Someone send CCP a memo. Eve is damn near seven years old yet they develop for it like it released a year ago. How the hell can a company that has a mmo with only around 350k subscriptions afford to release so much shit and work on two other mmos? CCP signed its soul to the devil I think along with Blizzard.
Bring on Planetary Conquest!
If you do the math 350k subs is still 5.25 million per month and 63 million per year. That's a pretty nice chunk of money and you can hire quite a good number of employees with it and get some nice hardware.
Someone send CCP a memo. Eve is damn near seven years old yet they develop for it like it released a year ago. How the hell can a company that has a mmo with only around 350k subscriptions afford to release so much shit and work on two other mmos? CCP signed its soul to the devil I think along with Blizzard.
Bring on Planetary Conquest!
I think a lot of it has to do with A.) True Passion and B.) Being Privately Owned.
When you have Wallstreet to appease like the major game devs such as Activision/Blizzard, EA, SOE they like big numbers and massive profits so rather than a "slow burn" approach like CCP takes they go for these Boom-Bust cycles where at launch they get tons of subscribers but then due to releasing things too early and overy hyping everything they loose at least half within the first 6 months.
Having to report to Wallstreet rips companies apart and really removes a lot of that flexability. I mean how the hell are you supposed to explain to them that you give 2 "expansions" per year away for "free" while other companies charge for such content. If they had investors to worry about they would have been told to abandon EVE long ago and work on their next "WoW Killer".
Plus being a relativly small company means less overhead and they invest a lot of what they take in back into the company rather than paying dividens, hiring multi-million executives, or the general inefficency companies like EA are infamous for.
That improvement in the Eve Online eye candy is all very well, but I'd be even more impressed if the CCP dev team who deal with the UI actually got round to fixing the font fault so that pilots who have large screen monitors wouldn't have to endure repeated eye strain when playing the game by trying to read the small text.
I am thus giving Eve Online a rating of 1 out of 10, as a deserved rating of 0 would be petty, but a rating of 1 is right, for the following reason.
Eve Online has spectacular looking graphics, with amazing looking planets, and metalic effects on the various spaceships and stations, but it is totally let down by the font size on the games User Interface when you play the game at high resolution on large screen size monitors. Coupled with this is the total indifference of the CCP dev team to this issue despite numerous complaints in the Eve Online forum.
You can only enlarge the UI font to 12 points, which makes the lower case letters at 1920 x 1200 2mm high, and no more.
If you have a 17 inch monitor you'll be fine at its default resolution of 1024 x 768, as the lower case letters are 3mm high, and the icons on the left of the screen ar a comfortable 10mm high, but if you have a now standard 24 inch monitor or larger at its default resolution of 1920 x 1200 or higher then your eyes will not be happy as you squint and try to read the tiny text on the UI when you are sat at a comfortable distance from the screen. The same effect is if you play at HD resolution or 1920 x 1080.
Note: On 30 inch monitors at their default resolution of 2560 x 1600 it gets worse, as the lower case letters are now just 1 millimeter high, and the icons on the left of the UI are now a mere 5 millimeters high.
You can have a comfortable text size that can be read at 1024 x 768, or you can play the game with HD graphics, but you cannot do both at the same time...yet.
It's a nice space game CCP, but fix this fault and it'll turn it into a great space game.
That improvement in the Eve Online eye candy is all very well, but I'd be even more impressed if the CCP dev team who deal with the UI actually got round to fixing the font fault so that pilots who have large screen monitors wouldn't have to endure repeated eye strain when playing the game by trying to read the small text. I am thus giving Eve Online a rating of 1 out of 10, as a deserved rating of 0 would be petty, but a rating of 1 is right, for the following reason. Eve Online has spectacular looking graphics, with amazing looking planets, and metalic effects on the various spaceships and stations, but it is totally let down by the font size on the games User Interface when you play the game at high resolution on large screen size monitors. Coupled with this is the total indifference of the CCP dev team to this issue despite numerous complaints in the Eve Online forum. You can only enlarge the UI font to 12 points, which makes the lower case letters at 1920 x 1200 2mm high, and no more. If you have a 17 inch monitor you'll be fine at its default resolution of 1024 x 768, as the lower case letters are 3mm high, and the icons on the left of the screen ar a comfortable 10mm high, but if you have a now standard 24 inch monitor or larger at its default resolution of 1920 x 1200 or higher then your eyes will not be happy as you squint and try to read the tiny text on the UI when you are sat at a comfortable distance from the screen. The same effect is if you play at HD resolution or 1920 x 1080. Note: On 30 inch monitors at their default resolution of 2560 x 1600 it gets worse, as the lower case letters are now just 1 millimeter high, and the icons on the left of the UI are now a mere 5 millimeters high. You can have a comfortable text size that can be read at 1024 x 768, or you can play the game with HD graphics, but you cannot do both at the same time...yet. It's a nice space game CCP, but fix this fault and it'll turn it into a great space game.
Please don't come play my game if you're going to rate it a 1 just because of the goddamn UI. You're whole argument for it not being a great game is that the fonts are too small at higher resolutions? That is petty, you should just retract your 1, give it a 0 and walk away from this game and any discussion of it.
...I am thus giving Eve Online a rating of 1 out of 10, as a deserved rating of 0 would be petty, but a rating of 1 is right, for the following reason. ... but you cannot do both at the same time...yet. It's a nice space game CCP, but fix this fault and it'll turn it into a great space game.
Please don't come play my game if you're going to rate it a 1 just because of the goddamn UI. You're whole argument for it not being a great game is that the fonts are too small at higher resolutions? That is petty, you should just retract your 1, give it a 0 and walk away from this game and any discussion of it.
"my game" it is CCP's game.
The font size on the UI has been complained about in the Eve forums for years by Eve subscribing players, and it should have been rectified by CCP years ago.
wow, so much wrong information here, lets clear things up.
on the fanfest it was said that incarna is being finished on and that the plan is to release one more expansion, and then incarna. CCP always makes two expansions per year, one in the summer and one in the winter. tyrannis is this years summer expansion, and incarna was promised as this years winter expansion. which means a little less then a year to go.
to whoever said that it is pointless because all would have the same armour...you sir are an idiot. CCP hired fashion designers, not game designers, but RL fashion designers, to make the clothing for incarna. they are even having a presentation at the Nvidia GDC about "Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX".
as as this expansion goes CCP stated on the fanfest that the entry lvl will be very low, so new player that come to eve just for this can go and do it. planets will be divided into districts, and you will be able to control these districts, not entire planets. and you can develop these districts however you want. if you pollute for example it will spread to neighbouring districts, and you will piss other players off. when two players get into a conflict over districts they can contract dust players to fight it out for ownership of the districts. but this will come at a later date, at the beginning, there wont be any dust mercenaries, and this will be only an industrial expansion, where you get to build infrastructure and utilise the resources.
and finally, planetary interaction will be available on ALL planets in eve. you will be able to build infrastructure on ice planets, lava planets and even gas giants. it might be harder to build stuff in such harsh environments and have people living there, but the benefits might be greater.
Originally posted by falc0n will dust 514 be on ps3?
They haven't said which consoles it will be available on yet. That said CCP have long time relationship with Microsoft and when the game was showcased on stage at the fanfest they used an xbox (the console was hidden but it was an xbox controller that was used).
So it's fairly certain that it will be available for xbox but anything beyond that is just speculation.
"Memories are meant to fade. They're designed that way for a reason."
Originally posted by brenth ill be glad when they stop treating non-PVP players like crap they still havent fix it so PVPers can use war declarations as a harassing tool that destroyes non-combat corperations.
funny, your post does not match your sig...
and yes the war-dec is broken. because as it is now you can evade it by doing all sorts of stuff, making their war declaration useless. it really only works against noobs who dont understand the mechanics.
it should be fixed so that you can actually harass industrial corporations so they have to hire mercenaries which will defend them, and not just jump corp or some other lame shit...
Comments
In my case:
Uninterested. Until they release Incarna, I'm sticking with non-MMOs.
If you do the math 350k subs is still 5.25 million per month and 63 million per year. That's a pretty nice chunk of money and you can hire quite a good number of employees with it and get some nice hardware.
I think a lot of it has to do with A.) True Passion and B.) Being Privately Owned.
When you have Wallstreet to appease like the major game devs such as Activision/Blizzard, EA, SOE they like big numbers and massive profits so rather than a "slow burn" approach like CCP takes they go for these Boom-Bust cycles where at launch they get tons of subscribers but then due to releasing things too early and overy hyping everything they loose at least half within the first 6 months.
Having to report to Wallstreet rips companies apart and really removes a lot of that flexability. I mean how the hell are you supposed to explain to them that you give 2 "expansions" per year away for "free" while other companies charge for such content. If they had investors to worry about they would have been told to abandon EVE long ago and work on their next "WoW Killer".
Plus being a relativly small company means less overhead and they invest a lot of what they take in back into the company rather than paying dividens, hiring multi-million executives, or the general inefficency companies like EA are infamous for.
That improvement in the Eve Online eye candy is all very well, but I'd be even more impressed if the CCP dev team who deal with the UI actually got round to fixing the font fault so that pilots who have large screen monitors wouldn't have to endure repeated eye strain when playing the game by trying to read the small text.
I am thus giving Eve Online a rating of 1 out of 10, as a deserved rating of 0 would be petty, but a rating of 1 is right, for the following reason.
Eve Online has spectacular looking graphics, with amazing looking planets, and metalic effects on the various spaceships and stations, but it is totally let down by the font size on the games User Interface when you play the game at high resolution on large screen size monitors. Coupled with this is the total indifference of the CCP dev team to this issue despite numerous complaints in the Eve Online forum.
You can only enlarge the UI font to 12 points, which makes the lower case letters at 1920 x 1200 2mm high, and no more.
If you have a 17 inch monitor you'll be fine at its default resolution of 1024 x 768, as the lower case letters are 3mm high, and the icons on the left of the screen ar a comfortable 10mm high, but if you have a now standard 24 inch monitor or larger at its default resolution of 1920 x 1200 or higher then your eyes will not be happy as you squint and try to read the tiny text on the UI when you are sat at a comfortable distance from the screen. The same effect is if you play at HD resolution or 1920 x 1080.
Note: On 30 inch monitors at their default resolution of 2560 x 1600 it gets worse, as the lower case letters are now just 1 millimeter high, and the icons on the left of the UI are now a mere 5 millimeters high.
You can have a comfortable text size that can be read at 1024 x 768, or you can play the game with HD graphics, but you cannot do both at the same time...yet.
It's a nice space game CCP, but fix this fault and it'll turn it into a great space game.
Christopher
Christopher
Please don't come play my game if you're going to rate it a 1 just because of the goddamn UI. You're whole argument for it not being a great game is that the fonts are too small at higher resolutions? That is petty, you should just retract your 1, give it a 0 and walk away from this game and any discussion of it.
Please don't come play my game if you're going to rate it a 1 just because of the goddamn UI. You're whole argument for it not being a great game is that the fonts are too small at higher resolutions? That is petty, you should just retract your 1, give it a 0 and walk away from this game and any discussion of it.
"my game" it is CCP's game.
The font size on the UI has been complained about in the Eve forums for years by Eve subscribing players, and it should have been rectified by CCP years ago.
Christopher
wow, so much wrong information here, lets clear things up.
on the fanfest it was said that incarna is being finished on and that the plan is to release one more expansion, and then incarna. CCP always makes two expansions per year, one in the summer and one in the winter. tyrannis is this years summer expansion, and incarna was promised as this years winter expansion. which means a little less then a year to go.
to whoever said that it is pointless because all would have the same armour...you sir are an idiot. CCP hired fashion designers, not game designers, but RL fashion designers, to make the clothing for incarna. they are even having a presentation at the Nvidia GDC about "Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX".
as as this expansion goes CCP stated on the fanfest that the entry lvl will be very low, so new player that come to eve just for this can go and do it. planets will be divided into districts, and you will be able to control these districts, not entire planets. and you can develop these districts however you want. if you pollute for example it will spread to neighbouring districts, and you will piss other players off.
when two players get into a conflict over districts they can contract dust players to fight it out for ownership of the districts. but this will come at a later date, at the beginning, there wont be any dust mercenaries, and this will be only an industrial expansion, where you get to build infrastructure and utilise the resources.
and finally, planetary interaction will be available on ALL planets in eve. you will be able to build infrastructure on ice planets, lava planets and even gas giants. it might be harder to build stuff in such harsh environments and have people living there, but the benefits might be greater.
That said CCP have long time relationship with Microsoft and when the game was showcased on stage at the fanfest they used an xbox (the console was hidden but it was an xbox controller that was used).
So it's fairly certain that it will be available for xbox but anything beyond that is just speculation.
"Memories are meant to fade. They're designed that way for a reason."
ill be glad when they stop treating non-PVP players like crap
they still havent fix it so PVPers can use war declarations as a harassing tool that destroyes non-combat corperations.
make a world, not a game, we dont want another game.
funny, your post does not match your sig...
and yes the war-dec is broken. because as it is now you can evade it by doing all sorts of stuff, making their war declaration useless. it really only works against noobs who dont understand the mechanics.
it should be fixed so that you can actually harass industrial corporations so they have to hire mercenaries which will defend them, and not just jump corp or some other lame shit...