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i started playing the beta a few weeks ago. only a few hours here and there. at the beginnign it was ok, lots of buggs but at least i could walk arround and try things out. the last few times i logged on i couldn't turn arround without some fully geared mounted player chasing me down and killing me rigardless of the fact that i'm running arround naked and have absolutely nothing on me.
i know what you are thinking "he got killed and here comes the QQ", but truly i dont care that i got killed, this is ment to be a brutal pvp game. what really got me thinking is that it's only beta and already the mindless ganking is rampant. already people are so bored that they are looking for anything and anyone to swing their sword at. with no quests, a very bland empty world, a simple crafting system, what exaclty is the point of this game?
to farm some armor/weappons and go kill nubes taming gazells? that really seems to be the "end game" plan so far since actually attacking other fully geared players would be risking loosing all your stuff.
Within 3 weeks from launch this game will be nothing but random bands of fully geared, bored out of their minds gank squads camping any possible choke point/priest/farming spot/horse spawn/town entrance/etc. etc. just waiting for anything or anyone to kill.
with full loot pvp I do not see this encouraging any new non hardcore player. as a pvp focused game MO absolutely rellies on a healthy population of players to be any fun at all, and i just can't see this happening.
Comments
With all due respect, I tried reading this and putting myself in your shoes. However, I kind of lost believability in your post after you said "simple crafting system". Whether you like MO or hate it, anyone would agree simple is probably the last word that could be used to describe it's crafting system.
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Can't say I feel the same, been playing a few days and got killed once by a red but really I don't see the big deal. There is a good punishment for being an arsehole in MO and that's not just full loot but stat loss on death. I just can't say I've seen senseless ganking of newbies or anything, in fact the community is pretty helpfull and protective of new players in my experience.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Honestly, isnt't that the point of all FFA PVP games? As another ganker said a few days ago "Outnumber, outgear, or outlevel your opponent. Whatever it takes to win." The challenge of FFA PVP is not PVP. Its the challenge of killing other people through sheer force of numbers, gear or levels. Much as it is with PvE.
Of course, people are going to be running around killing people weaker than them. Its FFA PVP. There isn't meant to be anything else.
kranesh is only place where alot ganking happens... but only there. i havent been ganked that much, and not a single time after we got a house
I take it you didn't see the post I made a couple days ago. As my experience when I logged in the other day was nothing but being ganked left and right. As I pointed out I don't care about the ganking. It comes with the game. It is representative of the lack of other things to do though.
It also tells me there's a lack of real PVP going on. One ganker running around killing newbs is normal. However, when there's a crap load of people doing it, it shows they have nothing better to do.
When I tried DF for a few days it was nothing like this, as the PVPers have fun things to go and do. In MO it seems they do not.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
While both games share many issues on poor design level, one of very important differences is the age.
A theory could be that DF players are already bored with noob ganking to some extent and new players are not coming in/not staying long enough to gank other new players.
I take it you didn't see the post I made a couple days ago. As my experience when I logged in the other day was nothing but being ganked left and right. As I pointed out I don't care about the ganking. It comes with the game. It is representative of the lack of other things to do though.
It also tells me there's a lack of real PVP going on. One ganker running around killing newbs is normal. However, when there's a crap load of people doing it, it shows they have nothing better to do.
When I tried DF for a few days it was nothing like this, as the PVPers have fun things to go and do. In MO it seems they do not.
Yeah I'm not saying your experience didn't happen just that mine is alot different. I don't know why maybe time and location or the fact I've played less than a week.
In DFO it's usually quiet because there are 18 starter towns in Agon and there's a low population. Also everyone is at their clan city, as for fun things to go and do. Now that the PR vs Cairn war is over and Cairn are basically making every siege a 20 second washout I'm trying out MO. Just no point in playing DF right now until Cairn break up a bit and some smaller alliances form and start fighting.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
what mo needs (and DFO) in my oppenion is a good reason to fight for landcontroll
While DFO have too many starter and player cities vs the amount of players, its never gonna be possible there, unless most of them is removed!
Land control as in, a very good reason to hold a city, and mby getting taxes from "newbie" towns,
If mo would be able to implent sieges over land control, so they get taxes from residents, we are a good way, to have something to fight over. Other than that, the 10% stat loss aint too bad currently as all skills is speeded up so fast to regain, in release when those skills gonna take 1-2 days to get back pr time you die as red, its gonna suck more!
And yes, it sucks to go outside a city in MO if some of the RED guilds are curently raiding, alot of ppl is preparing for release, and alot of new players wanna be good with the pvp system, (without too much risk), so ppl as in most games, go practices on the newbies running around outside, this was a big deal in DFO too, as there were simply no punishment for beeing red in that game.
10% stat loss is atleast some punishment
if that dude is getting killed 2-3 times one day while trying to regain his skills, he will be even more fucked..
Use gear and numbers to your advantage, and bandages :P .. When they come to raid, they are usualy prepared, you can be that too.
I never died in MO. If i see a red player, i leave the area and i try to try to find some help. I called a blue player around that was geared enough, i told him that i need help because a red is roaming the newb area. He followed me and we jump on the red player, we killed him. I also killed 1 newb, but didnt do it again. Im waiting teal my stats and skills are at max to go red.
OP, go get a refresh, set your mind in a positive way and try MO again. Learn to not trust the red and grey players.
C:\Users\FF\Desktop\spin move.gif
I have to agree with most of these posters. I rarely get ganked in MO. It definitely happens but it's not a constant thing for me. Also there are people who enjoy killing the PKs. Go to the MO forums and read the QQ posts that reds made when they implemented stat loss. They were all crying about how blues were the worst griefers because they killed the poor, helpless PKs. After release I know at least my guild will be one that kills reds. The game, sadly, lacks content right now but the devs do add it at a pretty good rate. Within a few months of release there will be territory control and the pvp should shift more toward organized guild wars than random noob ganking.
I play DF right now but was gona check this out on launch. Is it ment to come out this week?
Well, I'll do my best to respond to the OP point by point,
i couldn't turn arround without some fully geared mounted player chasing me down and killing me rigardless of the fact that i'm running arround naked and have absolutely nothing on me. what really got me thinking is that it's only beta and already the mindless ganking is rampant. already people are so bored that they are looking for anything and anyone to swing their sword at.
This, for better and for worse is just a fact of an open PVP game.Those people were not attacking you because of a lack of content or out of boredom. They are attacking you because that is what they want to do. That was the case at the beginning of Darkfall (so I hear, before everyone shifted to sieges) and was the case in the early days of UO (back in my day). The main deterrent to ganking noobs is the 5 hours of stat loss. Unfortunately, that has very little impact if you know your character is getting wiped in a week or so. When people know that killing a defenseless person now may mean extra time on the stat loss timer when they die a month from now, that does a lot more to make them think twice.
a simple crafting system
I agree with excalaber2 1000%. If you think the crafting system in Mortal is simple, what game are you comparing it to?
that really seems to be the "end game" plan so far since actually attacking other fully geared players would be risking loosing all your stuff.
With a sandbox game, there is no real "end game" distinction. You can participate in hunting down the larger mobs and participate in PVP after just a week or two. You'll just need to hang further back, but you can still contribute.
Qazqaz: what mo needs (and DFO) in my oppenion is a good reason to fight for landcontroll
While DFO have too many starter and player cities vs the amount of players, its never gonna be possible there, unless most of them is removed!
Land control as in, a very good reason to hold a city, and mby getting taxes from "newbie" towns,
Unfortunately, a meaningful land control system is very complicated to implement. With siege equipment and destroyable buildings, Mortal is slated to have the beginnings of such a system, but the specifics will take quite some time to implement (i.e. what is the zone of control of a keep? If you mine on another guilds land are you flagged criminal, hidden criminal or some other way, and for how long?)
Nemize: Sounds like another Trammie from UO!
While I totally understand your point, no name calling or profanity please. The name of that non-Felluca place is clearly a profanity.
It aint really hard.. Just because you have loads of crafting options, doesnt mean you will use them all, I guess people will use at max 20 options which proven to be best. Neither do I think is extracting advanced, it is just long and boring process.
Tbh, same goes for crafting. It's not advanced, but long and boring to figure out the best combo between materials.
nobody here seems to have grasped what i'm trying to say.
THERE IS NOTHING TO DO IN THIS GAME once you have figured out crafting and have maxed your stats.
that should take the hardcore players about 2 weeks at mast. after that what will they do? there is no land to control, no keeps, no guild cities, no pvp ranks, no battle grounds, no quests, no instances, no pve content at all, nothing to farm, and nothing to do. even the exploring can be done in a few hours of riding arround.
the only thing left to do is ride arround and kill anyone you can find.
players less geared (new players) will natualy be target # 1.
this will make life incredibly hard for new players when all there is is a bunch of reds running arround killing anything in sight just to kill the boredom.
just wait and see.
Theres underground tunnels to explore with torchs, These should be dungeons by now but they arnt. (but will be)
Why should ppl that are playing in beta build villages and siege atm since it's going to be wiped all in a few days?
That's why there's all the pking people don't want to waste hours/days to build something that it will be deleted for launch in a matter of days.
To test it and see if it works?? i mean did you think about that one first?
Umm... because there IS no siege system in place?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I'm more then sure they tried the system but why should they keep on trying the things that can maybe take a bit of time to create and risking on maybe getting burned out after a wipe? knowing the basics and how/what to do once released is more then enough imo.
[Edit]
To poster above I haven't play the game but I'm sure many are playing the game then actually testing it and yes they don't advance a lot in the game to not risking on getting burned out.
Perhaps I am misinterpreting your message. Are you attempting to infer that people aren't testing the siege warfare because they don't want to invest time in it? If that is what you are trying to say.. you are 100% wrong as there IS NO system to test...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I agree with slapshot (which means it MUST be true) actual siege warfare is not in place for launch. I think that bloddaxes point though is that an impending wipe is distorting player behavior. With a scheduled wipe, people are less likely to engage in more complicated parts of the game and more likely to do whatever gets them their jollys the fastest. People are turning to noob ganking not (just) out of boredom, but because of the lack of longterm consequences (rewards for more complicated behavior AND stat loss for noob ganking)
Yeah something like that hehe.
I don't know how much it takes to build towns or whatever but let say it can take you like 4 days to a week to build it fully but the game is going to lunch in this month unless they postpone it again so people are just doing stuff to have "fun" (ganking newbs is not fun imo) rather then do the time consuming stuff since it's going to have a wipe obviously.
Like I said I haven't played the game so I could be wrong but that is my impression.