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Downloading Trial as I speak.

Syphin_BSyphin_B Member UncommonPosts: 340

Now ive never been the biggest fan of EQ1 and i always listened to others ppls thoughts about EQ2 and so i decided to trash it like the others, but im going to actually give this one a try because im curious to see how it is. I play WoW and no im not a fanboi i just happen to like the game alot but the community is shit outside of guilds. So im sitting here waiting for my download to happen, maybe i just might like the game.

Btw: Is there a weather system implemented in the game?

Comments

  • Syphin_BSyphin_B Member UncommonPosts: 340
    What can i say! I got to lvl 6 scout then played a mage also to 6, and im damn surprised! From what i have played so far i really enjoy this game . Ive download the trial off of fileplanet so i cant get pass the Isle now  but other then that i enjoyed what i played of it and somewhat hooked me into the game , the immersive factor  is great and i ran into some cool ppl .  Going to look around some more on the game and could go pick it up very soon!
  • ScarisScaris Member UncommonPosts: 5,332

    Weather is similar to what it was in EQ 1, certain zones rain, certain zones snow, but thats about it. If you are ever on the lavastorm server, look me up. My character is down in my sig, you can see all my alts from that profile as well.

    Good gaming.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • sidebustersidebuster Member UncommonPosts: 1,712
    I'm glad you like it, It is getting better with every patch too, which is like every day.
  • Larry2298Larry2298 Member Posts: 865

    If I can download the trial in Novemeber 2004. I will save least $115.

     

  • Zerocool032Zerocool032 Member Posts: 729



    Originally posted by Drago
    What can i say! I got to lvl 6 scout then played a mage also to 6, and im damn surprised! From what i have played so far i really enjoy this game . Ive download the trial off of fileplanet so i cant get pass the Isle now  but other then that i enjoyed what i played of it and somewhat hooked me into the game , the immersive factor  is great and i ran into some cool ppl .  Going to look around some more on the game and could go pick it up very soon!



    I felt the same why when i first played eq2 image

    The start of the game is absolutly amazing, but in the long run, its not really that fun.

    Different people, different opinions, try it out for yourself.

     

    image

  • CillasiCillasi Member UncommonPosts: 335

    Everzone and Everhorrible framerates.  If SOE could address (1) the length of time it takes to zone and (2) the degradation of framerates in heavily populated zones, they might be able to call EQ2 a "game."

    I'm really, really trying to give it a fair chance.  I actually like running the quests...they're usually not very long or tedious.  HOWEVER, when you spend more time zoning and waiting for framerate adjustments than you spend playing the game, it can get frustrating fairly quickly.

     

     

  • 92165449216544 Member Posts: 1,904

    Have you considered that your computer may either suck or have very slow internet?

  • jayheld90jayheld90 Member UncommonPosts: 1,726


    Originally posted by 9216544
    Have you considered that your computer may either suck or have very slow internet?


    hehe, exactly what i was thinking.

  • herculeshercules Member UncommonPosts: 4,925



    Originally posted by Cillasi

    Everzone and Everhorrible framerates.  If SOE could address (1) the length of time it takes to zone and (2) the degradation of framerates in heavily populated zones, they might be able to call EQ2 a "game."
    I'm really, really trying to give it a fair chance.  I actually like running the quests...they're usually not very long or tedious.  HOWEVER, when you spend more time zoning and waiting for framerate adjustments than you spend playing the game, it can get frustrating fairly quickly.
     
     



    Yeah SoE should actually spell out the system specs better.

    Basically a low end computer is no good at all in EQ2.

  • SaragothSaragoth Member Posts: 84


    Originally posted by Cillasi
    Everzone and Everhorrible framerates. If SOE could address (1) the length of time it takes to zone and (2) the degradation of framerates in heavily populated zones, they might be able to call EQ2 a "game."
    I'm really, really trying to give it a fair chance. I actually like running the quests...they're usually not very long or tedious. HOWEVER, when you spend more time zoning and waiting for framerate adjustments than you spend playing the game, it can get frustrating fairly quickly.



    That's your computer not SOE..

    Time it takes to load a zone is greatly dependant on the amount of ram you have.. A zone for me takes about 15 seconds to load.

    Ya I lag in some heavily populated areas a little bit, but it clears up when I leave those area.s

    SG

    image

    Originally posted by Wickes
    BTW, Saragoth, it's just a guess ... but I'd bet you were banned for bad language.

  • sidebustersidebuster Member UncommonPosts: 1,712
    I noticed i can play the game on high quality and the fps are running like high performance. They must have fixed the geforce 6800 problems too. I don't know about the memory leak though.
  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    Im playing from Australia to US Servers on a 256K DSL connction on a P4 2.66 - 2 Gig Ram - GeForce TI4200 (128mb) my MAX zone load time on any zone no matter how populated would be about 15 secs. With low server load and smaller zones its like 5 secs. Personally I dont see this as too long to wait. The only time zones peev me is if you have to run through the city and cross 3 zones inside a minute or two. But that doesnt happen often after about level 10.

    Btw I started a newby bard last night for a laugh. From starting to Level 11 took me just over 5 hours. I messed about quite a bit too so to anyone who says even getting to level 10 is a grind. Its about how you go about it. I did not group and grind once in that time. Just did newby quests inside Qeynos primarily delivery quests. image

    I reckon Ill goto about 15 tonight in another 3-4 hours of questing. Then I will start grouping and I anticipate being 20 by the weekend. I will be surprised if this gives a total play time of anymore than about 40 hours. Prolly gonna be more like 30.image

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  • Veiled_lightVeiled_light Member UncommonPosts: 855

    The first Island does not reflect the game! They make the first 13 levels real immersive but after it gets abit boring!

    I play Everquest 2 alot, But too many zones doesnt feel like one world!

    Clickin on bells to travel is :

    Tradeskilling is amazing!

    not much solo content 

    no pvp

    just lets the game down in the long run

  • RadmuzRadmuz Member Posts: 85

    I also have downloaded the trail from Fileplanet. I have only went through the tutorial and have just now arrived on the island. Ok, I had a few minutes I was bored and wanted to play.

    Personally I hate SOE after what they did to SWG. However I have never let my hatred for something keep me from having a good time.

    So far the game looks friendlier then EQ ever did, which it should since many years have went by since EQ was released. The world really looks drab compared to WOW. A friend described the look as being closer to Morrowind, which I would agree with.

    It is unfortunate that SOE has not caught up with the rest of the gaming world and still is using zones. I can buy into the use of zones to go to private instances, but this is old technology they are using that they should get past. Even if loading a zone is only 5 to 10 seconds I find that a bit much.

    I know that the trail game only gets you to level 6, but at what level do private instances start being a factor? I find in most games I hate dealing with kill stealing and over camped mobs. So I enjoy doing instances much more. Some of what it appears that SOE is doing with these beats what Blizzard is doing. Hopefully these instances are better then LDON wasis. WOW's instances are so much larger in content. They are not just a narrow path you wander down, from the way they feel. Instead at times you enter a town or go on a boat, even though they also have you wander down a tunnel of some sort. Hopefully SOE has more then just tunnels to follow in their instances in EQ2.

    I am looking forward to trying this out. I know I won't purchase the game for a few months since I still am enjoying WOW and have purchased Guild Wars as well. But I burn through games pretty fast and I would like to see EQ2 as being an option, eventually.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Radmuz

    It is unfortunate that SOE has not caught up with the rest of the gaming world and still is using zones. I can buy into the use of zones to go to private instances, but this is old technology they are using that they should get past. Even if loading a zone is only 5 to 10 seconds I find that a bit much.



    This hasn't worked so well for WoW. Zones are one of the things that bug me about EQ2, but I'd rather that then the the problems that can occur without them.
  • BarryManilowBarryManilow Member UncommonPosts: 701



    Originally posted by Cillasi

    Everzone and Everhorrible framerates.  If SOE could address (1) the length of time it takes to zone and (2) the degradation of framerates in heavily populated zones, they might be able to call EQ2 a "game."
    I'm really, really trying to give it a fair chance.  I actually like running the quests...they're usually not very long or tedious.  HOWEVER, when you spend more time zoning and waiting for framerate adjustments than you spend playing the game, it can get frustrating fairly quickly.
     
     



     

    takes me 10-15 seconds to zone.

  • RadmuzRadmuz Member Posts: 85



    Originally posted by Jodokai



    Originally posted by Radmuz

    It is unfortunate that SOE has not caught up with the rest of the gaming world and still is using zones. I can buy into the use of zones to go to private instances, but this is old technology they are using that they should get past. Even if loading a zone is only 5 to 10 seconds I find that a bit much.


    This hasn't worked so well for WoW. Zones are one of the things that bug me about EQ2, but I'd rather that then the the problems that can occur without them.


    WOW has had some problems with their servers. But this has nothing to do with it. The problem that they were having actually was tied to "zoning".

    Generally speaking they have 2 zones, plus instances in the game. It was the act of zoning that they traced the problem to. The boat ride between Menethial Harbor and Auberdine was found to be the problem. Once they fixed that problem their most serious problems were taken care of.

    I am not saying things run perfectly there now. Only a fanboi would say that of any of these types of games. Though if I believed that smaller zones would solve server problems I would prefer that to server problems. But I just do not see any real evidence to support that.

  • NoubourneNoubourne Member Posts: 349

    Zoning only bothers me much because I'm so excited to get to the next area. And yeah only like 10-12 seconds most of the time. No biggie.

    After several months I still have that with EQ2, but I lost that in a matter of weeks with WoW. I know it doesn't seem like they have zones, but sitting on a bird or bat for 45 seconds amounted to pretty much the same travel times to get to a new area to fight stuff or whatever.

    I would like to point out an advantage to having zones that they are taking advantage of. If one area is bugged for whatever reason after a patch, they can just take down the zones involved and leave the rest of the server up. People in TS instances and nearby zones do not have to be affected, and it will only affect the population of people in those areas. They did it last week, to fix the Valentine's day quests. Only like 6 zones came down and within minutes they were back up again. Very smooth, and nice to not have to kick off the whole server (or everyone on all servers) just to fix a bug.

    WoW can't do that. The whole server would have to come down. During beta, it happened often. One patch would lead to 4 more over the next couple days. It can be frustrating when they do a big patch before the weekend when you have your playtime.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • xminatorxminator Member Posts: 306

    There is another clear advantage of zones in EQ2. The way it scales with population. How would the game be without the multiple instances of IoR on launch day? Or Antonica this weekend (there was 4 instances of the zone up on Najena). Or the competition for content in TS on an average day without 2 or 3 instances of the zone open.

    It wouldnt be possible to do this with a open zone aproach. If you take notice, wow uses the "hallway" aproach to zones. I'm willing to bet that eq2 had that in as planned too. Look at how nearly all zones entrances are designed. Its always a 1 point zone, most often with a hallway or cave. This is how most games do this. Elevators in FPS-games. A trick to cut down the time it takes to load a new level. Or a hallway with no or limited "content". WoW uses the cave aproach and does so in a great way. There is no way to scale the content to the number of players tough, something that make the game a real pain when its overpopulated.

    I know what I prefer when chosing between a 30 minutes queue to play or a 5-10s zone once in a while :p

  • OnyxBMWOnyxBMW Member Posts: 207

    You do know WoW doesn't have a queue system as of right now, and has officially kicked the ass of EQ2 in terms of growth...right?


    I personally liked how they did it in AC2, where there was a starter area that was "instanced" to some lesser degree (god...the beta was horrible for that game) and then after the newbie dungeon and newbie island (or did they phase that out? Can't remember) you were dumped at one of 3 or so cities and taught further about the game...

    AC1 had the best system IMO. There was no hallway approach, or zoning (except all the dungeons were "underground" in a seperate part of the main world itself and could be considered zoning) and it worked by basically everything within a square of X distance from you was detailed, then a much larger distance was a much lower detail, yet still detailed but distant, and then even further it would just be the terrain in the distance with nothing else on it and extremely low-res graphics...

    Whoops, replying to just the last post...heh heh.

  • xminatorxminator Member Posts: 306

    Your words, and I guess the 600 people queue on my eu server is just a figment of my imagination. Oh, of course not while I'm at work, but when I'm off work so is rest of the world.

    Fact is wow realms are underperforming. Eq2 servers are performing better then expected. Both games are very good games, and I consider it pure luck to have 2 games like this out at the same time. Both games will be around for years. For me Eq2 have been the "better" game. And most certainly better then AO :p

    And the idea of giving away IoR for free is a very good one. I would expect that one to arrive at your favourite game magazine very shortly :p

  • jeepndesertjeepndesert Member Posts: 33
    I have a decent setup (great 3 years ago) but not this year's setup: Radeon 9800 Pro with 128MB (Sapphire board) and 1GB of expensive 400MHz RDRAM and a 1.8 GHz processor. EQ2 has some issues. You really spend a lot of time tweaking to reduce the lag in dense areas. It is just trying to do too much with every object in a certain radius even with settings way down.
  • jeepndesertjeepndesert Member Posts: 33
    In BB for example, you have about 100 gnolls doing stuff within rendering distance. The zone is too dense. They could have made it larger and spread the 100 gnolls out. Antonica is a large zone with more creatures, but they are spread out. They could have made mounts faster and more affordable and reduced lag significantly by making all the zones larger and less dense.
  • jeepndesertjeepndesert Member Posts: 33

    You can use a grid format......

    1 2 3 4

    when in area 2, you have areas 1 and 3 loaded, when you move to area 3, you unload area 1 and load area 4. You do that in two dimensions. You make areas less dense and speed up movement. the cave approach is lame.

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