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Fallen Earth / Star Wars Galaxies

FuggoFuggo Member Posts: 121

The more I play the more I see it.

  • World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

 

  • Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

 

  • Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

 

  • Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

 

  • Health bar: Same, just other names.

 

  • Chat system: FE might have some new and better options, but still they are close to being the same.

 

  • How the character hold weapons: The same.

 

  • Face bug: Both have it.

 

  • Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

 

  • Crafting: Not exact same, still it reminds you a little. How you make items.

 

  • Inventry and items: Same.

 

  • Caves: Same.

Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

[Earthrise ss in my profile][Coming out Q2 2010]

Comments

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    I agree there are many similarities.

     

    If I'm not mistaken, there are some old SWG staff involved with this game so that may be where some the ideas in FE come from.

     

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • HardlinemonkHardlinemonk Member Posts: 67

    I wish my laptop could handle it. It does well however it gets overheated way too easily and shuts it down. UGHHHH

     

     

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

     Totally different. FE uses instances without loading time. The mobs inside a cave/building/bunker/whatever change depending on whatever quest(stage) you are on. There is only one planet and unlike SWG only one server.

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Ive never seen mobs stuck in the way that happens in SWG. SWG doesnt have ragdoll physics for deaths like FE.Their animations are different too. Apart from that you have local spawns like most other MMO's.



    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Like most MMO's FE has npcs with a mission/quest sign above their head. Not really a striking resemblance to specifically SWG. DOH!

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

     

    Health bar: Same, just other names.

     Again like any MMO.

    Chat system: FE might have some new and better options, but still they are close to being the same.

     In SWG you can create your own chat channel. In FE you cant. In SWG no chat is moderated. In FE they are. BIG difference

    How the character hold weapons: The same.

     You cant dual wield weapons in SWG. Not to mention you can operate left and right hand seperately in FE. You can even hold a melee weapon in one hand and a ranged weapon in the other. You also have to actually aim to hit a mob, no tabbing to next target in FE.

    Face bug: Both have it.

     SWG doesnt have the FE bug. Not to mention that the FE face bug is very recently introduced with the 1.3 patch.

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Again, really not the same. FE vehicles have an inventory for example. SWG doesnt. FE vehicles cant be stored in inv/datapad. In SWG they can. FE has vehicles/mounts  from which you can shoot from. Some buggies and the interceptor can even be crafted with attached working weapons.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     Also completely different. FE uses nodes. SWG has its unique resource gathering. In FE you simply assemble items without the option for customisation. SWG has customisation for looks/stats and experimentation for effectiveness.

    Inventry and items: Same.

     FE toons dont have backpacks. SWG does. FE doesnt have houses with storage to expand. SWG does. In SWG every item can be dropped inside a house and has a 3d model. In FE items (apart from gear) dont have a 3d model.

    Caves: Same.

    Caves are also not the same. Most caves in FE are instances. You probably didnt even notice it. Thats because instances in FE dont have a loading screen. The only reason you might notice it, is that some quests let you enter the exact same cave and suddenly you get the instance reset button and the mobs inside have changed.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

     

    You really have no clue about FE and/or SWG.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by someforumguy

    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

     Totally different. FE uses instances without loading time. The mobs inside a cave/building/bunker/whatever change depending on whatever quest(stage) you are on. There is only one planet and unlike SWG only one server.

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Ive never seen mobs stuck in the way that happens in SWG. SWG doesnt have ragdoll physics for deaths like FE.Their animations are different too. Apart from that you have local spawns like most other MMO's.



    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Like most MMO's FE has npcs with a mission/quest sign above their head. Not really a striking resemblance to specifically SWG. DOH!

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

     

    Health bar: Same, just other names.

     Again like any MMO.

    Chat system: FE might have some new and better options, but still they are close to being the same.

     In SWG you can create your own chat channel. In FE you cant. In SWG no chat is moderated. In FE they are. BIG difference

    How the character hold weapons: The same.

     You cant dual wield weapons in SWG. Not to mention you can operate left and right hand seperately in FE. You can even hold a melee weapon in one hand and a ranged weapon in the other. You also have to actually aim to hit a mob, no tabbing to next target in FE.

    Face bug: Both have it.

     SWG doesnt have the FE bug. Not to mention that the FE face bug is very recently introduced with the 1.3 patch.

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Again, really not the same. FE vehicles have an inventory for example. SWG doesnt. FE vehicles cant be stored in inv/datapad. In SWG they can. FE has vehicles/mounts  from which you can shoot from. Some buggies and the interceptor can even be crafted with attached working weapons.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     Also completely different. FE uses nodes. SWG has its unique resource gathering. In FE you simply assemble items without the option for customisation. SWG has customisation for looks/stats and experimentation for effectiveness.

    Inventry and items: Same.

     FE toons dont have backpacks. SWG does. FE doesnt have houses which storage to expand. SWG does. In SWG every item can be dropped inside a house and has a 3d model. In FE items (apart from gear) dont have a 3d model.

    Caves: Same.

    Caves are also not the same. Most caves in FE are instances. You probably didnt even notice it. Thats because instances in FE dont have a loading screen. The only reason you might notice it, is that some quests let you enter the exact same cave and suddenly you get the instance reset button and the mobs inside have changed.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

     

    You really have no clue about FE and/or SWG.

    Uhh, no need to be rude.



    I think the intention of the OP was in pointing out many similarities between the two games, not that they are exactly alike. I've played both extensively and I agree there are many similarities.



    This may be of interest to someone that has played SWG(pre-NGE) and is looking for a new game/missing mechanics similar to SWG.



    Also, for what it's worth, the face bug was fixed with the patch on Tuesday.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • jamigrejamigre Member UncommonPosts: 280

     yarr as a old swg player i definitely "sense"  (get it) a lot of the same things as in swg. maybe thats why i like this game so much. dunno.... 

    and other dude, just chill man, no need to start barking at some guy for his "opinion" ya heard me. 

    -------
    Check out my side project http://lfger.com/  - a mobile lfg tool for any game, any time. 
    -------

  • FuggoFuggo Member Posts: 121

    Yes, many similarities is the right word.

    I know that it's not a copy, but being and old pre-cu SWG player I do get a feeling of SWG when playing this game. And that is a good feeling.

    And even if the Squill hunting was same thing over and over again in SWG, I still had fun meeting people all over the world.

    I hope FE will get more grouping content and better AI.

     

     

     

    [Earthrise ss in my profile][Coming out Q2 2010]

  • GhostflameGhostflame Member Posts: 29

    Oh, this totally sold me on FE - now I have to try it! If it's anything like old SWG it will be great!

  • FuggoFuggo Member Posts: 121
    Originally posted by someforumguy

    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

     Totally different. FE uses instances without loading time. The mobs inside a cave/building/bunker/whatever change depending on whatever quest(stage) you are on. There is only one planet and unlike SWG only one server.
    Look at the world design. Don't say they look that different? The hills, grass, buildings etc. I FE do lag like in SWG. =P

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Ive never seen mobs stuck in the way that happens in SWG. SWG doesnt have ragdoll physics for deaths like FE.Their animations are different too. Apart from that you have local spawns like most other MMO's.


    I did say "In FE the death animations are not like SWG".

    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Like most MMO's FE has npcs with a mission/quest sign above their head. Not really a striking resemblance to specifically SWG. DOH!

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

     

    Health bar: Same, just other names.

     Again like any MMO.
    I know. But they look the same. Take a look at Pre-cu pictures of SWG and you will see. =)

    Chat system: FE might have some new and better options, but still they are close to being the same.

     In SWG you can create your own chat channel. In FE you cant. In SWG no chat is moderated. In FE they are. BIG difference

    How the character hold weapons: The same.

     You cant dual wield weapons in SWG. Not to mention you can operate left and right hand seperately in FE. You can even hold a melee weapon in one hand and a ranged weapon in the other. You also have to actually aim to hit a mob, no tabbing to next target in FE.

    Face bug: Both have it.

     SWG doesnt have the FE bug. Not to mention that the FE face bug is very recently introduced with the 1.3 patch.

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Again, really not the same. FE vehicles have an inventory for example. SWG doesnt. FE vehicles cant be stored in inv/datapad. In SWG they can. FE has vehicles/mounts  from which you can shoot from. Some buggies and the interceptor can even be crafted with attached working weapons.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     Also completely different. FE uses nodes. SWG has its unique resource gathering. In FE you simply assemble items without the option for customisation. SWG has customisation for looks/stats and experimentation for effectiveness.
    Yes, but still it's just other names on the items. The way you do it, it's not so far away from the games.

    Inventry and items: Same.

     FE toons dont have backpacks. SWG does. FE doesnt have houses with storage to expand. SWG does. In SWG every item can be dropped inside a house and has a 3d model. In FE items (apart from gear) dont have a 3d model.
    Both have a inventory or Pack (I think it's called in FE). In FE you have mounts that give you extra space etc. Many similarities in a good way.

    Caves: Same.

    Caves are also not the same. Most caves in FE are instances. You probably didnt even notice it. Thats because instances in FE dont have a loading screen. The only reason you might notice it, is that some quests let you enter the exact same cave and suddenly you get the instance reset button and the mobs inside have changed.
    The squill caves in SWG reminds me a lot of the mines in this game. SWG is old and FE is a new game so yes it's not the same.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

     

    You really have no clue about FE and/or SWG.

    Yes I do. May the force be with you. =P



     

    Cheers!

    [Earthrise ss in my profile][Coming out Q2 2010]

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by someforumguy

    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

     Totally different. FE uses instances without loading time. The mobs inside a cave/building/bunker/whatever change depending on whatever quest(stage) you are on. There is only one planet and unlike SWG only one server.

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Ive never seen mobs stuck in the way that happens in SWG. SWG doesnt have ragdoll physics for deaths like FE.Their animations are different too. Apart from that you have local spawns like most other MMO's.



    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Like most MMO's FE has npcs with a mission/quest sign above their head. Not really a striking resemblance to specifically SWG. DOH!

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

     

    Health bar: Same, just other names.

     Again like any MMO.

    Chat system: FE might have some new and better options, but still they are close to being the same.

     In SWG you can create your own chat channel. In FE you cant. In SWG no chat is moderated. In FE they are. BIG difference

    How the character hold weapons: The same.

     You cant dual wield weapons in SWG. Not to mention you can operate left and right hand seperately in FE. You can even hold a melee weapon in one hand and a ranged weapon in the other. You also have to actually aim to hit a mob, no tabbing to next target in FE.

    Face bug: Both have it.

     SWG doesnt have the FE bug. Not to mention that the FE face bug is very recently introduced with the 1.3 patch.

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Again, really not the same. FE vehicles have an inventory for example. SWG doesnt. FE vehicles cant be stored in inv/datapad. In SWG they can. FE has vehicles/mounts  from which you can shoot from. Some buggies and the interceptor can even be crafted with attached working weapons.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     Also completely different. FE uses nodes. SWG has its unique resource gathering. In FE you simply assemble items without the option for customisation. SWG has customisation for looks/stats and experimentation for effectiveness.

    Inventry and items: Same.

     FE toons dont have backpacks. SWG does. FE doesnt have houses with storage to expand. SWG does. In SWG every item can be dropped inside a house and has a 3d model. In FE items (apart from gear) dont have a 3d model.

    Caves: Same.

    Caves are also not the same. Most caves in FE are instances. You probably didnt even notice it. Thats because instances in FE dont have a loading screen. The only reason you might notice it, is that some quests let you enter the exact same cave and suddenly you get the instance reset button and the mobs inside have changed.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

     

    You really have no clue about FE and/or SWG.

    Uhm, I played galaxies for 3 years (pre-NGE) as well as many vet trials (post NGE). I agree with every single point the OP made, to the T. I actually wrote a similar post on the beta forums back when FE was in CB.

    The engines are different of course, however they are similar in a lot of respects.

    The game play though different is similar in a lot of ways, the game just has a familiar feeling. That feeling comes from SWG, you may not feel it but I'm sure plenty of former galaxies players do.

    It's IMO closer to NGE galaxies than any other game on the market. The combat doesn't feel much different either.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

    Only loading of object happens when I log in, else everything I see in distance or where ever does not load, in SWG many thing in the distance loaded, some things even when you where in front of things. Not in FE, atleast not with me. Also I have no lag, have all setting maxed and not even a high end system. Tho build my system for gaming.

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Spawn location needs work indeed. Tho my workaround for that is to not loot instantly but when I am kinda done if I am a close by area.

    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Well no comment really, we all know there are allot of MMO's this way. So don't see why to compare it to SWG exclusive really.

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

    There are more games with light, not sure what else you could do, tho I would have liked it more that it could be seen by others and NPC's/Mobs/Creature's, could put another dimension to the game.

    Health bar: Same, just other names.

     Hmm must disagree with you, SWG healthbars where totally different.

    Chat system: FE might have some new and better options, but still they are close to being the same.

     Not sure how much there can be done with a chat window.

    How the character hold weapons: The same.

     Kinda like any game where characters wield a weapon.

    Face bug: Both have it.

     Well I know you know it's been fixed, tho I didn't experiance that face bug, must have been something in the lower lvl's?

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Personaly find nothing on vehicle's that reminds me of SWG since SWG had hoover type vehicles and multiperson vehicles. FE does not.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     I Mastered ALL craft professions in SWG, sorry FE is really fun but it doesn't even come close to what SWG offered in the craft department. Really hope they put stats to resources as in SWG, would ad more depth to crafting, even tho as said I love crafting in FE.

    Inventry and items: Same.

     Sorry, don't recall SWG inventory to have tabs, but could be mistaken, not sure at this moment.

    Caves: Same.

    Been to many dungeons/caves/underground facility's, again doesn't remind me of SWG to be honost.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.



     

    Yes FE/Icarus has a few devs working on FE, I am not saying with the reply's I gave that I don't feel abit like I felt when I played SWG, but for me it's mainly due to the community feel I get from Fallen Earth which reminded me the way most where in SWG, mature, helpfull.

    But definitly would advice those who have been with SWG and not playing that anymore to give Fallen Earth a try, for me there hasn't been a MMORPG since Star Wars Galaxies that has captured me to play since the release of it.

  • someforumguysomeforumguy Member RarePosts: 4,088

    This is the kind of comparison that the OP makes :

    • Inventry and items: Same.

    How can you say that?

    Items :

    Every single SWG item has a 3d model. SWG is unique in that. It can be spinning in 3d in your inventory and dropped in a house.

    In FE they are just 2d icons like in most other MMO's. This is as different as you can get.

    You could say that FE items are more like other MMO's and very different then SWG items. FE items have more in comparison with WoW items then SWG items.

    The inventory:

    In FE you can make tabs. In SWG you cant

    In FE you cant wear a backpack. In SWG you can.

    In FE your vehicle has inventory. In SWG vehicles dont have inventory.

    SWG has houses that act like inventory. FE not.

    The comparison stops at the fact that both games have inventory.

    You SWG vets havent played SWG for ages and forgot many key features already.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Einherjar_LC

    Originally posted by someforumguy

    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

     Totally different. FE uses instances without loading time. The mobs inside a cave/building/bunker/whatever change depending on whatever quest(stage) you are on. There is only one planet and unlike SWG only one server.

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Ive never seen mobs stuck in the way that happens in SWG. SWG doesnt have ragdoll physics for deaths like FE.Their animations are different too. Apart from that you have local spawns like most other MMO's.



    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Like most MMO's FE has npcs with a mission/quest sign above their head. Not really a striking resemblance to specifically SWG. DOH!

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

     

    Health bar: Same, just other names.

     Again like any MMO.

    Chat system: FE might have some new and better options, but still they are close to being the same.

     In SWG you can create your own chat channel. In FE you cant. In SWG no chat is moderated. In FE they are. BIG difference

    How the character hold weapons: The same.

     You cant dual wield weapons in SWG. Not to mention you can operate left and right hand seperately in FE. You can even hold a melee weapon in one hand and a ranged weapon in the other. You also have to actually aim to hit a mob, no tabbing to next target in FE.

    Face bug: Both have it.

     SWG doesnt have the FE bug. Not to mention that the FE face bug is very recently introduced with the 1.3 patch.

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Again, really not the same. FE vehicles have an inventory for example. SWG doesnt. FE vehicles cant be stored in inv/datapad. In SWG they can. FE has vehicles/mounts  from which you can shoot from. Some buggies and the interceptor can even be crafted with attached working weapons.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     Also completely different. FE uses nodes. SWG has its unique resource gathering. In FE you simply assemble items without the option for customisation. SWG has customisation for looks/stats and experimentation for effectiveness.

    Inventry and items: Same.

     FE toons dont have backpacks. SWG does. FE doesnt have houses which storage to expand. SWG does. In SWG every item can be dropped inside a house and has a 3d model. In FE items (apart from gear) dont have a 3d model.

    Caves: Same.

    Caves are also not the same. Most caves in FE are instances. You probably didnt even notice it. Thats because instances in FE dont have a loading screen. The only reason you might notice it, is that some quests let you enter the exact same cave and suddenly you get the instance reset button and the mobs inside have changed.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

     

    You really have no clue about FE and/or SWG.

    Uhh, no need to be rude.



    I think the intention of the OP was in pointing out many similarities between the two games, not that they are exactly alike. I've played both extensively and I agree there are many similarities.



    This may be of interest to someone that has played SWG(pre-NGE) and is looking for a new game/missing mechanics similar to SWG.



    Also, for what it's worth, the face bug was fixed with the patch on Tuesday.

     

    I broke down his comparisons by pointing out how different SWG and FE are in key features. Somehow the OP forgot some very specific SWG things. This is why he sees all those comparisons.

    One of the key features of SWG is crafting. Any SWG crafter will see only differences with FE crafting. These systems are nothing alike. But the OP thinks they are. He really has no clue.

  • majimaji Member UncommonPosts: 2,091

    Games copy constantly from each other. I never played SWG so I can't talk about that. But as long as I have fun playing the game I play, I don't care how much it copied.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Fuggo

    Originally posted by someforumguy

    Originally posted by Fuggo


    The more I play the more I see it.

    World: Both have an open worlds. FE have a little better graphics, still they have same type of design. Objects load the same. Mob groups in the middle of nowhere. Both have same type of city lag. The closer you get to a town the more it will lag. Players crash when it's to heavy etc. I bet the FE server will also crash if too many people are at the same place having a battle or other events. I'm talking about 200 or more at the same time, not 50 people.

     Totally different. FE uses instances without loading time. The mobs inside a cave/building/bunker/whatever change depending on whatever quest(stage) you are on. There is only one planet and unlike SWG only one server.
    Look at the world design. Don't say they look that different? The hills, grass, buildings etc. I FE do lag like in SWG. =P
    Well, I guess Vanguard is like SWG too then :/

    Mobs: Both have mobs that most of the time are in small area. They walk around the same. Some spawn fast just like in SWG and others can end up at the wrong place, just like in SWG. In FE the death animations are not like SWG. But not far away even there. How they act are the same.

     Ive never seen mobs stuck in the way that happens in SWG. SWG doesnt have ragdoll physics for deaths like FE.Their animations are different too. Apart from that you have local spawns like most other MMO's.


    I did say "In FE the death animations are not like SWG".
    Well, the rest is different too. No stupid stuck mobs like in SWG.

    Missions: Both have a person just standing there with logo over the head. Both have a message box and you pick a kill or craft mission. In SWG you also have mission terminals.

     Like most MMO's FE has npcs with a mission/quest sign above their head. Not really a striking resemblance to specifically SWG. DOH!

    Character light: Both have same type. Only that in SWG it's also a little more light behind the character.

     

    Health bar: Same, just other names.

     Again like any MMO.
    I know. But they look the same. Take a look at Pre-cu pictures of SWG and you will see. =)
    No it is very different. You have a blurry memory of SWG.

    Chat system: FE might have some new and better options, but still they are close to being the same.

     In SWG you can create your own chat channel. In FE you cant. In SWG no chat is moderated. In FE they are. BIG difference

    How the character hold weapons: The same.

     You cant dual wield weapons in SWG. Not to mention you can operate left and right hand seperately in FE. You can even hold a melee weapon in one hand and a ranged weapon in the other. You also have to actually aim to hit a mob, no tabbing to next target in FE.

    Face bug: Both have it.

     SWG doesnt have the FE bug. Not to mention that the FE face bug is very recently introduced with the 1.3 patch.

    Vehicles: No need for food or gas in SWG. Other then that they are close to being the same type.

     Again, really not the same. FE vehicles have an inventory for example. SWG doesnt. FE vehicles cant be stored in inv/datapad. In SWG they can. FE has vehicles/mounts  from which you can shoot from. Some buggies and the interceptor can even be crafted with attached working weapons.

    Crafting: Not exact same, still it reminds you a little. How you make items.

     Also completely different. FE uses nodes. SWG has its unique resource gathering. In FE you simply assemble items without the option for customisation. SWG has customisation for looks/stats and experimentation for effectiveness.
    Yes, but still it's just other names on the items. The way you do it, it's not so far away from the games.
    SWG doesnt have a node system. And shifting resources with qualities that change over time. Its as different as you can get. FE crafting has more similarities with WoW then SWG ><

    Inventry and items: Same.

     FE toons dont have backpacks. SWG does. FE doesnt have houses with storage to expand. SWG does. In SWG every item can be dropped inside a house and has a 3d model. In FE items (apart from gear) dont have a 3d model.
    Both have a inventory or Pack (I think it's called in FE). In FE you have mounts that give you extra space etc. Many similarities in a good way.
    Every bloody MMO has a toon with inventory. WTF. So FE has mounts with inventory. SWG does have toons with backpacks. Thats the comparison? How stupid are you?

    Caves: Same.

    Caves are also not the same. Most caves in FE are instances. You probably didnt even notice it. Thats because instances in FE dont have a loading screen. The only reason you might notice it, is that some quests let you enter the exact same cave and suddenly you get the instance reset button and the mobs inside have changed.
    The squill caves in SWG reminds me a lot of the mines in this game. SWG is old and FE is a new game so yes it's not the same.
    Right. Its a cave..with sand and rocky floor..that has to be SWG influence.
    Have they made FE with SWG data and then changed it a little or do they have same type of programs when working on these games? FE reminds me so much of SWG in so many ways. It's hard to make a list. But I think if you have been playing SWG like me, you will understand.

     

    You really have no clue about FE and/or SWG.

    Yes I do. May the force be with you. =P



     

    Cheers!

     

     

  • masterbbb26masterbbb26 Member Posts: 181

    I have never played SWG because i think the starwars universe is easily the most overated in the history of scifi. But the more i play FE the more i wish i could have played pre-NGE (or whatever it is) SWG its sounds like it was the perfect game for me aside form the IP.

    Currently Playing: Fallen Earth
    Played and liked: TCOS, Vanguard, Guild Wars, DDO
    Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p
    Waiting for: Earthrise, Guild Wars 2, Secret World

  • someforumguysomeforumguy Member RarePosts: 4,088

    I like SWG and I like FE. And the whole sandbox approach might appeal to SWG vets. The comparisons that the OP made however, were the wrong ones. He actually listed things that are very different in those games.

    Especially saying that crafting in FE and SWG is alike is just retarded. FE crafting is more like WoW crafting then SWG crafting.

    Sometimes I think that the NGE caused braindamage with some SWG vets. They forget about every single specific SWG feature and come up with the most retarded things.

  • WizardryWizardry Member LegendaryPosts: 19,332

    There is one HUGE difference...CONTENT !

    The thing that was VERY noticeable when i played FE was moving from tutorial to the real world.MY initial feeling was this game is going to be cool,i am really looking forward to this.It had it's lack of content still a lot of static meshes not much real action ,but it still felt good.

    The big difference was moving from that to the real world.There it all stopped,everything had the feel of generated material,nothing felt like it was thought out with any real intentions.When you move into SWG it is almost the opposite,starts out a little slow but then there is a lot more content as you game on.THis is actually the case in most games,they usually start our real slow then get better with time,FE was kind of the exact opposite for me.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Wizardry


    There is one HUGE difference...CONTENT !
    The thing that was VERY noticeable when i played FE was moving from tutorial to the real world.MY initial feeling was this game is going to be cool,i am really looking forward to this.It had it's lack of content still a lot of static meshes not much real action ,but it still felt good.
    The big difference was moving from that to the real world.There it all stopped,everything had the feel of generated material,nothing felt like it was thought out with any real intentions.When you move into SWG it is almost the opposite,starts out a little slow but then there is a lot more content as you game on.THis is actually the case in most games,they usually start our real slow then get better with time,FE was kind of the exact opposite for me.



     

    Just a simple question: What is content to you?

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by Reklaw

    Originally posted by Wizardry


    There is one HUGE difference...CONTENT !
    The thing that was VERY noticeable when i played FE was moving from tutorial to the real world.MY initial feeling was this game is going to be cool,i am really looking forward to this.It had it's lack of content still a lot of static meshes not much real action ,but it still felt good.
    The big difference was moving from that to the real world.There it all stopped,everything had the feel of generated material,nothing felt like it was thought out with any real intentions.When you move into SWG it is almost the opposite,starts out a little slow but then there is a lot more content as you game on.THis is actually the case in most games,they usually start our real slow then get better with time,FE was kind of the exact opposite for me.



     

    Just a simple question: What is content to you?

     

    I'm curious about this as well.

     

    I have characters in their 20's that have not left the first area(S1) because there is such a lack of content they are still doing things there.

     

    *shrug*  To each their own I guess, but to say Fallen Earth lacks content is just outright wrong.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by someforumguy


    I like SWG and I like FE. And the whole sandbox approach might appeal to SWG vets. The comparisons that the OP made however, were the wrong ones. He actually listed things that are very different in those games.
    Especially saying that crafting in FE and SWG is alike is just retarded. FE crafting is more like WoW crafting then SWG crafting.
    Sometimes I think that the NGE caused braindamage with some SWG vets. They forget about every single specific SWG feature and come up with the most retarded things.

     

     

     

    As I said, I played both extensively and I see the similarities.

     

    Are they exactly alike?  No, not at all, but there are similarities.

     

    I would agree with you that Fallen Earth is not quite as in depth as SWG was, especially for systems like crafting.  There never has been, and never will be another crafting system like SWG.  It was the best hands down.  But where the similarity comes in for me is that in SWG, player crafted items were the best.  In Fallen Earth, the best items are player crafted.  Is it as diverse as the SWG system?  No, of course not...not yet anyways.  The item aspect of both games were mostly player driven though IMO.

     

    Anyways, I respect your opinion that you don't think they are similar, for me though, I agree with the OP on many points that there are many similarities between the games.

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • CuChulainnCuChulainn Member Posts: 27

     This OP is actually what made me dl the trial of Fallen Earth.  I loved SWG for a lot of hard-to-describe reasons.  I've been playing Fallen Earth for a couple of days now, and I have to agree - it does have a very SWG-like feel to it.  I'm also really enjoying the game, probably for the same reasons.

     

    Thanks, OP!

  • FuggoFuggo Member Posts: 121
    Originally posted by CuChulainn


     This OP is actually what made me dl the trial of Fallen Earth.  I loved SWG for a lot of hard-to-describe reasons.  I've been playing Fallen Earth for a couple of days now, and I have to agree - it does have a very SWG-like feel to it.  I'm also really enjoying the game, probably for the same reasons.
     
    Thanks, OP!



     

    Your welcome. =)

    If you been playing SWG you will enjoy this game more then if you are coming from WoW. And today we get one more Update. That add and fix a lot. So I must say it's looking better and better for this game.

    The population is not that big, but I'm sure you never going to feel alone. And if you have any question ingame, use the Help chat. The community are very friendly and GM's are online 24/7. When you hit lvl 7 (I think) you need to use the + button to talk in Help chat. You find it next to where you write in chat.

    Hint: If you get a Horse, use your First Aid skills on it and you don't need to Heal and Feed it so much.

    Enjoy!

    [Earthrise ss in my profile][Coming out Q2 2010]

  • FuggoFuggo Member Posts: 121
    Originally posted by parrotpholk

    Originally posted by Fuggo

    Originally posted by CuChulainn


     This OP is actually what made me dl the trial of Fallen Earth.  I loved SWG for a lot of hard-to-describe reasons.  I've been playing Fallen Earth for a couple of days now, and I have to agree - it does have a very SWG-like feel to it.  I'm also really enjoying the game, probably for the same reasons.
     
    Thanks, OP!



     

    Your welcome. =)

    If you been playing SWG you will enjoy this game more then if you are coming from WoW. And today we get one more Update. That add and fix a lot. So I must say it's looking better and better for this game.

    The population is not that big, but I'm sure you never going to feel alone. And if you have any question ingame, use the Help chat. The community are very friendly and GM's are online 24/7. When you hit lvl 7 (I think) you need to use the + button to talk in Help chat. You find it next to where you write in chat.

    Hint: If you get a Horse, use your First Aid skills on it and you don't need to Heal and Feed it so much.

    Enjoy!

    The world is huge and you never feel alone so I think the pop is better than what people might think. They needed 50k to be successful and I think we have that otherwise I would think cost cutting would have kicked in by now. Such things as round the clock GMs or less frequent updates. 



     

    Yes, some starting areas can be empty like the combat ones. But crafting towns have people all the time. You will also meet more when you travle to the bigger towns.

    [Earthrise ss in my profile][Coming out Q2 2010]

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