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Ok I was at Best Buy the other day (picking up my Guild Wars pre-order) and I skimmed around at the other games and I saw UO's new expansion. I'll probably get flames for asking this but oh well have your fun.
Why does UO cost so much...when the "graphics" of the game aren't that advanced...i'd figure that is what most of the money goes into, and it seems like they just use 2D graphics.
I have heard that UO is one of the best games. Well everyone says the older version was better and all but that could be why they can charge so much. It was just that I saw an expansion (the samurai stuff) and it was $20. I'd figure thats how much it costs to get the original version.
If you have a simple logical answer to why this game costs to much or that i'm just missing something please tell me! haha
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I have heard that UO is one of the best games. Well everyone says the older version was better and all but that could be why they can charge so much. It was just that I saw an expansion (the samurai stuff) and it was $20. I'd figure thats how much it costs to get the original version.
The expansion includes the original game, a free month (for new peeps), and all previous expansions.
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
oo that makes more sense, i figured it wasn't just an average ol expansion.
actually you are right there is no clear answer for why the monthly rates were raised. There were rumors at th time it was to help pay for better customer service but we never saw that. People still to this day complain about Customer service in game, no on bothers to use the telephone or report on the unoffical official boards that they actually got good help. I haven't called telephone support in 3 years because back then it was outsourced to India, and not good India phone support like Microsoft has, these people are too hard to understand and do not play the game to know what the heck to help with.
People will lie to you know about how EA has increased the amount of Developers working on the game. They are right the Developer staff is much larger than it was. HOWEVER that was not the reason they raised the montly fees.
Simple reason is IMAGE, EA felt they could get away with it and they have. EA did not want to be seen as such a major developer and charge so little compared the those other competiting online games.
The raise in monthly fees was before E&B and TSO were as big as a failure as they turned out to be.
Frankly UO in its current state is simply an item based farming game, Both clients are so different from each other you cannot play both at same time because of setup and viewing your items and storage. This new expansion did help by allowing macros to be used cross client instead of being seperate client installs.
The only thing that matters in UO is when and how soon they will release their new 3d client that will completely replace the 2d and 3d client. Pray that E3 is the announcement time. UOSE was not that spectacular an expansion, becuase there was no AI upgrade its simply more of the same. More heavy damage die very quickly lose 3k-7k in gold insurance in death for a 1k gold loot monster. Crafting very simply is broken down to a boring non-caring manner. No fixes forthcoming, only cheating lies that its being fleshed out.
UO as it is isn't worth the plastic the CDs are printed on.
Those ****damn tools over at EA broke that game, and have spent the last several years raping its corpse.
Don't bother buying UO. At one point it was an incredible game, now it simply is not.
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Listen Asmodeeus, seven years ago, Ultima Online didn't even have those pathetic "quests" that you refer to or those "professions" of ninja, samurai, necromancer, and paladin. Nor did it have any of the neon crap, or bug mounts. It didn't even have any "combat moves." You turned on attack and jousted with simplistic swings. It was a better game then. if you can't guess why then just uninstall the thing and move along. - Crabby