Why are we comparing a restaurant to a MMORPG? Both are totally different, so an analogy of it...doesn't make much sense to me (maybe it's only me?). And honestly, people won't bother sticking around. You can try to like a game, but why should you, someone who pays money to get some hours of fun out of a game, need to stick around to maybe find a feature you like? If the first impression is bad, it's rare that you will like the rest better. As for trying it longer to have valid arguments...in your first twenty minutes, you can encounter a problem with your client, your client can crash, you can experience the lag, you can encounter the bug that your starter weapon doesn't show up, you can see a city and see how lifeless all the NPCs are, you can find mobs that are floating around, you can get ganked by others who call the guards on you, you can see how boring gathering mats to make even a simple weapon is. I think all those things would be valid reasons to not like the game, aren't they? I mean, "something" must have happened for you to decide that you don't like the game.
To clarify, it's fine to not like something no matter how much time you spent on it. The issue again is not whether you have a valid reason to not like the game. It's whether you have a valid opinion of the overall game, which in a few minutes of play you really don't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Why are we comparing a restaurant to a MMORPG? Both are totally different, so an analogy of it...doesn't make much sense to me (maybe it's only me?). And honestly, people won't bother sticking around. You can try to like a game, but why should you, someone who pays money to get some hours of fun out of a game, need to stick around to maybe find a feature you like? If the first impression is bad, it's rare that you will like the rest better. As for trying it longer to have valid arguments...in your first twenty minutes, you can encounter a problem with your client, your client can crash, you can experience the lag, you can encounter the bug that your starter weapon doesn't show up, you can see a city and see how lifeless all the NPCs are, you can find mobs that are floating around, you can get ganked by others who call the guards on you, you can see how boring gathering mats to make even a simple weapon is. I think all those things would be valid reasons to not like the game, aren't they? I mean, "something" must have happened for you to decide that you don't like the game.
To clarify, it's fine to not like something no matter how much time you spent on it. The issue again is not whether you have a valid reason to not like the game. It's whether you have a valid opinion of the overall game, which in a few minutes of play you really don't.
It is valid if the movement and UI he sees after a few minutes is not something he likes...
Why are we comparing a restaurant to a MMORPG? Both are totally different, so an analogy of it...doesn't make much sense to me (maybe it's only me?). And honestly, people won't bother sticking around. You can try to like a game, but why should you, someone who pays money to get some hours of fun out of a game, need to stick around to maybe find a feature you like? If the first impression is bad, it's rare that you will like the rest better. As for trying it longer to have valid arguments...in your first twenty minutes, you can encounter a problem with your client, your client can crash, you can experience the lag, you can encounter the bug that your starter weapon doesn't show up, you can see a city and see how lifeless all the NPCs are, you can find mobs that are floating around, you can get ganked by others who call the guards on you, you can see how boring gathering mats to make even a simple weapon is. I think all those things would be valid reasons to not like the game, aren't they? I mean, "something" must have happened for you to decide that you don't like the game.
To clarify, it's fine to not like something no matter how much time you spent on it. The issue again is not whether you have a valid reason to not like the game. It's whether you have a valid opinion of the overall game, which in a few minutes of play you really don't.
It is not valid if the movement and UI he sees after a few minutes is not something he likes...
Then it needs to be explained as such. These so called "reviewers" spending 10 minutes in game and having a page of text explaining the same things 5 others just copied and pasted is getting old. Lets here a actual review from someone who has left the city and didn't play a thief.
Then it needs to be explained as such. These so called "reviewers" spending 10 minutes in game and having a page of text explaining the same things 5 others just copied and pasted is getting old. Lets here a actual review from someone who has left the city and didn't play a thief.
Maybe he didn't feel like posting a 5 page dissertation when 5 lines would suffice just as well...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
MO is made for those who dislike themepark and want something that rewards you for using your brain.
You must be kidding.You don't need to use your brain.You just need to use the forum or the chat if you need help.
After few days you feel you know everything about the game,and there is nothing left to explore.
An other thing.Mortal Online is not a sandbox game.They say it is. The only sandbox like thing in the game is that you can build buildings. ( Buildings can't be placed anywhere... ) you can't form the terrain either.What is the sandbox thing in MO please let me know And now don't come with the usuall bullshit story "in MO you can do everything cause the devs won't tell you what you can do. WAKE UP PPL! We are missing the content . You can do almost nothing in the game. Some weak pvp and craft system and that's all.It won't keep you playing for years.
The are No quest either, the whole word has no history.Just a world without lore.Poor
I've been playing MO for months, not only for 10 minutes.I wanted to get some fun for my money.No success.
2 months of gameplay just made me hate this game even more,and also their developers.
This game is'nt fun at all. It's even worst than a grindfest game, in a grind fest game you have to kill mobs , but here the grind starts with chopping wood and mining stones.BORRING!
Im really happy to see that there are ppl trying to defend this game,and it's develpers.They really need it.
These ppl are mostly blinded by their own imagination, they think of how the game should be... come on face with it, it is not gonna be any better. It is never going to be like UO. It can imporove in years.If they can't provide quality conent in few months they can forget the whole project. There will be sandbox style mmos in this year that are just going to beat MO.
Buying the game and paying monthly fee for playing?! FOR MORTAL ONLINE?! HAHAHAHAHAAAA
GTA4 was a 100 million $ project, and i only had to pay once for the game. It was a work of thousands of people ,coders developers artist designers. Why would MO worth even more than that ?!
THE MMORPG industry NEEDS more sandbox games, you have EVE online and you have Darkfall. They just lack, what i would imagine would be, proper development funds.
Unfortunately the industry is becoming more like hollywood in that the budgets for the big players are so huge that they cannot afford to take risks and experiment, and it's becoming harder for indie companies to break in. Hence a lack of originality.
However, the lack of decent sandbox MMOs out there shouldn't be an excuse to accept any old scraps that are thrown our way. Hence why I still believe that MO in its current state is unacceptable, even if it is a rare breed.
I think that the lack of originality has more to do with the long development span of games these days. Most if not all of the major projects currently ongoing are designed after the landslide that is WoW. The big boys would have been silly if they would have not stir the pot with their efforts, and, frankly, it seems like a pretty decent way to make money. See the late big releases and virtually all of them have sold in hundreds of thousands up to a million. That's quite a bit of money to ignore by postponing the production and doing a re-design.
I think that we can be certain that sandbox games will come with the next generation of MMOGs released from the bigger studios. Sandbox and open-ended games have become hugely popular the last few years for all genres through games such as LittleBigPlanet and Spore etc. Also recent "traditional" RPG games have shown this openess ever since the first Fable (hough only a shadow from what mr. Molyneux promised). If you've read the recent comments from, say, Funcom you can clearly see that they wish to make a more sandboxy game next (maybe not with Secret World, dunno). All-in-all, it is not about avoiding risk but moreso about the outrageous development times decent MMOGs take.
It's one thing for a development team that has prior experience in building software and releasing it to go back and redo some of their designs because they were too ambitious.
It's quite another to have a development team that's never built a single piece of software in their life to try to make a game more ambitious than games made by EXPERIENCED developers. The latter is MO.
Nothing made lately shows that anyone in the industry has any experience or brains. Except for cryptic who blatantly says fuck you pay me and you do.
That's because any programmer/designer that graduates college goes on to get a good paying job, not work in a high stress, crappy, pay cut that is the video game industry.
Judging MO based on 30 minutes of the Open Beta is like deciding a restaurant is bad based on one appetizer before it opens If the food is not prepared well, the chef may still be learning the layout of the kitchen and the quirks of the stove. If you don't like the escargot, maybe you never will like the escargot. The restaurant has other things to offer. The devs are still learning the quirks of the code and the game has alot of different things to offer.
I know you aren't a fan of this analogy, but if your appetiser was raw in places and everything looked like it had just been thrown onto the plate as quickly as possible, I doubt you'd want to stick around for the main course regardless of any excuses made by the waiter because, let's face it, you're going to assume it will be just as sloppy and inedible.
The fact is that ANY game, whether it's an MMO or not, needs to have a solid first hour of gameplay to show the player what's in store for them, let them get to grips with it and therefore hook them in. The fact that many people cannot even get past the first 30 minutes of the game isn't a sign that they're all just WoW kiddies who cannot handle sandbox games, I'd interpret it more as a sign that there's something wrong with the way the game introduces new players to the world.
First impressions are everything, and MO makes a terrible first impression, in fact I doubt it could be any worse unless the launcher just had a big FUCK YOU on it. Sure, there might be a great game in there, but people aren't going to stick around and wait unless they know it's worth the time and effort to do so.
So how much time does someone have to spend in MO before their voice counts?
Long enough for somebody to give them the Kool Aid to drink.
What I'm about type has nothing to do with MO, it is in regard to the nature of sanbox games. In every sandbox game I have ever played, thirty minutes was hardly enough time to travel from one city to another, let alone dive deep enough into a game to see what it offers. Thirty minutes in EVE is hardly enough time to run a full newb mission from un-docking to completion.
In SWG it was hardly enough time to find the bol lair you're looking for. In Darkfall the same could be said about most activities within. Realistically there's very little you could do in 30 minutes in any MMO. That doesn't mean you can not dislike a game after thirty minutes, it just means you have very little if anything valid to say about the entirety of said game.
Unless his 30 minutes consisted of crashing 5 times and walking around in pitch black for the time he was connected...
Sometimes you don't have to actually finish the whole meal on your plate to know you dislike it. One or two bites is enough.
Disliking it is fine, thats not what we are talking about. If you decide you didn't like it because you spent 20 minutes getting ganked and couldn't figure out what to do then fine. But that doesn't mean the overall game is bad because you couldn't figure it out.
20 minutes getting ganked lol that is an overstatement by far try 30 minutes finding something besides a rabbit to swing at
try more rabbits and oigs at the bottom of the river than the top of it
Judging MO based on 30 minutes of the Open Beta is like deciding a restaurant is bad based on one appetizer before it opens If the food is not prepared well, the chef may still be learning the layout of the kitchen and the quirks of the stove. If you don't like the escargot, maybe you never will like the escargot. The restaurant has other things to offer. The devs are still learning the quirks of the code and the game has alot of different things to offer.
I know you aren't a fan of this analogy, but if your appetiser was raw in places and everything looked like it had just been thrown onto the plate as quickly as possible, I doubt you'd want to stick around for the main course regardless of any excuses made by the waiter because, let's face it, you're going to assume it will be just as sloppy and inedible.
The fact is that ANY game, whether it's an MMO or not, needs to have a solid first hour of gameplay to show the player what's in store for them, let them get to grips with it and therefore hook them in. The fact that many people cannot even get past the first 30 minutes of the game isn't a sign that they're all just WoW kiddies who cannot handle sandbox games, I'd interpret it more as a sign that there's something wrong with the way the game introduces new players to the world.
First impressions are everything, and MO makes a terrible first impression, in fact I doubt it could be any worse unless the launcher just had a big FUCK YOU on it. Sure, there might be a great game in there, but people aren't going to stick around and wait unless they know it's worth the time and effort to do so.
i think they are trying to use the wow flame to sound popular
Comments
To clarify, it's fine to not like something no matter how much time you spent on it. The issue again is not whether you have a valid reason to not like the game. It's whether you have a valid opinion of the overall game, which in a few minutes of play you really don't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To clarify, it's fine to not like something no matter how much time you spent on it. The issue again is not whether you have a valid reason to not like the game. It's whether you have a valid opinion of the overall game, which in a few minutes of play you really don't.
It is valid if the movement and UI he sees after a few minutes is not something he likes...
To clarify, it's fine to not like something no matter how much time you spent on it. The issue again is not whether you have a valid reason to not like the game. It's whether you have a valid opinion of the overall game, which in a few minutes of play you really don't.
It is not valid if the movement and UI he sees after a few minutes is not something he likes...
Then it needs to be explained as such. These so called "reviewers" spending 10 minutes in game and having a page of text explaining the same things 5 others just copied and pasted is getting old. Lets here a actual review from someone who has left the city and didn't play a thief.
Maybe he didn't feel like posting a 5 page dissertation when 5 lines would suffice just as well...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You must be kidding.You don't need to use your brain.You just need to use the forum or the chat if you need help.
After few days you feel you know everything about the game,and there is nothing left to explore.
An other thing.Mortal Online is not a sandbox game.They say it is. The only sandbox like thing in the game is that you can build buildings. ( Buildings can't be placed anywhere... ) you can't form the terrain either.What is the sandbox thing in MO please let me know And now don't come with the usuall bullshit story "in MO you can do everything cause the devs won't tell you what you can do. WAKE UP PPL! We are missing the content . You can do almost nothing in the game. Some weak pvp and craft system and that's all.It won't keep you playing for years.
The are No quest either, the whole word has no history.Just a world without lore.Poor
I've been playing MO for months, not only for 10 minutes.I wanted to get some fun for my money.No success.
2 months of gameplay just made me hate this game even more,and also their developers.
This game is'nt fun at all. It's even worst than a grindfest game, in a grind fest game you have to kill mobs , but here the grind starts with chopping wood and mining stones.BORRING!
Im really happy to see that there are ppl trying to defend this game,and it's develpers.They really need it.
These ppl are mostly blinded by their own imagination, they think of how the game should be... come on face with it, it is not gonna be any better. It is never going to be like UO. It can imporove in years.If they can't provide quality conent in few months they can forget the whole project. There will be sandbox style mmos in this year that are just going to beat MO.
Buying the game and paying monthly fee for playing?! FOR MORTAL ONLINE?! HAHAHAHAHAAAA
GTA4 was a 100 million $ project, and i only had to pay once for the game. It was a work of thousands of people ,coders developers artist designers. Why would MO worth even more than that ?!
Unfortunately the industry is becoming more like hollywood in that the budgets for the big players are so huge that they cannot afford to take risks and experiment, and it's becoming harder for indie companies to break in. Hence a lack of originality.
However, the lack of decent sandbox MMOs out there shouldn't be an excuse to accept any old scraps that are thrown our way. Hence why I still believe that MO in its current state is unacceptable, even if it is a rare breed.
I think that the lack of originality has more to do with the long development span of games these days. Most if not all of the major projects currently ongoing are designed after the landslide that is WoW. The big boys would have been silly if they would have not stir the pot with their efforts, and, frankly, it seems like a pretty decent way to make money. See the late big releases and virtually all of them have sold in hundreds of thousands up to a million. That's quite a bit of money to ignore by postponing the production and doing a re-design.
I think that we can be certain that sandbox games will come with the next generation of MMOGs released from the bigger studios. Sandbox and open-ended games have become hugely popular the last few years for all genres through games such as LittleBigPlanet and Spore etc. Also recent "traditional" RPG games have shown this openess ever since the first Fable (hough only a shadow from what mr. Molyneux promised). If you've read the recent comments from, say, Funcom you can clearly see that they wish to make a more sandboxy game next (maybe not with Secret World, dunno). All-in-all, it is not about avoiding risk but moreso about the outrageous development times decent MMOGs take.
It's one thing for a development team that has prior experience in building software and releasing it to go back and redo some of their designs because they were too ambitious.
It's quite another to have a development team that's never built a single piece of software in their life to try to make a game more ambitious than games made by EXPERIENCED developers. The latter is MO.
Nothing made lately shows that anyone in the industry has any experience or brains. Except for cryptic who blatantly says fuck you pay me and you do.
That's because any programmer/designer that graduates college goes on to get a good paying job, not work in a high stress, crappy, pay cut that is the video game industry.
He who keeps his cool best wins.
I know you aren't a fan of this analogy, but if your appetiser was raw in places and everything looked like it had just been thrown onto the plate as quickly as possible, I doubt you'd want to stick around for the main course regardless of any excuses made by the waiter because, let's face it, you're going to assume it will be just as sloppy and inedible.
The fact is that ANY game, whether it's an MMO or not, needs to have a solid first hour of gameplay to show the player what's in store for them, let them get to grips with it and therefore hook them in. The fact that many people cannot even get past the first 30 minutes of the game isn't a sign that they're all just WoW kiddies who cannot handle sandbox games, I'd interpret it more as a sign that there's something wrong with the way the game introduces new players to the world.
First impressions are everything, and MO makes a terrible first impression, in fact I doubt it could be any worse unless the launcher just had a big FUCK YOU on it. Sure, there might be a great game in there, but people aren't going to stick around and wait unless they know it's worth the time and effort to do so.
Long enough for somebody to give them the Kool Aid to drink.
What I'm about type has nothing to do with MO, it is in regard to the nature of sanbox games. In every sandbox game I have ever played, thirty minutes was hardly enough time to travel from one city to another, let alone dive deep enough into a game to see what it offers. Thirty minutes in EVE is hardly enough time to run a full newb mission from un-docking to completion.
In SWG it was hardly enough time to find the bol lair you're looking for. In Darkfall the same could be said about most activities within. Realistically there's very little you could do in 30 minutes in any MMO. That doesn't mean you can not dislike a game after thirty minutes, it just means you have very little if anything valid to say about the entirety of said game.
Unless his 30 minutes consisted of crashing 5 times and walking around in pitch black for the time he was connected...
Sometimes you don't have to actually finish the whole meal on your plate to know you dislike it. One or two bites is enough.
Disliking it is fine, thats not what we are talking about. If you decide you didn't like it because you spent 20 minutes getting ganked and couldn't figure out what to do then fine. But that doesn't mean the overall game is bad because you couldn't figure it out.
20 minutes getting ganked lol that is an overstatement by far try 30 minutes finding something besides a rabbit to swing at
try more rabbits and oigs at the bottom of the river than the top of it
I know you aren't a fan of this analogy, but if your appetiser was raw in places and everything looked like it had just been thrown onto the plate as quickly as possible, I doubt you'd want to stick around for the main course regardless of any excuses made by the waiter because, let's face it, you're going to assume it will be just as sloppy and inedible.
The fact is that ANY game, whether it's an MMO or not, needs to have a solid first hour of gameplay to show the player what's in store for them, let them get to grips with it and therefore hook them in. The fact that many people cannot even get past the first 30 minutes of the game isn't a sign that they're all just WoW kiddies who cannot handle sandbox games, I'd interpret it more as a sign that there's something wrong with the way the game introduces new players to the world.
First impressions are everything, and MO makes a terrible first impression, in fact I doubt it could be any worse unless the launcher just had a big FUCK YOU on it. Sure, there might be a great game in there, but people aren't going to stick around and wait unless they know it's worth the time and effort to do so.
i think they are trying to use the wow flame to sound popular