How anyone can recommend WoW where everything besides chatting is done in instances? OP want seamless world, not Diablo 2 with 3D graphic lobby. My vote goes for Darkfall, EVE or Ryzom. All those games are unique.
You've either not played WoW very much, or you are drinking WAY too deeply from the river hyperbole...
The vast majority of mining isn't done in instances, nor are quests(though some lead into instances). Nor is the gathering of mats for crafting. Nor is world PvP on PvP realmsZ(or flagged PvP if on a PvE realm). The auction houses aren't in instances. In general only the dungeons are instanced. Darkfall is hardly unique. FFA gank fests have been one of the most basic game types since the start. More than half of Eves players base stays in high sec and seldom if ever leaves. As for Ryzom, its such a niche game, that I'm amazed that it keeps coming back from the dead(but I wish them all the best).
One of the absurdities of our modern world is to blame, we have the ability to do such grand things, but lack financing. An artificial barrier holds us back in all enterprise.
- Shijeer
If only we were a communist society, then such barriers would not hold us back.
Skaroth
A communist MMORPG would be hilarious.
There would be only one class, and three weapons.
You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow.
For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients.
A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
One of the absurdities of our modern world is to blame, we have the ability to do such grand things, but lack financing. An artificial barrier holds us back in all enterprise.
- Shijeer
If only we were a communist society, then such barriers would not hold us back.
Skaroth
A communist MMORPG would be hilarious.
There would be only one class, and three weapons.
You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow.
For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients.
A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
Not to mention that you would have to stand in line for EVERYTHING. Just remember the companies motto; "In Soviet Russia, Games play YOU!"...
One of the absurdities of our modern world is to blame, we have the ability to do such grand things, but lack financing. An artificial barrier holds us back in all enterprise.
- Shijeer
If you get the right like minded people and apply a good dose of elbow grease, then it is even possible to over come the limitations of money.
Linux is an example of what like minded people can accomplish.
D
Linux has its uses, and more power to those who support it. But its also an example of how NOT to do a mass market OS. There is a reason Mickysoft's OS's and not Linux are on 90% plus of the worlds desktops. Lets hope some indi game companies can use the advances in hardware and software to do great games without tens of millions of dollars.
What you are missing here is Linux was actually designed for the Internet. The goals were a highly stable OS that is able to handle large number of connections and process multiple programs scaled across the Internet making mass computer network that worked as a single computer if needed. Think of it as giant cluster of computers able to calculate problems as fast as super computers.
Secondly Linux is a multi-billion dollar industry and for a free software I think that is probably considered a success for a mass marketing they used.
Now take the above and add all the free software developed over the last 10 years under this free software idea that is related to the MMORPG industry, find the packages that will do what your design goal are and find the people that can use the programs to make your design work.
A communist MMORPG would be hilarious. There would be only one class, and three weapons. You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow. For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients. A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
reading that was the most embarrasing experience I've ever had, educate yourself please.
unless you already accepted that harvesting corn is your future, then your on the right track, straight ahead, full speed.
A communist MMORPG would be hilarious. There would be only one class, and three weapons. You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow. For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients. A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
reading that was the most embarrasing experience I've ever had, educate yourself please.
unless you already accepted that harvesting corn is your future, then your on the right track, straight ahead, full speed.
Communism is hardly compatible with human nature... Hence its morphing into something else, shortly after the Grand Revolution... Look at UO as an example of that applied to the gaming realm. Tremmel wouldn't have been necessary, absent human nature.
Cash and market for sure. All ideas are not bad ideas. It just takes a lot of passion to get something going when it gets going!
Passion is certainly a motivator. But lacking the proper tools, talents, experience and insights, its results are rather limited. Large scale MMO's are MAJOR projects that cover many, many fields and require not only technical skills, but personnel skills. If any of those are lacking, the result may be disaster.
I would recommend Darkfall also, but you claim to be more of a PVE person than the PVP type. Darkfall has everything else you are looking for however.
- Massive world, one of the biggest I've personally seen that was non-instanced.
- Player run economy and important crafting
- Player cities, guild politics.
- Fun FPS style combat, it's wierd at first but after a little while it feels normal.
- 'Dangerous quests' - The game is a threat at all times, so almost nothing in the game is easy.
The only main downside of that Darkfall is that it's a very PVP heavy game in which you must always be on the lookout with your volume turned way up (Which in my opinion is a good thing, it adds a fun atmosphere) and it has PVE content but it's clear the game was not directly designed for EQ type raids and stuff. They are planning to put some more content in the game but I can't guarantee the quality of it because of how combat works.
Originally posted by Skarothlock Originally posted by Shijeer One of the absurdities of our modern world is to blame, we have the ability to do such grand things, but lack financing. An artificial barrier holds us back in all enterprise. - Shijeer
If only we were a communist society, then such barriers would not hold us back. Skaroth
"Financing" is another word for "priorities". We can do almost anything, but we can't do *everything*.
Communism doesn't change this fact. It just makes sure the leaders choose the priorities for the sake of the people, meaning that the people get no say in what the priorities are.
A communist MMORPG would be hilarious. There would be only one class, and three weapons. You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow. For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients. A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
reading that was the most embarrasing experience I've ever had, educate yourself please.
unless you already accepted that harvesting corn is your future, then your on the right track, straight ahead, full speed.
There's no such thing as "pure" communism, and my post states nothing about "pure" communism.
But if you think you can post an example of "pure" communism, go for it.
We'll all wait to see your great example of a nation that exists now or in the past under "pure" communism.
Otherwise, we're talking communism, and my example stands, so don't get butt hurt because Capitalism rules, and Communism leads to misery tyranny, and poverty,
With the technology we have today, can't someone make a huge, massive, seamless, openended world with tons of quests, factions, dangerous dungeons and both solo and raid content. My body craves it. I have abstinences (pardon my french) and need it badly. Is there anything on the horizon good folk? (desperate thread)
Only load screen you will encounter is the intro missions, but once set into the "real ingame world "no more loads, but a full seamless world to explore, both solo or grouped, it's all there.......Try it and find out yourself.
Well it isn´t WoW he is looking for since he mentions factions and I think he means more than two.
WoW only has 2 factions. And on many realms not even that since one faction is totally dominating. The worst thing about Blizzard is that they have given very little reason for anyone to play the minor faction in the realms and ultimately the gap between the faction grows beyond any repair and no free transfer will help.
WoWs maps are not seamless either considering most of the game takes places in instances and there is loading times between the continents.
EvE comes pretty close of what you are asking for if you consider the different Alliances there for factions. And the "map" while not seamless, is truly massive.
As for fantasy mmorpg you are looking for Darkfall but be prepared for a very harsh pvp.
Edit: /agree on Fallen Earth. It is based on EvE online in many ways such as crafting system, massive map, one realm for all players. And it has clans + multiple factions.
Comments
I hope if they do it, it's not the generic big landscape-predictable-boredom the single player game is.
How anyone can recommend WoW where everything besides chatting is done in instances? OP want seamless world, not Diablo 2 with 3D graphic lobby.
My vote goes for Darkfall, EVE or Ryzom. All those games are unique.
You've either not played WoW very much, or you are drinking WAY too deeply from the river hyperbole...
The vast majority of mining isn't done in instances, nor are quests(though some lead into instances). Nor is the gathering of mats for crafting. Nor is world PvP on PvP realmsZ(or flagged PvP if on a PvE realm). The auction houses aren't in instances. In general only the dungeons are instanced. Darkfall is hardly unique. FFA gank fests have been one of the most basic game types since the start. More than half of Eves players base stays in high sec and seldom if ever leaves. As for Ryzom, its such a niche game, that I'm amazed that it keeps coming back from the dead(but I wish them all the best).
If only we were a communist society, then such barriers would not hold us back.
Skaroth
A communist MMORPG would be hilarious.
There would be only one class, and three weapons.
You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow.
For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients.
A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
If only we were a communist society, then such barriers would not hold us back.
Skaroth
A communist MMORPG would be hilarious.
There would be only one class, and three weapons.
You'd go into the Dungeon, and get a message that says it's out of Mobs today, come back tomorrow.
For crafting you could make vodka, and that's it. But of course you wouldn't have enough rubles to buy the ingredients.
A few players, the Party Bosses, would walk around in plate mail. If you asked how to get a set for yourself, they would just gank you and then you would be transported to Siberia.
Not to mention that you would have to stand in line for EVERYTHING. Just remember the companies motto; "In Soviet Russia, Games play YOU!"...
If you get the right like minded people and apply a good dose of elbow grease, then it is even possible to over come the limitations of money.
Linux is an example of what like minded people can accomplish.
D
Linux has its uses, and more power to those who support it. But its also an example of how NOT to do a mass market OS. There is a reason Mickysoft's OS's and not Linux are on 90% plus of the worlds desktops. Lets hope some indi game companies can use the advances in hardware and software to do great games without tens of millions of dollars.
What you are missing here is Linux was actually designed for the Internet. The goals were a highly stable OS that is able to handle large number of connections and process multiple programs scaled across the Internet making mass computer network that worked as a single computer if needed. Think of it as giant cluster of computers able to calculate problems as fast as super computers.
Secondly Linux is a multi-billion dollar industry and for a free software I think that is probably considered a success for a mass marketing they used.
Now take the above and add all the free software developed over the last 10 years under this free software idea that is related to the MMORPG industry, find the packages that will do what your design goal are and find the people that can use the programs to make your design work.
reading that was the most embarrasing experience I've ever had, educate yourself please.
unless you already accepted that harvesting corn is your future, then your on the right track, straight ahead, full speed.
http://en.wikipedia.org/wiki/Communism
http://en.wikipedia.org/wiki/Marxism
http://en.wikipedia.org/wiki/Leninism
http://en.wikipedia.org/wiki/Stalinism
Cash and market for sure. All ideas are not bad ideas. It just takes a lot of passion to get something going when it gets going!
Glen ''Famine'' Swan
Senior Assistant Community Manager - Funcom
reading that was the most embarrasing experience I've ever had, educate yourself please.
unless you already accepted that harvesting corn is your future, then your on the right track, straight ahead, full speed.
http://en.wikipedia.org/wiki/Communism
http://en.wikipedia.org/wiki/Marxism
http://en.wikipedia.org/wiki/Leninism
http://en.wikipedia.org/wiki/Stalinism
Communism is hardly compatible with human nature... Hence its morphing into something else, shortly after the Grand Revolution... Look at UO as an example of that applied to the gaming realm. Tremmel wouldn't have been necessary, absent human nature.
Passion is certainly a motivator. But lacking the proper tools, talents, experience and insights, its results are rather limited. Large scale MMO's are MAJOR projects that cover many, many fields and require not only technical skills, but personnel skills. If any of those are lacking, the result may be disaster.
I would recommend Darkfall also, but you claim to be more of a PVE person than the PVP type. Darkfall has everything else you are looking for however.
- Massive world, one of the biggest I've personally seen that was non-instanced.
- Player run economy and important crafting
- Player cities, guild politics.
- Fun FPS style combat, it's wierd at first but after a little while it feels normal.
- 'Dangerous quests' - The game is a threat at all times, so almost nothing in the game is easy.
The only main downside of that Darkfall is that it's a very PVP heavy game in which you must always be on the lookout with your volume turned way up (Which in my opinion is a good thing, it adds a fun atmosphere) and it has PVE content but it's clear the game was not directly designed for EQ type raids and stuff. They are planning to put some more content in the game but I can't guarantee the quality of it because of how combat works.
A perfect world - what you want.
The unfortunate reality.
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.
If only we were a communist society, then such barriers would not hold us back.
Skaroth
"Financing" is another word for "priorities". We can do almost anything, but we can't do *everything*.
Communism doesn't change this fact. It just makes sure the leaders choose the priorities for the sake of the people, meaning that the people get no say in what the priorities are.
reading that was the most embarrasing experience I've ever had, educate yourself please.
unless you already accepted that harvesting corn is your future, then your on the right track, straight ahead, full speed.
http://en.wikipedia.org/wiki/Communism
http://en.wikipedia.org/wiki/Marxism
http://en.wikipedia.org/wiki/Leninism
http://en.wikipedia.org/wiki/Stalinism
Sorry Charlie, I am educated.
There's no such thing as "pure" communism, and my post states nothing about "pure" communism.
But if you think you can post an example of "pure" communism, go for it.
We'll all wait to see your great example of a nation that exists now or in the past under "pure" communism.
Otherwise, we're talking communism, and my example stands, so don't get butt hurt because Capitalism rules, and Communism leads to misery tyranny, and poverty,
Here you go > https://www.fallenearth.com/trial
Only load screen you will encounter is the intro missions, but once set into the "real ingame world "no more loads, but a full seamless world to explore, both solo or grouped, it's all there.......Try it and find out yourself.
Well it isn´t WoW he is looking for since he mentions factions and I think he means more than two.
WoW only has 2 factions. And on many realms not even that since one faction is totally dominating. The worst thing about Blizzard is that they have given very little reason for anyone to play the minor faction in the realms and ultimately the gap between the faction grows beyond any repair and no free transfer will help.
WoWs maps are not seamless either considering most of the game takes places in instances and there is loading times between the continents.
EvE comes pretty close of what you are asking for if you consider the different Alliances there for factions. And the "map" while not seamless, is truly massive.
As for fantasy mmorpg you are looking for Darkfall but be prepared for a very harsh pvp.
Edit: /agree on Fallen Earth. It is based on EvE online in many ways such as crafting system, massive map, one realm for all players. And it has clans + multiple factions.