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Global Agenda?

ryan1285ryan1285 Member Posts: 20

The gameplay looks amazing from what I have seen but i don't see much that much interest unless it is because people are buy play it. Can someone give me a run down on the game?

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Comments

  • sadeyxsadeyx Member UncommonPosts: 1,555

    Its an FPS botched into an MMO.

  • OgrelinOgrelin Member Posts: 636

    There's plenty of information on their website.

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    http://www.mmorpg.com/discussion2.cfm/category/447

    Or you could try in the GA fourms on this site :)

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • ryan1285ryan1285 Member Posts: 20

    i was trying to get some unbiased advice. Typically the game forums are full of people who are looking for info, people who are pure fanboys and people who are pure haters not the best place to look for level info. Anyway i found some of the answers i was looking for from other people .

  • woeyewoeye Member Posts: 119

     I think the game is ok. But that's it. It is not an MMORPG. Because it lacks social interaction (you cannot even trade, only sending items to other players by using mail), is heavily instanced, has no built-in friend-list (will be fixed in next patch though). Global Agenda is an MMOFPS. A 90% FPS with 10% MMO elements. And this is nothing special. Other online FPS games have similar features. Take MAG on the PS3 for example (which I personally like much more).

  • wizlmtzwizlmtz Member Posts: 20

     totally agree. GA looks really good on paper. But its really far from good and its only purpose is to hold you off until something else that looks good on paper comes out.

  • AshluraAshlura Member UncommonPosts: 127

    I have been testing this game since Alpha and I can say that nearly 75% of the people that had planned on playing this game inside of my Agency no longer play it.

    For us, it seems we have about a 25% like it and 75% of people do not.

     

    In writing and make up this game seemed like it would rival anything and bring Tribes into the MMORPG world. The game is not a MMORPG. I dont even know why we have this game here. They have a world that you can do a few things in and then you que up for matches.

     

    It is a lot like Fury in that aspect.

     

    Overall, I have to say that I have seen the ups and downs and the game was far better in Alpha. We used to have maps that were meant for smaller teams, medium teams, and large teams. We were left with 10 vs 10 maps and this is it.

     

    You can only have a team of 4, so realize that your team of four cant do shit. You WILL NOT be the deciding factor in the wins. With 6 other PUG players forced into your team, you are FUBAR. We can all sit here saying that the FOUR post a great reason for the wins, but it's just not true. You help, but you dont secure the win. Also- on that same note- because you arent a deciding factor in the win, everyone is pretty much playing solo style and trying to hit the top of the charts for kills, damage or whatever. So team work = laughable. No one listens and no one cares about the wins. They care more about their scores. Sooooo... just realize this and you wont be angry when you come up with a loss.

     

    AvA is a joke. The same two maps and it's the ONLY place where you can enter with your 10 man team. You basically have two-three Agencies per map that will win this over and over. The longer you have these hexes or placements on the map, the more you get. So by the time anyone comes to fight you, you have the tools necessary to just wipe them out. Tanks, Droids, whatever the case may be. AvA is great for large hardcore agencies, but that's about it. Definitely not for a small Agency. By the way, you have to defend your territory everyday or you lose it. Yeah, this means you have to have 10 players on- everyday, for five hours during the AvA hours. Not too hard to do, but 7 days a week? It's just not that fun to bring people back 7 days a week.

     

    Anyways, these are my answers to the questions about GA. I do play GA, so it cant be all that bad. I enjoy Modern Warfare II more though- I can tell you that

  • hellshankshellshanks Member Posts: 144

    At the moment, the game is skimming the ground between MMO and... not so much.

    HOWEVER If people payed ANY attention to the improvements, as no game is even close to perfect in the first month, you would know about the large open areas, maps, and other updates soon coming. Most people gave up on it. GA has, in my opinion, the best Customer service in any MMO, or game, for that matter. I get E-mails every week. Usually surveys or announcements. If you reply to the surveys, you know what's coming. And a lot is coming. In my opinion, you should get it now, level up to 30, hold off on the subscription until they release more content.

    As far as the game now, It's still cool if you just give it a try. It is an MMO. It's almost, and soon will be, more of an MMO then most games. Think about it, in WoW, you're picking Horde of Alliance. Most games have good or evil, pre-made faction against pre-made faction. This game is more player driven. You make your own faction. On the other hand, you don't have huge numbers of players in one area, but updates will come.

    They are coming out with larger maps, more maps and options for more players in the matches. You will be able to select your own games, rather than random games. Those Large open areas with PVP and PVE that most of you would say define MMOs, even though it's more the player driven part that defines it.

    All in all, it's a great game. Give it a shot... only downside is no Trial version.

    image

  • AshluraAshlura Member UncommonPosts: 127








    I would have to say "no". Its nothing compared to WoW or any other MMO out there. Its more like FURY and Guild Wars. You have one little tiny ass city that you can go to vendors and craft garbage. Its not even crafting. It more like collecting components and hitting a button. You que up into PvE and PvP maps by hitting "m" and then selecting a map to go to. You go into a map or instance. You come back out and wash, rinse, and repeat.

    Originally posted by hellshanks


    At the moment, the game is skimming the ground between MMO and... not so much.
    HOWEVER If people payed ANY attention to the improvements, as no game is even close to perfect in the first month, you would know about the large open areas, maps, and other updates soon coming. Most people gave up on it. GA has, in my opinion, the best Customer service in any MMO, or game, for that matter. I get E-mails every week. Usually surveys or announcements. If you reply to the surveys, you know what's coming. And a lot is coming. In my opinion, you should get it now, level up to 30, hold off on the subscription until they release more content.
    As far as the game now, It's still cool if you just give it a try. It is an MMO. It's almost, and soon will be, more of an MMO then most games. Think about it, in WoW, you're picking Horde of Alliance. Most games have good or evil, pre-made faction against pre-made faction. This game is more player driven. You make your own faction. On the other hand, you don't have huge numbers of players in one area, but updates will come.
    They are coming out with larger maps, more maps and options for more players in the matches. You will be able to select your own games, rather than random games. Those Large open areas with PVP and PVE that most of you would say define MMOs, even though it's more the player driven part that defines it.
    All in all, it's a great game. Give it a shot... only downside is no Trial version.

     

  • sonoggisonoggi Member Posts: 1,119

    best $50 i ever spent on a game. nothing else i bought so far has given me this much fun per dollar. well, i guess if we go way back, starcraft and BF1942 did.

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by ryan1285


    The gameplay looks amazing from what I have seen but i don't see much that much interest unless it is because people are buy play it. Can someone give me a run down on the game?



     

    http://www.youtube.com/watch?v=vvA2KrN7F8o

    its basically tf2 with a different skin and some mmo aspects( stat tree, lame crafting system and a auction house)

    image

  • sonoggisonoggi Member Posts: 1,119

    character progression, fun PVE, in-depth character customization and equipment loadouts, over 30 maps in total, all f2p once u purchase the game. on release, this game has more bang for the buck and content than tf2 has now. so yes, inspired by tf2, but better. there's a reason why tf2 has been uninstalled on my comp for over 3 months.

    crafting and the AH will take a little while to come to their own, but that doesnt concern those not subbing.

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by sonoggi


    character progression, fun PVE, in-depth character customization and equipment loadouts, over 30 maps in total, all f2p once u purchase the game. on release, this game has more bang for the buck and content than tf2 has now. so yes, inspired by tf2, but better. there's a reason why tf2 has been uninstalled on my comp for over 3 months.
    crafting and the AH will take a little while to come to their own, but that doesnt concern those not subbing.



     

    sry pve is anything but fun 30 maps really I doubt it maybe as a whole but the low lvl ones you dont do after you get a higher lvl because you get nothing for doing them and they are pretty much ssdd

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  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by alucard3000

    Originally posted by ryan1285


    The gameplay looks amazing from what I have seen but i don't see much that much interest unless it is because people are buy play it. Can someone give me a run down on the game?



     

    http://www.youtube.com/watch?v=vvA2KrN7F8o

    its basically tf2 with a different skin and some mmo aspects( stat tree, lame crafting system and a auction house)



    Does it have influences of Tf2? Yes, as well as Tribes, Planetside, a dash of various MECH games and many other FPS/TPS. To try to pass it off as drawing influences from only one title to discredit it is very naive, and holy disingenuous.

    So what? Its a very fun experiences, and the PvE is very well done. If you have only played low security, you are missing out.

    It is also very easy to tell who has, and who has not played the game.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by Mrbloodworth

    Originally posted by alucard3000

    Originally posted by ryan1285


    The gameplay looks amazing from what I have seen but i don't see much that much interest unless it is because people are buy play it. Can someone give me a run down on the game?



     

    http://www.youtube.com/watch?v=vvA2KrN7F8o

    its basically tf2 with a different skin and some mmo aspects( stat tree, lame crafting system and a auction house)



    Does it have influences of Tf2? Yes, as well as Tribes, Planetside, a dash of various MECH games and many other FPS/TPS. To try to pass it off as drawing influences from only one title to discredit it is very naive, and holy disingenuous.

    So what? Its a very fun experiences, and the PvE is very well done. If you have only played low security, you are missing out.

    It is also very easy to tell who has, and who has not played the game.

     



     

    sry to disappoint you but i have played more than low sec and the pve is far from well done and its pretty much the same stuff over and over in each lvl zone which gets boring fast

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  • sonoggisonoggi Member Posts: 1,119

    actually, pve encounters are different every time because theyre randomly generated. mobs have excellent AI and can be unpredictable. many find GA's PVE more stimulating than the other MMO garbage out there: spam 1 button, hide behind pillar, spam 1 button. on the other hand, completing a max sec mission and getting the death bonus is an art.

    there are about 4 pve maps per level of difficulty, which makes it at least 16 different maps (which are a little bit different every time). doing pve does lots for you, including XP, credits, loot and bluprints, which are necessary for competitive end-game conquest pvp. even if it didnt give you ANY rewards, doing pve gives you a rush because it's that fun.

    PVE in GA is actually hard, and i think most people bitching about it never made it past medium difficulty.

    but lets not stray off-topic. GA = much more fun content on release than tf2 has currently, which gives it more bang for the buck. this is even without subbing for conquest.

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by sonoggi


    actually, pve encounters are different every time because theyre randomly generated. mobs have excellent AI and can be unpredictable. many find GA's PVE more stimulating than the other MMO garbage out there: spam 1 button, hide behind pillar, spam 1 button. on the other hand, completing a max sec mission and getting the death bonus is an art.
    there are about 4 pve maps per level of difficulty, which makes it at least 16 different maps (which are a little bit different every time). doing pve does lots for you, including XP, credits, loot and bluprints, which are necessary for competitive end-game conquest pvp. even if it didnt give you ANY rewards, doing pve gives you a rush because it's that fun.
    PVE in GA is actually hard, and i think most people bitching about it never made it past medium difficulty.
    but lets not stray off-topic. GA = much more fun content on release than tf2 has currently, which gives it more bang for the buck. this is even without subbing for conquest.

    well I am happy you enjoy it everyone is entitled to their opinions and mine is i wish i had my money back was a total waste to me i find f2p shooters more challenging and interesting imo

     

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  • [sYn][sYn] Member UncommonPosts: 61

    *the following opinion is based on the beta and the PVP content alone*

    As others have stated it is currently TF2 with a social area and some skill trees (which IMHO are not great). I really hope the developers have taken a second look at the game after people like myself cancelled my pre-order feeling like they had been cheated. The game is not bad for what it is. It is worth the money as an online FPS. It is not an MMO, it has no real persistence and is certainly not worth of a sub fee.

    Does anyone know if the developers are aware that the lack of persistence and lack of support for people not in an agency? Do they have any plans to fix it? The second they make this game more like planetside (persistant word that anyone can jump in and defend) is the second I buy the game and sub.

  • sonoggisonoggi Member Posts: 1,119

    game will never be like PS. it's a tactical shooter, not a zerg-fest. the moment they make GA like PS is when most of us cancel our subs. PS fans can wait 5 years for PS 2.

    those who havent bothered to play conquest (or try the entire game), cant really speak on lack of persistence. of course, if you did try conquest you would know that the entire end-game is based on persistence.

    conquest isnt really accessible to casuals at this time.

     

    hirez is working on open pvpve areas, new game modes, new social areas, new maps, and are testing 30-50 man content. i certainly hope they have plans to make AvA more casual-friendly. the upcoming content patch will decide whether or not people will sub.

  • sonoggisonoggi Member Posts: 1,119
    Originally posted by alucard3000

    Originally posted by sonoggi


    actually, pve encounters are different every time because theyre randomly generated. mobs have excellent AI and can be unpredictable. many find GA's PVE more stimulating than the other MMO garbage out there: spam 1 button, hide behind pillar, spam 1 button. on the other hand, completing a max sec mission and getting the death bonus is an art.
    there are about 4 pve maps per level of difficulty, which makes it at least 16 different maps (which are a little bit different every time). doing pve does lots for you, including XP, credits, loot and bluprints, which are necessary for competitive end-game conquest pvp. even if it didnt give you ANY rewards, doing pve gives you a rush because it's that fun.
    PVE in GA is actually hard, and i think most people bitching about it never made it past medium difficulty.
    but lets not stray off-topic. GA = much more fun content on release than tf2 has currently, which gives it more bang for the buck. this is even without subbing for conquest.

    well I am happy you enjoy it everyone is entitled to their opinions and mine is i wish i had my money back was a total waste to me i find f2p shooters more challenging and interesting imo

     

     

    i also find f2p shooters more challenging and interesting, which is why i bought GA.

  • alucard3000alucard3000 Member Posts: 414
    Originally posted by sonoggi


    game will never be like PS. it's a tactical shooter, not a zerg-fest. the moment they make GA like PS is when most of us cancel our subs. PS fans can wait 5 years for PS 2.
    those who havent bothered to play conquest (or try the entire game), cant really speak on lack of persistence. of course, if you did try conquest you would know that the entire end-game is based on persistence.
    conquest isnt really accessible to casuals at this time.
     
    hirez is working on open pvpve areas, new game modes, new social areas, new maps, and are testing 30-50 man content. i certainly hope they have plans to make AvA more casual-friendly. the upcoming content patch will decide whether or not people will sub.

    it is as much of a zergfest as the numbers that can be in one match zerg a point get the next point, as far as tactical not really esp when you dont have to worry about your shots affecting team mates(but ironically misplaced explosives damage team mates go figure lol you can fire minigun into back of teamates head endlessly and he not die but you shoot a grenade to close or a prox mine and kill him)

     

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  • [sYn][sYn] Member UncommonPosts: 61
    Originally posted by sonoggi


    game will never be like PS. it's a tactical shooter, not a zerg-fest. the moment they make GA like PS is when most of us cancel our subs. PS fans can wait 5 years for PS 2.
    those who havent bothered to play conquest (or try the entire game), cant really speak on lack of persistence. of course, if you did try conquest you would know that the entire end-game is based on persistence.
    conquest isnt really accessible to casuals at this time.
     
    hirez is working on open pvpve areas, new game modes, new social areas, new maps, and are testing 30-50 man content. i certainly hope they have plans to make AvA more casual-friendly. the upcoming content patch will decide whether or not people will sub.

     

    My memories of PS where that of a tactical shooter, still, that is a different matter. My ideal path forward for GA would be for the developers to open up the conquest zones to everyone allowing anyone to jump into a conquest map (increasing the number of people per map would be needed) and help fight for a team. Much like PS.

    Everyone has a right to comment on the current state of the games persistence as everyones experience of the game matters equally and provides a rounded opinion of the game. As a casual player the "persistent" aspects of the game are non-existent as the effort required to gain access to this portion of the game is difficult to commit too.

    Hopefully the 1.2 patch will provide some love to the casual players as right now there is very little reason  for someone who already owns TF2 to buy this (although personally I found it to be more enjoyable due to personal preference) if they don't intend on joining an agency and playing daily. 

  • sonoggisonoggi Member Posts: 1,119

    everyone has the right to do a lot of things. im just saying, you probably shouldnt comment if you havent played conquest thoroughly. the issue with this is that it gives newcomers false ideas about the game (like reading the Gamespot review). in this case, it gives the impression that there is no persistence, which is completely false. so im just straightening a few things out.

  • alucard3000alucard3000 Member Posts: 414

    "persistant world" ooh wee you control a zone you get some resources really worth 13 dollars a month as opposed to paying 15 dollars a month for a real persistant world that you can go and enjoy any time you want 24/7

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  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113

    in the beginning it seems as if you can you do only the one instance over and over again until you get up some levels, is this true or am i not going to the right place to get missions?

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