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Having never experienced CO...

SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

I gave Cryptic the benefit of doubt but they're starting to wear my patience thin. Do not they not test anything, they implemented a new patch today which gave a couple of extra missions... but they don't work. 50% of the stuff in game simply does not work, some of it didn't work in open beta and they still haven't fixed it. Some of it is attention to detail.. for example, a reward for a Cmdr level mission was a rifle, which you have to Captain to use... and it's a crappy Captain's weapon, you can buy better. Why?

Their product quality is crap, no wonder people complain about them all the time.  If they don't fix it they'll be losing people quicker than they think... at least they won't need to upgrade servers anymore.

Comments

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783

    Dont you think your exaggerating just a little bit there with the numbers? 50% eh? If that was actually the case, 50% of my missions would not work yet I only have 1 mission out of MANY that I have taken that did not work. I wont deny the bugs that are there, but they are working on them. Frankly this has been a pretty smooth launch for them overall. The bugs are annoying but they certainly are not game breaking.

  • olepiolepi Member EpicPosts: 3,057
    Originally posted by DoomsDay01


    Dont you think your exaggerating just a little bit there with the numbers? 50% eh? If that was actually the case, 50% of my missions would not work yet I only have 1 mission out of MANY that I have taken that did not work. I wont deny the bugs that are there, but they are working on them. Frankly this has been a pretty smooth launch for them overall. The bugs are annoying but they certainly are not game breaking.

     

    This is an interesting feature of online MMO's, they can ship a game with lots of known bugs. What if you bought STO as it is today, as a single player game? Is it complete and playable with little or no updates? Like DA:O is?

    Compare the quality of a modern MMORPG to the single-player RPG's, like Oblivion, DA:O, even Baldur's Gate. We pay as much for the MMORPG as the RPG, and yet the RPG is finished, with few bugs, and needs no updates. Would you be willing to buy a new RPG that had lots of known bugs, and was missing content, with the assumption that you would get the bugs fixed and updates on the net?

    ------------
    2024: 47 years on the Net.


  • EricDanieEricDanie Member UncommonPosts: 2,238

    Welcome to MMOs, where the difference over single-player games is paying a subscription fee AND accepting bugs and issues on a daily basis. I wish this could be different (you are paying a $50 entry fee which is the same as non-MMOs, you should expect the same level of polish that a single-player ships with), but that's true for most MMOs especially on the release period. This will probably be sorted slowly over time (fixing content doesn't as important as creating content for many MMOs, where they'll acknowledge a bug but take months to fix it).

    Not really being specific to STO though most of my rant applies to it.

  • DethnobleDethnoble Member Posts: 419

    An MMORPG is a far more complicated beast than a single-player game and thus, the company would go broke making that game. However, there are bugs you simply shouldn't have in a shipped product, MMORPG or single-player.  Unfortunately, companies like Cryptic or Funcom focus so heavily on the gimmicks and marketing, they skip areas that are vital to their product's health.

    There will never be a MMORPG product that launches in the same condition, in terms of bugs, as a single-player game.  It's simply not feasible from the money side of things.  However, any MMORPG product that ships that is lacking in good gameplay, content and bugless systems vital to gameplay (or a combination of any of those), will most likely become mediocre or worse.

     

    splat

  • roamieroamie Member Posts: 115

    The Game is not bad. Its simply not an MMO. Its more a like a FPS. It is better than CO but simply not a match to the current MMO Heavyweights. 

  • Maverz290Maverz290 Member Posts: 447

     I agree with most said though I do see some exagerations. For those who say and proclaim it not an MMO and that its more like a FPS, really are selling their intelligence short. It's nothing like a FPS. The similarities are that theres guns. Thats it.

     The missions work, for the most part. However I was playing with a group of four other ships earlier and we had, an intrepid (science) saber (escort) Akira (escort) a Stargazer (Cruiser) and myself, an Excalibur, also a cruiser. The MMO mechanics were there. We clearly knew who was the fragile 'glass cannon', who was the guy holding the sword and huge shield, and who was the priest with the healing juice, and buffs galore. I reckon science ships are a little OP'd in their abilities but maybe thats just me. A science ship can take down a cruiser if both players are doing their utmost best.

     Trouble is, they can have 'too many' buffs that work in conjunction with each other. Maybe they should only allow one or two to stack at the same time, unless another comes from another ship, so, say two science vessels co-ordinate, they then manage to stack twice as much as they could on their own. Makes sense to me, but hey. We'll see what Cryptic does with it.

    Longing for Skyrim, The Old Republic and Mass Effect 3

  • roamieroamie Member Posts: 115

    sorry but instance size of 20 reminds me of good old quake battles. there are good reasons for instances but it has not been imlemented correctly in this game. please - this game has just launched and i am alone at every single ground mission ?

    look at blizzards group search tool or eq2s mentoring system. two good ways to utilize instances. and even in these cases it breaks the concept of good mmos open worlds. lets make sony put a few more millions in vanguard and we might have a good mmo after all.

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by mbd1968


    I gave Cryptic the benefit of doubt but they're starting to wear my patience thin. Do not they not test anything, they implemented a new patch today which gave a couple of extra missions... but they don't work. 50% of the stuff in game simply does not work, some of it didn't work in open beta and they still haven't fixed it. Some of it is attention to detail.. for example, a reward for a Cmdr level mission was a rifle, which you have to Captain to use... and it's a crappy Captain's weapon, you can buy better. Why?
    Their product quality is crap, no wonder people complain about them all the time.  If they don't fix it they'll be losing people quicker than they think... at least they won't need to upgrade servers anymore.



     

    What does this have to do with never having experienced CO?

    I have played CO, and I thought the game was a lot of fun, not that it has any bearing on if I'm having fun in STO or not. I've only gotten as high as Lt. Cmd 6, so I can't comment on the new content, but I think you're grossly exaggerating when you say 50% of the stuff in the game does not work. In fact, I haven't encountered one thing that doesn't work in the game, so I guess you'll next tell me that the 50% you're talking about conveniently takes place after Lt. Cmd 6?

  • nate1980nate1980 Member UncommonPosts: 2,074
    Originally posted by olepi

    Originally posted by DoomsDay01


    Dont you think your exaggerating just a little bit there with the numbers? 50% eh? If that was actually the case, 50% of my missions would not work yet I only have 1 mission out of MANY that I have taken that did not work. I wont deny the bugs that are there, but they are working on them. Frankly this has been a pretty smooth launch for them overall. The bugs are annoying but they certainly are not game breaking.

     

    This is an interesting feature of online MMO's, they can ship a game with lots of known bugs. What if you bought STO as it is today, as a single player game? Is it complete and playable with little or no updates? Like DA:O is?

    Compare the quality of a modern MMORPG to the single-player RPG's, like Oblivion, DA:O, even Baldur's Gate. We pay as much for the MMORPG as the RPG, and yet the RPG is finished, with few bugs, and needs no updates. Would you be willing to buy a new RPG that had lots of known bugs, and was missing content, with the assumption that you would get the bugs fixed and updates on the net?



     

    Actually, with the move to XBox Live and PSOnline, single player games have been releasing with patches being needed to fix bugs and glitches too. PC games have been needing patches before those service were even released, so fixing a game after release isn't new, although it isn't always as blatant as MMO's are.

     

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