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could be quite some fun I think. I guess most of you know the Discworld novels by Terry Pratchett. If you don't, they take place on a small flat world, that is carried on the backs of four elephants, who stand on a large turtle that flies through space. It's a fantasy world, that is mocking other fantasy settings as well as real life.
Why I think that it would make a nice MMORPG setting?
- Well, first you have a detailed world to start with. You don't have to take some other MMORPGs zones, rename them and change some colors, but instead have, because of all the novels, a very thought-out world, with different continents and countries and everything already there.
- You have many of the standard races (ie dwarves, elves, trolls etc), though many of them have an interesting take on them, which would be fun to implement into the game. And that way you could create races with actually noticable differences, instead of the "these dudes have +1 strength and the other +1 dexterity and that was it". IE the brain of trolls work faster the cold it is (turning into some kind of superconductor), werewolves are forced to transform every now and them giving them different abilities, zombies have to keep stitching their bodyparts back on etc.
- You even have a lot of different classes already. Like, you could join the assassins guild, join the watch, a wizard, alchemist or whatnot.
- Famous characters you could meet and quest with/for.
- People could start in the capital Ankh Morpork, there choose a class or something, and after a while spread out into the world.
Of course it would also have some downsides. The expectations would very high, and such it could be a letdown quickly such as STO. Still, a Discworld MMORPG would be currently the only MMORPG where I'd say "woah man, that sounds incredible and is worth the wait".
Comments
If Peter Molyneux would get behind a Discworld MMO then I'd be very interested.
I love the idea of a Discworld mmorpg but the devil is in the details. If it was just another miserable, linear, heavily instanced, quest grinder I would prefer that it never gets made at all.
If they did that to it I would have to sic Cohen the Barbarian on them and the luggage too.
I can think of a lot more deserving IP's than this one for the MMO genre.
where it would probably be neat i doubt that it would get put together right
someone would end up slapping it togther as quick as possible for maximum cash flow throw in a cash shop and call it good
and it will be just another waste of game though i must admit i was never really intewrested in discworld so idk
The trouble here is that the Discworld's "charm" (I personally dislike it) lies in the whit and a light tone of it. It's near to impossible to transfer that to the game like an MMORPG.
It might be good for a lowbudget linear MMO aimed at the younger (4 to 10 yo) population however. :P
A Discworld MMO might be a good idea. However will it need a very different gameplay to EQ and later versions, the game need to be less combat oriented and more focused on other things.
Violence do occur in discworld (that why you have your nice stronginthearm crossbow after all) but it is more in the background than in most other fantasy world. Take any discworld book and compare it with.. say Tolkien, Jordan and Howard. The Discworld novels have some violence but it is always in the background while it plays a very important role in the other authors worlds.
Dungeons and Raiding is not something that should be the focus of the game. Neither is really leveling, while the characters in the books get slightly more experienced they never do the transformation that Rand goes through in "Wheel of time".
The game should be more about telling a fun story, creating stuff and ideas, economy, detective work (there is a lot of that in the books) and discovery. A levelless skillbased system (something similar to basic roleplaying would work fine).
Make EQ and change the setting for Discworld and you will have a huge failure. If anyone makes this game they should focus more on fun stuff and less on cool items.
Items is BTW a thing that is also a lot less important in Pratchetts world. Sure the luggage and a few other neat things exist but it is not like in LOTR where items shape the world (Except maybe that old wizard hat in Sorcery) so the regularly loot based game would not be a good match either.
I would of course play a good Discworld game, but not one that just is a regular MMO in a slightly different setting, Mythic already made that mistake and it would get 10 times worse in this case.
Again elfs dwarfs trolls no thx we got already hundreds of those.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Were there really elves in discworld ?
Cannot remind myself in which exactly book Pratchett described them.
Do not forget the vampiers, werewolves, mummies, witches, gnolls (lol) and plenty other species.
This could be more than only a medieval fantasy game
btw. it's the highest time for some discworld stories to get high budget filming.
Although BBC's hogfather was pretty good
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Remember, your advantage lies in your opponent's weakness (J)
Nope, it has to be en.wikipedia.org/wiki/Dune_universe
And if we are going to do another Tolkien setting(elves) then it has to be based on this world or worlds.
www.crydee.com/
Furious Fighters
http://www.biblebelievers.org.au/13trindx.htm
Oh yes, I'd be up for a Discworld MMO. I'm not sure the humour would survive the transition though, and without the humour the game would lose too much of the charm prevalent in the books.
That would be my major concern also, the humour was much easier to preserve in a single-player environment such as the previous games.
I could see a "Elder Scrolls" style of Discworld RPG working exceptionally well, but not an MMO.
Even in the single-player games, the humour wore thin pretty fast when you visited the same place for the umpteenth time and the exact same events (and NPCs) would transpire. The books have that sort of "you never know what's coming next" type of humour, and games don't fit that kind of spontaneity.