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FF XI was to me the game with the best class system ever..
Why?
Next to diversity it also made people play lower level content, because you could level different parts of your character there was allways a group to be found, lower level places never felt empty, people allways returened.
I know we will not see this system back in the FF XIV, which makes me kinda sad.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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It does make me a bit sad too that the old job system is gone, but hopefully the new one might be just as good if not better.
*prays*
Well eventually the low level area did get a kind of empty, like after 6-7 years. I suppose everyone already leveled the jobs they liked to 75 and not so much new players come in and stays as the game age.
I do like the fact there are always things to improve on your character, combat skills, magic skills, and even after you capped them there are still merits and equipments to obtain.
They are trying something new, lets wait and see what happens.
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I'm worried about it as well, I want XIV to draw me in just as much as XI did. But we will just have to wait and see. They have spent the past four years working on this system and wouldn't implement this system if they didn't think people would enjoy it.
Not enough information yet to have an opinion on the new system...
I am sure the system will allow for diversity.
But i doubt it gives the same replaying value as the orriginal system.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
in my opinion it is the same system just different point of view.
let say you have to be lvl 60 to wear SH. On the new system, you have to gain 60 str to wear it which mean all the same.
you can play all jobs on your char ... opps. all classes on your char
And that is NOT going to happen by copying the system of FFXI in this new game. When are people going to realize this? If you want the game to draw you in just as much as XI did, the game can't reuse the same system in place. It has to be something you haven't seen already.
Stop being so damn scared of anything new. This system isn't even that different from the previous one, only builds up on it. It's always risky to create something new, but that's the only way to be drawn in. Doing the same old won't have the same effect, no matter what you do. You've already experienced XI's system; now it's time for something new. Don't be afraid. Don't be upset.
Well what made the other system work? It was mob grinding, If they take away the mob grind and replace it with quests (guildleves) there might be some trouble, unless of course each class has its own set of leves, I am pretty sure they said somewhere that we wont be restricted to 1 class. So I have faith that we will be able to level up all the classes that we want, and that the new players will always have people to level with, which is a big deal.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
No, it was cooperation with other players that made it work. Mob grinding alone is not better than questing. Doing whatever with other people is better than doing them alone however.
If they take away grouping and replace it with something else there might be trouble, but they're not going to do that- and it has nothing to do with the class system anyway. Groups will be smaller in size most likely, but they're not going anywhere.
Take for example Tortage in AoC... the story and the place feels different for all classes because the main quests are different.
But you are right, when the system becomes quest grinding instead of mob grinding, you need to make sure for a lot more quests, make it so that a character can never do more then 1/3 th of the quests while leveling their 1stclass/job and that other quests open up when you vists the same place on your 2nd visit...
Also make the world an everchanging place, where players can really change things and make different quests pop up based on those changes... untill things change futher and further and finally the situation evolved back to the begin situation For example when you first enter area A you have a quest hub with faction Y killing faction X and Z... when you come back a few weeks later there only is a questhub with faction Z...
Also public quests can be used to accomodate this.. But don't throw in to many repeatable kill X mobs quests..
Keep in mind that this would take a lot more development time.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
No, it was cooperation with other players that made it work. Mob grinding alone is not better than questing. Doing whatever with other people is better than doing them alone however.
If they take away grouping and replace it with something else there might be trouble, but they're not going to do that- and it has nothing to do with the class system anyway. Groups will be smaller in size most likely, but they're not going anywhere.
hahah you cant level multiple classes on one character in many games because they are quest based games you do the quest, your done, your main source of xp is gone. FFXI was mob grinding from the start to the end. It was intended to level that way, grouping has nothing to do with the quest vs mob grind model (I prefre the mob grind because i dont like being told what to do and where to go). Though I agree that doing things in an MMO together is far better than alone, however that is 100% an opinion. The mob grind allowed for devs to let players change classes, There was endless xp to be had that was just as equal to the first class they leveled.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I think we need to learn more about how character progression will take place in XIV before we can say anything more about the new system they are creating. Right now everything is being based off XI and other MMO's and XIV is going to be a different game.
hahah you cant level multiple classes on one character in many games because they are quest based games you do the quest, your done, your main source of xp is gone. FFXI was mob grinding from the start to the end. It was intended to level that way, grouping has nothing to do with the quest vs mob grind model (I prefre the mob grind because i dont like being told what to do and where to go). Though I agree that doing things in an MMO together is far better than alone, however that is 100% an opinion. The mob grind allowed for devs to let players change classes, There was endless xp to be had that was just as equal to the first class they leveled.
Ever heard of "dailies"? It's kind of how guildleves are going to work, only simpler. The system being quest based does not mean that you can't level many classes on one character, not to mention there's always multiple paths to take so you're not always doing the same quests, depending on your race or starting zone.
I am glad many of you see the error of creating the dumb WOW quest system.I am afraid even with some added stuff like the right/left hand techniques we are going to be playing a quest game now instead of a combat game.Sure there will still be combat but you now get to run back and forth to a post or your guild hall, however they decide to hand out quests.
They made it clear that you will be able to grab more than one quest ,so a little less running back and forth.The design is VERY touchy,we all realize you need a different set of quests for each class,otherwise when you play a different class,you have to redo the exact same quests.I get the feeling Square is not as dumb as Blizzard,i think this Guildleve idea is merely lengthened quest lines to be able to use a certain skill/ability,so they would of course be different for each.I would compare it to be the same as going to unlock say your G.Katana weapon skill,but with an entire quest line.
As for the game having some Leves that are centered around the guild for whatever reason,these might be the problem ones that might be repeated over and over.You know Square has to create a time sink somewhere,so either real long quest lines or very slow skill ups.
Never forget 3 mile Island and never trust a government official or company spokesman.
LOl YES i have heard of DAILIES,that is something Blizzard had to have because of a failed game design.For one Square did not build a quest leveling game,so there was no need for dailies,i find it hard to believe they would follow the same mistake creating a flawed system then trying to fix it with dailies lol.People are sick of boring quests already,having players repeat the same quests over and over shows no common sense in creating a game i am going to believe Square is much smarter than Blizzard,because they have already proven this to me.
Square Enix was totally unique in their game mechanics,design when they made and continued to add onto FFXI,i see no indication YET,that all of a sudden they are going to be a copy cat game designer.They already beat Blizzard to the BG design,that is basically what FFXI pvp was,only it didn't go instance,other players could actually watch it.
Never forget 3 mile Island and never trust a government official or company spokesman.
What would have been the point of keeping the same system? Would've been like playing FF11 HQ version then, and we don;t want that. I am sure some fans do, but that is the minority, they changed it like they change every other FF game, every FF game is different than the next. So why change it? What is the fun recycling an idea that was used in the previous MMO they made, that would be boring, they are trying to be new and innovative and bring something new that isn't out there, and that is why I feel comfortable saying that FFXIV will be just as good as they claimed it would be.
+1 on this ^^
I'm confused on the complaint of doing the same boring quest over and over again, fighting the same mobs over and over again for hours and hours is the same concept isn't it? And as for not liking being told where to go and what to do, everyone would exp in the same place and your role is dependent on your job, not much choice is it? As for the class system, its still unique, no other MMO allows you to change class on the same character and it does a one up on subjobs, you can just switch your class whenever you feel like it now, assuming outside of battle. I don't want just a HQ FFXI lol
Maybe you can subjob by wielding a staff in one hand and a hatchet for wood in the other ^^.
I thought Final Fantasy XIV was going to have the same class feature except that instead of going back to your house to change jobs you instead equip new gear for the change. If that is the case I would think that people are still going to have to level each class separately just like in the first game.
Wait, is there to be a sub-job system of some kind?
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Unless I am mistaken about the new system. It won't be much different. You guys seem to think that low-level content wont have to be played again?
To my understanding, weapons and gear will contain the level for that job? Isn't that really the same thing? I mean, when you work on your crafting level, you can only craft with that level content. When you work on your caster job, you can only play content at the lowest level first as well. I mean, when you switch to a low level weapon, you can only play low level areas. This to me sounds no different than switching classes. Its just the "gear" that holds your player level.
Honestly I see it ending up the same.
Well what I was asking for is Sub-jobs. In FFXI, you use one job a primary and a second job as a Sub-job, set to half the primary job's level.
Not sure how they plan to due this in FFXIV. Unless both job and armor dictate job class. For example, a pure warrior uses both a specific weapon and armor. But say you use the warriors armor and healers staff, then you become a cleric? Or if you use a warriors weapon and a healers armor, you become a pally? I guess this could work, so its not impossible that they might have a dual-job system.
So i ask, have they said anything about dual-jobs?
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
With so little information one can only guess hehe but I think like you said spanky if you wear plate for example and use a staff you will level the plate armor and staff so if one would dual wield with a sword and dagger he would lvl 2 separate "jobs" or so I think.
@Spank: what people are thinking from what info they have is that its going to be like an FF tactics "hybrid" sort of system. You weapon determins your class, but you can select what skills you want on that pallet from all the skills you have already learned. Of course you would have to have the "pre-requirements" and if you a melee job, who has little MP and INT, you setting "fire" would only do very little compared to a mage having it.
Also they said that like a mage could wear heavy armor. this would come at a cost though. You want that extra DEF? well first you have to fit what stats are needed to equip it and there wont be any "mage-like" stats to benifit you on it, but there will be more DEF and possibly some melee stats.
This atm is all speculation so don't go by whats said here as the end all, is just an educated guess from what little we know.
I think it is to early to think you can't have diversity. I can't believe Squere won't give this option.
Diversity is important in MMORPG's.
So I'll wait and see.
I think enough people will play more jobs, because a lot of people will like more then one job. Also to have something different to do in a while.
I also think some jobs are more fun to play solo and other jobs are more fun in a group.
And of course we have the people who want to try to gain as much high ranking classes as possible.
I also think Squere knows how grouping of new players and old players is important, FFXI has done a lot to make this possible, so it would be weird if they didn't take this information with them in the devolpment of FFXIV.
But we shall see.