt this be the most honest look at both games coming from a fellow DFO player. Now I know it really isn't about MO vs. DFO. But the relevance to this is the fact that everyone here is trying to make Mortal Online look like its a scam/vapor ware(insert favorite negative view) and its not.
Stress test tomorrow so see for yourself. And the other guy posting here saying its comparable to DnL needs to go back to the hole he crawled out of, his review was extremely biased and some of those issues mentioned was complelty untrue. Put it this way, atleast if someone is going to troll the MO forums they try and be more subtle about it.
Comments
All games have good points and bad. I've been playing Darkfall since around Marchish of last year...I still suck at it, but I love it. I haven't been able to play MO, but I'm sure it's a great game for some, while others probably think it sucks. I agree with the earlier poster that it would be a boon to this type of game if both do well. I just realized that I've said "I" a lot in this post. I will now shut up.
this is one of the best reviews i've ever read by far! grats buddy...i havent tried any of these games but he made me read the whole review! gratz again! keep up the good work
Tormented echoes of a fallen Eden
I longed for her beauty
Yet from dust, she returned
The dream, an enigma.... silent
Really bad job on the Darkfall review missing the most important part large scale PvP and sieging, building boats and have naval battles and you know Clan content and what playing online games is all about because for those single player stories / experiences are single player games.
Not that i don't wish MO well , but i will reply to Darkfall related posts.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
No, he covered that.
""And if you're looking for PvP where anyone can solo effectively, and high-scale PvP is amazing, that's not here, although guild/clan fights is where it's at in this game, you do almost need numbers to optimize your PvP experience."
The devs mislead it's fans big time. A few noobs could NEVER kill a vet, unless that veteran was very bad because the game is far more gear based than the devs let on.
So, I think he did a good job of reviewing Darkfall from the perspective of a player who isn't already a member of an existing guild. The majority of people who play MMOs start out solo. Darkfall is very unforgiving to new, solo players and franky, not very fun. I followed DFO religiously for 5 years and was disappointed when I got into closed beta.
Not sure why the Darkfall review was posted? Trying to compare what DF was at launch possibly? Because its far from that review now.....if it was by any means supposed to reflect darkfall today it couldnt be more wrong.
Theres a hell of a lot of work to do with MO, more than any MMO ive seen released in a long long time, but i hope they do pull it off and it convinces more companies to take chances.
I gotta speak up here and say that it sounds like the reviewer, and some others around here....havn't played Darkfall since beta or shortly after release.
As a result, many of these comments should be taken with a grain of salt, since they do not reflect the current state of Darkfall as it is today.
I wish MO the best of luck, but trying to compare it to DF as it was a year ago is just silly.
Besides...DF shipped with working AI, if I recall
This review is in contrast to a MO launch somewhat compared to the DF launch. As far as AI, Mortal Onlines AI works just fine. Also the wildlife is in and doesn't have jesus fox walking on water.
Coming up, I compare MO to eating a dog turd, and tell you why it's better.
As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Listen I understand that you like Darkfall and you don't want to see anything bad happen to your baby, but you don't have to come to the MO forum trolling in order to save it. If Darkfall dies its not your fault, say it with me "Not your fault".
Darkfall is thriving and is not going to die. It is gaining momentum. I hope MO does well too.
People should hope both thrive for the good of this type of game. If both go down in flames you can almost count on the fact next to no house will take on this type of game for a long long time.
/Agreed
As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Darkfall had 10 times more content and features at launch, was feature complete during beta, and actually WORKED if you managed to get into the game. You know, no regular crashes, decent performance, etc. Of course to you the review is "spot on" as I've never heard you say a negative thing about MO.
Forget about Darkfall NOW, even DF at LAUNCH was a better game than MO. Not that it says a lot, DF sucked when it launched, and it still doesn't interest me. DF's problems were in balance and a few bugs, but nothing changed dramatically during beta, unlike MO where they put in a new patcher a week before they are launching the game, as well as adding new content in as well?
The real LOL for me was when he gave MO's AI a 9.5. The other stuff like combat in MO being better than DF well... it's a joke, right? "Only one thing to do!" -- DF gives you so much depth to combat (it still sucks) compared to MO it's ridiculous. MO you have ONLY got CS knife fights, and a few spells. DF has lots of spells (they all worked at launch and in beta), more or less the same melee, plus seiging, ship battles, etc.
The review is a joke I think, but if you find truth in it, more power to you. I hope you also believe that reviews by fans of the game will actually make it a good game. Because you know, things always get better if you just tell the devs the game rocks as it is.
As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Darkfall had 10 times more content and features at launch, was feature complete during beta, and actually WORKED if you managed to get into the game. You know, no regular crashes, decent performance, etc. Of course to you the review is "spot on" as I've never heard you say a negative thing about MO.
Forget about Darkfall NOW, even DF at LAUNCH was a better game than MO. Not that it says a lot, DF sucked when it launched, and it still doesn't interest me. DF's problems were in balance and a few bugs, but nothing changed dramatically during beta, unlike MO where they put in a new patcher a week before they are launching the game, as well as adding new content in as well?
The real LOL for me was when he gave MO's AI a 9.5. The other stuff like combat in MO being better than DF well... it's a joke, right? "Only one thing to do!" -- DF gives you so much depth to combat (it still sucks) compared to MO it's ridiculous. MO you have ONLY got CS knife fights, and a few spells. DF has lots of spells (they all worked at launch and in beta), more or less the same melee, plus seiging, ship battles, etc.
The review is a joke I think, but if you find truth in it, more power to you. I hope you also believe that reviews by fans of the game will actually make it a good game. Because you know, things always get better if you just tell the devs the game rocks as it is.
Calm down tiger its only a couple of games, plus while I unstand your passion your above reply was flawed badly in the respect MO hasnt launched yet, which kind make what you just said moot.
That said did think the review was ok, did sense more love for MO, but competly unbiased views are like rocking horse pooh.
Oh did I mention its ONLY A BUNCH OF GAMES. If my kids had such a rant fest over their lego versus the sticky bricks, they would be sent to their rooms for a few hours to get some reality check time.
However seeing as most of you are already in your rooms I see very little hope for any of you LOL.
As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Darkfall had 10 times more content and features at launch, was feature complete during beta, and actually WORKED if you managed to get into the game. You know, no regular crashes, decent performance, etc. Of course to you the review is "spot on" as I've never heard you say a negative thing about MO.
Forget about Darkfall NOW, even DF at LAUNCH was a better game than MO. Not that it says a lot, DF sucked when it launched, and it still doesn't interest me. DF's problems were in balance and a few bugs, but nothing changed dramatically during beta, unlike MO where they put in a new patcher a week before they are launching the game, as well as adding new content in as well?
The real LOL for me was when he gave MO's AI a 9.5. The other stuff like combat in MO being better than DF well... it's a joke, right? "Only one thing to do!" -- DF gives you so much depth to combat (it still sucks) compared to MO it's ridiculous. MO you have ONLY got CS knife fights, and a few spells. DF has lots of spells (they all worked at launch and in beta), more or less the same melee, plus seiging, ship battles, etc.
The review is a joke I think, but if you find truth in it, more power to you. I hope you also believe that reviews by fans of the game will actually make it a good game. Because you know, things always get better if you just tell the devs the game rocks as it is.
Calm down tiger its only a couple of games, plus while I unstand your passion your above reply was flawed badly in the respect MO hasnt launched yet, which kind make what you just said moot.
That said did think the review was ok, did sense more love for MO, but competly unbiased views are like rocking horse pooh.
Oh did I mention its ONLY A BUNCH OF GAMES. If my kids had such a rant fest over their lego versus the sticky bricks, they would be sent to their rooms for a few hours to get some reality check time.
However seeing as most of you are already in your rooms I see very little hope for any of you LOL.
I could keep the same argument, even when DF was in beta.As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Darkfall had 10 times more content and features at launch, was feature complete during beta, and actually WORKED if you managed to get into the game. You know, no regular crashes, decent performance, etc. Of course to you the review is "spot on" as I've never heard you say a negative thing about MO.
Forget about Darkfall NOW, even DF at LAUNCH was a better game than MO. Not that it says a lot, DF sucked when it launched, and it still doesn't interest me. DF's problems were in balance and a few bugs, but nothing changed dramatically during beta, unlike MO where they put in a new patcher a week before they are launching the game, as well as adding new content in as well?
The real LOL for me was when he gave MO's AI a 9.5. The other stuff like combat in MO being better than DF well... it's a joke, right? "Only one thing to do!" -- DF gives you so much depth to combat (it still sucks) compared to MO it's ridiculous. MO you have ONLY got CS knife fights, and a few spells. DF has lots of spells (they all worked at launch and in beta), more or less the same melee, plus seiging, ship battles, etc.
The review is a joke I think, but if you find truth in it, more power to you. I hope you also believe that reviews by fans of the game will actually make it a good game. Because you know, things always get better if you just tell the devs the game rocks as it is.
Calm down tiger its only a couple of games, plus while I unstand your passion your above reply was flawed badly in the respect MO hasnt launched yet, which kind make what you just said moot.
That said did think the review was ok, did sense more love for MO, but competly unbiased views are like rocking horse pooh.
Oh did I mention its ONLY A BUNCH OF GAMES. If my kids had such a rant fest over their lego versus the sticky bricks, they would be sent to their rooms for a few hours to get some reality check time.
However seeing as most of you are already in your rooms I see very little hope for any of you LOL.
That made me LOL.
As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Darkfall had 10 times more content and features at launch, was feature complete during beta, and actually WORKED if you managed to get into the game. You know, no regular crashes, decent performance, etc. Of course to you the review is "spot on" as I've never heard you say a negative thing about MO.
Forget about Darkfall NOW, even DF at LAUNCH was a better game than MO. Not that it says a lot, DF sucked when it launched, and it still doesn't interest me. DF's problems were in balance and a few bugs, but nothing changed dramatically during beta, unlike MO where they put in a new patcher a week before they are launching the game, as well as adding new content in as well?
The real LOL for me was when he gave MO's AI a 9.5. The other stuff like combat in MO being better than DF well... it's a joke, right? "Only one thing to do!" -- DF gives you so much depth to combat (it still sucks) compared to MO it's ridiculous. MO you have ONLY got CS knife fights, and a few spells. DF has lots of spells (they all worked at launch and in beta), more or less the same melee, plus seiging, ship battles, etc.
The review is a joke I think, but if you find truth in it, more power to you. I hope you also believe that reviews by fans of the game will actually make it a good game. Because you know, things always get better if you just tell the devs the game rocks as it is.
Calm down tiger its only a couple of games, plus while I unstand your passion your above reply was flawed badly in the respect MO hasnt launched yet, which kind make what you just said moot.
That said did think the review was ok, did sense more love for MO, but competly unbiased views are like rocking horse pooh.
Oh did I mention its ONLY A BUNCH OF GAMES. If my kids had such a rant fest over their lego versus the sticky bricks, they would be sent to their rooms for a few hours to get some reality check time.
However seeing as most of you are already in your rooms I see very little hope for any of you LOL.
I could keep the same argument, even when DF was in beta.
And then sir I would totaly agree with you.
As I said, DF as of right now is more optimized and had plenty of time to bug fix. This is comparison to this specific persons experience in the DF LAUNCH compared to his MO experience. To compare the two right now is a little lop sided considering darkfall has has additional "expansions" I hardly call them that anyways... its not like EVE, which apparently they are trying to be like over in Aventurine, thats not a bad thing, don't get me wrong.
The review is pretty damn spot on if you ask me.
Darkfall had 10 times more content and features at launch, was feature complete during beta, and actually WORKED if you managed to get into the game. You know, no regular crashes, decent performance, etc. Of course to you the review is "spot on" as I've never heard you say a negative thing about MO.
Forget about Darkfall NOW, even DF at LAUNCH was a better game than MO. Not that it says a lot, DF sucked when it launched, and it still doesn't interest me. DF's problems were in balance and a few bugs, but nothing changed dramatically during beta, unlike MO where they put in a new patcher a week before they are launching the game, as well as adding new content in as well?
The real LOL for me was when he gave MO's AI a 9.5. The other stuff like combat in MO being better than DF well... it's a joke, right? "Only one thing to do!" -- DF gives you so much depth to combat (it still sucks) compared to MO it's ridiculous. MO you have ONLY got CS knife fights, and a few spells. DF has lots of spells (they all worked at launch and in beta), more or less the same melee, plus seiging, ship battles, etc.
The review is a joke I think, but if you find truth in it, more power to you. I hope you also believe that reviews by fans of the game will actually make it a good game. Because you know, things always get better if you just tell the devs the game rocks as it is.
If You got Hate in your Heart Let it out.
Thank you, Hate Hate Hate Hate Hate!
I don't see why you even bothered comparing and "*cough cough* reviewing *cough cough* DarkFall and Mortal Online especially if it's based on "launch".
The only reason why you reviewed (and I use the word very loosely) "DarkFall" at launch, which is the most stupid thing I have ever heard off considering DarkFall is near 1 year old, is that you needed a "proof" to say: "Look! Mortal Online isn't that bad!" though wether or not it is a bad game is irrelevant (as t is a matter of personal opinion). But in NO way, were you trying to compare both "at launch state".
DarkFall and Mortal Online fills the needs for 2 different crowd of PvP fans. The Large-scale PvP (DarkFall, which DarkFall has weekly, see here) and The Small-Scale PvP (Mortal Online). DarkFall was designed to hold up to 10,000 players on 1 server and to be able to hold 100vs100 battles without any server issue. Mortal Online was designed on Unreal Engine and is built to host 10vs10/20vs20 battles (though I heard there's a lot of lag there but I have not confirmed it myself).
Anyway, this post is shit and needs to be locked.....it's just going to create a flamewar.
Actually if you knew anything about the unreal engine its capable of handling 100v100 if correctly implemented. As far as lag, the only lag I have experience in the capital cities with a lot of people is lag when I log in for the first 10-30 seconds, once the client syncs the lag goes away.
Actually if you knew anything about the unreal engine its capable of handling 100v100 if correctly implemented. As far as lag, the only lag I have experience in the capital cities with a lot of people is lag when I log in for the first 10-30 seconds, once the client syncs the lag goes away.
Actually if *you* knew anything about the Unreal Engine, it is capable of handling 200+ models if they are the *same texture/models*. In an MMO, you need to make optimizations for handling multiple models and character types. That's why a game like Global Agenda used instances because they knew that having thousands of people with different models and textures to be drawn on screen is going to be very, very resource heavy. And the games that made it work, have HUGE teams around them, ie Aion or something like that.Thread locked for flaming.
Fortune favours the bold.