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The Ultimate MMO

Lord.BachusLord.Bachus Member RarePosts: 9,686

I am still wayting for the(my) ultimate MMO

 

 

-AoC graphics

-Lotro stories and Book quests

-Some of DDO's Quest dungeons

-EQ2's guild system and housing

-Vanguards Crafting and diplomacy

-Freerealms mini games, race games

-WoW size and sheer number of instances and raids

-WoW's random dungeon finder

-DAoC endgame  PvP (more then 2 sides)

-Warhammers public quests

-EQ's open world dungeons and raid mobs

-Spellborns rolling combat bar and FPS mechanisme

-GW's numbers of spells... (Innumerous spells, but you can only choose/use a set number 6x6 or 8x6 at a time)

- FF XI class system (triple classes)

 

-A strong IP like "Forgotten Realms"

-Great AI...

-A basic $15 monthly subscription and no ingame itemshop,

-New  free content on a monthly base.

 

I know i am a daydreamer, but i guess this game might become a big hit if the developers get the chance to finish the content before release.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

Comments

  • arcdevilarcdevil Member Posts: 864

    So basically, a game with the best of every other game, and years upon years worth of content and expansions, at release, with the standard $15/mont price and no micros.

     

    are you willing to pay $500 or $600 for the box to cover up the cost of the game?

     

    in modern psychology theres a word that defines your type.

    tip: its not daydreamer

  • J.YossarianJ.Yossarian Member Posts: 128

    I'm not sure I buy the idea. Picking bits here and there and putting them together might end up like some sort of Frankenstein's monster. No matter how good the seperate pieces they simply might not fit together into a coherent 'good' whole.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by J.Yossarian


    I'm not sure I buy the idea. Picking bits here and there and putting them together might end up like some sort of Frankenstein's monster. No matter how good the seperate pieces they simply might not fit together into a coherent 'good' whole.

     

    <smiles> thats true...  But thats where a good game developer comes in and uses his own ideas to glue these pieces together

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Lord.Bachus


    I am still wayting for the(my) ultimate MMO
     
     
    -AoC graphics
    -Lotro stories and Book quests
    -Some of DDO's Quest dungeons
    -EQ2's guild system and housing
    -Vanguards Crafting and diplomacy
    -Freerealms mini games, race games
    -WoW size and sheer number of instances and raids
    -WoW's random dungeon finder
    -DAoC endgame  PvP (more then 2 sides)
    -Warhammers public quests
    -EQ's open world dungeons and raid mobs
    -Spellborns rolling combat bar and FPS mechanisme
    -GW's numbers of spells... (Innumerous spells, but you can only choose/use a set number 6x6 or 8x6 at a time)
    - FF XI class system (triple classes)
     
    -A strong IP like "Forgotten Realms"
    -Great AI...
    -A basic $15 monthly subscription and no ingame itemshop,
    -New  free content on a monthly base.
     
    I know i am a daydreamer, but i guess this game might become a big hit if the developers get the chance to finish the content before release.


     

    Would be nice...the problem here is that you are asking for a game that does "everything" the best.  This usually just isn't the way it works.  Game developers have limited resources, and they need to complete their project (the game) within a limited time span to receive a return on investment.

    So game developers have to choose their features carefully.  If they choose too many, then they won't have enough resources to give each feature the time it deserves and every feature will wind up being a poorer version than that of its competitor.

    In my opinion, games should seek to differentiate themselves from the crowd, not try to take every successful feature and put them into one game.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Creslin321 
    Would be nice...the problem here is that you are asking for a game that does "everything" the best.  This usually just isn't the way it works.  Game developers have limited resources, and they need to complete their project (the game) within a limited time span to receive a return on investment.
    So game developers have to choose their features carefully.  If they choose too many, then they won't have enough resources to give each feature the time it deserves and every feature will wind up being a poorer version than that of its competitor.
    In my opinion, games should seek to differentiate themselves from the crowd, not try to take every successful feature and put them into one game.

     

    This exactly is the reason why no other game will ever come close to the number of WoW subs, and every other game at release feels like a failure...

     

    The devs don't get the resources to make the game players (and themselves)  want.  Only Blizzard seems to recognise this.

     

    take for excample the movie Avatar, the costs where exceptional high, but the rewards are too...   Investors just need to realise that you can't make money without a risk, and developers need to be honest about their needed resources for the project they want....

    But an MMO is all about the total experience and the detail put intoo it. 

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • HahzistHahzist Member Posts: 9
    Originally posted by J.Yossarian


    I'm not sure I buy the idea. Picking bits here and there and putting them together might end up like some sort of Frankenstein's monster. No matter how good the seperate pieces they simply might not fit together into a coherent 'good' whole.

     

    Frankenstein' monster? I don't see your point.

    Certainly a game can be made that has all the "best" features of each game (barring the limitless content that would cost too much money). The problem is everyones idea of whats best is different.  My ideal game consists of open full loot pvp with town protection, which games like darkfall and MO have gone for. The problem is they are buggy because of the emphasis on graphics and content. My game would sacrifice a little bit of that for a clean smooth world, with a sensible magic system, and ofcourse 3rd person POV. Kind of like a new and improved UO with races, more class possibilites, better spells, and more items. I just want an uncomplicated open world with full loot and lots of fun. Unfortunately this will never happen.

  • InterestingInteresting Member UncommonPosts: 973

    So... your Ultimate MMO has "end game" and "classes".

     

    read those two words only and stopped.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Interesting


    So... your Ultimate MMO has "end game" and "classes".
     
    read those two words only and stopped.

     

    Sure it has...

    Endgame is just a name for a part of these games, if you have levels... and leveling... You get to max level.  And when you get to max level, you need something to do... that phase we have named endgame.  For me leveling helps me to feel that my character is growing... and so its a major part of my MMO experience.

    Classes are there to get a clue about someone elses character..... And you can allways have a skilltree based system inside those classes...  Basically FF allows you to play different roles with your character...and gives you access to different kinds of gamplay with your character.  Having classes however does not mean that everyone playing that class has the same abbilities and skills as others..

    Next to that, you can have access to hundreds of skills, but you can not equip more then 36 or 48 at the same time and only access 6 or 8 depending on your rolling combat bar.

     

     

     

     

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • HahzistHahzist Member Posts: 9
    Originally posted by Lord.Bachus

    Originally posted by Interesting


    So... your Ultimate MMO has "end game" and "classes".
     
    read those two words only and stopped.

     

    Sure it has...

    Endgame is just a name for a part of these games, if you have levels... and leveling... You get to max level.  And when you get to max level, you need something to do... that phase we have named endgame.  For me leveling helps me to feel that my character is growing... and so its a major part of my MMO experience.

    Classes are there to get a clue about someone elses character..... And you can allways have a skilltree based system inside those classes...  Basically FF allows you to play different roles with your character...and gives you access to different kinds of gamplay with your character.  Having classes however does not mean that everyone playing that class has the same abbilities and skills as others..

    Next to that, you can have access to hundreds of skills, but you can not equip more then 36 or 48 at the same time and only access 6 or 8 depending on your rolling combat bar.

     

     

     

     

     

     

     

    Just curious, what is your ideal endgame?

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Lord.Bachus

    Originally posted by Interesting


    So... your Ultimate MMO has "end game" and "classes".
     
    read those two words only and stopped.

     

    Sure it has...

    Endgame is just a name for a part of these games, if you have levels... and leveling... You get to max level.  And when you get to max level, you need something to do... that phase we have named endgame.  For me leveling helps me to feel that my character is growing... and so its a major part of my MMO experience.

    Classes are there to get a clue about someone elses character..... And you can allways have a skilltree based system inside those classes...  Basically FF allows you to play different roles with your character...and gives you access to different kinds of gamplay with your character.  Having classes however does not mean that everyone playing that class has the same abbilities and skills as others..

    Next to that, you can have access to hundreds of skills, but you can not equip more then 36 or 48 at the same time and only access 6 or 8 depending on your rolling combat bar.

     

     

     

     

     

     

     

    There are many people that like the current "status-quo" MMORPG that separates its "middle-game" from its "end-game."  The more popular MMORPGs like Aion and especially WoW are like this. 

    The problem I have with the concept of having an "end-game" is that it implies that only characters of a specific level can experience specific content.  WAR was a great example of this type of gameplay.  At "Tier 1" you could play in specific maps, at "Tier 2" you played in other maps, but lost the ability to play in Tier 1 maps.  It made the whole game feel much more narrow than it actually was.

    I prefer it when nearly all of the content is accessible to the player on day 1.  This is a concept that is seen more with skill-based MMORPGs, like UO, than level-based MMORPGs.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Hahzist 
    Just curious, what is your ideal endgame?

     

    My ideal endgame consists of diversity............ Something for everyone and all equally rewarding

     

    -PvE dungeons and raids for those who like that

    -Crafting that gives the best items, but you need rare items to craft that stuff

    -Crafting to support the PvP efforts of your faction

    -One could choose to be a merchant and just buy and sell stuff

    -Worldchanging events... (as one huge public quest chain that in the end changes something in the world), the world would be ever changing

    -PvP where people are rewarded minor abbilities and statimprovements instead of just armor (PvP AA system)

    -Questing for new abbilities and skills...

    -Politics, with a twist that have influence on the PvP battlefield. While triggering certain events things on the battlefield would change... 

    -Other carreers, you could choose to become an arena champion, or a Cart racer.

    -RTS gameplay... through a certain chain of triggered events you could become the war leader of a certain faction, and you would lead that faction as if it where a RTS game... so actually being able to change the flow of things in the world, NPC's would listen to your commands and unexpected things would happen in the world...  Immagine other characters interacting or fighting with these NPC's . 

    -PvP with a meaning.. the diufferent factions would fight eachother on the battlefield and the leading faction would have access to certain things the others don't (Like access to darkness falls in DAoC)

    -Player owned trade system.  NPC traders can be hired/enslaved by players, this way the player decides which items will be bough and sold but the player needs to take care of the stock of the merchant....  This would require for all ingame items to have a use in crafting or other use... No more grey drops.      

    - Collections, people could choose to collect certain things ... when a collection is complete ... you would get a reward...

     

    All in all, my ideal endgame would consist of much more then just gear improvements...

     

    Something for everyone.... but in the end everything would be ballanced and PC actions would be actually able to change the world...  And characters would be able to to improve infinitely... (FF multi class system)   The same multi class system would keep people going back to lower level zones to level other parts of their characters keeping lower level zones alive too

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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