Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Racials still matter?

allsmilestouallsmilestou Member Posts: 47

   Ive been away from EVE from a long while now. When I left, I still hadnt put much time into the game.. Still a relative noob. Back then when starting out, depending on what you picked as your starter and bloodline, it altered your stats accordingly.

After resubbing tonite, It didnt give me those options this time. I picked Amarr Khanid which is what I played last time. So, are all the starting stats gone now? Are all the races starting out equal?  I think id like to get into pvp and mining, would there be a certain race/bloodline that would be better then another?

Also, one of the reasons I left the game before was boredom. I did alot of research and skilled up learning first. REALLY boring. So this time, im doing it differently. Anyways, thanks in advance for any info....

Comments

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Yep, race/bloodline doesn't really matter any more. You get racial frigate and about a day's worth of skills. All that really changes is where you start out and what kind of noobship you get.

    I'm glad you worked out your mistake with Learning skills... but having made that mistake, why aren't you using that old character? You've trained them now, you might as well get the benefit.

    Give me liberty or give me lasers

  • TheHatterTheHatter Member Posts: 2,547

    Nope, race pretty much doesn't matter for anything unless you're RP now.

     

    I did the same thing as you my first time around. I played for about 3 months, and quit for the next 6-8, because I was training nothing but learning skills.

     

    Why didn't you go back to your original character though? Doesn't he already have some learning skills? You should go back to him, he misses you! You can change your Attributes once a year now, so you can change all his to fit your needs.

     

    Also, if you're planning on PVPing, I hope you're not going for Amarr ships. If you are, take my advice and do some research into them first. Gal or Caldari ships are much better for PVP, Amarr is too hard to configure and they have too few ships that are actually good in PVP. IMHO. People run too many things that destroy your capacitor in PVP and Amarr ships are very very reliant on capacitor.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by TheHatter


    Nope, race pretty much doesn't matter for anything unless you're RP now.
     
    I did the same thing as you my first time around. I played for about 3 months, and quit for the next 6-8, because I was training nothing but learning skills.
     
    Why didn't you go back to your original character though? Doesn't he already have some learning skills? You should go back to him, he misses you! You can change your Attributes once a year now, so you can change all his to fit your needs.
     
    Also, if you're planning on PVPing, I hope you're not going for Amarr ships. If you are, take my advice and do some research into them first. Gal or Caldari ships are much better for PVP, Amarr is too hard to configure and they have too few ships that are actually good in PVP. IMHO. People run too many things that destroy your capacitor in PVP and Amarr ships are very very reliant on capacitor.



     

    Uh, you're dead wrong about Amarr. They have some of the best PvP ships in the game. It's only their T1 Frigates and Cruisers hat are a little lacklustre, with the exception of the awesome Arbitrator. But the Arbi is fairly skill intensive. The Amarr battleship lineup is plain awesome. The Harbinger is equal or a close second to the Drake. The Zealot and Curse are killing machines. The Crusader is arguably the best Interceptor. Archon is the best Carrier. Revelation is the best Dreadnaught. Damnation is the best Fleet Command Ship.

    If you're going for fleet PvP, Amarr rule.

    Give me liberty or give me lasers

  • TheHatterTheHatter Member Posts: 2,547

    For capitals, yeah Amarr has just about every one of the best ships.

     

    But, other than that, their ships aren't very good. They have some decent smaller ships, but they are all skill intensive as hell. Each one requires almost every capacitor/energy skill maxed out to stand a chance on an average basis, unless you want to get rid of the ship bonuses. I fly Amarr ships and I hate them. Yeah, they got a few and I have most of my cap/energy skills maxed, but I still hate them.

    Basically, what I'm trying to say is that all the Amarr ships are skill intensive, not just the Arbi and you have to know how to fit them. Where as, you can be solo-PVP/small Fleet ready in a Drake in about a week or so. I just made a trash Caldari PVP alt and it took me about 4 days..... but that alt has been sitting idle since '06 when new players started out with 800,000 SP.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    What the hell? Amarr are this >.< close to being overpowered. Seriously if you're worried about being neuted, you pack a cap booster. Notice how most of the ships have a laser cap use bonus? Yeah, get the ship skill up and lasers dont use that much more cap than hybrids.

    Arbitrator: Excellent cruiser, highly versatile. Great as cheap pirating boat.

    Harbinger: fantastic Gank boat, can get 25Km optimals with pulses

    Crusader: will murder most small ships

    Curse: will murder almost any frigate, cruiser or battlecruiser, T1 or T2. Only sub-BS ships it should avoid are Drakes and Damnations. Best Combat Recon.

    Zealot: Best sniper HAC period.

    Armageddon: fantastic gank BS, excellent Remote Rep BS arguably even the best, good solo BS.

    Apoc: best fleet sniper (it edges out the Rokh IMO)

    Abaddon: Cant be beat for tank-and-spank. It's insane when you have a few Guardians in fleet.

    Damnation: best fleet command ship, best sub-capital buffer tank.

    Train yor cap skills up. 1 Rank 1 and 1 rank 3 skill isn't much, and you'll want to max your cap skills whatever race you fly.

     

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342

    Amarr are as good as more people you have in group...for anything else they are just meh.

    There are few exceptions but that makes your options rather thin. Amarr ships lack versatility.

  • dp88dp88 Member Posts: 26

    I used to tell people in the newb corp chat not to train learning skills beyond lvl 2 until they got further into the game and then I would get shouted at until the newb decided to train all their learning skills to level IV. They always quit because they got bored. No one seems to realize that you would have to play the game for around 3 years to even break even on maxing learning skills.

  • sadeyxsadeyx Member UncommonPosts: 1,555

    I remember being in a similar situation to you at some point in my bumpy Eve Online relationship.

     

    I thought to myself, "Right everytime I play this again I get bored quickly and I'm in danger of never playing Eve again.  So before I quit Eve all together I may as well go and see the sights.  Whats the worse that could happen?"

     

    So I ended up joining a 0.0 Corp and everything started to make sense.

     

    I still do get bored of eve, well its more like mental exaughstion and happens every 3 months of eve game play whereby I unsubscribe, play a few other games and inevitably come back just before an expansion is released.

     

    So yea, if you get bored quickly you've got nothing to lose, join a 0.0 corp.

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by Gdemami


    Amarr are as good as more people you have in group...for anything else they are just meh.
     
    There are few exceptions but that makes your options rather thin. Amarr ships lack versatility.

     



     

    Yeah Amarr are often kind of gimped for 1v1 combat, which means most of their ship are excluded from at least 0.5% of EVE fights. When you have 2 or more in gang, ie: the other 99.5% of EVE PvP, there's generally a place for an Amarr ship. There are very few combat styles where Amarr can't contribute at least one excellent ship. The only one that springs to mind is the Vagabond hit-and-run style. But really only the Vagabond does that well. And long range battlecruisers, I suppose. Arty cane is excellent now, beam harby not so much. But, again, the arty cane is much better than all the other BCs at range.

    The Purifier is arguably the worst bomber, I'll concede that. But it can launch a bomb and GTFO if need be, and it's cheap. So it can do the job well enough.

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Malcanis
     
    When you have 2 or more in gang, ie: the other 99.5% of EVE PvP, there's generally a place for an Amarr ship.

    And that is what versatility is.

    You have to look for your amarr ship to place somewhere, most other boats just use different fit and plug in.


    It is nothing race breaking but it is very annoying how few options you have with your ships.


Sign In or Register to comment.