There is warhammer online or aion for those who dont want full loot and real pvp. Leave darkfall alone. Dont try to turn this into an other UO trammel. Its like saying: Would you play darkfall if darkfall didnt exist
Seriously.
With such a slim selection of good full loot PVP games, can you guys not pick one of the others in the legion of games that are already not full loot PVP? Perhaps you wouldn't mind if we had just this one with it's fundamental design still intact?
Oh come on, it was a hypothetical question. The OP even stated that it was understood that not everyone would share the shame viewpoint as them.
I would say, after reading some of the responses, that the bigger question would be why some get so bent out of shape at the mention of having a consensual pvp server for those that would enjoy that type of environment?
And for the love of Pete, stop mentioning Trammel. All Trammel did was give the non-pvpers a place to play. The only thing that changed was the ability to PK was removed.
And for the love of Pete, stop mentioning Trammel. All Trammel did was give the non-pvpers a place to play. The only thing that changed was the ability to PK was removed.
Incorrect. What Trammel did was change the spirit behind Ultima Online. Instead of being a game that was actively played, complete with pulse pounding and palm sweating encounters, the implementation of Trammel turned UO into a game played passively.
what i fail to understand is how some people say a game is hardcore. There is nothing hardcore about video games. It takes no physical prowess or talent to be good at video games. Now if your say a football player and you train yourself 8hours a day every day to be at your peak come game time now thats hardcore. Also if darkfall got rid of the full loot thing it probably would have over 25k sub but that isn't something they want. They wanted to cater to the very small niche pvp community.
What would be the point of PVP then if you cant loot them?
Scince when does looting whoever you gank really matter in a pvp experience? The fact of the matter is you got what you wanted at the time of your opponents defeat. Does being able to pick up that pixelized sword he have in his hands really make the difference in a solid pvp experience? If you said yes then you have never played counterstrike. You get the same amount of (glory/pride/renown) killing someone whether you can loot them or not. FFA loot is just a weak selling point to appeal to the PvPer with kleptomania imho.
Yes I played CS for years.
And yes it makes a big difference loosing your stuff to someone. The FFA FULL LEWT part is what makes my heart pump a bit faster in PVP. This is why allot of PVP'ers play DF.
Allot of Darkfall players will know exactly what I mean.
You all think about the loosing side, what about the winning side ? In medievel times whole armies draw their motivation to fight from looting the defeated defender. Looting the defeated enemy is a satisfying and thous rewarding mechanism that motivates someone to fight.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
No. I think a compromise would be to allow players to lock up one item..that cannot be looted. Then maybe ..as you advance and unlock certain skills you may have the option to lock out 1-3 items from looting. Any locked items would degrade normally but would not be repairable. This way you can keep a few treasured items which would eventually have to be replaced anyway. Just not every time you died. I liked the game as it was..but this is a suggestion...any opinions?
what i fail to understand is how some people say a game is hardcore. There is nothing hardcore about video games. It takes no physical prowess or talent to be good at video games. Now if your say a football player and you train yourself 8hours a day every day to be at your peak come game time now thats hardcore. Also if darkfall got rid of the full loot thing it probably would have over 25k sub but that isn't something they want. They wanted to cater to the very small niche pvp community.
Well
Hardcore usually refers to someone that has very strong personal beliefs regarding a specific subject or thing.
He is a “hardcore democrat”
She is a “hardcore” republican
They are “hardcore bikers”
Uninhibited and non censored explicit sex acts.
In our case, DF is for hardcore pkers. If you simply hate full loot, then you are not hardcore anymore since you want to censore a part of it. Even wow is not hardcore anymore because they removed the system to remove honor points from players you killed. Warhammer online is hardcore since they never removed anything from their pvp system. They just keep on adding more stuff to it.
For us, if we go from Darkfall online to wow, we feel like not being hardcore anymore since both games got PK, but DF have more PK stuff then wow and this is the full loot. UO got hardcore PK and Trammel made UO to not being hardcore anymore since they censored some PK part of it.
Well, my preference is something akin to Shadowbane's loot system, what you wore couldn't be taken, but what you were carrying was lootable upon death. (and by thieves, even when you were alive)
But no one seems to be following that lead even though I thought it was a great compromise.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And for the love of Pete, stop mentioning Trammel. All Trammel did was give the non-pvpers a place to play. The only thing that changed was the ability to PK was removed.
Incorrect. What Trammel did was change the spirit behind Ultima Online. Instead of being a game that was actively played, complete with pulse pounding and palm sweating encounters, the implementation of Trammel turned UO into a game played passively.
In short, Trammel robbed UO of its vitality.
Not really because it still carried on strong after that. People want a sandbox and in every sandbox there is things one must tolerate. if they made a no full loot server I think the full loot server would see a severe drop in population and would be willing to put money on it. They are not changing the game by making such a server but simply giving people options. And given that option a large portion of people would choose to play on the more carebear server. Human nature to not want to lose things. I wouldnt play on the non full loot server but many would.
Your fears about a non-loot server is exactly what happened to UO after Trammel was introduced. Felucca turned into a ghost town with only the most hardcore of the hardcore playing there and venturing into that land was like running through a mine field most days.
First, to the OP. The only thing I liked about Darkfall was the PvP (full loot) system. It's everything else (skill system, combat, landscape, graphics, characters, etc.) that I didn't like.
To the post I quoted above. This is a common misconception about the state of UO after Trammel was introduced. Before Trammel UO's subscription numbers were still on the rise. They had not plateaued or gone down before the release of Renaissance. After Trammel was introduced they continued to rise, but there was no steep incline like introducing Trammel had changed the way UO was heading.
It would be like starting a car then when it gets up to 40 mph throwing a bucket of red paint on it and then watching it continue to go faster and then saying, "See, it went faster because now it's red!"
I would argue that if they had just improved on the original game and stuck to their core audience, that it would still be a successful game today, despite it's graphical shortcomings.
Not knocking your post, parrot, I agree with it for the most part. Just wanted to get my feelings about UO out there too.
"There is as yet insufficient data for a meaningful answer."
Would you play baseball if there were no mitts? Games aren't a collection of random elements. They're a complex interaction of systems and to fundamentally alter those systems without regard to the overall design makes a game less playable not more. So no, the game would make no sense without full loot and I wouldn't play it.
Agreed, although I think full loot is more important for Darkfall to be Darkfall than mitts are to baseball. It would be like if baseball had no "Outs". It just wouldn't work.
The negative elements appear when some parts of the game play break with reality while others to stick way too closely to it.
For example, if they allow full loot then there should be a lot bigger penalty for being overburdened and stricter limits on backpack size. Nobody should be able to carry 10 swords and five shields and four full set of armor in their backpack. That way when you are killed there is a good chance your stuff is still with you unless it is better than the opponent's, in which case you get their stuff... seems a lot more fair that way.
The negative elements appear when some parts of the game play break with reality while others to stick way too closely to it.
For example, if they allow full loot then there should be a lot bigger penalty for being overburdened and stricter limits on backpack size. Nobody should be able to carry 10 swords and five shields and four full set of armor in their backpack. That way when you are killed there is a good chance your stuff is still with you unless it is better than the opponent's, in which case you get their stuff... seems a lot more fair that way.
So obvious really. This is a painfully easy resolution to balance a full loot system. I like this idea a lot.
And for the love of Pete, stop mentioning Trammel. All Trammel did was give the non-pvpers a place to play. The only thing that changed was the ability to PK was removed.
Incorrect. What Trammel did was change the spirit behind Ultima Online. Instead of being a game that was actively played, complete with pulse pounding and palm sweating encounters, the implementation of Trammel turned UO into a game played passively.
In short, Trammel robbed UO of its vitality.
Not really because it still carried on strong after that. People want a sandbox and in every sandbox there is things one must tolerate. if they made a no full loot server I think the full loot server would see a severe drop in population and would be willing to put money on it. They are not changing the game by making such a server but simply giving people options. And given that option a large portion of people would choose to play on the more carebear server. Human nature to not want to lose things. I wouldnt play on the non full loot server but many would.
Your fears about a non-loot server is exactly what happened to UO after Trammel was introduced. Felucca turned into a ghost town with only the most hardcore of the hardcore playing there and venturing into that land was like running through a mine field most days.
First, to the OP. The only thing I liked about Darkfall was the PvP (full loot) system. It's everything else (skill system, combat, landscape, graphics, characters, etc.) that I didn't like.
To the post I quoted above. This is a common misconception about the state of UO after Trammel was introduced. Before Trammel UO's subscription numbers were still on the rise. They had not plateaued or gone down before the release of Renaissance. After Trammel was introduced they continued to rise, but there was no steep incline like introducing Trammel had changed the way UO was heading.
It would be like starting a car then when it gets up to 40 mph throwing a bucket of red paint on it and then watching it continue to go faster and then saying, "See, it went faster because now it's red!"
I would argue that if they had just improved on the original game and stuck to their core audience, that it would still be a successful game today, despite it's graphical shortcomings.
Not knocking your post, parrot, I agree with it for the most part. Just wanted to get my feelings about UO out there too.
The only misconception is that Felucca changed with the introduction of Trammel, when in fact it didn't. The same "hardcore" rule-set still existed. Everyone that liked to PvP stayed. Everyone that had no interest in being PKed left. People that enjoyed both, played both sides. It was an option, that's it.
I agree that Trammel was a blunder on OSI's part, but just for the fact that splitting shards was the wrong way to implement it.
If anything, Everquests' launch and itemization were the two things that destroyed what UO was. Also, Ninjas in a later expansion, along with elves.
Anyway,to the OP, I really don't feel it is the full loot aspect of Darkfall that isn't appealing to most players, it is the simple fact of someone forcing their idea of fun on you that isn't appealing to a very large demographic.
I think the real question that needs to be addressed is "Would it hurt you any if DFO had a server without full loot?"
Any reasonable person would say no, but I'm sure there would be tons of griefers from the full loot servers running around trying to ruin everyone's time because they couldn't handle it.
eh the full loot adds fun but i think maybe limit to some degree would be nice. like u could take someone gold, maybe the arrows on a rare thing would be a weapon or part of there armor. there mats stuff like that just not the armor or weapons so much
I do play darkfall as of now, even with full loot, but its the one thing i dont like in DF.
As a semi casual player, and a player that do not macro/exploit, i just dont have the money to go into a fight wearing full plate + echanted gear etc, cause if i loose its gonna be months of grinding to get that gear again.
So i always ended up going scale set wtih r40 weapons
If Aventurine kept the game the same way it is now, with out full loot. The game would be even more carebear, than it is now.
Full loot is the only real death penalty the game has. Not that ,that is saying much. There is no fear of losing your gear when it is so easily regained. After playing for a month I had more armor sets, weapons, etc. that it didn't bother me at all to lose some. If the Devs would add a decent death penalty ( I don't mean Permadeath). Added some sounds of life and make the cities more lively unlike the statue npc's they have now. then maybe I would think about coming back.
Full loot is one of the features that attracted me most to DF. The game was designed around the full loot concept and changing that part of it would ruin what theyve built IMO. If I could change anything about DF it would be allowing 3rd person view while in combat
Anyway,to the OP, I really don't feel it is the full loot aspect of Darkfall that isn't appealing to most players, it is the simple fact of someone forcing their idea of fun on you that isn't appealing to a very large demographic.
Pretty win observation right there. Combine that with the sheer enormity of effort required to fight against such a thing, and most players become apathetic and simply no longer log in. Also, I agree with most that the gear in DF, even after a short time of playing, becomes so disposable that losing it doesn't even matter.
"The power of accurate observation is commonly called cynicism by those who have not got it." George Bernard Shaw
What is a cynic? A man who knows the price of everything and the value of nothing. Oscar Wilde
Played darkfall and i actualy loved it even with the full loot pvp. I am also a old school uo junkie.
I voted yes i would play on the non pvp server mainly because Df still has alot of great features you dont find in other games.
What i would like to see Df do is open a server where you would only have pvp in city wars.Still have full loot on seiges.
The main reason i would want it like this is the majority of my friends do not like pvp and i would be able to play with them.
The reason i left Df was not because of the full loot but the seige system sucked and the servers constantly crashed and caused us to loose. There was also the rampant hacks that drove me insane.
But even if the game had 0 pvp it would still be fun to play there are lots of things in that game that are not in any other pve only game. The ships are amazing,the city building is ok not great but ok. The pve can be fun as well. The crafting is decent.
I think they would have a explosion of new players if they opened a non pvp server.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek and many others that did not make the cut or i just plain forgetting about.
The only way I would ever consider playing Darkfall Online if there was NO full loot. The looting of inventory items I can handle but when you get ganked and looted by groups of players then I am not interested at all in being griefed.
To the OP. I voted no. I vote no becuase you are an idiot for posting this topic. Ya im going to flame you on this because darkfall is a PVP MMO. its the entire basis if you dont want PvP or full loot guess what? YOU CAN PLAY ANY OTHER MMO OUT THERE SEEING AS HOW MOST COPY THE WOW CLONE YOU ARE LOOKING FOR.
edit: Oh and you are all carebears for even wanting this. ITEMS IN DARKFALL ARE NOT LIKE MOST GAMES IT DOES NOT MATTER IF YOU LOSE ITEMS SINCE ANYONE CAN CRAFT THEM
Comments
Seriously.
With such a slim selection of good full loot PVP games, can you guys not pick one of the others in the legion of games that are already not full loot PVP? Perhaps you wouldn't mind if we had just this one with it's fundamental design still intact?
Oh come on, it was a hypothetical question. The OP even stated that it was understood that not everyone would share the shame viewpoint as them.
I would say, after reading some of the responses, that the bigger question would be why some get so bent out of shape at the mention of having a consensual pvp server for those that would enjoy that type of environment?
And for the love of Pete, stop mentioning Trammel. All Trammel did was give the non-pvpers a place to play. The only thing that changed was the ability to PK was removed.
DarkFall FAQ - Read then Question with Boldness
Incorrect. What Trammel did was change the spirit behind Ultima Online. Instead of being a game that was actively played, complete with pulse pounding and palm sweating encounters, the implementation of Trammel turned UO into a game played passively.
In short, Trammel robbed UO of its vitality.
Laudanum - Romance. Revenge. Revolution.
Crappy, petty people breed and raise crappy, petty kids.
No. Full loot is not a detraction to DF for me.
what i fail to understand is how some people say a game is hardcore. There is nothing hardcore about video games. It takes no physical prowess or talent to be good at video games. Now if your say a football player and you train yourself 8hours a day every day to be at your peak come game time now thats hardcore. Also if darkfall got rid of the full loot thing it probably would have over 25k sub but that isn't something they want. They wanted to cater to the very small niche pvp community.
Scince when does looting whoever you gank really matter in a pvp experience? The fact of the matter is you got what you wanted at the time of your opponents defeat. Does being able to pick up that pixelized sword he have in his hands really make the difference in a solid pvp experience? If you said yes then you have never played counterstrike. You get the same amount of (glory/pride/renown) killing someone whether you can loot them or not. FFA loot is just a weak selling point to appeal to the PvPer with kleptomania imho.
Yes I played CS for years.
And yes it makes a big difference loosing your stuff to someone. The FFA FULL LEWT part is what makes my heart pump a bit faster in PVP. This is why allot of PVP'ers play DF.
Allot of Darkfall players will know exactly what I mean.
You all think about the loosing side, what about the winning side ? In medievel times whole armies draw their motivation to fight from looting the defeated defender. Looting the defeated enemy is a satisfying and thous rewarding mechanism that motivates someone to fight.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
No. I think a compromise would be to allow players to lock up one item..that cannot be looted. Then maybe ..as you advance and unlock certain skills you may have the option to lock out 1-3 items from looting. Any locked items would degrade normally but would not be repairable. This way you can keep a few treasured items which would eventually have to be replaced anyway. Just not every time you died. I liked the game as it was..but this is a suggestion...any opinions?
Well
Hardcore usually refers to someone that has very strong personal beliefs regarding a specific subject or thing.
He is a “hardcore democrat”
She is a “hardcore” republican
They are “hardcore bikers”
Uninhibited and non censored explicit sex acts.
In our case, DF is for hardcore pkers. If you simply hate full loot, then you are not hardcore anymore since you want to censore a part of it. Even wow is not hardcore anymore because they removed the system to remove honor points from players you killed. Warhammer online is hardcore since they never removed anything from their pvp system. They just keep on adding more stuff to it.
For us, if we go from Darkfall online to wow, we feel like not being hardcore anymore since both games got PK, but DF have more PK stuff then wow and this is the full loot. UO got hardcore PK and Trammel made UO to not being hardcore anymore since they censored some PK part of it.
C:\Users\FF\Desktop\spin move.gif
Well, my preference is something akin to Shadowbane's loot system, what you wore couldn't be taken, but what you were carrying was lootable upon death. (and by thieves, even when you were alive)
But no one seems to be following that lead even though I thought it was a great compromise.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Incorrect. What Trammel did was change the spirit behind Ultima Online. Instead of being a game that was actively played, complete with pulse pounding and palm sweating encounters, the implementation of Trammel turned UO into a game played passively.
In short, Trammel robbed UO of its vitality.
Not really because it still carried on strong after that. People want a sandbox and in every sandbox there is things one must tolerate. if they made a no full loot server I think the full loot server would see a severe drop in population and would be willing to put money on it. They are not changing the game by making such a server but simply giving people options. And given that option a large portion of people would choose to play on the more carebear server. Human nature to not want to lose things. I wouldnt play on the non full loot server but many would.
Your fears about a non-loot server is exactly what happened to UO after Trammel was introduced. Felucca turned into a ghost town with only the most hardcore of the hardcore playing there and venturing into that land was like running through a mine field most days.
First, to the OP. The only thing I liked about Darkfall was the PvP (full loot) system. It's everything else (skill system, combat, landscape, graphics, characters, etc.) that I didn't like.
To the post I quoted above. This is a common misconception about the state of UO after Trammel was introduced. Before Trammel UO's subscription numbers were still on the rise. They had not plateaued or gone down before the release of Renaissance. After Trammel was introduced they continued to rise, but there was no steep incline like introducing Trammel had changed the way UO was heading.
It would be like starting a car then when it gets up to 40 mph throwing a bucket of red paint on it and then watching it continue to go faster and then saying, "See, it went faster because now it's red!"
I would argue that if they had just improved on the original game and stuck to their core audience, that it would still be a successful game today, despite it's graphical shortcomings.
Not knocking your post, parrot, I agree with it for the most part. Just wanted to get my feelings about UO out there too.
"There is as yet insufficient data for a meaningful answer."
Agreed, although I think full loot is more important for Darkfall to be Darkfall than mitts are to baseball. It would be like if baseball had no "Outs". It just wouldn't work.
The negative elements appear when some parts of the game play break with reality while others to stick way too closely to it.
For example, if they allow full loot then there should be a lot bigger penalty for being overburdened and stricter limits on backpack size. Nobody should be able to carry 10 swords and five shields and four full set of armor in their backpack. That way when you are killed there is a good chance your stuff is still with you unless it is better than the opponent's, in which case you get their stuff... seems a lot more fair that way.
So obvious really. This is a painfully easy resolution to balance a full loot system. I like this idea a lot.
Personally, my decision to not play DFO has zero to do with full loot, and everything to do with needing to play DF like a job to get anywhere.
Incorrect. What Trammel did was change the spirit behind Ultima Online. Instead of being a game that was actively played, complete with pulse pounding and palm sweating encounters, the implementation of Trammel turned UO into a game played passively.
In short, Trammel robbed UO of its vitality.
Not really because it still carried on strong after that. People want a sandbox and in every sandbox there is things one must tolerate. if they made a no full loot server I think the full loot server would see a severe drop in population and would be willing to put money on it. They are not changing the game by making such a server but simply giving people options. And given that option a large portion of people would choose to play on the more carebear server. Human nature to not want to lose things. I wouldnt play on the non full loot server but many would.
Your fears about a non-loot server is exactly what happened to UO after Trammel was introduced. Felucca turned into a ghost town with only the most hardcore of the hardcore playing there and venturing into that land was like running through a mine field most days.
First, to the OP. The only thing I liked about Darkfall was the PvP (full loot) system. It's everything else (skill system, combat, landscape, graphics, characters, etc.) that I didn't like.
To the post I quoted above. This is a common misconception about the state of UO after Trammel was introduced. Before Trammel UO's subscription numbers were still on the rise. They had not plateaued or gone down before the release of Renaissance. After Trammel was introduced they continued to rise, but there was no steep incline like introducing Trammel had changed the way UO was heading.
It would be like starting a car then when it gets up to 40 mph throwing a bucket of red paint on it and then watching it continue to go faster and then saying, "See, it went faster because now it's red!"
I would argue that if they had just improved on the original game and stuck to their core audience, that it would still be a successful game today, despite it's graphical shortcomings.
Not knocking your post, parrot, I agree with it for the most part. Just wanted to get my feelings about UO out there too.
The only misconception is that Felucca changed with the introduction of Trammel, when in fact it didn't. The same "hardcore" rule-set still existed. Everyone that liked to PvP stayed. Everyone that had no interest in being PKed left. People that enjoyed both, played both sides. It was an option, that's it.
I agree that Trammel was a blunder on OSI's part, but just for the fact that splitting shards was the wrong way to implement it.
If anything, Everquests' launch and itemization were the two things that destroyed what UO was. Also, Ninjas in a later expansion, along with elves.
Anyway,to the OP, I really don't feel it is the full loot aspect of Darkfall that isn't appealing to most players, it is the simple fact of someone forcing their idea of fun on you that isn't appealing to a very large demographic.
DarkFall FAQ - Read then Question with Boldness
I think the real question that needs to be addressed is "Would it hurt you any if DFO had a server without full loot?"
Any reasonable person would say no, but I'm sure there would be tons of griefers from the full loot servers running around trying to ruin everyone's time because they couldn't handle it.
eh the full loot adds fun but i think maybe limit to some degree would be nice. like u could take someone gold, maybe the arrows on a rare thing would be a weapon or part of there armor. there mats stuff like that just not the armor or weapons so much
IN THE FACE!
Yes i would!
I do play darkfall as of now, even with full loot, but its the one thing i dont like in DF.
As a semi casual player, and a player that do not macro/exploit, i just dont have the money to go into a fight wearing full plate + echanted gear etc, cause if i loose its gonna be months of grinding to get that gear again.
So i always ended up going scale set wtih r40 weapons
I voted no.
If Aventurine kept the game the same way it is now, with out full loot. The game would be even more carebear, than it is now.
Full loot is the only real death penalty the game has. Not that ,that is saying much. There is no fear of losing your gear when it is so easily regained. After playing for a month I had more armor sets, weapons, etc. that it didn't bother me at all to lose some. If the Devs would add a decent death penalty ( I don't mean Permadeath). Added some sounds of life and make the cities more lively unlike the statue npc's they have now. then maybe I would think about coming back.
Just my opinion though.
Full loot is one of the features that attracted me most to DF. The game was designed around the full loot concept and changing that part of it would ruin what theyve built IMO. If I could change anything about DF it would be allowing 3rd person view while in combat
Pretty win observation right there. Combine that with the sheer enormity of effort required to fight against such a thing, and most players become apathetic and simply no longer log in. Also, I agree with most that the gear in DF, even after a short time of playing, becomes so disposable that losing it doesn't even matter.
"The power of accurate observation is commonly called cynicism by those who have not got it."
George Bernard Shaw
What is a cynic? A man who knows the price of everything and the value of nothing.
Oscar Wilde
Played darkfall and i actualy loved it even with the full loot pvp. I am also a old school uo junkie.
I voted yes i would play on the non pvp server mainly because Df still has alot of great features you dont find in other games.
What i would like to see Df do is open a server where you would only have pvp in city wars.Still have full loot on seiges.
The main reason i would want it like this is the majority of my friends do not like pvp and i would be able to play with them.
The reason i left Df was not because of the full loot but the seige system sucked and the servers constantly crashed and caused us to loose. There was also the rampant hacks that drove me insane.
But even if the game had 0 pvp it would still be fun to play there are lots of things in that game that are not in any other pve only game. The ships are amazing,the city building is ok not great but ok. The pve can be fun as well. The crafting is decent.
I think they would have a explosion of new players if they opened a non pvp server.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
The only way I would ever consider playing Darkfall Online if there was NO full loot. The looting of inventory items I can handle but when you get ganked and looted by groups of players then I am not interested at all in being griefed.
To the OP. I voted no. I vote no becuase you are an idiot for posting this topic. Ya im going to flame you on this because darkfall is a PVP MMO. its the entire basis if you dont want PvP or full loot guess what? YOU CAN PLAY ANY OTHER MMO OUT THERE SEEING AS HOW MOST COPY THE WOW CLONE YOU ARE LOOKING FOR.
edit: Oh and you are all carebears for even wanting this. ITEMS IN DARKFALL ARE NOT LIKE MOST GAMES IT DOES NOT MATTER IF YOU LOSE ITEMS SINCE ANYONE CAN CRAFT THEM
/thread
No it's not.
I voted NO.