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Dawn of Fantasy

stevo5566stevo5566 Member Posts: 121

I just heard about this new MMORTS and it seems like it will be cool heres some info in it.

In Dawn of Fantasy, you will follow the path of an impoverished country squire, Lord Harthram, as he joins the King's army in search of a simple wage, only to discover a desperate and bloody war with the Orc realm of Gokkholm is about to erupt. The human kingdom of Teria is led by an untested, self-absorbed nobleman, Prince Erian the 3rd. As The War Without Kings spirals out of control, Prince Erian must pass through the fires of youth into manhood under the tutelage of his father's military adviser, a rough-necked knight, and a profane half-dwarf soldier. Meanwhile, a mysterious conspiracy leads the Three Orders of Wizards to the distant realm of dragons, while human traitors, elven allies, and rogue pirate clans all contribute to the cataclysmic conclusion.

Features:

Vivid 3D World - Advanced rag-doll physics and bloom effects with 100+ different objects and environments

Epic Fantasy Battles - Proprietary game engine supports thousands of units per screen, packed with top of the genre RTS tech, including wall-walking, map technology, and LoDDay/Night Combat - Brings contrast in gameplay and overall strategy

Three Distinct Races and Civilizations - Elves, Orcs and HumansIntense Single Player - Innovation and showmanship delivered in 30 hours of non-linear narratives

Competitive Online Skirmish - Up to 6 players, with various gameplay modes with guild and user-made scenario support

Persistent MMORTS Simulation Mode - Never-before-seen in the RTS community, this original MMORTS concept creates a new kind of MMO experience, similar to the questing & PvP structure of MMORPG games, but with RTS gameplay at its core

Powerful Editor - Advanced and Basic design modes scalable according to each player's skill levelMount, Swim, Run... - Character behaviour and units' abilities are no longer restricted

Character Development and Emotions - Characters come to life displaying an array of complex emotions through individual character AI

Mighty Magic - Powers acquired through character development; burn down cities and bring down whole armies

Innovative Naval Combat - Possibilities fully explored with beautifully animated ships that act as floating fortresses filled with players' units

Siege Innovations - Siege oriented gameplay emphasised removing hassles typically oriented with siege gameplay

Original Base-Building Approach - Tedious micromanagement aspects of base-building replaced with stronger emphasis on players personalizing each of their buildings

Army Camps - Allow players to setup temporary camps anywhere

Complex Economic Model - Combines the complexity of over 10 gathering possibilities with automated simplicity, allowing players the option to micromanage their economy

Corpse Looting - Recover the majority of a unit's cost from corpses and recycle resources... gameplay takes on a whole new image

 

Also some of the Game Details:

Dawn of Fantasy features a realistic and vivid 3D world powered by the latest visual technology. The most advanced physics and graphics will be presented in the game, including dynamic shadows, rag-dolls physics, and bloom effects. In addition, an immersive world has been created with over one hundred different objects and environments specifically inserted to add realism and increase player interactivity. These include breathtaking rivers and lakes, mile high mountains, majestic waterfalls, organic growing grass and many other terrain features...

All of these elements combine to make Dawn of Fantasy one of the most immersive, visually breathtaking experiences in video games today. Ragdoll physics allow for realistic player/enemy movement - units are thrown around due to the resulting explosion of a projectile. Dynamic shadowing creates player models that seem more lifelike and "real" then previously experienced. And new sound effects completely immerse the player with authentic, realistic sounds - a small waterfall or river will constantly comfort the player with the smooth, soft sounds of water flowing. In the end, Dawn of Fantasy aims, not only to create a world that seems real and authentic, but one that the player will feel personally invested in because of its level of interactivity and realistic design.

Dawn of Fantasy is Reverie World Studio's flagship project. It is an innovative Real Time Strategy (RTS) game that represents a significant evolution of the fantasy RTS genre. Our product incorporates many of the successful features of today's most competitive RTS products, but additionally introduces numerous innovative features long-desired by the RTS player community.

Aiming for an early 2009 release, Dawn of Fantasy will contain inventive, exciting new content that will compete with top AAA titles. Utilizing Reverie World Studio's own Mithrill engine, Dawn of Fantasy introduces a city construction system as well as user-friendly Siege combat gameplay.

Featuring Elves as a playable civilization as well as Men and Orcs, players battle for supremacy in the magical realm of Mythador, Dawn of Fantasy immerses players in an intense story-driven single player experience and lasting dual-mode multiplayer experience.

Dawn of Fantasy also features an epic single player campaign that covers all three races, and spans over 30 hours of narratives in 10 expansive scenarios. With the amount of scripting and cinematic details often seen in the FPS genre, Reverie World Studios brings new standards in level design, scripting and cinematic appeal to the RTS genre.

 

F.B.I

Comments

  • A-L-S-EA-L-S-E Member Posts: 113

    ...Thanks?

  • LeFantomeLeFantome Member RarePosts: 698

    hhuhhh.. yeah. 

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  • picamonpicamon Member Posts: 81

    bored of reading so so long ^_^

  • DrazzdorDrazzdor Member Posts: 14

    Really? I'll have to look into this game. The ideas sound fresh to me. The main turn off for me when it comes to RTS is that all your hard work is destroyed in a fraction of the time it took to  create. To me, there is no sense of accomplishment. With MMO characteristics being added to an RTS game's structure, perhaps I'll be able to get into strategy. Thanks for posting this.

  • farfanugonfarfanugon Member Posts: 419

    is there a shorter version of that way to long post maybe with pictures and or a auto reader please?

     

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