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------ FEATURES ------
- When the sun sets and the day comes to an end, don't forget your torches. Night time in Nave is a dangerous place...
(The day/night cycle is for now set at: 3h 12min IRL time)
-- the south-west region of Myrland is now accessible.
------ ADDITIONS & CHANGES ------
General:
-- Optimized the login/logout system.
-- Optimized the petition-system.
-- Bandages have had their effect significantly reduced. the effect will now also be decreased if the user takes large portions of damage when applying the bandage as intended.
-- Major Health Potions has been removed from the utility vendor.
-- Stamina costs for all melee-weapon swings have been reduced.
-- Stamina cost for blocking reduced.
-- You now lose Stamina When You get hit based on the amount of damage You receive.
-- Reduced the amount of Stamina lost When drowning, it should now be easier to swim back up.
-- Stuck command is removed. petition a GM if You find yourself stuck.
-- The 'simple axe' has been renamed to 'Pickaxe' and has had its melee weapon damage reduced.
-- You now start with a Worn Shortsword to defend yourself with.
-- You can no longer steal starting equipment.
-- When a player with the Hidden Criminal flag dies, the loot bag will now be Gray instead of Blue.
-- Finally added Durability for armors.
-- Due to the implementation of Armor Durability, all Armor that was created in the previous patch will break on the first hit. This is done to filter the old armors out of the game. (instead of wiping all characters )
-- Starter rags defense rating has been improved.
AI & Mounts:
-- The Risar (also known as "Orcs") have arrived in Myrland.
-- The forest surrounding Fabernum does now contain different, more fitting creatures to it's environment.
-- Pathfinding has been introduced to creatures in following areas:
* Fabernum Forest
* Fabernum City
* Risar camps
* Sator camp in jungle
This is only a test to our pathfinding system, but will be expanded continuously further on.
Note that tamed creatures does not at this moment make use of any pathfinding.
Art & Sound:
-- the world lighting has been tweaked as part of the day/night-cycle to produce more realistic colors and ambiances.
-- a few Risar camps added in the north east part of Myrland.
-- Additional propping in several places around Myrland.
-- added sounds for the new spells.
-- Additional idle animations for NPCs added.
-- Bakti got some new ambiances.
-- added various points of interest at some empty locations in the world.
-- several new NPCs have been added.
Combat:
-- Hitting a person who is globally allowed will now reset their globally allowed timer.
-- You can now cut off the arms of your opponent When You land the killing blow.
-- Calculations for shields and Durability changed.
-- Calculations for how much damage a shield will absorb now re-made.
-- Calculations for how much damage armors can absorb now re-made.
-- Rebuilt Calculations for ranged-damage vs shields and armors.
-- added a small timer to avoid block-spamming.
-- the amount of damage that shields reduce has been increased, but the new amount of damage they can absorb now make them break a lot quicker.
-- the amount of Stamina You lose while blocking decreased.
-- You now sprint a bit faster while in combat mode but it also drains a bit more stamina.
-- You now regain twice the amount of Stamina You did before When jogging out of combat mode.
-- jogging will now give back and drain Stamina based on how hurt your characters is.
-- Stamina regain greatly increased.
-- Stamina regain just after swinging greatly reduced.
-- the amount of Stamina You get while walking in combat mode now greatly improved.
-- all melee weapons now lose less Durability When Hitting something.
-- Reduced the amount of damage that got deducted When landing hits with a weapon that was low on durability.
Housing:
-- added new a house type, the Keep. Keep Deeds can only be placed by masters of the house Construction trade.
-- Added Palisades; players can now construct them around certain keeps.
-- Added Palisade Gates; The gates can be locked.
-- the amount of materials needed to construct houses has been greatly Reduced to make it faster to construct a house. This is for testing purposes only.
Magic:
-- added new spells: Fireball, Flame Strike, Lightning, Magic Reflection and Earthquake. (Names directly from UO hehe)
-- Magic now requires You to look much more precisely at your target in order to cast.
-- You can no longer cast/precast spells with weapons equipped.
-- the Magic system has gone through some general balancing. spells have had their damages, cast times and costs tuned to bring Magic in line with melee and ranged Combat.
Skills & Attributes:
-- Reduced the global experience You get from using skills.
-- Performing Snooping or Stealing will now play an animation.
-- animations have now been added to players When taming creatures.
-- When successfully taming a creature, it's native temperament should now also be initially set as their mindset ( Aggressive, Defensive, Passive ).
-- Only tamers with the creature control skill should now be able to change a tamed creature's mindset.
-- Typing /tame now works as When using taming from the Quickbar.
UI:
-- added the ability to press enter to submit new name for pet.
-- The "Stunned Timer Text" has been replaced with a Progress Bar.
-- new spell icons added.
-- icons added for Keeps and Palisades.
------ BUG FIXES ------
General:
-- Fixed a BUG that gave You the wrong Stamina regeneration after holding CTRL in mid-air.
-- Fixed a couple of node-crashes.
AI & Mounts:
-- all vendors should now be Fixed throughout Myrland.
-- Pets should now be affected by the flag system even if its tamer is offline.
-- Tamers should now always get the correct updated flag from it's creature when re-taming a creature.
-- Max loyalty should now correctly be set and updated when a tamed creature's health changes.
-- When using the loyalty update command ,loyalty should now always update to the latest loyalty values.
-- Pets are now affected by the players globally allowed timer. When a tamer goes blue from being Gray flagged, so does the pet.
-- Creatures should no longer continue to rotate towards it's prey even after it's dead.
Art & Sound:
-- several graphical bugs Fixed throughout Myrland.
-- graphical issues in Morin Khur fixed.
-- Possible fix for the "won't show animations" bug.
-- It's no longer possible to target the NPCs through walls in Fabernum.
-- Pickable items now should correctly spawn where intended at all times.
Combat:
-- Durability on bows no longer resets When they are dropped and then picked up again.
-- damage bonus is now correctly displayed and used.
Housing:
-- items should no longer disappear and reappear randomly from the house Chest.
Skills & Attributes:
-- the house Expansion Construction skill now gains levels as intended.
-- "Sprinting" skill now correctly improves your ability to sprint.
-- added book for Iron Wood lore.
-- added book for Incisium lore.
UI:
-- Fixed the mouse-over on spell components to display as intended.
-- Fixed a bug that allowed copy/pasting of special characters into the character naming.
-- Fixed an bug causing the Enter key to not correctly log you in after typing the user name and password.
-- Fixed so that if you bind a key that already exists the previous command will get unbound.
-- Sorted some broken key binds due to changes in the underlying functions.
-- Fixed a bug where you couldn't use the Quickbar buttons for the bottom version of the Quickbar.
-- Fixed an issue where it was not possible to select a template in Character creation.
-- Fixed an issue where using capital letters for pet names would open UI windows.
Comments
Just to note.... I highlighted the interesting stuff in yellow. They didn't change combat a whole lot, it's basically the same boring system with some tweaks to stamina. No surprising magic changes either, other than stealing names from UO entirely to put some new spells in (just goes to show their whole design ideal lol).
Well folks, this is the patch that was supposed to fix it all. I am kind of chuckling right now about the notes, but any discussion about it is going to be fun.
That's right because UO invented those names and weren't taken from spells from the D&D 1st edition table-top roleplaying game. What's next, you going to say WOW created the mmo genre?
They have not stated the patch notes. If I'm not mistaken, these are the same ones that were posted on the official forums that were proven false and deleted.
While I had read this first before going to the official forums to find out it was fake, I had thought that this would have been a decent start on the long road to ACTUALLY improving this game.
That's right because UO invented those names and weren't taken from spells from the D&D 1st edition table-top roleplaying game. What's next, you going to say WOW created the mmo genre?
No, everybody borrows obviously -- just that SV borrowed their entire design, and I found it funny that it just echoes in their spell names too. I mean it's just a funny note. At least UO was original in terms of what it offered, so was WOW in a lot of ways, and SV has nothing original and the entire GAME and DESIGN is ripped off from most elements of UO, then some elements of EVE, and some elements of Age of Chivalry.
There's a reason most people say there is no point to the game, and it has mostly to do with the poor design.
Not many improvements here, did they fix the lag, database and desync issue?
What are you talking about... these are posted on the official forums by a developer....
http://www.mortalonline.com/forums/35841-patch-notes-v-0-13-20-24-february-24th.html#post748643
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Seems to me that the game been going in the right direction for a while now. You just seem to take the negative view on it all the time.
That's right because UO invented those names and weren't taken from spells from the D&D 1st edition table-top roleplaying game. What's next, you going to say WOW created the mmo genre?
No, everybody borrows obviously -- just that SV borrowed their entire design, and I found it funny that it just echoes in their spell names too. I mean it's just a funny note. At least UO was original in terms of what it offered, so was WOW in a lot of ways, and SV has nothing original and the entire GAME and DESIGN is ripped off from most elements of UO, then some elements of EVE, and some elements of Age of Chivalry.
There's a reason most people say there is no point to the game, and it has mostly to do with the poor design.
i`ve seen loads of bullsh*t in these forums (whole mmorpg.com) but this gets special place in my top10.. would be so kind and explain how would you desing a game that makes everythign unique ? (obviously nothing less would be good enough for you)
atleast UO was original ? ..must have been first game you played. ever.
WoW in a lot of ways? oh man now your trolling so hard im sh*tting my pants... then again you might be amazed if someone just offered you yellow colored rock that you havent seen before and called it unique *rolleyes* then i cant blame you for being you.
how many names can you come up for a ball of fire that you shoot to destroy targets. or a spell that shakes earth. if you are what you claim to be some headhoncho in some office somewhere wich i dont believe you would know better than to grasp little things like this to just bash a game that tries to make something what people have been asking for.
Instead of just insulting the other poster, why don't you actually post some points that prove him wrong?
OnTopic:
I'm not impressed with what I'm seeing in those notes at all. I will definitely not be purchasing at launch, this game will need quite a large period of additional development before it is anywhere near what I would personally consider to be worthy of a release.
to kost : because of history. i`ll let you look into it if you care enough.
I find it ok that they borrow from UO.
They just need to remember to stop at AOS as then EA borrowed from Diablo and I doubt we would like that.
:P
Again, I followed this game and preordered it BECAUSE I thought they only 'borrowed' from UO, and still had a design that was their own.
They don't have a base design that ties it all together. It's just a mishmosh of systems from multiple games without any tying design to bring it all together. It's a failure on the design side. I made a car analogy that I liked a while ago, so I won't retype it, but let's just say if you take a Toyota Corolla for gas mileage, an Escalade for interior space, and a Ferrari for power and handling and try to build a car out of the pieces your car will be a big fat piece of crap.
Just like MO.
Again, I followed this game and preordered it BECAUSE I thought they only 'borrowed' from UO, and still had a design that was their own.
They don't have a base design that ties it all together. It's just a mishmosh of systems from multiple games without any tying design to bring it all together. It's a failure on the design side. I made a car analogy that I liked a while ago, so I won't retype it, but let's just say if you take a Toyota Corolla for gas mileage, an Escalade for interior space, and a Ferrari for power and handling and try to build a car out of the pieces your car will be a big fat piece of crap.
Just like MO.
well, well. once i actually agree with you that they IMO tried to bite a bit too much with some of stuff (its still to be seen because they have delivered what they promised and we all knew what was coming when we signed up, so to say its going as planned).
but could you stil explain bit further than just normal bashing, what is these things they "borrowed and desing of theyr own" you talk about and where was the fault they did wrong?
for now i urge everyone who is able to download stuff from web, this case being mortal online for being in OB FOR FREE to try it themselfs maybe actually read before what this game is supose to be about and what state it is now.