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Hands down, a great game.

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Comments

  • CammyCammy Member Posts: 864
    Originally posted by fuzzi1983


    First off to fix the whole Recon and CTF they made it capture the mech. Where you have to jump into a mech and take it to the other side. So it doesn't matter what class you are, everyone is the same when they jump into the mech.
    Secondly, anyone else think the game is slowly getting dry?  My assault is lvl 22 and the matches are fun but AvA is the samething as random matches. I am hoping I am missing something here. Its a great game but I don't feel like I should pay a sub to do the same stuff over and over.

     

    AVA does nothing for me - personally.... don't care for it (as you said - seems similar to the other PVP matches)

     

    I figure it'll get better once it gets more wide open but currently - I wont be subbing... 

     

    That said - Im VERY pleased with the F2P potion of the game  -  and will continue to play lol :) 

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Wow. Just wow. The term "MMO" has sure gotten diluted over the years.  If this is an MMO, then so is CrimeCraft, Tribes, and CS: Source.  In my opinion, this, and the other games I mentioned, are NOT MMOs, they are MOGs, multiplayer online games.  When you have a rigidly limited number of people who can play on screen, and no massive game world....you're not playing an MMO. It's more like the old cooperative online play games that I mentioned, or even Neverwinter Nights online, or Diablo 2 Lord of Destruction online....and NO ONE ever called those games MMOs.

     

    Yes, I'm prepared to be flamed for having this opinion, however, if you will peruse the history of online games, you will see there is a vast difference between what has always been referred to as an "MMO" and what we are seeing now being CALLED an MMO.

     

    Compare say CrimeCraft to, I don't know, Fallen Earth (to at least incorporate the fact that they're both a FORM of shooters). Fallen Earth is an MMO, CrimeCraft....is not. Having what is essentially a LOBBY where many people can meet (and no real game world OUTSIDE of that lobby) before being shuffled off into instances where only 8-16 (or any other small limited number) people can fight together, does not an MMO make.

     

     

     

    Note:  I'm not saying Global Agenda isn't a GREAT game. I'm just saying...I don't believe that it's an "MMO," from everything I've read about it.

    President of The Marvelously Meowhead Fan Club

  • CammyCammy Member Posts: 864
    Originally posted by girlgeek


    Wow. Just wow. The term "MMO" has sure gotten diluted over the years.  If this is an MMO, then so is CrimeCraft, Tribes, and CS: Source.  In my opinion, this, and the other games I mentioned, are NOT MMOs, they are MOGs, multiplayer online games.  When you have a rigidly limited number of people who can play on screen, and no massive game world....you're not playing an MMO. It's more like the old cooperative online play games that I mentioned, or even Neverwinter Nights online, or Diablo 2 Lord of Destruction online....and NO ONE ever called those games MMOs.
     
    Yes, I'm prepared to be flamed for having this opinion, however, if you will peruse the history of online games, you will see there is a vast difference between what has always been referred to as an "MMO" and what we are seeing now being CALLED an MMO.
     
    Compare say CrimeCraft to, I don't know, Fallen Earth (to at least incorporate the fact that they're both a FORM of shooters). Fallen Earth is an MMO, CrimeCraft....is not. Having what is essentially a LOBBY where many people can meet (and no real game world OUTSIDE of that lobby) before being shuffled off into instances where only 8-16 (or any other small limited number) people can fight together, does not an MMO make.
     
     
     
    Note:  I'm not saying Global Agenda isn't a GREAT game. I'm just saying...I don't believe that it's an "MMO," from everything I've read about it.

     

    Wrong thread... the - "is it a MMO" thread is =======> That way....

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by Cammy

    .....clipped.....
     
    Note:  I'm not saying Global Agenda isn't a GREAT game. I'm just saying...I don't believe that it's an "MMO," from everything I've read about it.

     

    Wrong thread... the - "is it a MMO" thread is =======> That way....

     

    Ahhh....thanks. Must have missed that. I just commented here because it hit the front page recent posts and intrigued me, due to curiosity about the game.  Anytime I see "Hands Down, a Great Game," or something like that....makes me want to read about it.  Thought I would come here and find people saying great things about a new MMO. Bummer. Oh well.

     

    Please "excuse" my "off-topic" post, Mademoiselle (or Monsieur). heh

    President of The Marvelously Meowhead Fan Club

  • -exo-exo Member Posts: 564

    Well, understanding that the definition of an mmo is... YES... a multi masive online game that is able to support hundreds.. and hundreds of thousands of players in one world. This is true.  But if we actually went by this definition... then why would you need multiple servers... in any game? ... or even districts for that matter?

     

             The MMO element is understated. But more so i should have stated that it has HUGE RPG elements in it. As an example, I am now level 18, and my crafting is at 20.  I have made multiple armor and weapon upgrades, as well as have dyed my gear. There is minor pve objectives at my level, so i can not speak for anything else bigger.  Like Guild wars, Global Agenda has districts in it as well.

    Counter strike could not be an mmo because it is running off of player base servers and player sponsored. And before anyone gets technical with that, YOU the player have purchased the server to hold  "X" amount of players for only a SHORT period of time. I am able to log into something called a "lobby" in Global agenda, Guild wars has this also, and so does Aion. a "lobby" pertaining to a specific area as such that is "instanced".

     

      With all that said though. STILL, this game has great reviews on free to play and even sub. Really it's hard to bash a game that is actually fun, and that can allow you both of best worlds. It's easy to bash wow because it's entitled to a certain preference of people. Same thing though  goes for a lot of other different MMO's.  AC1 to even DAoC or SWG.

     

        Also too, I'm not one to care for biowares long drawn out stories, but i think the reasoning behind it is great. So as that example i won't be playing  Starwars:TOR . Or EvE , as an example, i personally think some players are out of their mind for doing real time based games, but i hold them at a very high respect and admirable level.  I'm just going off onto these tangents to show you that an "MMO" world yes, now a days has been dumbed down. But the ESRB took the rating and the licensing took the title, so even if  you were to sit there all day and say " Global Agenda is a non-mmo TPS."  They honestly don't care and won't change it because of you're opinion. This is what it's labeled as , so go with it.  

     

     Another Example is MAG for the PS3, another game labeled as an MMO FPS, they got the FPS part right but i guess to your standards not the mmo, yet it can support 256 players on one map, on a console. *Shrugs* your opinions i guess, but the titles will not change. Sorry. Again though to everyone reading i do suggest picking up the game and giving it a try, it really is a blast ... literally. LOL

    www.roxstudiodesigns.com

  • SpatterCatSpatterCat Member UncommonPosts: 80

    This is already the most political game I've ever played. The alliances, conflicts for territory, and tactical planning that takes place every night for 2.5 hours while your zone is open for Conquest are staggering. That's the persistant part that you won't understand, until you play it. Massive? Most MMOs limit by design guild effectiveness to 60 or so people, at least when it comes to raiding. Too many, and not everyone can attend, etc. Alliances in GA easily run into the multiple hundreds, all while maintaining individual agency (and on a microcosm, Strikeforce) identities. The game world remains, and changes, for 45 day seasons before the victors reap their rewards and the map resets. It's sick fun, and challenging management.

  • ed_angered_anger Member UncommonPosts: 60
    Originally posted by SpatterCat


    This is already the most political game I've ever played. The alliances, conflicts for territory, and tactical planning that takes place every night for 2.5 hours while your zone is open for Conquest are staggering. That's the persistant part that you won't understand, until you play it. Massive? Most MMOs limit by design guild effectiveness to 60 or so people, at least when it comes to raiding. Too many, and not everyone can attend, etc. Alliances in GA easily run into the multiple hundreds, all while maintaining individual agency (and on a microcosm, Strikeforce) identities. The game world remains, and changes, for 45 day seasons before the victors reap their rewards and the map resets. It's sick fun, and challenging management.

     

    what he said. you really have to get into the AvA to experience it. my agency went from being part of one alliance, and traded up to another stronger alliance through diplomacy... we had to prove ourselves to do it, and it was worth it so far. the map on day 5 looks completely different then it did on day 1 ;)

    kind of like merging tf2/bf2/cs with the politics of eve.

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