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FEZ has issues

JixxJixx Member Posts: 159

I've been played FEZ the last couple of days.  Man does this game have issues.

 

Class Balance

90% of the people play warriors.  All of there abilities interupt whatever you are doing.  None of your abilities interupt them at all.

They pretty much only spam one attack.  It is an attack that has a huge area of effect and takes about a 30% of everybodies life caught in the AoE. 

Most of the warriors attacks to 40% more damage than any other classes attacks including sorcerers.

Lag

Even with a 100 ping 90% of your attacks will totally miss.  I don't even think its connection lag.  I think its server lag. 

Japanese players will destroy you in this game 90% of the time.  It isn't because they are better at it.  Thier latency plus the previously mention server lag and crappy net code makes them impossible to hit.  Even when they are standing still you still won't hit them that often.  The net code only seems to affect people with fast connections as in you'll be somewhere else entirely from where high latency players attacks land. 

Oh yeah,  the people with high latency connections can out run you.  Its almost like they move slightly faster than you.  You can start in the same place and they'll be over the next hill before you even get there after chasing them for half the map.

Attack Delay

Coupled with the Lag and Dodge Mechanic oppenents can completely dodge your attack 100% of the time.  Or thier attacks will land before yours does.

 

 

Hackers

Game has a bad hacker problem.  People deny it but some of the people use the poor net code to there advantage.  This people you can only damage with AoE and it only hits them sometimes.

Dodge Mechanic

This game has a funky dodge mechanic.  You'll see people bouncing all over the place and you can't ever hit them.  If the game did have such a huge lag problem the dodge mechanic probably would be as effective.  However,  it is commen to see 9 or 10 people chasing after a bouncing enemy.

Monster AI:

Dumest monsters ever.    Get a warrior go where some monsters are.  Run around in circles and bunch them up them start spamming the warriors AoE attack. 

Its really apparent why this game is F2P with all of the problem it has

Comments

  • EtraEtra Member UncommonPosts: 164
    Originally posted by Jixx


    I've been played FEZ the last couple of days.  Man does this game have issues.
     
    Class Balance
    90% of the people play warriors.  All of there abilities interupt whatever you are doing.  None of your abilities interupt them at all.
    This directly falls under a learn to play issue. As a mage, I can easily destroy warriors -- even the ones spamming Dragon's Tail. Not to mention, I've interrupted plenty of skills with a measly fireball attack plenty of times.
    They pretty much only spam one attack.  It is an attack that has a huge area of effect and takes about a 30% of everybodies life caught in the AoE. 
    Way to throw out an arbitrary percentage. Anyways, it's area of effect isn't that large at all. If you're letting a warrior actually hit you with it -- you're doing it wrong.
    Most of the warriors attacks to 40% more damage than any other classes attacks including sorcerers.
    Wrong. My Hellfire (final tier fire sorc spell) does about 510 damage. Way more than what a warrior can dish out.
    Lag
    Which is what they are testing for right now (hence, they made it open beta to stress the servers.)
    Even with a 100 ping 90% of your attacks will totally miss.  I don't even think its connection lag.  I think its server lag. 
    Learn to aim. (Or aim in the spot where the character will be when the attack goes off.)
    Japanese players will destroy you in this game 90% of the time.  It isn't because they are better at it.  Thier latency plus the previously mention server lag and crappy net code makes them impossible to hit.  Even when they are standing still you still won't hit them that often.  The net code only seems to affect people with fast connections as in you'll be somewhere else entirely from where high latency players attacks land. 
    Japanese players are blocked from the game as they have their own version. Thanks. The ones you're talking about are players on dial-up connections. This is being looked into -- 'cause, you know, it's beta. (On a personal note, I've only encountered this twice and I've probably played for about 12 hours+ total so far.)
    Oh yeah,  the people with high latency connections can out run you.  Its almost like they move slightly faster than you.  You can start in the same place and they'll be over the next hill before you even get there after chasing them for half the map.
    Never encountered this. So can't comment.

    Attack Delay
    Coupled with the Lag and Dodge Mechanic oppenents can completely dodge your attack 100% of the time.  Or thier attacks will land before yours does.
     Yes, they can completely dodge your attacks. Therefore, compensate by aiming properly. Aim where they are going to dodge to.
     
    Hackers
    Game has a bad hacker problem.  People deny it but some of the people use the poor net code to there advantage.  This people you can only damage with AoE and it only hits them sometimes.
    There are no hacks currently available for our version of FE:Z. Zero. None. What you're talking about is a lag issue. (Once again, what they wanted to happen as they are using this beta to stress the servers.)
    Dodge Mechanic
    This game has a funky dodge mechanic.  You'll see people bouncing all over the place and you can't ever hit them.  If the game did have such a huge lag problem the dodge mechanic probably would be as effective.  However,  it is commen to see 9 or 10 people chasing after a bouncing enemy.
    Aim properly. It just takes practice and you can tear the hoppers apart.
    Monster AI:
    Dumest monsters ever.    Get a warrior go where some monsters are.  Run around in circles and bunch them up them start spamming the warriors AoE attack. 
    This game is PvP. PvE content was a complete afterthought and will never be a mainstay of the gameplay. It's only there to say that it's there (and for quick gold / gear.)
    Its really apparent why this game is F2P with all of the problem it has
    It failed as P2P in Japan as online gaming was not a very popular thing (still isn't that big) at the time. Paying monthly for a game is not something many Japanese want(ed) to do. Thus, it became F2P and followed suite in its localizations.

    My comments are in orange.

  • StrillStrill Member Posts: 13

     



    This directly falls under a learn to play issue. As a mage, I can easily destroy warriors -- even the ones spamming Dragon's Tail. Not to mention, I've interrupted plenty of skills with a measly fireball attack plenty of times.



    I'm not seeing it.  Even in the times I managed to interrupt a warrior doing dragon's tail, I still took damage from his attack anyway even though the warrior went flying as well.  If I were actually capable of responding to a warrior using dragon's tail in time to get a spell off, AND  that spell had even a 50% chance of hitting the warrior, AND that spell hit the warrior before he got to me, then this game would be MUCH MUCH easier.



    Way to throw out an arbitrary percentage. Anyways, it's area of effect isn't that large at all. If you're letting a warrior actually hit you with it -- you're doing it wrong.



    It's not arbitrary. All players have 1,000 HP and that move does 3x hits for about 100 damage each. So about 1/3rd of your life.



    Wrong. My Hellfire (final tier fire sorc spell) does about 510 damage. Way more than what a warrior can dish out.



    And its incredibly short range means its the hardest skill to land, combined with the fact that it takes 80% of your mp to cast.  Now compare that to the reliable warrior AoE that does 300 damage and you see why the warrior has it better.



    Yes, they can completely dodge your attacks. Therefore, compensate by aiming properly. Aim where they are going to dodge to.



    You don't seem to understand.  I have a 100ms ping, yet in order to hit someone in this game, I have to train them by 1-2 seconds.  That means that by the time I see which direction they're jumping in and cast my lightning bolt on the spot they're going to land on, they've already begun another jump from the server's perspective.  So since they seem to be invincible for most of the jump, the only way to ever hit them would be to be prescient and attack where they will be after they land from the jump they have not yet started.



    There are no hacks currently available for our version of FE:Z. Zero. None. What you're talking about is a lag issue. (Once again, what they wanted to happen as they are using this beta to stress the servers.)



    No, the game very clearly uses client-side collision detection as evidenced by the fact that my damage numbers take vastly varying amounts of time to show up depending on the person I hit.  Some people take up to 5 seconds to register damage.  If the game is using client side collision detection, then arranging a switch next to your computer to disconnect and reconnect your ethernet cable would effectively allow you to become invincible with the flip of a switch, which is consistent with what I've seen in-game.



    Aim properly. It just takes practice and you can tear the hoppers apart.



    You can say that all you want, and I can lightning bolt the spot the hoppers should be landing in all I want, but the only time I ever hit hoppers is when I fire a shot off in the middle of nowhere and it somehow hits a hopper on the other side of my screen.

     

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