Planet interaction as such is my least concern, what are actualy planetary resources supposed to be used for is where it gets actualy interesting.
That info hasn't been made public yet.
Of course there are 2 options here for speculating on
Option 1
The resources generated will be 'stuff' that already exists in the game, which can have the potential to reduce the viable effectiveness of existing ISK revenue streams for the playerbase.
This 'stuff' could be current minerals, moon products, or NPC items such as construction blocks
Option 2
New resources will be created/added into the game database for planetary interaction. This option will have no impact on existing revenue streams.
The smart money would back Option 2
There has been limited talk of extending the T3 catalogue, this could be a good way of adding the extra 'stuff' needed for the Frigate and/or Battleship version of new technologies.
Originally posted by Rodentofdoom There has been limited talk of extending the T3 catalogue, this could be a good way of adding the extra 'stuff' needed for the Frigate and/or Battleship version of new technologies.
Yes, that would be a good way to fix T3 production. Scrapping current failure and make it again from scratch.
so does this mean that you can actully get out of your ship and explore the planetss by foot?
Can you even walk if you have been stuck in a pod for hundreds of years? That's the concept the developers are looking at. You can, however, hire a duster to do your dirty work at some point.
The definition of insanity: doing the same thing over and over expecting different results.
Not convinced that it would provide resources for T3 anything... unless of course you can manage planets in W-Space.
I think the resources farmed will be resources only for your own use on creating more things on the planet. Kinda like Energy and metal from RTS Games. I doubt they will be actual items.
[snip] There has been limited talk of extending the T3 catalogue, this could be a good way of adding the extra 'stuff' needed for the Frigate and/or Battleship version of new technologies.
Of course, having planets spawn items needed for t3 production would be perfect in the minds of the players, but it wouldn't make sense gamelore-wise.
Clarification edit.
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[snip] There has been limited talk of extending the T3 catalogue, this could be a good way of adding the extra 'stuff' needed for the Frigate and/or Battleship version of new technologies.
Of course, this would be perfect in the minds of the players, but it wouldn't make sense gamelore-wise.
Not sure why you say this. It often struck me as odd that after discovering w-space why were cruisers the first kinda t3 ships they made?... I would have thought that frigates would have been the first kind of ships to come from that research.
But I do wonder what kind of role t3 frigates would have, there is already a ton of faction frigates and t2 frigates that cover all conceivable roles, if anything new types of destroyer would be nicer
[snip] Of course, this would be perfect in the minds of the players, but it wouldn't make sense gamelore-wise.
Not sure why you say this. It often struck me as odd that after discovering w-space why were cruisers the first kinda t3 ships they made?... I would have thought that frigates would have been the first kind of ships to come from that research.
But I do wonder what kind of role t3 frigates would have, there is already a ton of faction frigates and t2 frigates that cover all conceivable roles, if anything new types of destroyer would be nicer
Yeah, of course it's weird as hell that t3 cruisers were the first ships, but it is probably linked directly with your second statement: Frigates already cover close-to all conceivable roles.
Destroyers are frig-killers, and they work as intended (Well, I havn't flown destroyers for anything but salvage-boats and lv2 runners, but I think they're working as intended. :P). Then there's interdictors that.. Well, work as intended.
Yeah, a new destroyer role would be nice - but the question is, what role should it cover? Frigates are covering close-to all small-ship roles, and, well, a destroyer is a small ship.
... On topic-wise: It wouldn't make sense to have t3 compontents on planets, based on lore - iirc.
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Well not making t3 frigates because there are already enough frigate roles is a _gameplay_ reason. But you mentioned that t3 frigates would be against the 'in game lore' I was just wondering what lore you were refering to.
In anycase, they did make mention that t3 frigates will be far more affordable for everyone to use them which is still why I would love t3 frigates. I'm not poor, but I cant imagine a time when I would ever buy a t3 ship for anything other than to look at it in station
Well not making t3 frigates because there are already enough frigate roles is a _gameplay_ reason. But you mentioned that t3 frigates would be against the 'in game lore' I was just wondering what lore you were refering to.
In anycase, they did make mention that t3 frigates will be far more affordable for everyone to use them which is still why I would love t3 frigates. I'm not poor, but I cant imagine a time when I would ever buy a t3 ship for anything other than to look at it in station
Ah. I meant to say that having planets spawn items needed for t3 production would be against game lore. Expanding the catalogue isn't.
I should probably have been more clear about what I meant. My mistake.
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"This expansion is about exploration and industry. "
It's the exploration side that concerns me personally. To me, exploration is actually taking a ship down close to the surface and installing my structures. To CCP, my guess, it's traveling to the planet and managing everything from some interface they concocted. If the later is true CCP should provide more specifics before expectations get out of hand.
Like anything else, sounds great but it always comes back down to whether the game mechanics are fun and interesting. Until more specifics are either announced or a preliminary copy placed on SiSi I will hold off on judgment and my level of excitement.
"This expansion is about exploration and industry. " It's the exploration side that concerns me personally. To me, exploration is actually taking a ship down close to the surface and installing my structures. To CCP, my guess, it's traveling to the planet and managing everything from some interface they concocted. If the later is true CCP should provide more specifics before expectations get out of hand. Like anything else, sounds great but it always comes back down to whether the game mechanics are fun and interesting. Until more specifics are either announced or a preliminary copy placed on SiSi I will hold off on judgment and my level of excitement.
But did they state you'd be able to take your ship close to the surface and instlal your structures?
Originally posted by kattehus Originally posted by Kravis "This expansion is about exploration and industry. " It's the exploration side that concerns me personally. To me, exploration is actually taking a ship down close to the surface and installing my structures. To CCP, my guess, it's traveling to the planet and managing everything from some interface they concocted. If the later is true CCP should provide more specifics before expectations get out of hand. Like anything else, sounds great but it always comes back down to whether the game mechanics are fun and interesting. Until more specifics are either announced or a preliminary copy placed on SiSi I will hold off on judgment and my level of excitement.
But did they state you'd be able to take your ship close to the surface and instlal your structures? So far, at least as far as I can see, all they've stated is that "In our upcoming expansion, Tyrannis, ALL THESE WORLDS ARE YOURS." It's not CCPs fault if you get your expectations up based on vague statements. And I believe that is why they chose to be so vague about it.
Fair enough but CCP does hold some responsibility when they PR EVE's future with features either they can't or will not implement. We have the atmospheric flight demo from years ago and now planetary interaction, some people will naturally put them together. This goes especially for people who don't read every devblog or forum post. Do those people hold some of the blame for exaggerated expectations when they put those two together especially when CCP has talked about planet interaction for years? I believe they do but so does CCP because they won't plainly state what the final product will entail. Obviously they can't detail everything but I am sure they know how that interaction will work, so just say it! They don't because they don't want to let the wind out of their PR sails. Which is fine but when people hate your final product because CCP didn't manage expectations it is not solely the fault of the end user.
Look at Incarna, last years Fanfest compared to the year prior. Last Fanfest we have a silly "Matrix" type trailer, the year prior we have an actual demonstration. Does that make any logical sense? Are they going backwards or something?
Then we have DUST. Fanfest '08 they showed a short "vague" clip of a shooter leaving everyone guessing. Makes for great marketing! They finally come out with the details and in the process stick a large thumb into EVE's player base eye by giving it exclusively (for now) to consoles. If you don't think there was some major outrage over that you weren't reading the forums. Expecting it available to EVE players as a paid or free expansion my fault? Silly me, showing it at "EVE" Fanfest and not anticipating it available for only consoles.
The bottom line, ignore the hype and speculation and wait for the final product. Also realize that CCP is awesome at marketing ideas, it's the delivering part they need to work on.
Then we have DUST. Fanfest '08 they showed a short "vague" clip of a shooter leaving everyone guessing. Makes for great marketing! They finally come out with the details and in the process stick a large thumb into EVE's player base eye by giving it exclusively (for now) to consoles. If you don't think there was some major outrage over that you weren't reading the forums. Expecting it available to EVE players as a paid or free expansion my fault? Silly me, showing it at "EVE" Fanfest and not anticipating it available for only consoles.
I'm glad there are making Dust Console only, imo a PC version would be a massive mistake.
Every and i mean EVERY single fps based online/multiplayer game i've ever played on the PC has been riddled with cheats, hax and exploits for YEARS .... and i've played a LOT of fps games on ym PC
Counter Strike, Battlefield, Halo, Team Fortress, Quake etc etc etc etc .... they are ALL rife with cheaters, and the cheat app's are all windows based apps
Ive never seen a cheat for my console version of COD
[/edit]
Sorry forgot there is a difference in viewpoint on the phrase 'cheat' between console/PC users
I don't mean a key-combination unlock code (found in many, many console games)
I mean things like Wall-Hack, Aim-Bot, Auto-Aim/Auto-Fire, HitBox tagging, anti-flash, speed-hack, stoneskin and so on.
if only Eve would have part of the game take place on foot we would literally have the greatest game every created.
Not necessarily, its a space game about spaceships. Even if you could walk in stations etc... its still going to be a game about spaceships, and ive no doubt that CCP will make sure that it remains that way.
People may flock to see what WiS is like.. but if they didnt like Eve as a game before, then very little will change.
if only Eve would have part of the game take place on foot we would literally have the greatest game every created.
Not necessarily, its a space game about spaceships. Even if you could walk in stations etc... its still going to be a game about spaceships, and ive no doubt that CCP will make sure that it remains that way.
People may flock to see what WiS is like.. but if they didnt like Eve as a game before, then very little will change.
It could very well attract a whole new playerbase.
if only Eve would have part of the game take place on foot we would literally have the greatest game every created.
Not necessarily, its a space game about spaceships. Even if you could walk in stations etc... its still going to be a game about spaceships, and ive no doubt that CCP will make sure that it remains that way.
People may flock to see what WiS is like.. but if they didnt like Eve as a game before, then very little will change.
It's currently a game about spaceships. CCP have always said that their aim for EVE was to make it into a full. sci-fi simulator. Incarna is hugely, massively important in fulfilling this long term goal.
Walk in stations and Dust 514 please! Hey....ist ok to be greedy and want more from because CCP encourages it!
(BBBBBBWWWWWAAAAHHHH raise plunger in salute to planetary "colonies")
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
Comments
That info hasn't been made public yet.
Of course there are 2 options here for speculating on
Option 1
The resources generated will be 'stuff' that already exists in the game, which can have the potential to reduce the viable effectiveness of existing ISK revenue streams for the playerbase.
This 'stuff' could be current minerals, moon products, or NPC items such as construction blocks
Option 2
New resources will be created/added into the game database for planetary interaction. This option will have no impact on existing revenue streams.
The smart money would back Option 2
There has been limited talk of extending the T3 catalogue, this could be a good way of adding the extra 'stuff' needed for the Frigate and/or Battleship version of new technologies.
Yes, that would be a good way to fix T3 production. Scrapping current failure and make it again from scratch.
But that is most likely not going to happen...
Can you even walk if you have been stuck in a pod for hundreds of years? That's the concept the developers are looking at. You can, however, hire a duster to do your dirty work at some point.
The definition of insanity: doing the same thing over and over expecting different results.
hmmmmm
Not convinced that it would provide resources for T3 anything... unless of course you can manage planets in W-Space.
I think the resources farmed will be resources only for your own use on creating more things on the planet. Kinda like Energy and metal from RTS Games. I doubt they will be actual items.
Of course, having planets spawn items needed for t3 production would be perfect in the minds of the players, but it wouldn't make sense gamelore-wise.
Clarification edit.
Follow my tweet (:
Of course, this would be perfect in the minds of the players, but it wouldn't make sense gamelore-wise.
Not sure why you say this. It often struck me as odd that after discovering w-space why were cruisers the first kinda t3 ships they made?... I would have thought that frigates would have been the first kind of ships to come from that research.
But I do wonder what kind of role t3 frigates would have, there is already a ton of faction frigates and t2 frigates that cover all conceivable roles, if anything new types of destroyer would be nicer
Not sure why you say this. It often struck me as odd that after discovering w-space why were cruisers the first kinda t3 ships they made?... I would have thought that frigates would have been the first kind of ships to come from that research.
But I do wonder what kind of role t3 frigates would have, there is already a ton of faction frigates and t2 frigates that cover all conceivable roles, if anything new types of destroyer would be nicer
Yeah, of course it's weird as hell that t3 cruisers were the first ships, but it is probably linked directly with your second statement: Frigates already cover close-to all conceivable roles.
Destroyers are frig-killers, and they work as intended (Well, I havn't flown destroyers for anything but salvage-boats and lv2 runners, but I think they're working as intended. :P). Then there's interdictors that.. Well, work as intended.
Yeah, a new destroyer role would be nice - but the question is, what role should it cover? Frigates are covering close-to all small-ship roles, and, well, a destroyer is a small ship.
... On topic-wise: It wouldn't make sense to have t3 compontents on planets, based on lore - iirc.
Follow my tweet (:
Well not making t3 frigates because there are already enough frigate roles is a _gameplay_ reason. But you mentioned that t3 frigates would be against the 'in game lore' I was just wondering what lore you were refering to.
In anycase, they did make mention that t3 frigates will be far more affordable for everyone to use them which is still why I would love t3 frigates. I'm not poor, but I cant imagine a time when I would ever buy a t3 ship for anything other than to look at it in station
Ah. I meant to say that having planets spawn items needed for t3 production would be against game lore. Expanding the catalogue isn't.
I should probably have been more clear about what I meant. My mistake.
Follow my tweet (:
With the revamp of the faction frigates i don't think there's a need for t3 frigs.
Seriously a couple pirate faction frigs have all but replaced inty and AF.
Playing: Rift, LotRO
Waiting on: GW2, BP
Ah. I meant to say that having planets spawn items needed for t3 production would be against game lore. Expanding the catalogue isn't.
I should probably have been more clear about what I meant. My mistake.
Oh I see, yea I quite agree.
"This expansion is about exploration and industry. "
It's the exploration side that concerns me personally. To me, exploration is actually taking a ship down close to the surface and installing my structures. To CCP, my guess, it's traveling to the planet and managing everything from some interface they concocted. If the later is true CCP should provide more specifics before expectations get out of hand.
Like anything else, sounds great but it always comes back down to whether the game mechanics are fun and interesting. Until more specifics are either announced or a preliminary copy placed on SiSi I will hold off on judgment and my level of excitement.
But did they state you'd be able to take your ship close to the surface and instlal your structures?
So far, at least as far as I can see, all they've stated is that "In our upcoming expansion, Tyrannis, ALL THESE WORLDS ARE YOURS."
It's not CCPs fault if you get your expectations up based on vague statements. And I believe that is why they chose to be so vague about it.
Follow my tweet (:
But did they state you'd be able to take your ship close to the surface and instlal your structures?
So far, at least as far as I can see, all they've stated is that "In our upcoming expansion, Tyrannis, ALL THESE WORLDS ARE YOURS."
It's not CCPs fault if you get your expectations up based on vague statements. And I believe that is why they chose to be so vague about it.
Fair enough but CCP does hold some responsibility when they PR EVE's future with features either they can't or will not implement. We have the atmospheric flight demo from years ago and now planetary interaction, some people will naturally put them together. This goes especially for people who don't read every devblog or forum post. Do those people hold some of the blame for exaggerated expectations when they put those two together especially when CCP has talked about planet interaction for years? I believe they do but so does CCP because they won't plainly state what the final product will entail. Obviously they can't detail everything but I am sure they know how that interaction will work, so just say it! They don't because they don't want to let the wind out of their PR sails. Which is fine but when people hate your final product because CCP didn't manage expectations it is not solely the fault of the end user.
Look at Incarna, last years Fanfest compared to the year prior. Last Fanfest we have a silly "Matrix" type trailer, the year prior we have an actual demonstration. Does that make any logical sense? Are they going backwards or something?
Then we have DUST. Fanfest '08 they showed a short "vague" clip of a shooter leaving everyone guessing. Makes for great marketing! They finally come out with the details and in the process stick a large thumb into EVE's player base eye by giving it exclusively (for now) to consoles. If you don't think there was some major outrage over that you weren't reading the forums. Expecting it available to EVE players as a paid or free expansion my fault? Silly me, showing it at "EVE" Fanfest and not anticipating it available for only consoles.
The bottom line, ignore the hype and speculation and wait for the final product. Also realize that CCP is awesome at marketing ideas, it's the delivering part they need to work on.
I'm glad there are making Dust Console only, imo a PC version would be a massive mistake.
Every and i mean EVERY single fps based online/multiplayer game i've ever played on the PC has been riddled with cheats, hax and exploits for YEARS .... and i've played a LOT of fps games on ym PC
Counter Strike, Battlefield, Halo, Team Fortress, Quake etc etc etc etc .... they are ALL rife with cheaters, and the cheat app's are all windows based apps
Ive never seen a cheat for my console version of COD
[/edit]
Sorry forgot there is a difference in viewpoint on the phrase 'cheat' between console/PC users
I don't mean a key-combination unlock code (found in many, many console games)
I mean things like Wall-Hack, Aim-Bot, Auto-Aim/Auto-Fire, HitBox tagging, anti-flash, speed-hack, stoneskin and so on.
if only Eve would have part of the game take place on foot we would literally have the greatest game every created.
Hurry up Incarna
Not necessarily, its a space game about spaceships. Even if you could walk in stations etc... its still going to be a game about spaceships, and ive no doubt that CCP will make sure that it remains that way.
People may flock to see what WiS is like.. but if they didnt like Eve as a game before, then very little will change.
Not necessarily, its a space game about spaceships. Even if you could walk in stations etc... its still going to be a game about spaceships, and ive no doubt that CCP will make sure that it remains that way.
People may flock to see what WiS is like.. but if they didnt like Eve as a game before, then very little will change.
It could very well attract a whole new playerbase.
Not necessarily, its a space game about spaceships. Even if you could walk in stations etc... its still going to be a game about spaceships, and ive no doubt that CCP will make sure that it remains that way.
People may flock to see what WiS is like.. but if they didnt like Eve as a game before, then very little will change.
It's currently a game about spaceships. CCP have always said that their aim for EVE was to make it into a full. sci-fi simulator. Incarna is hugely, massively important in fulfilling this long term goal.
Give me liberty or give me lasers
Walk in stations and Dust 514 please! Hey....ist ok to be greedy and want more from because CCP encourages it!
(BBBBBBWWWWWAAAAHHHH raise plunger in salute to planetary "colonies")
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes