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What we can really expect.

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  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by Battlekruse


    I think it'd be more like "to continue with the storyline, you need to download the following patch that will cost xxx dollars" (displayed at a critical cliffhanger, of course). Or pay to unlock certain quests, or see specific areas... I really can't imagine making in-game credits becoming actually YOUR MONEY by making equipment upgrades a micropayment item.

    That is the rumor in circulation. The concept of purchasing content and not items - like mini expansions or DLC, which ever term you prefer.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • zartan5000zartan5000 Member Posts: 44

     i got no problems with buying DLC. mini expansions or aesthetic add-ons and such. just about every console game is doing the same thing. what i DO NOT want to see is the unbalanced mini-market. buying buffs and such for real cash like the free-to-plays do it. you wont be able to compete PvP wise with the no-lifers sinking tons of money into the game. i really really hope they dont do that...

  • AlienovrlordAlienovrlord Member Posts: 1,525

    That's a whole bunch of assumptions based on very little information.   We just don't know enough at this point to really make even educated guesses regarding many of the game elements.  

    But sometimes it is interesting to see how close (or how far off) predictions end up.  

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by altairzq

    Originally posted by wanderica

    Try not to interpret that dev quote incorrectly. It can also be argued that WoW is 95% soloable. I think what the devs meant by that was that it is possible to level solo, but is also optional to level in a group. Looking at it this way, it's no different than many other MMOs today. Then again, it could be me that is misinterpreting things. It would be a mistake in any game that is trying to become mainstream to force grouping. That is a system that is proven niche, loved by a few, tolerated by a few, and disliked by many. My point is this: Taking that quote to mean that the game is single player is an extreme interpretation, no matter how many ill-informed fanboys (not saying that's you FYI) subscribe to it.

     

    No way, wow is not 95% soloable, I would say dungeons are 50-70% of the content and they are group forced. And they are 100% of the PVE content at high level, where 95% of the players are.

    About TOR my point is, when you have content that is both soloable and groupable, it can be considered only soloable because in practice nobody is going to group to do it. The few that could try, will find nobody anyway. So it's reasonable to say that TOR was at some point practically a solo game. Hope they will change this.

    Without a full explanation as to what they're referring to, it's pointless to debate. WoW is 100% soloable if you're talking about pure leveling. This could be what they're referring to being 95% soloable. Also this over exagerration that nobody groups is a bit foolish. I run groups 24/7 in WoW while questing, also getting messages asking if I would like to group quest, something that is not rare when you actually communicate, the group wont come to you all the time, look for it. I would say I'm almost 90% grouped in my play time and there are plenty like me. Not to mention the many heads here constantly screaming for group content, are they imaginary, nobody groups? 

    If you're not getting the message clearly, I'm basically saying the "groupers" on this site seem shy and expect to be asked to group over actually seeking one. I prefer to solo...and I group : O

  • mrroboto40mrroboto40 Member UncommonPosts: 657

    Given that BioWare has an amazing reputation, not to mention is being completely honest about their game, i.e. only announcing features that have made it in game 100% and Dragon Age and Mass Effect 2 are both probably the best games I have played in the past year and a half. I expect great things in SW:TOR.

    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by altairzq



    Well not me, the developers said it was 95% soloable, so the fact is, TOR is (or was) a solo game, because nobody is going to team for solo content.

    Then, there has been an outcry in the community, they probably have seen too many people didn't like the single player approach and I bet they are rewriting the quests to appeal also to the groupers. What I'm saying is, it will be interesting to see if they manage to do that. It's something very complex to do.

     

    Their actual words were you can solo. They didn't say you can only solo, or that content was designed to only be soloed. They've said that dialogue is being designed so that multiple players can take part in a conversation, how does this sound as if it was designed as a single player experience?

    Besides there's plenty of MMO gamers who prefer to group, it's your choice to go solo or group up. There's nothing stopping either play-style aside from you if you choose to go solo.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Malickie

    Originally posted by altairzq



    Well not me, the developers said it was 95% soloable, so the fact is, TOR is (or was) a solo game, because nobody is going to team for solo content.

    Then, there has been an outcry in the community, they probably have seen too many people didn't like the single player approach and I bet they are rewriting the quests to appeal also to the groupers. What I'm saying is, it will be interesting to see if they manage to do that. It's something very complex to do.

     

    Their actual words were you can solo. They didn't say you can only solo, or that content was designed to only be soloed. They've said that dialogue is being designed so that multiple players can take part in a conversation, how does this sound as if it was designed as a single player experience?

    Besides there's plenty of MMO gamers who prefer to group, it's your choice to go solo or group up. There's nothing stopping either play-style aside from you if you choose to go solo.

     

     

    Yes, but you guys really miss the point that they were stressing that feature, and this is the new thing, usually a developer doesn't go out and say "hey look this amazing MMO, it's 95% soloable!".

    And again, when you have content that can be soloed, it will be soloed, nobody is going to group. So in practice "can be soloed" equals "can only be soloed".

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by altairzq

    Originally posted by Malickie

    Originally posted by altairzq



    Well not me, the developers said it was 95% soloable, so the fact is, TOR is (or was) a solo game, because nobody is going to team for solo content.

    Then, there has been an outcry in the community, they probably have seen too many people didn't like the single player approach and I bet they are rewriting the quests to appeal also to the groupers. What I'm saying is, it will be interesting to see if they manage to do that. It's something very complex to do.

     

    Their actual words were you can solo. They didn't say you can only solo, or that content was designed to only be soloed. They've said that dialogue is being designed so that multiple players can take part in a conversation, how does this sound as if it was designed as a single player experience?

    Besides there's plenty of MMO gamers who prefer to group, it's your choice to go solo or group up. There's nothing stopping either play-style aside from you if you choose to go solo.

     

     

    Yes, but you guys really miss the point that they were stressing that feature, and this is the new thing, usually a developer doesn't go out and say "hey look this amazing MMO, it's 95% soloable!".

    And again, when you have content that can be soloed, it will be soloed, nobody is going to group. So in practice "can be soloed" equals "can only be soloed".

    I'm pretty sure everybody gets it. Problem is, you don't. They didn't rush out and say "OUR GAME IS 95% SOLOABLE!" and even if they did WoW has them beat there so it's not like they would be getting a damn reward. It was a simple answer to a simple question. But I see your problem now. You believe since it has solo content people will solo, which is true, the problem for you however is that people will be...soloing? But you can leave now, it's not like you're adding anything, other then the same biased attitude towards soloers. And again, I'll be grouping while doing solo quests.

  • fanitafanita Member Posts: 36

    I think if the cover mechanic (first cover mechanic ever in an mmo) works well and so takes off, it could lead into a whole generation of games where MMO's start having real battlefield tactics rather than just dice rolls.

  • StormsoneStormsone Member UncommonPosts: 83
    Originally posted by fanita


    I think if the cover mechanic (first cover mechanic ever in an mmo) works well and so takes off, it could lead into a whole generation of games where MMO's start having real battlefield tactics rather than just dice rolls.



     

    That would be great dice rolls ruin mmo's for me anymore I don't understand why they keep making games like that. Frankly either the combat is challenging in some way or I will get bored very quick. Gone are the days I can grind games like eq all day.

     I suppose if SWTOR was mostly boss fights and storline and not mindless killing I could play it even with the dice roll system of gameplay but I doubt they will do that MMO designers seem to be stuck making same games over and over with minor changes.

  • rashherorashhero Member UncommonPosts: 510
    Originally posted by fanita


    I think if the cover mechanic (first cover mechanic ever in an mmo) works well and so takes off, it could lead into a whole generation of games where MMO's start having real battlefield tactics rather than just dice rolls.

     

    WW2OL, PlanetSide and even a bit of a cover system in Tabula Rasa.

  • fanitafanita Member Posts: 36
    Originally posted by rashhero

    Originally posted by fanita


    I think if the cover mechanic (first cover mechanic ever in an mmo) works well and so takes off, it could lead into a whole generation of games where MMO's start having real battlefield tactics rather than just dice rolls.

     

    WW2OL, PlanetSide and even a bit of a cover system in Tabula Rasa.

     

    There wasn't a cover mechanic in planet side you just manually crouched behind a wall and the same in tabula rasa, never played ww2ol so I don't know. in swtor there is a specific enter cover mechanic similar to the game gears of war.

  • rashherorashhero Member UncommonPosts: 510
    Originally posted by fanita

    Originally posted by rashhero

    Originally posted by fanita


    I think if the cover mechanic (first cover mechanic ever in an mmo) works well and so takes off, it could lead into a whole generation of games where MMO's start having real battlefield tactics rather than just dice rolls.

     

    WW2OL, PlanetSide and even a bit of a cover system in Tabula Rasa.

     

    There wasn't a cover mechanic in planet side you just crouched behind a wall and the same in tabula rasa, never played ww2ol so I don't know. in swtor there is a specific enter cover mechanic similar to the game gears of war.

     

    Cover is cover. If anything TOR's cover mechanic is much more limiting than the games I mentioned. If you move in anyway, you disengage the cover. There's little room for tactical manouvering.

  • NewmeanieNewmeanie Member Posts: 149
    Originally posted by Capn23


    This thread isn't to hate on TOR. In fact, I'm very much looking forward to the game and I'll definitely be pre-ordering and all that good stuff. I believe it will be a truly awesome, entertaining, and immersive game. However, here is my realistic view/prediction of what it will be like.
     
    Questing
    The storyline will be epic. There's no doubt about that. I'm positive that Bioware will be producing some of the best quests that the MMO industry has ever seen, but I don't think we'll be making real choices that change things too drastically. I think that the choices we make at the NPC will affect how the quest plays out, but the end result will still be the same.
     
    Example: NPC1 wants you to steal intergalactic apples from the intergalactic farm.
    Option 1: Steal the intergalactic apples
    Option 2: Pay the intergalactic farmer for the intergalactic apples
    Option 3: Do a good deed for the intergalactic farmer so that you may be rewarded with intergalactic apples
     
    Something to that extent. I expect we WILL see some real choices, but don't bet on there being too many.
     
    Worlds
    Worlds will be huge, but not entire worlds. Coruscant will be pretty huge. It will offer many hours of questing and exploring and the like, but don't expect to be running around the entire planet. It's impractical. At some point you'll be hitting a barrier to go beyond the playfield. Bioware isn't going to put that much time and effort into one planet. They have 9 planets at the moment and if they made them all into entire worlds then this game wouldn't be out until 2017 lol.
     
    PvP/RvR
    Now that Bioware and Mythic are under the same roof...sort of...I think you can expect to see some decent PvP content. There will most likely be open-world PvP, but probably in lakes similar to how WAR is set up. I don't think we'll see the world change that drastically based on PvP. The PvP lakes may change, but I'm thinking Bioware will want to keeps PvE and PvP as separate as possible. They are catering towards the more casual crowd and casuals usually like to keep things like that separate so that they can choose when to do PvP and when to go Raid. I'm hoping *fingers crossed* that one of the planets allows for free-for-all PvP.
     
    Space fighting will probably make its way into the game in one form or another at some point. If not at launch, then certainly in an expansion.
     
    Raids
    Raids in SWTOR will be pretty epic, but not really all that challenging (catering towards casuals).  Not much to say other than that. Don't expect too many large scale raids either, but really the entire industry has been moving that way for a while now.
     
    Crafting
    My prediction is that it will be fairly WoW-esque. Not a bad thing though, just don't expect crafted gear to be as potent as raiding or PvP gear.
     
    Role Play
    This game will be a RPers dream. So much lore and so many opportunities that I just don't think RPers can pass up the chance to play this game, however if you are into playing the average joe...this probably won't interest you very much. They are focused on making you the hero, not giving you the option to be a moisture farmer.
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     
    So those are a few of my predictions, based mostly on how I have seen past MMOs come out. In no way do I expect this game to fail. I think this game will be a massive success. Not as big as WoW, but certainly a Force (<-- hurhurhur) to be reckoned with.

    Hey! You stole my intergalactic apples! :P

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Newmeanie

    Originally posted by Capn23


    This thread isn't to hate on TOR. In fact, I'm very much looking forward to the game and I'll definitely be pre-ordering and all that good stuff. I believe it will be a truly awesome, entertaining, and immersive game. However, here is my realistic view/prediction of what it will be like.
     
    Questing
    The storyline will be epic. There's no doubt about that. I'm positive that Bioware will be producing some of the best quests that the MMO industry has ever seen, but I don't think we'll be making real choices that change things too drastically. I think that the choices we make at the NPC will affect how the quest plays out, but the end result will still be the same.
     
    Example: NPC1 wants you to steal intergalactic apples from the intergalactic farm.
    Option 1: Steal the intergalactic apples
    Option 2: Pay the intergalactic farmer for the intergalactic apples
    Option 3: Do a good deed for the intergalactic farmer so that you may be rewarded with intergalactic apples
     
    Something to that extent. I expect we WILL see some real choices, but don't bet on there being too many.
     
    Worlds
    Worlds will be huge, but not entire worlds. Coruscant will be pretty huge. It will offer many hours of questing and exploring and the like, but don't expect to be running around the entire planet. It's impractical. At some point you'll be hitting a barrier to go beyond the playfield. Bioware isn't going to put that much time and effort into one planet. They have 9 planets at the moment and if they made them all into entire worlds then this game wouldn't be out until 2017 lol.
     
    PvP/RvR
    Now that Bioware and Mythic are under the same roof...sort of...I think you can expect to see some decent PvP content. There will most likely be open-world PvP, but probably in lakes similar to how WAR is set up. I don't think we'll see the world change that drastically based on PvP. The PvP lakes may change, but I'm thinking Bioware will want to keeps PvE and PvP as separate as possible. They are catering towards the more casual crowd and casuals usually like to keep things like that separate so that they can choose when to do PvP and when to go Raid. I'm hoping *fingers crossed* that one of the planets allows for free-for-all PvP.
     
    Space fighting will probably make its way into the game in one form or another at some point. If not at launch, then certainly in an expansion.
     
    Raids
    Raids in SWTOR will be pretty epic, but not really all that challenging (catering towards casuals).  Not much to say other than that. Don't expect too many large scale raids either, but really the entire industry has been moving that way for a while now.
     
    Crafting
    My prediction is that it will be fairly WoW-esque. Not a bad thing though, just don't expect crafted gear to be as potent as raiding or PvP gear.
     
    Role Play
    This game will be a RPers dream. So much lore and so many opportunities that I just don't think RPers can pass up the chance to play this game, however if you are into playing the average joe...this probably won't interest you very much. They are focused on making you the hero, not giving you the option to be a moisture farmer.
     
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     
    So those are a few of my predictions, based mostly on how I have seen past MMOs come out. In no way do I expect this game to fail. I think this game will be a massive success. Not as big as WoW, but certainly a Force (<-- hurhurhur) to be reckoned with.

    Hey! You stole my intergalactic apples! :P



     

    Oh my! And let me tell you...They were DELICIOUS!    :D

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • MazinMazin Member Posts: 640
    Originally posted by altairzq

    Originally posted by wanderica

    Try not to interpret that dev quote incorrectly. It can also be argued that WoW is 95% soloable. I think what the devs meant by that was that it is possible to level solo, but is also optional to level in a group. Looking at it this way, it's no different than many other MMOs today. Then again, it could be me that is misinterpreting things. It would be a mistake in any game that is trying to become mainstream to force grouping. That is a system that is proven niche, loved by a few, tolerated by a few, and disliked by many. My point is this: Taking that quote to mean that the game is single player is an extreme interpretation, no matter how many ill-informed fanboys (not saying that's you FYI) subscribe to it.

     

    No way, wow is not 95% soloable, I would say dungeons are 50-70% of the content and they are group forced. And they are 100% of the PVE content at high level, where 95% of the players are.

    About TOR my point is, when you have content that is both soloable and groupable, it can be considered only soloable because in practice nobody is going to group to do it. The few that could try, will find nobody anyway. So it's reasonable to say that TOR was at some point practically a solo game. Hope they will change this.

     

    You do realize that there wasn't even a Molten Core when WoW was released.  WoW has grown overtime and yes WoW is nearly 100% soloable to max.

     

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Mazin

    Originally posted by altairzq

    Originally posted by wanderica

    Try not to interpret that dev quote incorrectly. It can also be argued that WoW is 95% soloable. I think what the devs meant by that was that it is possible to level solo, but is also optional to level in a group. Looking at it this way, it's no different than many other MMOs today. Then again, it could be me that is misinterpreting things. It would be a mistake in any game that is trying to become mainstream to force grouping. That is a system that is proven niche, loved by a few, tolerated by a few, and disliked by many. My point is this: Taking that quote to mean that the game is single player is an extreme interpretation, no matter how many ill-informed fanboys (not saying that's you FYI) subscribe to it.

     

    No way, wow is not 95% soloable, I would say dungeons are 50-70% of the content and they are group forced. And they are 100% of the PVE content at high level, where 95% of the players are.

    About TOR my point is, when you have content that is both soloable and groupable, it can be considered only soloable because in practice nobody is going to group to do it. The few that could try, will find nobody anyway. So it's reasonable to say that TOR was at some point practically a solo game. Hope they will change this.

     

    You do realize that there wasn't even a Molten Core when WoW was released.  WoW has grown overtime and yes WoW is nearly 100% soloable to max.

     

      Wow is nearly 100% soloable to max, but max content is 50% of the content if not more, and add to that lower dungeons that people still do, and this is, as you say, result of an evolution and aging of the game, not a brand new game that starts already being nearly 100% soloable, you answered yourself.

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