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PvP

fldashfldash Member UncommonPosts: 227

I've already read the PvP wiki article so please don't link it... I'm looking for user experience PvP information...

I'm really considering this game as my MMO, but I can't find any good information on PvP... What is it like, how many are involved? Is their any looting, or PvP ranks? Is it PvP just for fun, or is there something at stake? What does having town control give you?

Is PvP the end-game?

I see people reference having full crafter characters, if you do that, what is there to do once you max level? Just craft for people? You never fight? That seems incredibly boring (obviously to me, but maybe someone else thinks that's fun).

Thanks in advance for any information...

Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.

Comments

  • FedacorrFedacorr Member Posts: 45

    PvP in Fallen Earth is confined to specific areas, approximately 25-30% of the total game world area, and always designed so no one is 'required' to enter those areas.

    When in a PvP area, all characters are valid targets (though there may be penalties to your faction rating if you kill friends and allies).   You can kill your enemies.  You can kill their allies.   You can kill YOUR friends, your allies, and your teammates.  You can even kill yourself, if you're klutzy enough.   Same goes for horses and vehicles.

    There is no looting at all.  You get something called 'Death Toll' points for wins, which can be spent with special merchants for interesting, but not overpowered, gear only available from them.  Nothing better than what non-PvP'ers can get.

    Town Control is achieved by doing PvE missions from mission givers for your faction in the conflict town area.  PvP involves killing those of other factions, to keep them from completing missions.  I believe there are also missions just to kill enemy faction players.

    You get no experience (directly) for PvP kills.   You can get experience for the above 'kill X number of enemies' missions.

    When your faction controls a town, you can then work on upgrading the merchants (and NPC guards) to cause them to carry better equipment/materials, some of which are much harder to aquire elsewhere.

    Currently, PvP'er in general seem to ignore faction.  They will kill anyone not in their clan.  Including others in their faction who are working to get the town controlled by the killer's faction, and so working against themselves.  The faction penalties for doing so are, seemingly, not severe enough to control this behavior.

    There's nothing stopping a 'full crafter' from fighting in PvP, though they may not be absolutely maxed in PvP power.  The idea is to fight in teams.   Crafters will always need to fight, because the scavenging nodes they want to harvest for materials seem to be regularly contested by PvE creatures and NPC's, and also, many of the better scavenging nodes are placed in PvP areas.

    The devs, by the way, respond to questions about 'End Game' with 'What is this end game of which you speak?'

    It's a bit early to talk about 'end game', since we're currently at max level 45, of at least 90 levels after later patches.

    The only real penalty for dying in PvP is wear and tear on your weapons and armor, other than faction penalties for killing the 'wrong' factions.

  • MudHekketMudHekket Member UncommonPosts: 87

    The only real penalty for dying in PvP is wear and tear on your weapons and armor, other than faction penalties for killing the 'wrong' factions.



     

    Can you say more about how bad this penalty is?  So far, PvP sounds fantastic.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    It's a minor penalty at best and would take probably 6-10 deaths before your equipment was useless and needed repair.

     

    Repair kits for armor and weapons are easily made or purchased from vendors or the auction house although if your gear is damaged to it's minimal state it will take a couple repair kits to get it to 100% again.

     

    BTW, excellent response Fedacorr.

     

    To the OP, a crafting only character may seem crazy to some initially, but once you see the depth of the crafting system you may change your mind.  I would go so far to say this is the second best crafting system in any game I've played going back to UO.  SWG being the best IMO, followed by Fallen Earth, then probably AC1.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • FedacorrFedacorr Member Posts: 45

    Forgot to mention (I don't PvP myself, I forget stuff), there are also some anti-griefing things in game, which may or may not actually do much about griefing, but:

    If you are significantly higher level that someone you kill, you get a debuff on you that lasts for some time.   Kill more during that time, and the debuff gets worse.   Intended to keep high levels from heading to the newbie PvP zones and going gank-happy.

    If you are below a specific level, and head into a higher level area (higher level sector, actually), you will (apparently after several times being killed there) get auto-teleported back into a sector you 'belong in' for your level when you are killed.  Intended to keep low levels from griefing highlevels by suiciding against them in high level areas to debuff them for clan members who are higher level.

    Neither of these are working very well, and major further changes to PvP are expected over the next 6-12 months.

  • DrolkinDrolkin Member UncommonPosts: 246

    For example, lets say your faction is Traveller, then you kill another Traveller you could lose between 100-500 faction points, which would take about 20 minutes to get back.  But when you are doing 10v10 or more, you are looking at losing about 1-5k faction once you finish PvPing, which is quite a lot of faction to grind back(I know because Ive been there )=).

     

    This does discourage people from killing their own faction, I know I don't kill my fellow faction unless its someone I don't like or an enemy clan.  But clan v clan will change this, there will be no reason to attack your own faction because everyone you hate will be taken care of clan v clan. :)

     

    Right now PvP is pretty much the end-game of FE, there are a few world bosses, some instance bosses that require a group to take down, but you can do it all in a day.  The game was released early so their actually not done Sector 3 yet, so it still remains to be seen the direction the game will be headed.

     

    But there will be PvP and PvE end game in the near-future.  I love the PvP in the game just because there is no more face rolling/auto-attacking.  You actually have to think, organize, and not suck to win in PvP.

     

    Also to note, crafters can be good PvPers, there is really only 1 stat they have to take to max crafting(Int), which in turn allows you to spend the rest of your AP on combat skills, plus there is a sweet capstone(end game ability) that onyl crafters can use called Short-Fuse >:).

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