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General: The Sci-Fi MMO: The Past

24

Comments

  • rochristrochrist Member UncommonPosts: 134

    I second the mention of Neocron. Definitely far ahead of its time. Unfortunately, it was/is terribly mismanaged by the publisher.

     

  • AlverantAlverant Member RarePosts: 1,347
    Originally posted by Jackelo 
    If I was a fantasy developer, I'd scrap magic all together and develop a fantasy world based loosely around time periods with our own world. The magic of the period would be scientific discovery, thus combining fantasy and sci-fi. Wouldn't that be entertaining. 

    Yes it does. Reminds me of a cross between steampunk and alchemy along the lines of Jeckel and Hyde or the Invisible Man.

  • JackeloJackelo Member Posts: 7
    Originally posted by Alverant

    Originally posted by Jackelo 
    If I was a fantasy developer, I'd scrap magic all together and develop a fantasy world based loosely around time periods with our own world. The magic of the period would be scientific discovery, thus combining fantasy and sci-fi. Wouldn't that be entertaining. 

    Yes it does. Reminds me of a cross between steampunk and alchemy along the lines of Jeckel and Hyde or the Invisible Man.

     

    Can you imagine though... Steampunk would be an ideal setting for this... Wolfman's, Jeckels, Invisible Men, Submarine cities... old stories that come to life... 

    image

  • MajesticJTMajesticJT Member Posts: 2

    I agree with Jackelo.

    Sci-Fi is a pretty much untapped resource.

    That's why I suggested Cyberpunk, I loved the old Pen and paper game, it's all there to be made into a game, plenty of background and hell loads of potential.

    Time for a a new direction, time to put down that sword and pick up a hellbringer .666 revolver and shoot something :P

     

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Planetside is the one MMO I wish I would have played.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • JackeloJackelo Member Posts: 7
    Originally posted by MMOman101


    Planetside is the one MMO I wish I would have played.

     

    Out of all the MMO's I've attempted to try. Planetside was one of the few I enjoyed the the most. My computer just couldn't handle the high detail I was looking for and I'm unfortunately a visual whore.

     

    image

  • KordeshKordesh Member Posts: 1,715

     Earth and Beyond, I miss you ;; Please come back.....please?

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    I miss Earth & Beyond a lot. I played the crap out of that game from phase 4 beta through to the day they shut it down. If it was reopened in an official capacity today, with no upgrades, right where they left off, I would pick it up and start playing it again in a heartbeat... So much potential, squandered by EA.

    http://www.youtube.com/watch?v=SwGbLVdQBig

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • mykpfsumykpfsu Member Posts: 68

    My first journey into the MMO world started with my first steps as a newly minted Psi-Monk in the city of Neocron.  So much potential yet so little follow through.

  • lazarus2004lazarus2004 Member UncommonPosts: 5

    If they were to bring back E&B I would jump on it.  That game was incredible, just too far ahead of it's time.  Or if they were to bring back pre-NGE (or even better, pre-CU) SWG.

     

    What I want most is if they made a Shadowrun MMO.  I'm just afraid, though, that Microsoft will find some way to ruin it,  like Cryptic did with Star Trek and SOE with Star Wars.  I know WoW is the most popular MMO by far but why does everyone seem to see the need to copy their point and click, button mashing ways??



    I think EVE is great but I can't stay entertained by it long enough to get skills.  If missions would advance skills then the game would be much better but as it is, I can create a character, and then log in for 10 minutes a day to plug in new skills, come back in 2 years and actually be able to do something fun :-p  If I spend 8-10 hours playing I should be rewarded with something other than some ISK and maybe an implant which will take .3% off the time to learn skills :-p

  • VedrenVedren Member Posts: 3

    The makers of the now defunct Matrix Online might not agree. Though to be honest the actual design decision of putting a strange and unfamiliar combat system in place of what moviegoers remember as a world filled with action might have been Monolith Productions' biggest pratfall. The game did sport an impressive continuation of the films' storyline with characters such as Morpheus making frequent appearances. It just never really struck a chord with players or fans of the films and after an unsuccessful attempt to resurrect interest, Sony Online Entertainment (who had acquired the game from Sega) shut down The Matrix Online on July 31st, 2009.

     

    I've got to say as a long time player and BETA tester of MXO that the above statement is completely wrong... The combat system pre-SOE was awsome and included bullettime and awsome animations. It was the first combat system in a AAA MMO that required more than for the player to click a button to attack (which is all the rave now). The serves were packed before SOE took over and changed pretty much every aspect of the game (NGE anyone).  Monolith didn't sell the game because it was doing badly it sold it becvause SOE made them an offer they couldn't refuse, besides the fact that they were a little in the dark on how to run an MMO in the long run this being their first). After SOE made the game a generic MMO with a Matrix skin the population began to decline so what did they do? They cut the Dev team down to 5 people...The general concensus of the playerbase was SOE bought MXO to pad their Station Access subscription plan (they barely had enough AAA games to make it worth the price at the time).

    None of the money made from the game after the first year SOE took over went back into the game (except for what they paid the skeleton dev team), it all went to SOE's other projects. So basically SOE purchased the game to make a money grab and milked the game for what it was worth without putting any development or money back into it. And after it outlived it's usefulness they cut the devteam down to one for about the last year of it's life (rarebit), and amazingly Rarebit was able to add more content in that last year on his own than SOE did the whole time they owned the game.

  • Shelby13Shelby13 Member Posts: 79

    While I hope to see more Sci-Fi MMO titles in the future, I am actually not going to play anything unless it does something special and unique.

    I think one of the challenges Sci-Fi has over Fanstasy is that there tends to be a 'spacecraft' element.. and nothing else.  Your a ship.. not a person.  Ya.. you have a small little avatar in the corner when you talk, but for me that never quite did it.. I don't feel connected in the same was as a virtual 'flesh & blood' character.

    The games that appeal to me have both.   Ships.. I can walk around in.. and station I can walk around in.. and planets I can explore.

    SWG still gives me that.. but I've done most of everything I want to do over 4 years (late commer to MMOs) and my ships are done and my houses are decorated and my toons are levelled up.   SWG has kept me in the 'end game' for about three years now with no interruptions.. and thats saying a lot for the depth of its systems.  Still.. the SWG dev team is too small.. updates are too slow.. the code seems old and hard to alter.. and the playerbase is stable, but no hope of growth.  

    STO has the engine it needs to appeal to space & ground pounders like myself.   It could use more 'social' MMO tools.. and they should expand the ship interiors sooner rather than later.. but it has the core basics right now, at launch.  Not even the mighty LA/SOE had space flight/fighting on launch day.. it took some time to hack into the game. 

    If a 3rd Sci-Fi MMO came about.. that had a mixture of ground and space.. I might give it a try also.   EvE does not have that mix.. but if it gets it... I would happily re-subscribe to try it out.   There is something that I need as a gamer..that connection to my characters.. that spaceships alone don't provide.

    But neither does characters alone either.   I don't play fantasy anymore (CoH, WoW) not because its fantasy-based (or hero base for CoH) but because just 1 game system, no real crafting system, no real housing system.. does not appeal to me in the same way.

    Like a lot of you, I'd love to make my own sci-fi MMO based on what I like.. anyone got a few million dollars to donate?

    SWG/STO/(SWTOR)

  • DrdocDrdoc Member Posts: 27

    I was interested in what games were considered Science Fiction.  I read the article and was surprised to see very few of the games mentioned had anything to do with science.  Just because a game is set in the future doesn't make it sci-fi.  Star Wars is the best example.  If you watch all 6 star wars movies you won't find any science at all.  Star Wars is fantasy.

  • KualaBDKualaBD Member UncommonPosts: 131
    Originally posted by Jackelo

    Originally posted by Alverant

    Originally posted by Jackelo 
    If I was a fantasy developer, I'd scrap magic all together and develop a fantasy world based loosely around time periods with our own world. The magic of the period would be scientific discovery, thus combining fantasy and sci-fi. Wouldn't that be entertaining. 

    Yes it does. Reminds me of a cross between steampunk and alchemy along the lines of Jeckel and Hyde or the Invisible Man.

     

    Can you imagine though... Steampunk would be an ideal setting for this... Wolfman's, Jeckels, Invisible Men, Submarine cities... old stories that come to life... 

    Are you guys saying something along the lines of an Arcanum: Of Steamworks and Magick Obscura style mmo or something with less magic?  I didn't get far in that game, but I loved what I saw.  It was about half Steampunk and half magic.

    I, too, would love to play a steampunk style mmo.  Closest I've found was Neosteam, but the steampunk there, from what I saw, was less a part of the game system and more just a small influence on the art style...a very small part.

  • CripnoahCripnoah Member Posts: 128
    Originally posted by rygar218


    We  need Cyberpunk already!
    http://en.wikipedia.org/wiki/Cyberpunk

    http://en.wikipedia.org/wiki/Mecha

    This has generally been untouched as far as i know of, excluding the gundam mmo (which closed like 3 years ago) in japan and the mecha shooter Exteel.

  • lttexxanlttexxan Member UncommonPosts: 429

    The past....there it goes.....wait what was the question?

     

    It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by KualaBD

    Are you guys saying something along the lines of an Arcanum: Of Steamworks and Magick Obscura style mmo or something with less magic?  I didn't get far in that game, but I loved what I saw.  It was about half Steampunk and half magic.

    I, too, would love to play a steampunk style mmo.  Closest I've found was Neosteam, but the steampunk there, from what I saw, was less a part of the game system and more just a small influence on the art style...a very small part.

    Oh, Arcanum.  Buggy as hell, but what an amazing game from Troika.  God rest that developer's soul.  I would have loved for that game to take off and become a franchise.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

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  • rygar218rygar218 Member UncommonPosts: 332
    Originally posted by Cripnoah

    Originally posted by rygar218


    We  need Cyberpunk already!
    http://en.wikipedia.org/wiki/Cyberpunk

    http://en.wikipedia.org/wiki/Mecha

    This has generally been untouched as far as i know of, excluding the gundam mmo (which closed like 3 years ago) in japan and the mecha shooter Exteel.



     

    Well they've got something similar to Mecha in the works

    http://www.perpetuum-online.com/

    and

    http://www.mmorpg.com/gamelist.cfm/game/438/Perpetuum.html

    Might not have the depth but its a start anyway. We will see how it goes,

  • CripnoahCripnoah Member Posts: 128
    Originally posted by rygar218

    Originally posted by Cripnoah

    Originally posted by rygar218


    We  need Cyberpunk already!
    http://en.wikipedia.org/wiki/Cyberpunk

    http://en.wikipedia.org/wiki/Mecha

    This has generally been untouched as far as i know of, excluding the gundam mmo (which closed like 3 years ago) in japan and the mecha shooter Exteel.



     

    Well they've got something similar to Mecha in the works

    http://www.perpetuum-online.com/

    and

    http://www.mmorpg.com/gamelist.cfm/game/438/Perpetuum.html

    Might not have the depth but its a start anyway. We will see how it goes,

    Yeah I have heard about this, but the problem is the western style mechs just aren't cutting it out for me, it looks like the wind can topple them over. I'm imagining something more Armored Core like maybe or idk. But these chicken legged walkers..there just..bleh. 

  • Xondar123Xondar123 Member CommonPosts: 2,543

    City of Heroes is awesome. That is all.

  • CryomatrixCryomatrix Member EpicPosts: 3,223

    Why hasn't anyone tapped the mechwarrior concept.

    i swear to god you could port all things in EVE to mechwarriors, have the same mechs do the same thing as the ships in EVE but now you have to code an actual background. I think it could be done.

    I'm surprised no one has done it.

    Cryomatrix

    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • CripnoahCripnoah Member Posts: 128
    Originally posted by Cryomatrix


    Why hasn't anyone tapped the mechwarrior concept.
    i swear to god you could port all things in EVE to mechwarriors, have the same mechs do the same thing as the ships in EVE but now you have to code an actual background. I think it could be done.
    I'm surprised no one has done it.
    Cryomatrix

    I've read a few posts/articles around the web concerning this very idea, I think that would be sick as hell..but didn't the mechwarrior franchise die? Don't think any games are gonna come out for it anymore now that they canceled mechwarrior 5.

  • johnmatthaisjohnmatthais Member CommonPosts: 2,663

     What about Mimesis?!

  • McgreagMcgreag Member UncommonPosts: 495


    Fantasy has long since dominated the RPG and MMORPG markets, being the standard setting of role-playing games on paper
    When I look back at all the pnp rpgs I have played over the years very few where fantasy. Sure the first one I played 20 years ago was fantasy (Drakar och Demoner) but after that it has been a long string of non-fantasy games. Not all sci-fi (there where for example a western game we played for a fair amount of time) but very little fantasy.

    And it's just not taste but based on what where on the market in sweden back then. There where only 2-3 fantasy games but a lot of non fantasy.
    So to say that fantasy are the standard in pnp rpgs I find false.

    "Memories are meant to fade. They're designed that way for a reason."

  • wootinwootin Member Posts: 259
    Originally posted by NexusTrimean


     I am Saddened that Planetside Gets only a passing mention.  It has been alive for nearly as long as eve, albeit not with the same number of players, It also has done a better job at remaing in peoples minds, when you meet another gamer,  you dont ask them about there eve character, the world is too big for that, players to seperated for it, but they will sympathize for that knife you put in a sniper's back. and the hour long Gen Holds at the bottom of tech plants.  Every fps i play gets measured against planetside, and so far, i havent found any that equal the amount of fun it delivered.

     

    Yup, Planetside keeps coming back to mind for me. Such a simple gameplay environment, such an awesome gameplay experience. It proves that what developers need to do is stop trying to make the game for the players, and just give the players the ways to make the game.

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