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This post was deleted from the Allods message board within 1 minute, literally.
For those that haven't heard, the new patch notes for the russian version were translated yesterday and here are a couple things to note to add insult to injury.
1. Fear of death will now last 2 hours.
2. Fear of death now is a result of resurrection by another player as well.
3. Mob difficulty is being increased at higher levels.
4. Mounts will be added into the game, but you will need to buy cash shop food to make them go at a decent speed.
Here is where I found the info:
http://www.keenandgraev.com/?p=3575
Here are the patch notes:
Comments
lol, they are getting worse and worse...anyway source?
March on! - Lets Invade Pekopon
Well - in all honesty - how many rational adults really invested in this mmorpg knowing it had a cash shop? Okay, I levled a bunch of classes to 7 and the cash shop opened and I said...good by. But still, this garbage comes as no surprise.
And yes we will need a source on this please to confirm it to the masses.
I'm very upset about all this. Allods is an awesome game and I'm very disappointed I can't enjoy it because of these stupid cash shop items and Fear of Death.
In all honesty this game should just be a p2p and Remove the crazy Cash shop, will be cheaper for most players.
March on! - Lets Invade Pekopon
cheaper for most players yes, but less money for them
The people running this should be charged with murdering the game, a troop of baboons would do a better job of it.
Cash shops aren't intrinsically flawed, but people running them usually are, good games with reasonable cash shops seem to be the exception rather than the rule & this only stokes the anti-microtransaction fires further.
Microtransactions will never be a viable model with retarded people doing the management of them.
This game shows how NOT viable it is to develop high budget F2P MMOs, too much for the supposed 10%~15% people that ever spend anything in the game, it has to create these forced ways to spend money in an attempt to increase this percentage, I wonder if it will bleed to death.
Is playing under such conditions really worth the $15 saving you get over a P2P MMO monthly fee? It's what I ask every time I see a F2P MMO, either with hidden monthly fees (the "license" items that expire after a certain time), pay to win (possibility to improve your equipment by purchasing runes/better upgrading materials/etc, these usually reward highly those that can spend hundreds of dollars, very hard to find a F2P game without this, or some valuable cash shop item that can be sold for in-game money and fund the same result) or pay to be cool (mounts, the so "acceptable" RMT vanity items).
edited my first post.
The thing is it's been proven that it is in fact viable to have a purely cosmetic cash shop. While not a MMO, League of Legends was fairly high budget and has a purely cosmetic (and some convenience, like unlocking characters that you could also unlock with in game money) cash shop. They seem to be doing okay and I hear no news of Riot Games going near bankruptcy.
Greed is unacceptable and I think more companies are going to start realizing how it's simply not going to be profitable for them. While F2P companies have been getting away with it for years, I think there is going to be a revolution of sorts. The P2P games have begun trying to force feed cash shops down our throats and players are responding negatively to it, so much so that many are quitting and refusing to play those again.
I think F2P is the wave of the future here. The current business model won't work unless you target the game for children who have no concept of money. Once developers start realizing that you can make money off cosmetic items (which in games that offer them are often the mostly commonly bought items on their marketplace) you'll see higher budget F2Ps becoming more successful.
F2P can be done right. However, the fatal flaw in F2P is exactly what is being illustrated here, being that F2P gives all the power to the devs as to how badly they can exploit/bait and switch/ and otherwise screw with the community. To date, there haven't been any F2P operators that haven't exploited this to the fullest, which is why they're all shit. Allods could have been a great game, and a poster child for how to do f2p right. Instead, it's not going to be a textbook example of how F2P games exploit their community.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
Are they TRYING to drive customers away? Seriously, every time I have seen changes to the game since just before the western open beta it's been nothing but bad, bad, and more bad... I have never seen an MMOG go from so much promise to dead so quickly. I hope they figure out what huge mistakes they are making, but to be honest the fact that they are making these types of decisions at all makes me think that they are fully aware of what they are. They have not made a good design decision since the patch before open beta started...
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
I liked this game until i read about that fear of death nonsense, a 2 hour death penalty, what the fuck....
Even if there isnt proof, the original FoD was way to long.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Allods R.I.P if this all is true