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I've been played FEZ the last couple of days. Man does this game have issues.
Class Balance
90% of the people play warriors. All of there abilities interupt whatever you are doing. None of your abilities interupt them at all.
They pretty much only spam one attack. It is an attack that has a huge area of effect and takes about a 30% of everybodies life caught in the AoE.
Most of the warriors attacks to 40% more damage than any other classes attacks including sorcerers.
Lag
Even with a 100 ping 90% of your attacks will totally miss. I don't even think its connection lag. I think its server lag.
Japanese players will destroy you in this game 90% of the time. It isn't because they are better at it. Thier latency plus the previously mention server lag and crappy net code makes them impossible to hit. Even when they are standing still you still won't hit them that often. The net code only seems to affect people with fast connections as in you'll be somewhere else entirely from where high latency players attacks land.
Oh yeah, the people with high latency connections can out run you. Its almost like they move slightly faster than you. You can start in the same place and they'll be over the next hill before you even get there after chasing them for half the map.
Attack Delay
Coupled with the Lag and Dodge Mechanic oppenents can completely dodge your attack 100% of the time. Or thier attacks will land before yours does.
Hackers
Game has a bad hacker problem. People deny it but some of the people use the poor net code to there advantage. This people you can only damage with AoE and it only hits them sometimes.
Dodge Mechanic
This game has a funky dodge mechanic. You'll see people bouncing all over the place and you can't ever hit them. If the game did have such a huge lag problem the dodge mechanic probably would be as effective. However, it is commen to see 9 or 10 people chasing after a bouncing enemy.
Monster AI:
Dumest monsters ever. Get a warrior go where some monsters are. Run around in circles and bunch them up them start spamming the warriors AoE attack.
Its really apparent why this game is F2P with all of the problem it has
Comments
My comments are in orange.
I'm not seeing it. Even in the times I managed to interrupt a warrior doing dragon's tail, I still took damage from his attack anyway even though the warrior went flying as well. If I were actually capable of responding to a warrior using dragon's tail in time to get a spell off, AND that spell had even a 50% chance of hitting the warrior, AND that spell hit the warrior before he got to me, then this game would be MUCH MUCH easier.
It's not arbitrary. All players have 1,000 HP and that move does 3x hits for about 100 damage each. So about 1/3rd of your life.
And its incredibly short range means its the hardest skill to land, combined with the fact that it takes 80% of your mp to cast. Now compare that to the reliable warrior AoE that does 300 damage and you see why the warrior has it better.
You don't seem to understand. I have a 100ms ping, yet in order to hit someone in this game, I have to train them by 1-2 seconds. That means that by the time I see which direction they're jumping in and cast my lightning bolt on the spot they're going to land on, they've already begun another jump from the server's perspective. So since they seem to be invincible for most of the jump, the only way to ever hit them would be to be prescient and attack where they will be after they land from the jump they have not yet started.
No, the game very clearly uses client-side collision detection as evidenced by the fact that my damage numbers take vastly varying amounts of time to show up depending on the person I hit. Some people take up to 5 seconds to register damage. If the game is using client side collision detection, then arranging a switch next to your computer to disconnect and reconnect your ethernet cable would effectively allow you to become invincible with the flip of a switch, which is consistent with what I've seen in-game.
You can say that all you want, and I can lightning bolt the spot the hoppers should be landing in all I want, but the only time I ever hit hoppers is when I fire a shot off in the middle of nowhere and it somehow hits a hopper on the other side of my screen.