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20 hours (5 days) into trial, ill cut to the chase:
Pros
mob AI
newbie protection
realism
full looting
sandbox
big open world
variety of skills
Cons
interface
graphics
combat style
economy
tutorial and help
skill grind
Summary - darkfall is a mixed bag. lots of good things, some infuriating things. i imagine there is lots of potential here if the game gets a bit of polish
Comments
How can you put combat style under Cons ?
please elaborate..IMO its where Darkfall shines the most above other MMO's. So waiting for more about why not...
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Can you talk about this problems. Cause iam getting interested in this game
Cons
Interface - Yeah no one is going to disagree here, it takes a while to get used to and even then is clunky, they are supposed to revamp that this year sometime.
Graphics - I hear this over and over…What are you guys playing? Crank up the graphics and enjoy. Don’t just leave the graphics on their default settings either. Crank them up to what your computer can handle. They are not the best out there, but they are not as bad as everyone is saying. Yeah it is not Aion. Sorry
Combat style - UHH….What? Please elaborate.
Economy - The economy is going strong with the trade channel having everything from Iron Ingots / Wood - to whole placed villas with guest room furniture. Not sure what you are looking for.
Tutorial / Help. Yeah if you do not know how to play they do not have a lot of help for you. There are actually 4 getting started advanced development videos you should watch to help you. Here is the first. - www.youtube.com/watch
Skill Grind - 20 hours? And your already hitting "The Grind?" Well every MMO has it and this one is hardly the worst, unless you are trying to do EVERYTHING.
EDIT: Decided to just remove it since it is more trouble than it's worth. In truth, you either love Darkfall or Hate it. Nothing else needs to be said =P
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If you think it is a problem to loot? Then dont!
The DF UI is diffrent from many other MMOs. In many MMOs you click ONE button to taget closest enemy, draw the right weapon and attack, and keep auto attacking!
That is ONE way of doing it.
In DF you first need to decide what you wanna draw, weapon, tool, staff, mount and so on. The you "draw" it. Then what you wanna do with it? Heal, special attack, harvest, use, parry, attack, block and so on. After that you need to find a target, and keep it aimed during activity.
And none of the above steps have anything to do with the next step. You can change your mind and do something else whenever you want.
And this is why you need to have some skill when running into a enemy! Draw your sword and puch the enemy out of a cliff! No problem, just hit the right keys before he does it to you. Maybe you want to draw a staff and nume some fire spells? Just do it : )
Most other ways i hear about, is just a restriction. Most other MMOs have classes and levels. What if a WoW charcter could use any spell, weapon and skill in the intire game? Then we would also se another kind of UI!
How does Gear work?
Is it only for Skin and Armor stat,
or are there many other stats in game that the gear has?
I didnt want to type too much becuase it would be TLDR, and most of its been said. So Ill just adress the combat style. This is simply my opinion of what I find enjoyable, and really its a complaint about all MMOS. Also, Im told it gets better later on. Essentially, you equip a weapon, unsheathe, aim, click. The only positional attack I know is front or back. I know slash from side or top change the area of effect. And you can do a simply parry as well. Its pretty simple.
My issue is that this feels like two squares bumping into each other. I dont feel like Im actually hitting anything, or playing against a body, but rather just attacking a 2d square. What I would prefer is a more fluid combat system like fencing, or medievl swordfighting. You stab, he blocks and counterattacks. You block and push him back. He spins, and bashes your shield taking a chunck out of it. Then you sweep his legs out with your sword, and impale with a downward thrust. Think assasins creed. Especially when fighting multiple opponents, this would be nice and fluid, dodging and blocking multiple opponents. Hitting someone with armor and doing no damage. Basically no ones hurting each other until someone missed a counterattack or block then you get your skull split.
Now how you would translate this into a keyboard and mouse, I dont know. Whether it would work in an MMO I dont know. Having played Age of Conan, combat at least looks nice, especially when you do finishing moves. But the combo system isnt that great either. Other issues would be the interface and the HUD. Its pretty difficult to figure out who is who in a fight. And all the running and jumping is unrealistic as well.
On the plus side, I like that you have to aim. I like that arrows have gravity. That fireballs and arrows can be dodged. That AOes have to be targetd at the ground, etc.
I agree and that was my point. I give it a mixed bag. There are some things I like, somethings I dont like. And one thing I really dont like is when they try to reinvent the wheel, a la the interface. Since we are a human using technology to control a human and hud at the same time, it should be trying to make the interface as natural as possible so that you dont even notice it.
Graphics. Ive just seen better, so I expect better. Like Crysis better But if youve played AOC, that is the best looking fantasy MMO around.
Economy - needs a passive local vendor type system where you can place wtb orders and wts to sell orders. like hosuing has, but let every city have it, especially clan cities
tutorial/help - just a peeve of mine. I like it when stuff is documented. I shouldnt have to experiment with how you place a door on a house for example. when they design the process, document how a player actually clicks to do it.
skill grind - another peeve. not sure how to solve this one yet, but anytime I have to do something repetiviely for months something is wrong. my character starts at age 30. surely he should be able to start as a pretty damn good woodcutter or fisherman without me having to spend hours practicing. i want to just get to harvesting, crafting, fighting, whatever without having to spend months leveling. again, i cant think of a better way yet.
I think you are asking about if gear is just more than artwork for your body or does it have stats ehchancments etc.
Here is a Full Plate chest piece. You can see the stats it gives you.
Now, you can also have someone enchant this item to give it even more benefits. Some enchantments include resists (resist fire), and also +stats (like +Str)
Is this what you were looking for?
Graphics. Ive just seen better, so I expect better. Like Crysis better But if youve played AOC, that is the best looking fantasy MMO around.
They're doing graphic updates for 2010 (check spotlight forum updates) but don't expect the best graphics ever, Darkfall is about large scale pvp and no instances you can't have insane graphics in a non-instanced game.
Economy - needs a passive local vendor type system where you can place wtb orders and wts to sell orders. like hosuing has, but let every city have it, especially clan cities
They're adding player vendors to cities and other places in DF 2010 also. Check the Latest Q&A With the Devs.
tutorial/help - just a peeve of mine. I like it when stuff is documented. I shouldnt have to experiment with how you place a door on a house for example. when they design the process, document how a player actually clicks to do it.
There is a little tutorial on items if you hover your mouse over it, but it could be better I agree.
skill grind - another peeve. not sure how to solve this one yet, but anytime I have to do something repetiviely for months something is wrong. my character starts at age 30. surely he should be able to start as a pretty damn good woodcutter or fisherman without me having to spend hours practicing. i want to just get to harvesting, crafting, fighting, whatever without having to spend months leveling. again, i cant think of a better way yet.
Every MMO requires you to do some sort of leveling and trust me the grind in DF will be reduced soon.
^ answers in red.
Pretty much given a detailed answer and that is here :
Ok from what i read is that you wished for melee attack to be more complex and less jumping and running for it being more realistic.
Ok you should know the devs had more hitboxes in mind (and probably in place) before they decided it would create more clutter and would add more lag to combat.
In really there aren't much FPS realtime MMO's having such a complex melee combat system in place ..there are some multiplayer games tho but there is a reason for MMO's not having it in place..MO try to get it in but they sacrifice to the lagmonster atm i believe because of that.
The jumping is not nice to see for the eye but is an instrument to implement more skill in that combat and is cheap on resources to implement too.
Overall melee in Darkfall could need some improvements, parry mechanic IMO, it could also use some momentum but melee isn't the whole spectrum of combat.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Yes, I know. Even archery and magic seems a bit clunky. Guess I just have high expectations. I was thinking about this more though and how archery requires a lot of actual thining skill as opposed to melee. You have to aim and figure out arcs plus moving targets. Melee seems simply by comparison. Actual attacking is pretty much aim and click (so far). I just want a more realistic system but I dont know how practical it would be, true. My opinion was based on my ideal, not as compared to other games. I just find the combat kind of dull I guess.
Yes, I know. Even archery and magic seems a bit clunky. Guess I just have high expectations. I was thinking about this more though and how archery requires a lot of actual thining skill as opposed to melee. You have to aim and figure out arcs plus moving targets. Melee seems simply by comparison. Actual attacking is pretty much aim and click (so far). I just want a more realistic system but I dont know how practical it would be, true. My opinion was based on my ideal, not as compared to other games. I just find the combat kind of dull I guess.
I enjoy the combat. It's not all bells and whistle with flashy lights and tons of skills. So although it mainly is me hitting one button to attack I usually jump around a lot, block. Plus at least I know the exact same capabilities of my enemies. Ever play AC? Barely any abilities in that game too.
Yes, I know. Even archery and magic seems a bit clunky. Guess I just have high expectations. I was thinking about this more though and how archery requires a lot of actual thining skill as opposed to melee. You have to aim and figure out arcs plus moving targets. Melee seems simply by comparison. Actual attacking is pretty much aim and click (so far). I just want a more realistic system but I dont know how practical it would be, true. My opinion was based on my ideal, not as compared to other games. I just find the combat kind of dull I guess.
The combat just depends on what you like in a mmorpg. For me it was a real breath of fresh air. If i had to play yet another auto-targeting snore-fest mmorpg i think i would probably have stabbed my eyeballs out with a rusty spoon. MMORPGs had really begun to feel stale to me because the main activity i enjoy (combat) felt almost the exact same in all of them. To me Darkfall felt completely different, much more engrossing and involved a larger degree of player twitch skill in combination with stats/skills of the character which i found i really enjoyed. It just seemed more realistic and pulled me into the world more than an auto-targeting game ever could.
Other folks however find they don't enjoy the combat as much without the auto-targeting. meh...to each their own.
Dont see why graphics would be bad ? I have mine set on max and i find the world pretty beautiful plus everything is hand crafted. I'm only playing since a month and havent even explored alot but i've seen beautiful ruines high up on a hill or a floating town etc. Prob what makes the world beautiful is if you can set everything to max including shadows. I've never seen such beautiful nights graphic wise as in this game.
I also love the economy. All gear has durability so this keeps the cycle going well. There's many crafts and gatherings. Everything is craftable from armor to weapons to enchants, ships, cannons, mounts and so on. If any game has economy its darkfall since the entire economy is player based. Sure mobs drop weapons and armor etc but they have such low durability that they break in no time plus any crafted item gives better damage/better protection.
Combat style is fps so well nothing much to complain about it since well... its fps and it does the fps-style well .
Interface can use some tweaks for sure even though most of how it works is very effictient in a pvp based world.
Skil grind. Hmm there is a grind for sure but on the other hand there's not. You can entirely skip most magic by going meelee or archer specialist. These specializations will block certain magic schools which means you dont have to grind them, in return you get more damage etc. If you go meelee or archer there really isnt much grind since you'll skil up automatically. Its the magic that requires most grind and is also very expensive to level. Magic is great but it doesnt come cheap.
There's really no real tutorial or help. You'll need to learn most from other players or checking forums, which i personally do not mind. There's also the NEW clan who takes in any new member for 30 days and helps you out.
I think the problem is a skill cap of 100 makes people want to reach the cap. Veterans having way higher skill lvls and stat lvls makes a player want to reach what they have. Basically there's no grind though. Everything comes naturally. Do something repeatedly and you'll automatically become slightly,usually slightly, better at it and eventually after a while you'll hit the cap of 100 in the skill. There's really no grind. Everything you do improves your character and therefor is rewarding you constantly. Its only a grind when you are impatient and want to reach 100 asap.
Ofcourse darkfall is a competative game in the pvp department so people want to be able to compete asap which in return makes the game seem like a grind. In reality however there's no grind. There's only impatience.
I understand what you would like, however that would be close to impossible to implement, I would also like to say, wait for your char to build up, as it does a lot more options will become available to you and make combat ALOT more frantic. It will not add very many different melee styles (whirlwind, powerattack, knockback sieze and disabling blow..) but when you mix in archery, mounted combat and magic into the same fight, you will break a sweat and you will strart to see the fun in it.
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I have nothing clever to say.
Combat style is a pro, not a con. If you don't think so then your simply not used to it yet, give it time. You need to be combining all 3 aspects(magic, archery, melee) fluidly.
The only way I could really see combat not being a ton more fun than the average tab/target 123 game is if you purely melee.
This. People who judge DF's combat by their first few days in the game are being silly, IMO.
You wouldn't judge any other MMO's entire combat system based on your first coulple of n00b attacks, would you??
Combat in DF isn't SUPPOSED to have any depth when you first start. Hell, you've got enough work to do just figuring out the UI, don't you think??
This. People who judge DF's combat by their first few days in the game are being silly, IMO.
You wouldn't judge any other MMO's entire combat system based on your first coulple of n00b attacks, would you??
Combat in DF isn't SUPPOSED to have any depth when you first start. Hell, you've got enough work to do just figuring out the UI, don't you think??
I disagree. A game should be fun right from the first minute. And FOR ME, darkfalls combat system is too simple. But this goes for most MMOs Ive played so far. And as I said, I dont know if its possible to have something as complex and fluid as a solo game typically has.
I disagree. A game should be fun right from the first minute. And FOR ME, darkfalls combat system is too simple. But this goes for most MMOs Ive played so far. And as I said, I dont know if its possible to have something as complex and fluid as a solo game typically has.
You disagree with what, exactly?? Did I say the game wasn't FUN from the beginning? No, I did not.
What I said was that it started off simple.....as with almost all games.
And compared to most MMORPGs out there (tab, 123, repeat) it's amazingly complex in later stages of the game.
This. People who judge DF's combat by their first few days in the game are being silly, IMO.
You wouldn't judge any other MMO's entire combat system based on your first coulple of n00b attacks, would you??
Combat in DF isn't SUPPOSED to have any depth when you first start. Hell, you've got enough work to do just figuring out the UI, don't you think??
I disagree. A game should be fun right from the first minute. And FOR ME, darkfalls combat system is too simple. But this goes for most MMOs Ive played so far. And as I said, I dont know if its possible to have something as complex and fluid as a solo game typically has.
Well, in WoW - the most successful MMO out there, you start with 2 abilities and you have to kill 50 puppies... doesn't exactly start complex and fun, does it?
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