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MO really need a player university clan

cosycosy Member UncommonPosts: 3,228

MO by the nature of the game require a clan and any player that dint already got a clan whit forums voice chat etc will be lost.

The thing is simple if you are in a clan you get access to knowledge if you are alone you have to discover America by yourself. So if you plan to buy MO you better join a clan before even buy the game.

A university clan should be awesome for player that dint bother to singup in a actual clan

BestSigEver :P
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Comments

  • popalxpopalx Member UncommonPosts: 90

    So, anyone knows a university clan that I can join ?

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    I'm a member of Coloholics Anonymous.

  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by parrotpholk


     Problem with that is that there is still placeholder systems in the game and also no one really knows the game well enough to want to teach others. 



     

    Not really.

    The current clan system isn't a placeholder, it's just not full fledged.  They'll expand on it.

    There's a considerable wealth of knowledge out there as well.  Wanting to teach each other hasn't anything to do with people not knowing anything.  MO isn't like most other games.  Crafters in just about every other MMO only need to level crafting to unlock the next bit of knowledge, in MO you have to discover it.

    The creation of tungsteel was recently discovered by a few people.  The first kept that knowledge to themselves, someone else gave it away freely.  MO gives you the ability to discover, and do with that information as you will.  Not many games do that.

    PS:  Joining a clan isn't required, but def. makes things a lot easier on the individual.  MO relies heavily on player interaction, but that doesn't mean you can't succeed as a solo player.  I've never grouped, joined a clan, tend to play casually, and have no trouble at all.  Of course many things are a little harder for me, like building a house, but not impossible.

    I would certianly reccomend joining a clan, but it's not a requirement.

  • infamouswhoisinfamouswhois Member Posts: 185

    OP,

     

    University clan? Do u mean universal clan? Anyways I'm a solo lonewolf type of player and I managed to survive and learn quickly. Honestly just ask random ppl in the game for advice, thats what i did and ran into noobs out in the wilderness who did the same. Most ppl if they're not busy will be willing to give ya sum advice. Join the beta forums for tips, ur'll find a quick map in screen shots, theres a crafting & refining guide in the proper section. Just watch ur back when ur in the 3 major cities for thieves, I prefer goin to the low key cities to do my business.

  • mrw0lfmrw0lf Member Posts: 2,269

    Cosy, It's a great idea and the really, really does need one. Atm the game is unplayable without a lot of forum time etc. Personally learning a game purely though reading a forum is unacceptable, there needs to be a more fluid option and a new player clan is the best way imo.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by yutty


    OP,
     
    University clan? Do u mean universal clan?

    no i mean something like this www.eve-ivy.com/ (eve university)a clan of ppl that teach n00bs how to play the game

     

    @mrw0lf ; forums/wiki is what i mean  a passive source of knowledge if you search you need to make the exact tipe of "question" in order to get a good answer and also if u post a question you must wait for a reply, voice chat is more interactive and helps much more that posting


    the most discouraging part of the game is running around like a idiot for hours when a simple 3 min talk can give the tips on how a new player can do things on the early stages of the game

     

    BestSigEver :P
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  • infamouswhoisinfamouswhois Member Posts: 185

    Ah get where ur goin with this. But this game is still just a work in progress even if it suppose to release this month. I don't really see sumthing like that happening until a month or so after release if it even survives that ha. But ya 3 min talk with sumone does help out alot, this game kinda encourages u to go out find sumone for help. I spent 15 mins guiding a noob who was lost in butfuck no where to a city b4. right now ppl just gotta start talkin n lookin 4 the right ppl

  • Mad+DogMad+Dog Member UncommonPosts: 785

    Would be good if someone did this, works great in EvE and Darkfall.

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  • NatarayaNataraya Member Posts: 78

    The idea is rlly nice, and we definetlly will need such kind of projects made by players in MO;

    even thou as Uhwop pointed info in MO is priceless and best info has almost no point on sharing, i mean u need to do a lot of testing on mats to find a good recipe for a 2h greatsword for example, but no rlly has to be the best 2h gs as onther recipe may fit anothers guy playstyle better; also considder that no having any global chat info runs pretty slow, and again imo its intended this way.

    Also highly recomend asking ppl as comunity seems pretty involved ., . .no next to bank where everybody is watching their back jealously ;P, but i can assure i teached a couple of guys principles of crafting as many other player arround me taming mechanics, skills , bugs, .,etc. ,,

    And, no , u are not forced to play guilded, u ar ehigly dependant on other players, to gear urself (cant buy equip from vendors)  to transfer safelly items betwen chars, fight, travel, info , .etc.  ,but all players are under same circumstances so there is a hard social factor ingame, even guilded pepole will eventually need help from outside their clan as their leave their hometown or are far from guildmates. I dont play guilded and dont plan either, have some good relation with people in my town and we help eachother. So i cant agree with that, and i can point u this poll where even whith low participation there is a interesting ratio of people who wont play necesarelly guilded  ( http://www.mortalonline.com/forums/38198-poll-will-u-play-guilded.html ).

    @cosy we want u in MO

  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by parrotpholk

    Originally posted by Uhwop

    Originally posted by parrotpholk


     Problem with that is that there is still placeholder systems in the game and also no one really knows the game well enough to want to teach others. 



     

    Not really.

    The current clan system isn't a placeholder, it's just not full fledged.  They'll expand on it.

    There's a considerable wealth of knowledge out there as well.  Wanting to teach each other hasn't anything to do with people not knowing anything.  MO isn't like most other games.  Crafters in just about every other MMO only need to level crafting to unlock the next bit of knowledge, in MO you have to discover it.

    The creation of tungsteel was recently discovered by a few people.  The first kept that knowledge to themselves, someone else gave it away freely.  MO gives you the ability to discover, and do with that information as you will.  Not many games do that.

    PS:  Joining a clan isn't required, but def. makes things a lot easier on the individual.  MO relies heavily on player interaction, but that doesn't mean you can't succeed as a solo player.  I've never grouped, joined a clan, tend to play casually, and have no trouble at all.  Of course many things are a little harder for me, like building a house, but not impossible.

    I would certianly reccomend joining a clan, but it's not a requirement.

    The game is very basic then. Everything is at its most basic level compared to what SV say they will do. If a EVE university or New clan like in DF were to pop up I would expect as a new player to learn all I could about the game and how it works. With the way SV is operating and considering everything at its core is its most basic level then the game could change overnight so drastically it would be like learning it all over again.  Nothing is fully done yet and until there is complete systems a learning clan would be somewhat pointless. 



     

    No sir, that isn't true.  What's there is foundation from which the game will grow.  Just like EVE.  Starting with the core doesn't mean that entire systems are going to simply change overnight, it means that they have the building blocks from which to expand upon. 

    What Cosy is talking about would be just great in MO, and I can see something like it happening.  However, not even the noob  clans like New in DF, or the ones from EVE teach you "everything".  They were started to get new players acclimated to the game, and to teach them the basics.  I have personally welcomed new players to Nave, outside of Fab.  Showed them the way to town, given them some advice, and answered any questions they may  have had. 

    None of that means I'm willing to teach someone how to produce a weapon of superior quality.  That doesn't really have anything to do with learning the ropes, or how to play.  MO isn't designed in a way that you simply advance a skill to unlock the next tear of abilities.  Knowing how to make a better sword is power of it's own kind.  Being a better armoursmith gives me an advantage; one I may not be willing to share, because it would mean fewer profits for me.  That doesn't mean I wouldn't be willing to teach you how to make pig iron though, it just means that once I've taught you it would then be up to you to learn how to make something truly valuable.

    This is the essence of a sandbox.  I have choice, and freedom.  I don't simply learn all by leveling something.  I can discover, experiment, learn, and then apply that knowledge in whatever way I see fit.  If every person were taught how to make tungsteel, then tungsteel wouldn't be very valuable.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by parrotpholk



    Foundation is there but like in all construction projects things happen and can change at a moments notice. MO foundation right now is made of wet mud though and is not all that solid otherwise everyone would be more positive about the game. A clan of this nature in MO at this point is pointless. No one knows enough to teach anyone the ropes yet and those that do horde the information and wouldnt share it anyways. Harsh world MO is and not likely to change anytime soon.

    i dont want to argue whit you on this just a hint, you base your view on a assumption

    BestSigEver :P
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  • alessioraalessiora Member Posts: 50

     As the leader of NEW on the European server of Darkfall Online I highly encourage making a guild aimed at helping new players when the game will be released. I will personally try to do that If I manage to like MO and I will try to keep both clans on both games up. Sandbox games will need help and as a community we CAN and MUST do something to help people get used to those kind of games.

     

    Regards,

    Torinar.

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