Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

DnL beastiary

WotannWotann Member Posts: 294

Hop over to the official website to check out the beastiary. This weeks fiend is the Shul image

 


image
Nemo sine vitio est

image
Nemo sine vitio est

«13

Comments

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=454







     

     






    SHULS   by Bohemond







    Type, characteristics: Mythological creature (Crying soul, or Dark ghost)
    Lystullf

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=465&lang=en


       

    GROUIKS   by Bohemond







    Type, characteristics: Mammals
    Land mammal
    Viviparous
    Omnivorous
    The size of a boar. Destroys crop fields
     
    Habitat:
    Land only (forest shelters, crop fields in the countryside, possibly near villages, where they can dig up many delicious roots, planted in several rows, in the fresh ground...)
    Lives in herds, usually composed of one big male, several females and baby grouiks.

    image

    Attitude :
    Somewhat nocturnal
    Distrustful, becomes aggressive when feeling threatened
    Runs away when facing something unknown
    Hunted in the context of rituals, by lords (peasants and foresters poach it, but they can have their ears cut off when caught red-handed)

    Weapons:
    Powerful and dangerous tusks
    Ability to charge violently

    Assets:
    Strength and speed

    Weaknesses:
    Rather stupid. Tends to rush forward and never stop...

    By-products:
    Leather : miscellaneous items
    Tusks : jewellery, weapons
    Meat: edible
    Hair: jewels, brushes, fake moustaches, hats...

     

    Vulnerable to :
    Most weapons, if you can use them properly

    Use slide bar below to scroll across

     

  • RegusRegus Member Posts: 489

    Tends to rush forward and never stops ... image

    That would be nice to kill though, to use their tusks as weapons or jewellery. Thx for these updates blacksac, now I don't have to visit the website image.

    "One day all will die, surely you but never I." Wheel of Time

  • WotannWotann Member Posts: 294
    That Groik looks kinda cute as concept art, doesn't it?

    image
    Nemo sine vitio est

  • DubbleedgeDubbleedge Member Posts: 72

    This shows ya for all that are worried that they are still workin' on the game lol. The next Dev chat's on the 1st, we'll just have to see what happens then. =) Hopefull they keep the beastary commin'. (And the concept art for the beastary is such a better idea then a cropped screen shot >.O)

  • StaxicStaxic Member Posts: 145
    Wonder if you can capture baby grouks and raise them on a farm.
  • stone-seraphstone-seraph Member Posts: 376

    wonder if you can capture baby grouiks and gut them and make grouik-burgers, grouik-tacos, and grouik-en-flambe ::::40::

    Make of it what you will.
    image

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=476&lang=en


       

    GOBERS   by Bohemond







    Type, characteristics: Fish
    Oviparous
    Carnivorous
    As large as a Half-Orc’s hand
     
    Habitat:
    Water, especially stagnant.
    Lives in shoals. If one of them spots a prey, they all rush for the quarry.

    image

    Attitude :
    Primitive, violent, very aggressive.
    May be cannibalistic under specific circumstances. Indeed, if they are trapped in a pool and are unable to find fresh food, they are bound to starve to death. In these circumstances, the strongest survive longer by eating their fellows.
    Gobers are influenced by a group mentality. Their frenzy is deadly when they hunt together. When hungry, they can turn a Troll into a skeleton in no time.

    Weapons:
    Its mouth: claw-shaped, with powerful jaws, the lower one protruding. Its sharp teeth are slightly bent. Thanks to this particularity, they can easily tear their victims’ flesh apart.
    Poisonous dorsal stinger

    Assets:
    Ferocious, swift, numerous. Only fools think they stand a chance against Gobers. Others try to get out of the blasted river as fast as possible.

    Weaknesses:
    Its appetite makes the Gober rather stupid. Its mouth, continuously gaping at anything, is indeed a sign of stupidity.

    By-products:
    Bones: Very efficient arrow tips. Also used on clubs.(wounds that take a lot of time to heal completely)
    Scales: sometimes used to make intriguing berets sold by Gnome hawkers.
    Flesh: edible and very nourishing. Refined people are reluctant to eat this animal, which sometimes may be part of the shoal that ate their grandmother or neighbour, while others don’t hesitate, claiming that the poor victims would have been happy to see their executioners die the way they did. Everyone can decide for oneself. It is rumoured that some sects use Gobers, associated with several plants, for their dark rituals.

     

    Vulnerable to:
    Most weapons, except fire spells of course, since they don’t work properly in water. Gnomes are especially smart when they hunt Gobers: they hang a piece of meat on a string attached to a rod, and throw the meat in calm waters. Some even use a kind of floating device that shows when a Gober bites the piece of meat. But where do they get all these ideas from?



    Use slidebar below

     

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=487lang=en


       

    HNINUS   by Bohemond







    Type, characteristics: Mythological land creature
    Part Half-Troll, part beast
    Viviparous
    Omnivorous
    Are as big as a Brave
     
    Habitat:
    Plains
    Lives in groups of twenty to thirty members.

    image

    Attitude :
    Rather aggressive, unless spoken to politely.
    Easily tamed; may be excellent runners or bodyguards; however, we advise against trying to ride them shouting "gee up!", unless in some villages where Hninu rodeos are a local attraction (people who are interested have to choose their weapon before entering the arena, and usually, bets are not about the chances of getting out of there alive, but about the number of pieces they will be shredded in to at the end of the event).
    Has a vague understanding of common languages of Ganareth, except the Gnome language.

    Weapons:
    Their jaws
    Miscellaneous items (weapons taken from the corpses of their enemies). Hninus are rather clumsy using them, however put a lot of good will in it.
    Very efficient kicks.

    Assets:
    Powerful and fast
    Unmatched racing abilities
    Endowed with reason

    Weaknesses:
    Unable to resist the call of a female whom has an increased instinct to mate, even if she is a bearded dwarf. To trap a Hninu, some use young naked virgins (although it also seems to work with worn-out courtesans) as a bait; it is advised, for the woman’s safety, to capture the Hninu in a net as fast as possible...

    By-products:
    None. Hninu leather can be torn easily, and only uneducated half-trolls eat their flesh. When decapitated, a roasted Hninu really resembles a Human...

     

    Vulnerable to:
    Most weapons, but killing a healthy Hninu is a waste; it is better to try and tame it.

    Use slidebar below

     

  • FraekFraek Member Posts: 249

    Hninus really look awesome. It's truly a shame that they probably won't be playable.

  • blacksacblacksac Member Posts: 1,045

    Would be something if they were a playable race image

    Well I can see a strong RP element for female players anyway. They will be the bait in capturing these semi-intelligent, but lustful beasts (sounds a bit like men) image

  • OrccOrcc Member Posts: 3,043

    Cool, a ridebale human/troll/beast :/

    image
  • stephen_sofstephen_sof Member, Newbie CommonPosts: 388

    i just cant wait to capture some lighty female and use bate to capture that beast :P of course after it kills her :P

    "It's the darkness that brings us power"

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=512&lang=en


       

    NIKHTAS   by Bohemond







    Type, Characteristics: Mythological water creature - Nikhtas
    Mythological water creature (but can walk on the ground for a few yards, and even fly a bit thanks to her wings/fins)
    Oviparous/viviparous (can do one or the other; delivered babies become females, babies born out of eggs become males and are usually devoured once they are fat enough; Nikhta eggs are rare and very sought for by necromancers who use them as a very efficient component for some spells - efficient when used on females, whatever the race, and on Nikhtas in particular)
    Carnivorous; especially fond of living flesh
    Similar to big Humans in size.
     
    Habitat:
    Waterplaces, swamps
    Live in tribes

    image

    Attitude:
    Both diurnal and nocturnal
    Insidious: can sway, sing and offer the most sensual entertainment to travelers (only males, although some females may be attracted to them, especially warriors); when the victim approaches, Nikhtas become ferocious predators.

    Weapons:
    Mesmerizing voice
    Shameless, very arousing appearance
    Anaesthetic claws
    Snakes in her hair
    Blood-sucking lips

    Assets:
    Seduction and swiftness
    When attacked, they quickly hide in deep waters, where is it not advised to follow them

    Weaknesses:
    Sensitive skin

    By-products:
    Venom: a component of some poisons, also used on arrows
    No one with a bit of taste will ever use any other by-products

    Vulnerable to:
    Most weapons, but it is advised to fight them from a distance

    Use Scrollbar below

     

  • DubbleedgeDubbleedge Member Posts: 72

    Now wouldn't that be an interesting thing to run into... Sounds like a normal girl I guess lol (sorry Black, had to get ya back somehow for that "male" remark) ~.^

  • RegusRegus Member Posts: 489
    Sounds very nice to me, that you are possible to kill one of these with your bow and then use their poison to increase the damage from your arrows. But i read that they live in tribes so better be sure to have a few partymembers around

    "One day all will die, surely you but never I." Wheel of Time

  • Smitty123Smitty123 Member Posts: 12
    the hninus are sweet looking the have long necks and can carry weapons but the awsome part is you can tame them and make um pets or bodyguards and stuff.
  • WotannWotann Member Posts: 294
    ZINZINS   by Bohemond







    Type, Characteristics : Flying insect - Zinzins
    Flying insect
    Oviparous
    Omnivorous; but gravid females (about to lay eggs) need blood proteins
    The size of a sparrow. The male is smaller.
     
    Habitat:
    Watery places, swamps
    They live in organized swarms, with sentinels and warriors.



    image
    Attitude:
    Diurnal (needs sun heat to be able to move)
    One single thing in mind : to bite
    Weapons:
    Sting (if the victim is attacked too many times, he/she can be stunned, and can even die)

    Assets:
    Speed, and number most of all

    Weaknesses :
    Fragile, lacks strength
    Swamp zinzins are, for instance, unable to bite through a thin protection made of Bib thread (a Bib is a large weaving spider, related to the Bakouh) or Bakouh thread

    By-products :
    People say gnomes love zinzin paste a lot, especially when it is made of a majority of females, which are full of blood. The experts explain that Gnomes eat this because they have important protein needs. Other experts state this is only cannibalism in disguise.
    Warning: zinzin larvae can corrupt water places, and you need to avoid drinking there. Otherwise, the eggs can grow in your bowels, which has dire consequences (buzzing ears, gastric noises that can make you uncomfortable in society, and ultimately zinzins flying out of your mouth when they reach adulthood). A half-Troll on his knees, belching a cloud of zinzins out of his mouth, is always an astonishing sight. But don’t come too close: a sick half-Troll can be as dangerous as these blood-thirsty zinzins).

    Vulnerable to :
    Everything, since zinzins are very fragile. But a spell caster will be more efficient against them, thanks to a good fire spell or toxic cloud, than a warrior and his two-handed sword (although a few paladins trained hard to be able to slice zinzins in flight).

    image
    Nemo sine vitio est

  • WotannWotann Member Posts: 294

    I wonder why the cpy and paste turned out black image

    I'll leave cpying and pasting the bestiary to Blacsac. image

    image
    Nemo sine vitio est

  • RegusRegus Member Posts: 489
    It is strange but i can read it when i select it, looks like some nasty (big) insects, the size of a sparrow and gnomes like to eat it. Only have to wait for something more then a month and then i will be able to play it (i hope) because i am prettty sure that i won't be in beta anymore..

    "One day all will die, surely you but never I." Wheel of Time

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=539&lang=en


       

    ZINZINS   by Bohemond







    Type, Characteristics : Flying insect - Zinzins
    Flying insect
    Oviparous
    Omnivorous; but gravid females (about to lay eggs) need blood proteins
    The size of a sparrow. The male is smaller.
     
    Habitat:
    Watery places, swamps
    They live in organized swarms, with sentinels and warriors.

    image

    Attitude:
    Diurnal (needs sun heat to be able to move)
    One single thing in mind : to bite

    Weapons:
    Sting (if the victim is attacked too many times, he/she can be stunned, and can even die)

    Assets:
    Speed, and number most of all

    Weaknesses :
    Fragile, lacks strength
    Swamp zinzins are, for instance, unable to bite through a thin protection made of Bib thread (a Bib is a large weaving spider, related to the Bakouh) or Bakouh thread

    By-products :
    People say gnomes love zinzin paste a lot, especially when it is made of a majority of females, which are full of blood. The experts explain that Gnomes eat this because they have important protein needs. Other experts state this is only cannibalism in disguise.
    Warning: zinzin larvae can corrupt water places, and you need to avoid drinking there. Otherwise, the eggs can grow in your bowels, which has dire consequences (buzzing ears, gastric noises that can make you uncomfortable in society, and ultimately zinzins flying out of your mouth when they reach adulthood). A half-Troll on his knees, belching a cloud of zinzins out of his mouth, is always an astonishing sight. But don’t come too close: a sick half-Troll can be as dangerous as these blood-thirsty zinzins).

    Vulnerable to :
    Everything, since zinzins are very fragile. But a spell caster will be more efficient against them, thanks to a good fire spell or toxic cloud, than a warrior and his two-handed sword (although a few paladins trained hard to be able to slice zinzins in flight).

    Use Scrollbar below

     

  • blacksacblacksac Member Posts: 1,045

    http://www.darkandlight.net/article.php3?id_article=549&lang=en


       

    ZLUBS   by Bohemond







    Type, Characteristics : Plants - Zlubs
    Hybrid, half lizard, half plant.
    Breeding: propagation by cuttings, seeds
    Carnivorous (needs high quality proteins)
    As tall as a man.
     
    Habitat:
    Damp forests
    Individuals live at a good distance from one another (Zlubs can get so hungry they can kill each other), but a colony can grow in some forest places, creating twisted and dangerous mazes; a smart traveller can still walk though the place, out of range of these dreadful jaws, if he is small enough...

    image

    Attitude:
    Utterly stupid and aggressive: every living thing is a source of proteins, and this is it!

    Weapons:
    Their jaws
    Acid saliva (hopefully they never learnt to spit)
    Their tendrils, with claw extensions

    Assets:
    Ferocious, full of energy (even if a Zlub has only one tendril left, it keeps on attacking, which is a proof of ots stupidity since it has no more mouth to eat its prey...)

    Weaknesses :
    Cannot move: Zlubs have roots
    Stupid: when you have seen one Zlub, you have seen them all; the trick is to survive the first encounter.

    By-products :
    Tendrils can make good wips
    Saliva: used on acid arrows
    Wood: bows and other items (there is also a non-carnivorous Zlub species that gives wood of lesser quality) Bark: thick and hard, can be used to make light armour, especially to protect sensitive organs.

    Vulnerable to :
    Cutting weapons (with a long handle if possible) and fire spells.

     

    Use Scrollbar below

     

  • RegusRegus Member Posts: 489
    I just love to read stuff like this and trully hope that you can use the wood and bark and acid from these zlubs, that would be very nice, and you can do it to a lot of things (i hope). Can't wait, can't wait....

    "One day all will die, surely you but never I." Wheel of Time

  • WotannWotann Member Posts: 294

    http://www.darkandlight.net/article.php3?id_article=555

    Type, Characteristics:
    CONJECTURAL creature
    If we extrapolate a bit, and considering several similar accounts, we tend to believe that this entity is created when a teleportation fails, for instance when some fool casts a spell while his physical body is transported across the space by means of energy conversion, and the materialization is not done yet.
    The vital essence, the traveler’s soul, seems to be disembodied and to travel back to its starting point, becoming a new Mana Spirit. Meanwhile, the conscious-less body is materialized at the destination point, like a simple Pwah (Zombie), to the great displeasure of the people who were waiting for the spell caster.

    Size:
    The size of a Fireshul (will-o’-the-wisp) when it is created. Then, it becomes larger or smaller, according to the quantity of mana it can absorb.

    Habitat:
    The youngest specimens seem to lurk around mana towers for some time, like moths around a flame, but we know for a fact that they cannot get any mana substance from them.

    Attitude:
    This life form seems to be a primitive stage, a sort of ethereal larva that quickly shifts to something more obscure. The arrival of new magic-oriented settlers could increase the development of these immaterial creatures.

    Weapons:
    It seems mana spirits stun their preys in order to transfer their mana to them. The wretched victims never recover. Spellcasters seems to be preys of choice; at least this is what our investigations tend to show. If only we could dissect a fresh corpse, we may be able to find interesting clues; but we will need a lot of luck to come across the body of a spell caster that has just been siphoned.

    Assets:
    We know nothing about this as we write these lines.

    Weaknesses:
    Can harvest mana only from a hot-blooded mammal. Its life cycle seems short (depending on the quantity of mana it can get), . For an unknown reason, the creatures seem to vanish into thin air when mutating.

    By-products:
    None; completely vanishes when the cycle is over. However, we met a Lutin who wanted to use an empty jar to trap a Mana Spirit inside, as an added value to his résumé, in order to join the "Dark Souls".

    Vulnerable to:
    That’s a good question! We could forbid people to enter an infected zone, to begin with, but the most adventurous people will certainly find a better way of nullify these vaporous beings.

    image
    Nemo sine vitio est

Sign In or Register to comment.