The hype for this game began before anyone at LucasArts or Bioware even thought of trying it. I am not kidding. Bioware's webpage had thousands people posting about a KotOR MMO ever since KotOR was released on PC.
Geez, you should have seen it when it leaked that Bioware started a studio in Austin to make an unnamed MMO.
It even got worse when that random guy found out that LucasArts/Bioware had been taken as a domain name.
All BioWare is doing is releasing information when they think it's ready and worthy to be released. We're making the hype.
Yes, I am sure marketing at Bioware has NOTHING to do with it, right?
lol
i don't know about you but I saw alot more marketing with other games than with this one.,
They are smart since they will release the game when its finished and not some halfass closed beta with keys like todays companies. I got high hopes for this game and if I know Bioware its worth the hopes because it will be good.
Now that they announced that this game will get out at around april 2011, do you think that the big hype about it was just a bit too early? Isnt it dangerous to let people wait THAT long?
In my opinion they should ve started with all the articles etc in summer this year, not 2-3 years before release. What do you think?
Bioware couldn't control the hype. There was always speculation that they would make an MMO, and that speculation went crazy when they announced they were opening up Bioware Austin specifically for MMO development and then when LA announced they were working on an unspecified project with Bioware.
And then there was that idiot EA executive who told everyone that Bioware was making a KOTOR MMO after EA bought Bioware. That dude just had to brag.
See, while the player community is bitching, moaning, and threatening to boycott left and right - Bioware is still a publicly traded company who sees a surge of investors every time they waft a SW:toR-flavored fart our way. It's smart for them to push early and scoop money, but even smarter for them to know how to sugarcoat hot topics. Fairly sure every time they say something that really gets the crowd yelling "rabble. rabble", some investors are pulling their funds. If you saw a graph it would show high spikes for every time they drop some hot info, and a good drop whenever they say something stupid.
Unfortunately the stock market does not work that way in my experience. Generally, the stock market is very illogical and run entirely on emotion and gut feelings. This is why you can't buy a computer program that predicts market trends and buy stock for you to make you filthy rich (such programs do exist, but they are huge undertakings with incredibly elaborate setups that can only be funded by billion dollar companies like Goldman-Sachs.) Investment in a stock is far more likely to increase on the news that the stock is doing well rather than any real-world input on the company.
Haha, hype is, by the very definition, too early. It is always without really through knowledge, otherwise it wouldn't be hype, innit? But then, it is a fun thing to be in. Who knows if the game will be as good, so nothing wrong with bathing in the hype while it lasts! ^^
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Haha, hype is, by the very definition, too early. It is always without really through knowledge, otherwise it wouldn't be hype, innit? But then, it is a fun thing to be in. Who knows if the game will be as good, so nothing wrong with bathing in the hype while it lasts! ^^
Exactly, I mean this game had hype before bioware even admitted they were making it. And with an IP like Star Wars and a company like Bio-Ware not much you can do about the hype build up.
_________________________________
Currently Playing: Eve-Online On the Backburner: EQ2 Retired: EQ, DAoC, WW2Online RIP: AC2 Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB Quit: SWG PRE-CU(Radiant/Starsider), WoW
-the role of spaceships (can you own one? build one? battle each other in one? etc)
-the status of player housing (yes/no? how will it work? instanced/open world? design your own, choose from templates?)
-pvp -- will it be instanced, open world, can it determine the outcome of the rebel vs. alliance war on a particular server?
-whether or not servers will in fact have separate life and be able to evolve in different directions
Those are just four things, but each one is a major topic capable of either convincing new people to play, or making people decide they don't want to. There's plenty of room to move with this game, it's way too early to say one way or another or even to make any major decisions on whether or not you'll play (aside from Bioware/Star Wars fans).
I think BioWare is only releasing info when they know it's in a state, quality-wise, to be released. Also, I think they want to only talk about things that they're 90% sure of, because changing potential players' expectations, even during the development process, is not desirable. I know, I know, everyone on this site would be jumping for joy if they suddenly said, "We're scrapping this whole 'WoW clone with story' idea and we're remaking pre-NGE SWG." But the truth is, they'd alienate just as many people as they'd welcome.
There's also the possibility that they're just carefully planning all of this out, releasing info when the hype machine is running on fumes. But, honestly, the players make the hype, not the developers. Devs can hype their game if they choose to, but it's kind of like trying to stimulate the economy. You can throw money at people, but if they don't spend it, it won't do any good. I think devs' only responsibility should be to release info at a reasonable rate, so they don't leave the community in the dark. That's what BioWare is doing. It seems like a good pace right now; a trickle of information so you never get thirsty instead of a flood that you drown in.
Comments
The hype for this game began before anyone at LucasArts or Bioware even thought of trying it. I am not kidding. Bioware's webpage had thousands people posting about a KotOR MMO ever since KotOR was released on PC.
Geez, you should have seen it when it leaked that Bioware started a studio in Austin to make an unnamed MMO.
It even got worse when that random guy found out that LucasArts/Bioware had been taken as a domain name.
Yes, I am sure marketing at Bioware has NOTHING to do with it, right?
lol
i don't know about you but I saw alot more marketing with other games than with this one.,
They are smart since they will release the game when its finished and not some halfass closed beta with keys like todays companies. I got high hopes for this game and if I know Bioware its worth the hopes because it will be good.
Bioware couldn't control the hype. There was always speculation that they would make an MMO, and that speculation went crazy when they announced they were opening up Bioware Austin specifically for MMO development and then when LA announced they were working on an unspecified project with Bioware.
And then there was that idiot EA executive who told everyone that Bioware was making a KOTOR MMO after EA bought Bioware. That dude just had to brag.
Not for the company it isn't.
See, while the player community is bitching, moaning, and threatening to boycott left and right - Bioware is still a publicly traded company who sees a surge of investors every time they waft a SW:toR-flavored fart our way. It's smart for them to push early and scoop money, but even smarter for them to know how to sugarcoat hot topics. Fairly sure every time they say something that really gets the crowd yelling "rabble. rabble", some investors are pulling their funds. If you saw a graph it would show high spikes for every time they drop some hot info, and a good drop whenever they say something stupid.
Unfortunately the stock market does not work that way in my experience. Generally, the stock market is very illogical and run entirely on emotion and gut feelings. This is why you can't buy a computer program that predicts market trends and buy stock for you to make you filthy rich (such programs do exist, but they are huge undertakings with incredibly elaborate setups that can only be funded by billion dollar companies like Goldman-Sachs.) Investment in a stock is far more likely to increase on the news that the stock is doing well rather than any real-world input on the company.
Well said brother, well said.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Haha, hype is, by the very definition, too early. It is always without really through knowledge, otherwise it wouldn't be hype, innit? But then, it is a fun thing to be in. Who knows if the game will be as good, so nothing wrong with bathing in the hype while it lasts! ^^
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Exactly, I mean this game had hype before bioware even admitted they were making it. And with an IP like Star Wars and a company like Bio-Ware not much you can do about the hype build up.
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
Things we haven't heard about yet:
-the role of spaceships (can you own one? build one? battle each other in one? etc)
-the status of player housing (yes/no? how will it work? instanced/open world? design your own, choose from templates?)
-pvp -- will it be instanced, open world, can it determine the outcome of the rebel vs. alliance war on a particular server?
-whether or not servers will in fact have separate life and be able to evolve in different directions
Those are just four things, but each one is a major topic capable of either convincing new people to play, or making people decide they don't want to. There's plenty of room to move with this game, it's way too early to say one way or another or even to make any major decisions on whether or not you'll play (aside from Bioware/Star Wars fans).
I think BioWare is only releasing info when they know it's in a state, quality-wise, to be released. Also, I think they want to only talk about things that they're 90% sure of, because changing potential players' expectations, even during the development process, is not desirable. I know, I know, everyone on this site would be jumping for joy if they suddenly said, "We're scrapping this whole 'WoW clone with story' idea and we're remaking pre-NGE SWG." But the truth is, they'd alienate just as many people as they'd welcome.
There's also the possibility that they're just carefully planning all of this out, releasing info when the hype machine is running on fumes. But, honestly, the players make the hype, not the developers. Devs can hype their game if they choose to, but it's kind of like trying to stimulate the economy. You can throw money at people, but if they don't spend it, it won't do any good. I think devs' only responsibility should be to release info at a reasonable rate, so they don't leave the community in the dark. That's what BioWare is doing. It seems like a good pace right now; a trickle of information so you never get thirsty instead of a flood that you drown in.