What a silly response, really!? I think you huffed some Novacaine. Bioware got their shit together just like Blizzard did when they broke into the MMO market. Bioware believes in go big or go home, look at the majority of their games, all quality! End game is the carrot WoW used and look at all the junkies chasing the carrot. I for one, even being a casual gamer, love the fact there is long lasting entertainment replay value. I rest assured everyone is stoked and just wants to play all in due time.
"The King and the Pawn return to the same box at the end of the game"
ah i remember when you made your own stories for your character in MMOs not have it spoon fed to you. but i guess this is what you get when the masses want this genre to become Massive Single player Online games with chat boxes.
Camping spawn points for hours if not days at a time is hardly making your own story. Chatting with your buds about sports and girls while waiting for respawns at said camps hardly qualifies either. Back in the day, anyone who ran around actually "Role Playing" were considered a nerd's nerd and were mocked by the general MMOer. UO, EQ and AC were all about camping mobs for phat lewts and juicy XP. Game lore was obscure, story practically non-existant and like today, hardly anyone role played or made up their own stories.
Other then, "Bioware is awesome!", "Star Wars is awesome!", "The Story is awesome!", how is this interview any different then all the others?
It's gotta be frustrating for you writers to get interviews with these folks and they never give any meaningful information.
It's also got to be frustrating for the people being interviewed when they want to say a lot more than they can.
Originally posted by Vagrant_Zero
Originally posted by Ravanos
ah i remember when you made your own stories for your character in MMOs not have it spoon fed to you. but i guess this is what you get when the masses want this genre to become Massive Single player Online games with chat boxes.
No you don't remember anything of the kind. You remember MMOs having 0 content so you HAD to "create your own story" cuz there was precious little else to do.I'm glad those days are dead and gone.1990s are ---> that way. Say hi to Vanilla Ice for me while you're there.
Awesome response.
I would add: single-player RPGs are years ahead of MMORPGs in terms of being role-playing games. If putting the RPG into MMORPG makes it a 'single-player online game', whatever the hell that means, then fine, that's what I want.
Of course, there are MMO players who don't want MMORPGs, and that's great. I don't think it's wrong for role-players to want a turn, though.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
ah i remember when you made your own stories for your character in MMOs not have it spoon fed to you. but i guess this is what you get when the masses want this genre to become Massive Single player Online games with chat boxes.
Go write a book, you can make multiple stories for multiple characters.
go play a single player game, then you can have no choice on what the storyline for the your character is.
In a single-player game, I can't group with others, talk to friends (unless I have some chat program running in the background, eating up computer resources for no reason), buy/sell through a player-driven economy, or indulge in the other benefits only an MMO could provide. Plus, MMOs provide months or years of entertainment, while single-player games last maybe a week or two.
But all you need to write a book (it doesn't even have to be a good book, mind you) is an imagination and a basic understanding of grammar. And you have total creative freedom with the words you write. Even in MMOs, your character's story was limited by the setting and the world you were in. If you want freedom, create it. I've read some great fan fiction over the years and even some great stories of "IPs" that people made from scratch (though they were clearly influenced by established IPs).
These are two different schools of thought, I understand. Luckily, I can accept and enjoy both (TOR will probably be my main themepark and EVE or Earthrise, if it delivers, will be my sandbox).
Like this guy is going to give you any new information on a game at least a year away from production. Nice he gave you that interview, but expecting anything else is pure fantasy.
I apriciate that you ahve given us a chance to sneak to what SWTOR will be but this interwiev is just "Iwanna answer to those and those questions" we didnt received any information about actual game state so far ....
1-this game will be very similar to an GWars and Dragon Age RPG but for those you need to buy game only once and not paying for a monthly fee how do they think to give us players at least some reason for ressubing after we finish campaign ?
2-But if this will be called MMO than all kind of games which have some sort of coop in them should be also but for those you dont need to pay monthly fee:)
3-they insist on story and epic fights blah blah but where can people meet there for good or for worse to group up for some pvp,questing etc. story isnt a single win factor for an MMO it`s having fun in that world which they have created for us with other players
4-we don`t know anything about how they have imagined end game or what will end game be (raiding isntances,pvp on larger scale....)I`m sure it will be a blast but we dont know nothing about it yet......
5-if i have understanded so far corectly game will have some sort of micro-transition shop or whatever they call item mall these days what will in those malls be (DAge-new sets,weps, or like in some other mmo`s greater xp tomes and so on) how will this be balanced with other ingame content ?
6- how can you make pvp fun classes which will be oneshoted by jedi kind adoubt that there will be some vast battlefields for snipers and troopers to gain advantage in urban enviroment but we will have to wait and see....
i couldnt care less about this game. it doesnt look star wars. it looks like sci fi WoW. but im sure for every person who doesnt give a hoot, there are a thousand rabid fans who do.
"We are putting a lot of emphasis on making sure people have a compelling experience from beginning to end."
"...from beginning to end."
"...to end."
"END"
I think the real concern from these nay sayers is that end game won't be exclusively raid oriented. It's got them pissing their pants that they may not get to lord it over the rest of us peons.
What a silly response, really!? I think you huffed some Novacaine. Bioware got their shit together just like Blizzard did when they broke into the MMO market. Bioware believes in go big or go home, look at the majority of their games, all quality! End game is the carrot WoW used and look at all the junkies chasing the carrot. I for one, even being a casual gamer, love the fact there is long lasting entertainment replay value. I rest assured everyone is stoked and just wants to play all in due time.
What replay value?, they havent even told us anything besides STORY!! STORY !!! STORY!!!, and unnecssary multiple Jedi/Sith classes, where is the talk or a outline of some of the features they plan for the game? Other than just pure speculation , despite the fact they haven't even defended themselves to refute the statements that the game is nothing more than a single player game with co-op play? I'm sorry I'm not a Bioware fan, and I'm not really seeing what the hype is about since I can see thru the BS, and this will be no different than any other MMO wannabe out there.
The replayability is in the stated fact that every class has a completely individualized story. None are the same, so you can play all 8 classes from beginning to end and not repeat content as far as the story line goes. Of course, all of the typical MMO stuff that is in the game will likely fall under the same MMO paradigm, grind XP.....rinse......repeat, grind gear......rinse.....repeat, grind faction......rinse......repeat, grind crafting and gathering skills........rinse......repeat, etc etc etc.
The only interesting thing about this interview is seeing the clamp down on the hype and refusal to talk about features a year before release. This is smart. The idiots complaining about the interview lacking information are not smart. The interview was dull because the wrong questions were asked and there was no real conversation.
Originally posted by Strap Darth Hater have an interview with Daniel Erickson that is about 10000 times more interesting than this interview... darthhater.com/2010/03/15/interview-story-time-with-daniel-erickson/ The only interesting thing about this interview is seeing the clamp down on the hype and refusal to talk about features a year before release. This is smart. The idiots complaining about the interview lacking information are not smart. The interview was dull because the wrong questions were asked and there was no real conversation.
Thanks, Strap. That was definitely a better, more informative interview.
"I think we cannot give a ton of information about our end game yet. I think the main thing is that we understand the importance of a great end game. We do understand that there is a need to have a really compelling end game. That is where we are at for now, in terms of what we can say."
He should of just came out and said "No endgame as of yet".....lol
In all fairness, I think their main reason to be so tight lipped is twofold. One, and most important, to prevent the competition to copy it before they themselves bring it. Like Blizzard. Second, to prevent potential gamers from taking things for granted before they are finalized. So while its frustrating for us as gamers I understand the reasons for their lack of info. If you think of some really new systems you'd want to keep it silent until its ready and there.
They are doing a good job, people wanting everything yesterday and endgame from Day Two after release is what is ruining the Genre.
I would rather have a game to play for 2-3 years and no end game.... That would be novel wouldn't it gameplay community and fun.
________________________________________________________ Sorcery must persist, the future is the Citadel
Hmm i know i didn't expect them to tell us anything concrete about the game,but still sounded a lot like a Tiger Woods interview i watched yesterday."How did your wife react?" kind of questions,answers were pretty obvious.
I think i would have liked to know if they are truly giving it a SW theme by making it about the group and not the individual.After all SW is not about some solo guy wandering in space or on planets,unless yo uare that Jedi Knight looking to infiltrate even then they have a fleet and troopers.
I also cringed big time when i heard Mr.Fuller ask about "END GAME",man that is so "WOWISH" ,i am dead tired of hearing about end game.Instead 90% of the focus should be on "THE GAME" so we can once and for all remove this constant push players have to reach end game and totally ignore the main theme of the game.This kind of mentality means 3 months in a game is dead,noobs won't join anymore because they will feel like the world is empty because everyone races off to some end game.I would also like to hear what exactly is the direction of the game,be it WOW like, all quest driven,pushing us from NPC to NPC linear type game?
I do NOT believe in balance,why does everyone think there has to be balance in classes?A game should not focus totally on end game PVP that is ridiculous and even if it did balance should not be the issue.When you focus on a "CLASS" system it should feel the part, a Sith Lord and a Jedi Knight should be the most powerful in the game.I do not think SW on a whole follows any real weapon pattern,it is not like saying a light saber is the most powerful weapon but in SW it is a weapon that tends to be able to block in coming attacks,shields should imo still be more defensive than the saber.I think SW would be the perfect game to use "proximity"attacks but keep it simple like upper/lower attacks giving players that constant attack/block challenge the same way you see a lengthy fight with two light saber combatants.
The PRODUCER question was the best lmao,it sounds more like he is a desk jockey,someone who feeds the information from the workers to his bosses,not much more.It sounds like he gathers all the productivity and meets in a board room with his bosses every week and just tells them what they want to hear.I would be interested in his job/abilities outside the board room meetings,does he have the power to decide on what gets changed or done different without consent from his boss?I would like to hear,IF he has actually had to make any changes so far?No game is perfect if they just roll with everything and accept it,why even have a producer?
He says they have no time line?Anyone actually believe that?The movies all have budget /time lines he is saying their gaming division has none?They could take 10 years if they wanted?Imo he was just saying what we want to hear,the same as i felt Tiger Woods was doing in his little interview yesterday.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well , since TOR is a 4 against 4 class verses Class setup there best be some balance. And as for end game content, its best that BioWare just focus on the Start game content. Which they are.
"The team is very inspired. They continue to ride the wave of last year where we had a tremendous amount of interest. We were very fortunate to be treated very well."
Translation: We have so much pressure from all side, TOR is totally overhyped, people expect way too much.
"You cover tons of MMOs. They all have their ups and downs."
T: MMORPG.com is a place full of TOR-haters and trolls!
"The good news for us is that we have talented guys who are totally passionate about this."
T: We all force our employees to work unpaid extra hours like 70 hours per week. See what magic that does to their family life...
"We do have challenges because it is Star Wars. It is different than other games. We have a strategy for what we want to accomplish. We have a number of good people on it so it is going well."
T: We don't care rats ass about what you want based on your MMO expectations. We know better than you what is cool. There is no swimming because in Star Wars movies no one ever swam! (Elikal interjects: but ... but in Episode 1... J.Neri *hold ears* LALALALAAAA I CAN'T HEAR YOU... JAR JAR... MEDICHLORIANS LAA LAAALAAA)
"I will be with journalists all day, I won't play the game. I have other folks that will though, and they will pick up the slack. We have found a really sweet grove in terms of lots of people contributing, lots of mind power shared, lots of good conversations going on daily. We have to pick that up constantly because the game is so big and moving so fast. If you don't have good communication you are doomed."
T: I have no clue about the game, I am just saying the same PR bla bla every RP dude says.
"There are certain things that we won't try to revolutionize, we'll try to do to a AAA level, but we're not going to impress your readers with a new amazing auction mechanic. Those things are already done well in MMOs."
T: Yes we are a WOW in space clone. Now STFU.
"We understand that for some hardcore MMO fans they may or may not like the story, but we do feel like that is something that will be compelling and interesting that we will continue to work on to give players reasons to go through it and benefit from it with your character and your story."
T: We don't care damn about you trollers and haters feedback. Cry me a river.
Thanks for nothing, Mr. Pulicrelations
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
What a silly response, really!? I think you huffed some Novacaine. Bioware got their shit together just like Blizzard did when they broke into the MMO market. Bioware believes in go big or go home, look at the majority of their games, all quality! End game is the carrot WoW used and look at all the junkies chasing the carrot. I for one, even being a casual gamer, love the fact there is long lasting entertainment replay value. I rest assured everyone is stoked and just wants to play all in due time.
Camping spawn points for hours if not days at a time is hardly making your own story. Chatting with your buds about sports and girls while waiting for respawns at said camps hardly qualifies either. Back in the day, anyone who ran around actually "Role Playing" were considered a nerd's nerd and were mocked by the general MMOer. UO, EQ and AC were all about camping mobs for phat lewts and juicy XP. Game lore was obscure, story practically non-existant and like today, hardly anyone role played or made up their own stories.
It's also got to be frustrating for the people being interviewed when they want to say a lot more than they can.
Awesome response.I would add: single-player RPGs are years ahead of MMORPGs in terms of being role-playing games. If putting the RPG into MMORPG makes it a 'single-player online game', whatever the hell that means, then fine, that's what I want.
Of course, there are MMO players who don't want MMORPGs, and that's great. I don't think it's wrong for role-players to want a turn, though.
Go write a book, you can make multiple stories for multiple characters.
go play a single player game, then you can have no choice on what the storyline for the your character is.
In a single-player game, I can't group with others, talk to friends (unless I have some chat program running in the background, eating up computer resources for no reason), buy/sell through a player-driven economy, or indulge in the other benefits only an MMO could provide. Plus, MMOs provide months or years of entertainment, while single-player games last maybe a week or two.
But all you need to write a book (it doesn't even have to be a good book, mind you) is an imagination and a basic understanding of grammar. And you have total creative freedom with the words you write. Even in MMOs, your character's story was limited by the setting and the world you were in. If you want freedom, create it. I've read some great fan fiction over the years and even some great stories of "IPs" that people made from scratch (though they were clearly influenced by established IPs).
These are two different schools of thought, I understand. Luckily, I can accept and enjoy both (TOR will probably be my main themepark and EVE or Earthrise, if it delivers, will be my sandbox).
Like this guy is going to give you any new information on a game at least a year away from production. Nice he gave you that interview, but expecting anything else is pure fantasy.
I apriciate that you ahve given us a chance to sneak to what SWTOR will be but this interwiev is just "Iwanna answer to those and those questions" we didnt received any information about actual game state so far ....
1-this game will be very similar to an GWars and Dragon Age RPG but for those you need to buy game only once and not paying for a monthly fee how do they think to give us players at least some reason for ressubing after we finish campaign ?
2-But if this will be called MMO than all kind of games which have some sort of coop in them should be also but for those you dont need to pay monthly fee:)
3-they insist on story and epic fights blah blah but where can people meet there for good or for worse to group up for some pvp,questing etc. story isnt a single win factor for an MMO it`s having fun in that world which they have created for us with other players
4-we don`t know anything about how they have imagined end game or what will end game be (raiding isntances,pvp on larger scale....)I`m sure it will be a blast but we dont know nothing about it yet......
5-if i have understanded so far corectly game will have some sort of micro-transition shop or whatever they call item mall these days what will in those malls be (DAge-new sets,weps, or like in some other mmo`s greater xp tomes and so on) how will this be balanced with other ingame content ?
6- how can you make pvp fun classes which will be oneshoted by jedi kind adoubt that there will be some vast battlefields for snipers and troopers to gain advantage in urban enviroment but we will have to wait and see....
i couldnt care less about this game. it doesnt look star wars. it looks like sci fi WoW. but im sure for every person who doesnt give a hoot, there are a thousand rabid fans who do.
My reaction precisely. Why bother to give an interview if there's nothing more to be said that hasn't been said -- or that didn't need to be said.
--Is it hard to balance the various classes?
--Yup, it's hard. But we are working on it.
Sheesh.
"We are putting a lot of emphasis on making sure people have a compelling experience from beginning to end."
"...from beginning to end."
"...to end."
"END"
_________________________________
"Fixed it. Because that wall of text attacked me, killed me and looted my body..."
-George "sniperg" Light
the fact this is a design concern this eary is hard warming.
We al know somone will hit end game in the first month, it's unavoidable
I think the real concern from these nay sayers is that end game won't be exclusively raid oriented. It's got them pissing their pants that they may not get to lord it over the rest of us peons.
What a silly response, really!? I think you huffed some Novacaine. Bioware got their shit together just like Blizzard did when they broke into the MMO market. Bioware believes in go big or go home, look at the majority of their games, all quality! End game is the carrot WoW used and look at all the junkies chasing the carrot. I for one, even being a casual gamer, love the fact there is long lasting entertainment replay value. I rest assured everyone is stoked and just wants to play all in due time.
What replay value?, they havent even told us anything besides STORY!! STORY !!! STORY!!!, and unnecssary multiple Jedi/Sith classes, where is the talk or a outline of some of the features they plan for the game? Other than just pure speculation , despite the fact they haven't even defended themselves to refute the statements that the game is nothing more than a single player game with co-op play? I'm sorry I'm not a Bioware fan, and I'm not really seeing what the hype is about since I can see thru the BS, and this will be no different than any other MMO wannabe out there.
The replayability is in the stated fact that every class has a completely individualized story. None are the same, so you can play all 8 classes from beginning to end and not repeat content as far as the story line goes. Of course, all of the typical MMO stuff that is in the game will likely fall under the same MMO paradigm, grind XP.....rinse......repeat, grind gear......rinse.....repeat, grind faction......rinse......repeat, grind crafting and gathering skills........rinse......repeat, etc etc etc.
Darth Hater have an interview with Daniel Erickson that is about 10000 times more interesting than this interview...
darthhater.com/2010/03/15/interview-story-time-with-daniel-erickson/
The only interesting thing about this interview is seeing the clamp down on the hype and refusal to talk about features a year before release. This is smart. The idiots complaining about the interview lacking information are not smart. The interview was dull because the wrong questions were asked and there was no real conversation.
Thanks, Strap. That was definitely a better, more informative interview.
In all fairness, I think their main reason to be so tight lipped is twofold. One, and most important, to prevent the competition to copy it before they themselves bring it. Like Blizzard. Second, to prevent potential gamers from taking things for granted before they are finalized. So while its frustrating for us as gamers I understand the reasons for their lack of info. If you think of some really new systems you'd want to keep it silent until its ready and there.
They are doing a good job, people wanting everything yesterday and endgame from Day Two after release is what is ruining the Genre.
I would rather have a game to play for 2-3 years and no end game.... That would be novel wouldn't it gameplay community and fun.
________________________________________________________
Sorcery must persist, the future is the Citadel
Hmm i know i didn't expect them to tell us anything concrete about the game,but still sounded a lot like a Tiger Woods interview i watched yesterday."How did your wife react?" kind of questions,answers were pretty obvious.
I think i would have liked to know if they are truly giving it a SW theme by making it about the group and not the individual.After all SW is not about some solo guy wandering in space or on planets,unless yo uare that Jedi Knight looking to infiltrate even then they have a fleet and troopers.
I also cringed big time when i heard Mr.Fuller ask about "END GAME",man that is so "WOWISH" ,i am dead tired of hearing about end game.Instead 90% of the focus should be on "THE GAME" so we can once and for all remove this constant push players have to reach end game and totally ignore the main theme of the game.This kind of mentality means 3 months in a game is dead,noobs won't join anymore because they will feel like the world is empty because everyone races off to some end game.I would also like to hear what exactly is the direction of the game,be it WOW like, all quest driven,pushing us from NPC to NPC linear type game?
I do NOT believe in balance,why does everyone think there has to be balance in classes?A game should not focus totally on end game PVP that is ridiculous and even if it did balance should not be the issue.When you focus on a "CLASS" system it should feel the part, a Sith Lord and a Jedi Knight should be the most powerful in the game.I do not think SW on a whole follows any real weapon pattern,it is not like saying a light saber is the most powerful weapon but in SW it is a weapon that tends to be able to block in coming attacks,shields should imo still be more defensive than the saber.I think SW would be the perfect game to use "proximity"attacks but keep it simple like upper/lower attacks giving players that constant attack/block challenge the same way you see a lengthy fight with two light saber combatants.
The PRODUCER question was the best lmao,it sounds more like he is a desk jockey,someone who feeds the information from the workers to his bosses,not much more.It sounds like he gathers all the productivity and meets in a board room with his bosses every week and just tells them what they want to hear.I would be interested in his job/abilities outside the board room meetings,does he have the power to decide on what gets changed or done different without consent from his boss?I would like to hear,IF he has actually had to make any changes so far?No game is perfect if they just roll with everything and accept it,why even have a producer?
He says they have no time line?Anyone actually believe that?The movies all have budget /time lines he is saying their gaming division has none?They could take 10 years if they wanted?Imo he was just saying what we want to hear,the same as i felt Tiger Woods was doing in his little interview yesterday.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well , since TOR is a 4 against 4 class verses Class setup there best be some balance. And as for end game content, its best that BioWare just focus on the Start game content. Which they are.
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What "interviews" aka PR blah blah REALLY means:
"The team is very inspired. They continue to ride the wave of last year where we had a tremendous amount of interest. We were very fortunate to be treated very well."
Translation: We have so much pressure from all side, TOR is totally overhyped, people expect way too much.
"You cover tons of MMOs. They all have their ups and downs."
T: MMORPG.com is a place full of TOR-haters and trolls!
"The good news for us is that we have talented guys who are totally passionate about this."
T: We all force our employees to work unpaid extra hours like 70 hours per week. See what magic that does to their family life...
"We do have challenges because it is Star Wars. It is different than other games. We have a strategy for what we want to accomplish. We have a number of good people on it so it is going well."
T: We don't care rats ass about what you want based on your MMO expectations. We know better than you what is cool. There is no swimming because in Star Wars movies no one ever swam! (Elikal interjects: but ... but in Episode 1... J.Neri *hold ears* LALALALAAAA I CAN'T HEAR YOU... JAR JAR... MEDICHLORIANS LAA LAAALAAA)
"I will be with journalists all day, I won't play the game. I have other folks that will though, and they will pick up the slack. We have found a really sweet grove in terms of lots of people contributing, lots of mind power shared, lots of good conversations going on daily. We have to pick that up constantly because the game is so big and moving so fast. If you don't have good communication you are doomed."
T: I have no clue about the game, I am just saying the same PR bla bla every RP dude says.
"There are certain things that we won't try to revolutionize, we'll try to do to a AAA level, but we're not going to impress your readers with a new amazing auction mechanic. Those things are already done well in MMOs."
T: Yes we are a WOW in space clone. Now STFU.
"We understand that for some hardcore MMO fans they may or may not like the story, but we do feel like that is something that will be compelling and interesting that we will continue to work on to give players reasons to go through it and benefit from it with your character and your story."
T: We don't care damn about you trollers and haters feedback. Cry me a river.
Thanks for nothing, Mr. Pulicrelations
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
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