It looks like you're new here. If you want to get involved, click one of these buttons!
Cancel DDO. Take the LoTRo game engine and re-skin it for D&D. Throw in open world PvP, get rid of the one over-arching storyline and put in multiple class/race/faction storylines.
Rake in the dough.
Comments
DDO and LoTRO use the same engine, with some minor tweaks.
The way DDO is done is horrible, granted, but do you really believe the same people could do a better job? Maybe they could try a Faerun DDO with a legitimately open world, but I doubt it would be any good either. They will not cancel DDO though.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Yes becouse open world pvp and D&D are such a good idea.. oh my ==;
SOMETHING needs to be done... I am an old school pen and paper player from the days of 1st edition (although I think 2nd edition was the best) and THAT game is NOT D and D.... D and D should have been the supreme sandbox game.
Yes, DDO made me very sad. How could they.... The bastards =P
As much as I love DDO I certainly don't see it as D&D.
I really wish we would see a true D&D game.
So what, you would be looking for them to add something like the Mission Architect from CoX to DDO so that you could create your own modules? How do you see DDO not as D&D?
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Well, D and D was never rushing between modual to modual with no real freedom at all... DDO is one of the most linear games I have ever played.
As far as player created content- No. That just does not work (unfortunatly)- I see a DDO as being a large open world with scripted events (i.e. out of the blue orc raids happen, dungeons become uncovered after earthquakes etc.) in a sandbox style.
Well, the D&D I grew up playing you didn't run the same instances over and over. The D&D I used to play wasn't on Eberron. The D&D I grew up on had a large world with many, many cities.
A true D&D would be more like EQ, and a lot less like CoH. Still a fun game.
I do hope they make another dnd mmo. At the same time though i dont want it to mirror every game thats out. I enjoyed DDO and was at least happy they tried something a little different.
Why not? I seem to remember Gary Gygax saying that the rules were only a guidline and that anything could be added to, discarded or changed.
I see it as Turbine's d&d campaign.
I'm pretty sure players might have looked at my old campaign and said "it wasn't d&d".
However, I personally think that Senor Gygax was on the right track.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well, if you ran them through the same old instances I'm sure they did.
lol 2 completely diff game
dungeon and dragon=title says it all its about dungeon and dragon gees
lotro same thing title says it all its about lord of the ring
there will be plenty of pvp need exemple
when tree beard attack saruman that can be epic pvp
when the orc of saruman attack helm deep or when the tree attack the orc after elmdeep or etc etc etc
there are countless area of this game that will be like you love but true it would be nice to get lotr sidestepped a bit or story be longer in each release since now they are thinning the sauce a bit too much and end up with bad game
last story before they released another book they could have included that with moria gees .
but saying lotro need to be ddo is silly since ddo cater to a diff gaming market entirelly i dont play ddo not my style
but alot love ddo same for lotro , a lot love lotro but hate ddo.
Well, the D&D I grew up playing you didn't run the same instances over and over. The D&D I used to play wasn't on Eberron. The D&D I grew up on had a large world with many, many cities.
A true D&D would be more like EQ, and a lot less like CoH. Still a fun game.
The instances are just for replayability. My own people would run favorite modules over and over but obviously not to the extent that one would have to do in ddo.
My campaign wasn't in Eberron and I['m sure others made their own campaigns. And though my world was larger with some cities I would prepare the evening's entertainment so there wasn't a huge amount of leeway. It was episodic and my players didn't just wander all over the world killing monsters without a story.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well, if you ran them through the same old instances I'm sure they did.
lol "har har".
As I mentioned I would re-run them through modules if they asked. I mean, I did make them rather fun ; )
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
scratch the open world PvP idea and i agree with everything you said.
Open world PvP and PvP in general does not belong in a DnD game (it was always the party against the world, never the party against the party (unless things turned really ugly).
Also for the love of god pick a better world, Eberron was easily the weakest of the DnD worlds.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Well, if you ran them through the same old instances I'm sure they did.
lol "har har".
As I mentioned I would re-run them through modules if they asked. I mean, I did make them rather fun ; )
I guess that's why I still play DDO.
pvp was very difficult to really achieve. We had it a small bit when we had evil players but it tended to disrupt the flow of the campaign.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The closest you will have to a D&D online game is Neverwinter Nights.
Yes I don't remember PvP being the focus of D&D nor was it ever an open sandbox world except for perhaps the DM.Yes the DM had to try to work in whatever you came up with into the campaign or not on the DM's discretion.But for the most part you were guided where the DM wanted you to be and fighting what they wanted you to fight.A great DM gives you the feeling of being free to do anything but it is only an illusion.Besides do you really think a video game cna give you the creative freedom that you have in your imagination?
I'm sure the OP will be ecstatic with whatever Cryptic comes up with for Neverwinter Nights if Atari manages to keep the D&D rights.
Technically, all combat in PnP D&D was PvP... if you consider the DM to be playing the role of whatever the players were fighting. The thing that generally distinguishes PvE and PvP is that a player is a far superior foe to the limited AI we have available. You could not compare MMORPG PvE to PnPRPG PvE.
If you had a DM that had whatever you were fighting do the exact same thing each time - you probably got a little bored. If in last week's session when you were traveling down the road and came across the exact same bandit encounter as you did when you went up the road...lol... at what point do the bandits decide they need better equipment, better tactics, better numbers or just to move on to somewhere else so they do not get their butts handed to them repeatedly? That is something a DM gives you - that is something you can get from fighting other players, and that is why for many - PvP comes closer to actual PnP than PvE can.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Personally, I hate the setting of DDO. Never was a huge fan of Eberron. I wish that they went with Forgotten Realms. Unfortunately, Cryptic got the rights to a Neverwinter Nights MMO, so it's going to be a shitty game.
I know it sounds cheezy but Drizzt and Bruenor Battlehammer are my two most favorite characters in this whole DnD thing.
Anyway, DDO sucks and Neverwinter Nights MMO will suck too.
Some people would have preferred Greyhawk, some would have preferred Dragonlance, etc. Lol, some probably would have preferred Spelljammer.
How much of the dislike for DDO simply comes from the "campaign" and how much of it comes from the game mechanics?
Were you to have the same game mechanics in a different campaign world, would you be satisfied?
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Some people would have preferred Greyhawk, some would have preferred Dragonlance, etc. Lol, some probably would have preferred Spelljammer.
How much of the dislike for DDO simply comes from the "campaign" and how much of it comes from the game mechanics?
Were you to have the same game mechanics in a different campaign world, would you be satisfied?
Honestly, I'm not sure. I tried DDO over the years and it always felt too instanced to me. The only instanced game I could really get into was Guild Wars. I liked the graphics in DDO (when it first came out), I liked the combat, I hated the animations and the instancing... Me and DDO just don't see eye to eye. Although if it was set in a different setting, I might have been more inclined to play it.
Personally, although I prefer Forgotten Realms, I wouldn't mind Dragonlance or Ravenloft. Lord Soth is the (undead) man! Anything but Eberron, it's the cheesiest of all of the campaigns.
Now that Cryptic has gotten a hold of my favorite DnD campaign, I might as well give up waiting for a good DnD MMO. Unless someone comes through with a Ravenloft MMO. That would be pretty interesting.
Yeah, I have not been a big fan of Cryptic since they dumped Auto Assault. It is funny that to an extent I considered CoX to be a success from them, but then they moved on to CO/STO...and lol, well... yeah, I do not think anybody is seriously expecting anything out of any IP they touch aside from failure.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Man that sparked a memory I had long forgotten. When my family moved back 'home', I started hanging out with my cousin. Him and his friends were really into D&D, and i got into it again myself.
Well soon after we were all playing together, things indeed got real ugly. I ended up killing one of my cousin's friends character. He was so angry.. for the remaining years that we all hung out, he never liked me. That was my first taste of PvP. I will forever love PvE - most likely due to my D&D roots, but I sure enjoy PvP sometimes.
I had forgotten about that entirely until i read your post.
Acidon
Wasn't Auto Assault NC Soft?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo