I guess what I want to know is if the levels go by quickly so that I feel I am making progress on my char after I'm done logging in for the day. That and I want to see the endgame content soon because from the screens I've seen the high-up stuff looks really cool.
I can say that yes, I do get a sense of gratification at the end of a play session. Levels are broken into ranks (5 per level) which advance fairly quick. As you do certain quests, you'll gain favor which you can use to buy premium content as well. Every 4th(?) level is special also.
If you get into groups you'll advance a lot faster than solo. Also, buying the best equipment will help a lot. I don't have specific numbers to reach level 20, since I've just started playing it myself. All I tell you is that it only took a week for me to get 4 characters to level 5 (mostly soloing with standard equipment).
DDO is about roleplaying.... When you play pen-n-paper D&D, you're not asking your DM how long it'll take before you hit cap
DDO is not about roleplay. Sure some do, but the vast majority of DDO players are not roleplaying. DDO is a fast paced MMO with great combat, but the time to cap will vary so an answer is nearly impossible.
I guess what I want to know is if the levels go by quickly so that I feel I am making progress on my char after I'm done logging in for the day. That and I want to see the endgame content soon because from the screens I've seen the high-up stuff looks really cool.
DO NOT rush to DDO endgame, enjoy the journey. DDO endgame is limited still and is a work in progress.
DDO is abit different from other mmos when it comes to leveling and end-game. I think the first 10 levels are pretty fast but then it slows down alot, but the post 10 content is pretty much "end-game" compared to other MMOs since you start raiding and you need group for almost everything after 10 (from my experience alteast). After level 10 the quest become alot more epic aswell.
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
I heard somewhere that 20 can be reached in 30 hours. Is that true?
I am sure if you took a group of Vets and zerged every quest hitting 20 could be done in around 30 hours, but as a new player you have learned nothing and would simply have a level 20 that no one wanted in raids. I have seen a couple of these recently, people at cap who did not know the basics of their class. Personally I would not want to be that player.
I am a very casual player who covets the journey over the rewards. I have averaged about 5-10 hours a week for the last 2 years, give or take a few months. I have yet to cap any of my toons who are now at level 12, 10, 8 and 6. The main thrust of my play has been role-playing and keeping with groups of rl friends.
I have known more active players who have "on average" reached cap in approximately 4-6 months without having to sport a pair of Depends or keep Dominos on speed-dial.
I have heard players boast of reaching cap within a month requiring some serious guild-assist. However 30 hours seems very far fetched.
Del Cabon A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
Most do not play DDO for the roleplay but for the immersion, if you wan't to play a min/maxing game there's WoW, what I mean is you don't number crunch the amount of mobs till next level but you actualy care about the content you're playing through having fun searching every dungeon for hidden doors and optional objectives.
Also unlike WoW (for that other post) progression here feels more realistic, no you won't fight big things early on but when you start fighting big things you're not going back to killing wolves that are stronger than the dragons you fought 10levels ago. Also character progression is much slower/realistic a DDO character will roughly be 5-10times stronger at level cap while a WoW character would be 200-300 times stronger.
Around how many hours on average does this take to hit 20?
Have you ever heard of the phrase 'A journey well taken is just as good as the destination'?. In other words, what's the rush? Take your time and enjoy the game
DDO still has a pretty large population. I was VERY concern with the 2-D paper cutout Sega looking graphics, but I was told you can increase the resolution and it gets much better. There are no ninja looters in DDO, so people can flee from WoW and find a home there. And another improvement over WoW is that people actually want to play the game and don't power level pedal to the floor run over you in the middle of an instance when they get their required 'thing' and leave for some other pre-arranged group after they dumped you. "WE are NOT killing THOSE! DOn't go OVER There. None of that is required. Come here! Now! Get over here! Kill these 4 guys. Good. I'm gone /hearth" <--typical day in WoW
Comments
DDO is about roleplaying.... When you play pen-n-paper D&D, you're not asking your DM how long it'll take before you hit cap
I guess what I want to know is if the levels go by quickly so that I feel I am making progress on my char after I'm done logging in for the day. That and I want to see the endgame content soon because from the screens I've seen the high-up stuff looks really cool.
DDO is roleplay so it's a journey to the end, not immediate gratification. You can see the levels table below.
ddonline.wikia.com/wiki/Experience_Points
I can say that yes, I do get a sense of gratification at the end of a play session. Levels are broken into ranks (5 per level) which advance fairly quick. As you do certain quests, you'll gain favor which you can use to buy premium content as well. Every 4th(?) level is special also.
If you get into groups you'll advance a lot faster than solo. Also, buying the best equipment will help a lot. I don't have specific numbers to reach level 20, since I've just started playing it myself. All I tell you is that it only took a week for me to get 4 characters to level 5 (mostly soloing with standard equipment).
DDO is not about roleplay. Sure some do, but the vast majority of DDO players are not roleplaying. DDO is a fast paced MMO with great combat, but the time to cap will vary so an answer is nearly impossible.
D&D PnP is about roleplay.
DO NOT rush to DDO endgame, enjoy the journey. DDO endgame is limited still and is a work in progress.
I heard somewhere that 20 can be reached in 30 hours. Is that true?
DDO is abit different from other mmos when it comes to leveling and end-game. I think the first 10 levels are pretty fast but then it slows down alot, but the post 10 content is pretty much "end-game" compared to other MMOs since you start raiding and you need group for almost everything after 10 (from my experience alteast). After level 10 the quest become alot more epic aswell.
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I am sure if you took a group of Vets and zerged every quest hitting 20 could be done in around 30 hours, but as a new player you have learned nothing and would simply have a level 20 that no one wanted in raids. I have seen a couple of these recently, people at cap who did not know the basics of their class. Personally I would not want to be that player.
Do you fight "cool mobs" early on in DDO? I'm tired of being in my 70's in WoW and still having to fight wolves and bears...
Yes you do.
I am a very casual player who covets the journey over the rewards. I have averaged about 5-10 hours a week for the last 2 years, give or take a few months. I have yet to cap any of my toons who are now at level 12, 10, 8 and 6. The main thrust of my play has been role-playing and keeping with groups of rl friends.
I have known more active players who have "on average" reached cap in approximately 4-6 months without having to sport a pair of Depends or keep Dominos on speed-dial.
I have heard players boast of reaching cap within a month requiring some serious guild-assist. However 30 hours seems very far fetched.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
Most do not play DDO for the roleplay but for the immersion, if you wan't to play a min/maxing game there's WoW, what I mean is you don't number crunch the amount of mobs till next level but you actualy care about the content you're playing through having fun searching every dungeon for hidden doors and optional objectives.
Also unlike WoW (for that other post) progression here feels more realistic, no you won't fight big things early on but when you start fighting big things you're not going back to killing wolves that are stronger than the dragons you fought 10levels ago. Also character progression is much slower/realistic a DDO character will roughly be 5-10times stronger at level cap while a WoW character would be 200-300 times stronger.
Have you ever heard of the phrase 'A journey well taken is just as good as the destination'?. In other words, what's the rush? Take your time and enjoy the game
DDO still has a pretty large population. I was VERY concern with the 2-D paper cutout Sega looking graphics, but I was told you can increase the resolution and it gets much better. There are no ninja looters in DDO, so people can flee from WoW and find a home there. And another improvement over WoW is that people actually want to play the game and don't power level pedal to the floor run over you in the middle of an instance when they get their required 'thing' and leave for some other pre-arranged group after they dumped you. "WE are NOT killing THOSE! DOn't go OVER There. None of that is required. Come here! Now! Get over here! Kill these 4 guys. Good. I'm gone /hearth" <--typical day in WoW
4 years and counting
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DDO Permadeath guilds