Originally posted by ghog69 Any 'OTHERS', just list them.
When games become a grind definitely...
But also how about the lack of variety in characters (race and role)? What is the deal with all the elves??? And why always tank/healer/damage dealer/etc???
Originally posted by En1Gma Grind followed by Content
I didn't expect 'Content' to be one, but now you have my curiosity piqued. What do you mean when you say content?
Also I do agree with the race/class overkill....Elven Mages....c'mon already.
It was difficult to list many of the problems associated with the genre most here seem to WANT to really enjoy, but it does point out how many issues MMOs have. Being as complex as they are doesn't help.
- To make me do 1 aspect of the game instead of picking any of the 5 I like more. Solo, grouping, raiding, PvP and tradeskilling are differents and need independant system from each others where you dont need to do something you dislike in order to advance.
If you enforce anything on me, I will go bersek.
Side aspects: Lack of evolution to do(lack of grind maybe), any delay and waiting I experience that is not due to me, be it a boat or a LFG that is just not coming because it is 4h00 AM, thereby the need to make solo as nice as possible.
Casuals or hardcores bitching at the other side are honestly the most clueless peoples I ever meet, but it is fine, they are funny in their delusion, you need the whole to have a working, lasting system. A casual is someone with others activities OR lack of interest in a game, thereby it is subject to become a hardcore should the product appeal more to them eventually or should they have less others activities, it is a fragile status at best. Every casual may become a hardcore in time...and the opposite is also true, a hardcore that lose interest or developp others activities is subject to become a casual at any moment.
- "If I understand you well, you are telling me until next time. " - Ren
The grind is bothersome. Work... work...work and more work... all to be rewarded with a one lvl up. What a headache. Also cheaters are a pain I wish they were all fornicated with a iron stick.
Other than those two everythings dandy.
________________________________ I must not fear, fear is the mind killer. Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me. ________________________________
yes I also think it's the worst thing about these games. I don't need to play forever to feel I've accomplished something. I just need to feel I had fun, you know....the whole forgotten PURPOSE of a game?
Shouldn't take you a month of playing 8 hours a day to get to level 40+ in a game. Oh I've done it but didn't like it too well.
Second - Games with great graphics with poor content or poor graphics with great content.
Either way, that gets very frustrating.
Side issue along these same lines are space sim games that require you to steer using only a mouse... Sorry but Space Simulations work best for me with a Joystick!
Freelancer was a great game with absolutely NO joystick support.
If you want to fly with a mouse more power to you but that just doesn't work for me.
I have excellent reflexes for an almost 48 year old because I have been an avid video game player for a very very long time.
Third - The idiots that want to discuss World Politics while you want to PLAY the dern game.
Doesn't matter who is elected, someone will not like them and their choices.
So keep your political opinions to YOURSELF!
If you think you could do better run for political office instead of running your mouth off in games!
GEEZ!
Fourth - Elite items that drop so rarely in some games that you have to have 50 (or more) friends playing just to find you one of those items.
Priston Tale was notorious for this once you passed like level 40.
Nothing like fighting at level 60+ with level 30 items. Or getting level 6 item drops in a level 55+ required area. DOH!
Sorry to steal your thunder, but your topic is, as of right now, on page 10. I missed it as others may have as well. Instead of worrying about the 'credit', try contributing to the topic at hand, even if you have previously done so. The more devs that could potentially see this, the better, or so we can hope.
the problem with MMOs is linearity and distinct objective.
like a single player game, most MMORPGs simply have one goal in mind - to reach the highest level by killing a certain number of AI. when people have done this, they then complain that there is nothing left to do, interpereted by the idiotic devs as "ok, we'll make the grind even longer and give you even more quests, prettier graphics, more classes, and bigger worlds to explore". rather than actually supplying something to do at the "end", they just make it take longer to reach the end by supplying more of the same thing.
my point is that THEY MISS THE POINT.
an objective should never be finite, it should be continuous, and there shouldn't be an end, but multiple choices in which to exist.
i want a game where you can develop your character's skills (not to an insanely high level above everyone else, but to a level which gives you a distinct advantage over an undeveloped character) in a customisable variety of combinations, rather than just going from 0-100. rarely should two different characters have identical stats and tactics.
maxing out should NOT be the goal. "maxing out" should fit in as an optional bonus for perfectionists, but levelling up should serve the primary purpose of being an enabling factor for a continous objective - for example holding on to areas of land and dominating over other players.
i'm sick and tired of games designed for kids that are nothing more than pokemon clones - games that lack any player rivalry and just become a game of who has a better character, rather than who is the better player.
Originally posted by Mortygb Originally posted by kb4blu Hackers, Cheaters, Macros, and those that sell items for RL money. May all their hard drives crash.
Comments
The grind, by far.
Grind followed by Content
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Hackers, Cheaters, Macros, and those that sell items for RL money.
May all their hard drives crash.
When games become a grind definitely...
But also how about the lack of variety in characters (race and role)? What is the deal with all the elves??? And why always tank/healer/damage dealer/etc???
See above, they ruin it for everyone else.
Protect me from what I want.
I didn't expect 'Content' to be one, but now you have my curiosity piqued. What do you mean when you say content?
Also I do agree with the race/class overkill....Elven Mages....c'mon already.
It was difficult to list many of the problems associated with the genre most here seem to WANT to really enjoy, but it does point out how many issues MMOs have. Being as complex as they are doesn't help.
Others features:
- To make me do 1 aspect of the game instead of picking any of the 5 I like more. Solo, grouping, raiding, PvP and tradeskilling are differents and need independant system from each others where you dont need to do something you dislike in order to advance.
If you enforce anything on me, I will go bersek.
Side aspects: Lack of evolution to do(lack of grind maybe), any delay and waiting I experience that is not due to me, be it a boat or a LFG that is just not coming because it is 4h00 AM, thereby the need to make solo as nice as possible.
Casuals or hardcores bitching at the other side are honestly the most clueless peoples I ever meet, but it is fine, they are funny in their delusion, you need the whole to have a working, lasting system. A casual is someone with others activities OR lack of interest in a game, thereby it is subject to become a hardcore should the product appeal more to them eventually or should they have less others activities, it is a fragile status at best. Every casual may become a hardcore in time...and the opposite is also true, a hardcore that lose interest or developp others activities is subject to become a casual at any moment.
- "If I understand you well, you are telling me until next time. " - Ren
Grinding is so utterly boring!
scientology
The grind is bothersome. Work... work...work and more work... all to be rewarded with a one lvl up. What a headache. Also cheaters are a pain I wish they were all fornicated with a iron stick.
Other than those two everythings dandy.
________________________________
I must not fear, fear is the mind killer.
Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me.
________________________________
By far, the grind.
ATTN DEVS: GET RID OF THE GRIND!
GRIND
yes I also think it's the worst thing about these games. I don't need to play forever to feel I've accomplished something. I just need to feel I had fun, you know....the whole forgotten PURPOSE of a game?
Grinding... so horrid. The results of this poll speak for themselves...
:::: officially boycotting capital letters ::::
First - The seemingly endless Level Grinding.
Shouldn't take you a month of playing 8 hours a day to get to level 40+ in a game. Oh I've done it but didn't like it too well.
Second - Games with great graphics with poor content or poor graphics with great content.
Either way, that gets very frustrating.
Side issue along these same lines are space sim games that require you to steer using only a mouse... Sorry but Space Simulations work best for me with a Joystick!
Freelancer was a great game with absolutely NO joystick support.
If you want to fly with a mouse more power to you but that just doesn't work for me.
I have excellent reflexes for an almost 48 year old because I have been an avid video game player for a very very long time.
Third - The idiots that want to discuss World Politics while you want to PLAY the dern game.
Doesn't matter who is elected, someone will not like them and their choices.
So keep your political opinions to YOURSELF!
If you think you could do better run for political office instead of running your mouth off in games!
GEEZ!
Fourth - Elite items that drop so rarely in some games that you have to have 50 (or more) friends playing just to find you one of those items.
Priston Tale was notorious for this once you passed like level 40.
Nothing like fighting at level 60+ with level 30 items. Or getting level 6 item drops in a level 55+ required area. DOH!
Sorry to steal your thunder, but your topic is, as of right now, on page 10. I missed it as others may have as well. Instead of worrying about the 'credit', try contributing to the topic at hand, even if you have previously done so. The more devs that could potentially see this, the better, or so we can hope.
the problem with MMOs is linearity and distinct objective.
like a single player game, most MMORPGs simply have one goal in mind - to reach the highest level by killing a certain number of AI. when people have done this, they then complain that there is nothing left to do, interpereted by the idiotic devs as "ok, we'll make the grind even longer and give you even more quests, prettier graphics, more classes, and bigger worlds to explore". rather than actually supplying something to do at the "end", they just make it take longer to reach the end by supplying more of the same thing.
my point is that THEY MISS THE POINT.
an objective should never be finite, it should be continuous, and there shouldn't be an end, but multiple choices in which to exist.
i want a game where you can develop your character's skills (not to an insanely high level above everyone else, but to a level which gives you a distinct advantage over an undeveloped character) in a customisable variety of combinations, rather than just going from 0-100. rarely should two different characters have identical stats and tactics.
maxing out should NOT be the goal. "maxing out" should fit in as an optional bonus for perfectionists, but levelling up should serve the primary purpose of being an enabling factor for a continous objective - for example holding on to areas of land and dominating over other players.
i'm sick and tired of games designed for kids that are nothing more than pokemon clones - games that lack any player rivalry and just become a game of who has a better character, rather than who is the better player.
See above, they ruin it for everyone else.
Absolutely my words!