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3 month DFO Experience and Views

modproxmodprox Member Posts: 10

I am 3 months into DFO and enjoying it. Really its how I play most other mmos.. i dont give a sh### about story line or quests or lore. I just want to craft stuff, kill stuff and work with others as a team..

DF works for me becuase more or less thats you need to do. Harvest materials, turn your materials into product (ie: gear weapons, mounts, boats, city building/repair) and band together with other players to protectyour city and territory and be there to protect eachother and work together for a main cause. I like to think of this game as a oversized RTS. You build your base up and you attack other players bases (cities). You have your clan members that run around and gather and collect materials and crafters to create upgrades through weapons and gear etc and most of the pvp that I have experiences has been organized and strat heavy as to how we are going to accomplish certain goals.

There is real politics, no real faction seperation.. all players have the potential to play on the same team/clan as long as the clan is open to all races. (race alliance is nothing to rely on)

There is a large gap that I feel I will never catch up, but as I am leveling my skills I DO notice and feel stronger as the days go by of play. Trick is to focus on a select set of skills and specialize in those few off the start and then as you move on beyond those select skills to become viable, you will branch off into other skills and make your character more versatile with its abilities and skills.

 

Full Loot??

If you are worried about this then you do not understand how easy gear is to get in the game... I have like 20 sets of gear in my bank ready to go whenever I want... sure i dont like losing a set but what other MMO can you craft a full set of gear just by mining 3-4 notes of ore..  seriously people.. if it doesnt get stolen, it is just going to break anyways. There is no gear repair! You craft it... you wear it... you break it, you craft more. 

There is ALWAYS a job for a crafter in this game with inevitable durability! (Love it!)



All in all.. I recommend this game. I havent really felt any depth or storyline.. maybe i missed it. But if you are like me and skip through quest text and rather just go out and kill stuff for riches and explore and craft.. pick this up people.. PVP is awesome when it is somewhat fair, but like all pvp games the strong feed on the weak... you just need to get strong. there may be no character lvls but you wouldnt expect a lvl 10 in a game like say... WoW be viable against a lvl 80. Atleast you can land a hit on them in DFO... just not for very much damage. lol.. all in good time grasshopper!

 

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Comments

  • marcustmarcust Member UncommonPosts: 495

    Well said OP

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • Wharg0ulWharg0ul Member Posts: 4,183

    nicely said. Sounds like you have a good handle on the game, and are most importantly, having fun.

    I too love the "RTS" aspects of the game, ie the political metagame and territorial control.

    Riding into battle with 100+ of your friends is a RUSH, and the intensity of the combat is something I havn't felt in a game in a long time.

    Rock on, man!!

    image

  • marcustmarcust Member UncommonPosts: 495

    A suggestion for the OP (if he hasnt tried it).

    Grab 300 arrows and a skinning knife, turn off vent and just hunt and skin the wildlife.

    It can be very immersive (especially with the right CD on - Jethro Tull works).

    This game is only as good as the imagination of the player.

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • rwittmaackrwittmaack Member Posts: 79


    intensity of the combat is something I havn't felt in a game in a long time.

     

    if getting 3 hitted from people on mount or getting cap damage into the front by mages after 3 months of play or the crappy melee combat "system" in general is what you call "intense" you obviously never played intense games. i find myself more and more  just hitting the rest button in the middle of the fight because df combat is so retarded on so many different levels.

    1) darkfall melee needs a charge ability to quickly close distance between you and your enemy.

    2) stamina should drain faster by a factor of 5.

    3) three jumps should exhaust the stamina bar.

    4) parry is completely irrelevant, hitting a blocking player should slow the attacker for a short time (~1s)

    5) five-in-a-row-crit is the only good thing they implemented but should be lowered to three-in-a-row

    6) cap damage should be lowered to 60, regardless of direction or whether mounted or not

    7) damage has to be normalized, most hits should proc in the 30-50 range (if done correctly, get rid of damage cap completely)

    7) base HP should be 340, not 200

    8) more and diverse melee skills

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by rwittmaack



    intensity of the combat is something I havn't felt in a game in a long time.

     

    if getting 3 hitted from people on mount or getting cap damage into the front by mages after 3 months of play or the crappy melee combat "system" in general is what you call "intense" you obviously never played intense games. i find myself more and more  just hitting the rest button in the middle of the fight because df combat is so retarded on so many different levels.

    1) darkfall melee needs a charge ability to quickly close distance between you and your enemy.

    Someone in melee destroys every ranged players in melee range if these would be implemented then no one would ever change to  anything else to do damage  then melee resulting in we would have only melee vs melee fights with an occasional heal in between.

    2) stamina should drain faster by a factor of 5.

    Stamina feds any activity except for the most basic slow moving, resting.  Your suggestion would lead to everyone reach that status by 5x faster and it would mean a nerf to melee and archery because a still standing magic users has the least consumption on the stamina pool. 

    3) three jumps should exhaust the stamina bar.

    Takes away twitch and player skill and makes the already more important paper-skill even more important.

    4) parry is completely irrelevant, hitting a blocking player should slow the attacker for a short time (~1s)

    interesting idea.

    5) five-in-a-row-crit is the only good thing they implemented but should be lowered to three-in-a-row

    melee is already very powerfully in situational balance 

    6) cap damage should be lowered to 60, regardless of direction or whether mounted or not

    k

    7) damage has to be normalized, most hits should proc in the 30-50 range (if done correctly, get rid of damage cap completely)

    huh ? So weapon rank, paper-skill, armor, damage type makes no difference ? so why not just naked fight with knifes then. 

    7) base HP should be 340, not 200

    vets should be more rewarded. 250 base is the max i would give newb chars, 340 means noone has to advance stats anymore he can take on years old vets regarding health bar and after 2-3 weeks of effort we all dont play a MMORPG but a arena game. 

    8) more and diverse melee skills

    more melee dynamics, like momentum, parry mechanics, dodge abilities and not so much more of melee specials. 

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • rwittmaackrwittmaack Member Posts: 79
    Originally posted by DarthRaiden


    Someone in melee destroys every ranged players in melee range if these would be implemented then no one would ever change to  anything else to do damage  then melee resulting in we would have only melee vs melee fights with an occasional heal in between.
    nonsense
    Stamina feds any activity except for the most basic slow moving, resting.  Your suggestion would lead to everyone reach that status by 5x faster
    exactly
    and it would mean a nerf to melee and archery because a still standing magic users has the least consumption on the mana pool. 
    self contradictory much? a still standing magic user is EXACTLY what melee users want.
    Takes away twitch and player skill and makes the already more important paper-skill even more important.
    nonsensical jumping has nothing to do with twich skill
    interesting idea.
    of course it's me suggesting it after all
    melee is already very powerfully in situational balance 
    it isn't. it's far to easy to get away in df in general. if the caster isn't a compelete moron he just moves by 180 degrees and press numlock.
    k
    how can anyone not agree with this?
     
    huh ? So weapon rank, paper-skill, armor, damage type makes no difference ? so why not just naked fight with knifes then. 
    nice reading skills. NOT.
    vets should be more rewarded.
    no
    250 base is the max i would give newb chars,
    not enough
    340 means noone has to advance stats anymore
    nonsense
    he can take on years old vets regarding health bar and after 2-3 weeks of effort we all dont play a MMORPG but a arena game. 
    nonsense
    more melee dynamics, like momentum, parry mechanics, dodge abilities and not so much more of melee specials. 
    yeah

     

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by rwittmaack

    Originally posted by DarthRaiden Stamina feds any activity except for the most basic slow moving, resting.  Your suggestion would lead to everyone reach that status by 5x faster
    exactly
    and it would mean a nerf to melee and archery because a still standing magic users has the least consumption on the mana pool. 
    self contradictory much? a still standing magic user is EXACTLY what melee users want.


     

     

     

    But who depends on the stamina bar ?  The magic user will chain nuke a target that don't want to move and to jump and is limited in use of attacking swings because his stam bar depletes too easy. No contradiction.

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • alucard3000alucard3000 Member Posts: 414

    alas if races and allied races meant anything

    image

  • rwittmaackrwittmaack Member Posts: 79
    Originally posted by DarthRaiden



    But who depends on the stamina bar ?  The magic user will chain nuke a target that don't want to move and to jump and is limited in use of attacking swings because his stam bar depletes too easy. No contradiction.

     

    if there's  a charge ability this is a non issue. and i don't know from what planet you come from, but on my planet, if bullies get close to weakly sissy mage, he dies. the strength of a mage lies in his ranged abilities. the scenario you describe here would be best labeld as "working as intended". if only df were like that...

  • xanphiaxanphia Member Posts: 684
    Originally posted by alucard3000


    alas if races and allied races meant anything

     

    They do, I get attacked by virtually everyone. Fun stuff, eh.

  • JacobinJacobin Member RarePosts: 1,009

    I agree with giving noobs a huge HP increase.

     

    Vets have OP spells / way higher meele and archery mastery and way higher stats. In a balanced PVP game, everyone should have similar HP levels, unless specifically built for tanking where they give up something like efficiency in magic abilities. It has never made any sense to me that a vet with pimp ranged magic nukes, will also pretty much be the strongest tank. 

     

    There are no tradeoffs for skill builds in DF, meaning that it takes months and months for the average player to catch up bcause they need everything - magic, meele, archery, mounted, stats to be compeitive. Most of this time is spent being fodder, usually at gobs/trolls/kobolds. They can roll with group pvp and not get insta-gibbed, but that doesn't change the fact that they have no versatility, no dammage, and paper hp levels.

     

    The argument that vets should be able to stomp noobs instantly only makes sense in a 'theme park' pve game where noobs never come into contact with such players until they are at a similar strength level.

     

    The gap between noobs and vets at this point doesn't promote competitive pvp. Buffing noob HP will relieve most of the gripes for new players and give them more of a reason to stick around for those initial 3 months because a single fireball to the back won't melt off like half of their HP bar.

     

     

  • KshahdooKshahdoo Member Posts: 553


    Originally posted by Nihilist
    I agree with giving noobs a huge HP increase.
     
    Vets have OP spells / way higher meele and archery mastery and way higher stats. In a balanced PVP game, everyone should have similar HP levels, unless specifically built for tanking where they give up something like efficiency in magic abilities. It has never made any sense to me that a vet with pimp ranged magic nukes, will also pretty much be the strongest tank. 
     
    There are no tradeoffs for skill builds in DF, meaning that it takes months and months for the average player to catch up bcause they need everything - magic, meele, archery, mounted, stats to be compeitive. Most of this time is spent being fodder, usually at gobs/trolls/kobolds. They can roll with group pvp and not get insta-gibbed, but that doesn't change the fact that they have no versatility, no dammage, and paper hp levels.
     
    The argument that vets should be able to stomp noobs instantly only makes sense in a 'theme park' pve game where noobs never come into contact with such players until they are at a similar strength level.
     
    The gap between noobs and vets at this point doesn't promote competitive pvp. Buffing noob HP will relieve most of the gripes for new players and give them more of a reason to stick around for those initial 3 months because a single fireball to the back won't melt off like half of their HP bar.
     
     

    Bullcrap. It takes 2 months (for hardcore player, but DF is pretty hardcore if you wanna own in PvP) to get 300+ hp. You can have cheap 17 hp from bloodcraft, 13-14 hp from enchanted ring, 14 hp from enchanted chest, 10 hp from melee specialization. It costs way under 10k (less than hour to farm) for a set and gives you 55 more hp (you can get more, but not that much and for big money). So it's 360-370 hp after your first 2 months. The cap is 450...

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by rwittmaack



    intensity of the combat is something I havn't felt in a game in a long time.

     blah blah...



     

    I was talking more about GROUP combat than 1 on 1, but I'm sure they'll change the whole game just for you.

    Good job hijacking the thread, BTW.

    image

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by Nihilist


    I agree with giving noobs a huge HP increase.
     
    Vets have OP spells / way higher meele and archery mastery and way higher stats. In a balanced PVP game, everyone should have similar HP levels, unless specifically built for tanking where they give up something like efficiency in magic abilities. It has never made any sense to me that a vet with pimp ranged magic nukes, will also pretty much be the strongest tank. 
     
    There are no tradeoffs for skill builds in DF, meaning that it takes months and months for the average player to catch up bcause they need everything - magic, meele, archery, mounted, stats to be compeitive. Most of this time is spent being fodder, usually at gobs/trolls/kobolds. They can roll with group pvp and not get insta-gibbed, but that doesn't change the fact that they have no versatility, no dammage, and paper hp levels.
     
    The argument that vets should be able to stomp noobs instantly only makes sense in a 'theme park' pve game where noobs never come into contact with such players until they are at a similar strength level.
     
    The gap between noobs and vets at this point doesn't promote competitive pvp. Buffing noob HP will relieve most of the gripes for new players and give them more of a reason to stick around for those initial 3 months because a single fireball to the back won't melt off like half of their HP bar.
     
     



     

    GREAT IDEA!!! Let's just go ahead and make n00bs into Vets right off the bat!!! Then we'd....oh wait...we'd be playing an FPS game.

    No one is claiming that Darkfall is a "Balanced PVP game", nor is it supposed to be. You get what you work for.

    You start off on the low end of the food chain, and work your way up.

    BTW, if you're fighting goblins, kobolds and trolls for "months" you're doing it wrong.

    image

  • HotjazzHotjazz Member UncommonPosts: 742
    Originally posted by Kshahdoo


     

     

     

    Bullcrap. It takes 2 months (for hardcore player, but DF is pretty hardcore if you wanna own in PvP) to get 300+ hp. You can have cheap 17 hp from bloodcraft, 13-14 hp from enchanted ring, 14 hp from enchanted chest, 10 hp from melee specialization. It costs way under 10k (less than hour to farm) for a set and gives you 55 more hp (you can get more, but not that much and for big money). So it's 360-370 hp after your first 2 months. The cap is 450...

     

    That might be right is you are an unemployd basement-dweller, but it`s not for ordinary people. I guess the scrubs are against new players having a chance in DF. You guys would rather let the game die, than let new player get competative in a reasonable time.

     

    No wonder I nerdrage, I like DF

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by Hotjazz

    Originally posted by Kshahdoo


     

     

     

    Bullcrap. It takes 2 months (for hardcore player, but DF is pretty hardcore if you wanna own in PvP) to get 300+ hp. You can have cheap 17 hp from bloodcraft, 13-14 hp from enchanted ring, 14 hp from enchanted chest, 10 hp from melee specialization. It costs way under 10k (less than hour to farm) for a set and gives you 55 more hp (you can get more, but not that much and for big money). So it's 360-370 hp after your first 2 months. The cap is 450...

     

    That might be right is you are an unemployd basement-dweller, but it`s not for ordinary people. I guess the scrubs are against new players having a chance in DF. You guys would rather let the game die, than let new player get competative in a reasonable time.

     

    No wonder I nerdrage, I like DF



     

    Nah, dude...it's not just basement dwellers either.

    Thing is, there are strategies to developing your character quickly, and without macroing even. Problem is, new players wouldn't know these methods, or necessarily have access to the mobs and resources without a good-sized clan.

    However, it's not about "scrubs not wanting new players to have a chance"....it's more along the lines of "new players want to be vets from day 1".

    The concept that they fail to understand is this:

    EARN IT. New players are not owed anything. They are not entitled to anything. If they want what the older players have, they need to EARN IT just like we did.

    image

  • InktomiInktomi Member UncommonPosts: 663
    Originally posted by marcust


    Well said OP

    I second that.

  • rwittmaackrwittmaack Member Posts: 79
    Originally posted by Wharg0ul


    but I'm sure they'll change the whole game just for you.

     

    for us, you mean. it isn't like the critics pile up on the forums.

  • OBK1OBK1 Member Posts: 637

    Considering I have yet to try DF you would be excused if you tell me to shut it. Now I hear DF is very grindy and well I may or may not like that, but at the same time - making it overeasy to be a newbie and making newbies competetive to vets on day 1 would make me loose interest in even trying DF. It is an MMORPG, not an FPS, which is why it is fine if it takes a couple of months to build your character - or even longer time for a casual player.

  • HotjazzHotjazz Member UncommonPosts: 742
    Originally posted by OBK1


     Now I hear DF is very grindy and well I may or may not like that, but at the same time - making it overeasy to be a newbie and making newbies competetive to vets on day 1 would make me loose interest in even trying DF. It is an MMORPG, not an FPS, which is why it is fine if it takes a couple of months to build your character - or even longer time for a casual player.

     

    The grind would be fine in an ordinary themepark, but in a full-loot mmo it`s a gamebreaker. No one are asking for day 1, but If a casual pvper need 6 months of deaths to get a low level pvp char something is wrong. All I`m saying is, we have tried the huge grind approach and it failed.

     

    We have 2500 players in a game ment to hold 30000, and only 300-500 of the 2500 accually pvp. My only suggestion is to let stats and pvp skills level fast and the grind can be mats, gear, money etc. In DF you lose all your gear at death and your gear can`t be repaired so it eventually breaks.

  • JacobinJacobin Member RarePosts: 1,009

    Giving noobs a HP buff is in NO WAY turning them into vets. As I mentioned, they have no magic, meele , archery or anything that will actually do damage. It simply allows them to not be killed in under 10 seconds for months while they develop their skills.

     

    Sandbox PVP games only work if they have people - How you get people to play a PVP game? You make it COMPETITIVE and thus FUN from DAY 1.

     

    Darkfall isn't meant to be competitive? Are you kidding me? It is competitive and fun when you are on a level playing field with the competition, which at this time means a character that knows all the shortcuts and has several months invested.

     

    Why put people through months of gimpyness when instead you could have competitive fights happening much more frequently because there would actually be high numbers of people looking for fights.  Think for a moment --- if the 7 day trial people after noobie protection ends were somewhat pvp viable (i.e. don't die in 4 hits) then there would be a constant influx of people to fight in actual decent battles.

     

    I guess vets are content with having the entire server join every siege that pops up because that is the only place with large numbers of people who are worth fighting.

     

    Or maybe vets just enjoy easy mode where they 4 hit people who have played for less than 2 weeks because they cant handle the potential that someone who joined the game recently might actually give them a tough fight. A noob owning a vet is only a good thing in a pvp game.

     

    Getting what you work for? Please, there is plenty grind enough here to go around without letting noobs get killed in 5 seconds for months. Honestly if there was any sense of balance, vets who spec in OP magic (fireball) should LOSE HP, just like meele and archer specs lose mana.

     

    I am not saying turn DF into an FPS (although it sort of already is, except with a grind). But if they adopted some of the best concepts like competitive pvp from day 1, then maybe it wouldn't be the laughing stock that it largely is currently.

     

    At this point if I am looking for good fights I load up Global Agenda. I still however sub to Darfkfall because it has a great world, and characters have a lot of different things they can work on. All I want is for this massive handicap on noobs in the form of gimp HP to be handled and the game would be so much better pvp wise.

     

     

     

  • BuniontToesBuniontToes Member Posts: 529

    According to the logic of "giving newbs more health" then newb should last longer than a few ihts using similiar gear + weaponsand a free vit debuff with pestilence. The reality is that even after being de-buffed with pestilence I still win the fights with over 90% health. Why?



    The reality is that the newbs would still die fast because they don't know how to juke and heal, and they constantly expose thier backs to me and let me get power attacks too.  In one case the newb pulled his wand out while in melee range which is instant death for me, a vet, much less a newb.

     

    To re-enforce this fact.  We had some guys jump to our guild in the last few days.  it took us 2 days to get their melee from 40ish to 30-50 mastery.  Tonight we started dueling and the first thing we started working on was the combat heal.  In one fight a guy ended up healing his entire health bar 3 times, then one  fight against a more developed player.  Not only do I see this happen in duels with newbs I have even had tis happen to me.

     

    This is what helps newbs survive, is learning the game mechanics.  Not trying to patch a lack of skill with a game mechanic.

  • reggiereggie Member Posts: 138

    i play darkfall since about 2 months now and my stats are really nice, as is my hp being 300. So yeah i grind plenty but i do craft and gather alot too.

    Nonetheless the stupidity level of people keeps surprising me. Because you had to work your ass off for it it means others will have to ? I mean saying such things really doesnt show much intelligence to be honest but thats generally the problem with people on a global basis. The lack of intelligence.If i have to explain the above it simply means you'll never get it and are to involved with just yourself so im not bothering.

    Anyway. This game is played for fun pvp. The more pvp the happier.  This game has no alts and is ffa. If you expect aventurine to not cater towards attracting AND KEEPING new players one way or another you are mistaken. You'll need new players to trial and stay and replace the vets that leave for other games, no matter how you look at it since after all this game is built around large scale pvp. Or do you, all those vets that complain about closing the gap, take it upon yourself to stay with darkfall no matter what happens, subscribing to it every single month for the years to come till the servers are down and stay down and you personally will take care of the top tier pvp staying well populated and secure ? Will you create 2nd accounts and grind again to keep the population safe at top tier pvp because other vets leave for other games ? You will take that responsibility upon you ? No you will not, will you ? Figured as much.

    I believe in english they say ''ignorance is bliss'' and its true even though it keeps astonishing me that even though thinking only about themselves they cannot even see whats truely better for themselves in the long run. I guess that is the bliss part.

     

  • CoolaidCoolaid Member UncommonPosts: 70

      We had some guys jump to our guild in the last few days. it took us 2 days to get their melee from 40ish to 30-50 mastery. Tonight we started dueling and the first thing we started working on was the combat heal. In one fight a guy ended up healing his entire health bar 3 times, then one fight against a more developed player

     

    Ive been playing for about a month.. Loving the game but need help.  Is your guild taking on new members?

  • JacobinJacobin Member RarePosts: 1,009
    Originally posted by BuniontToes


    According to the logic of "giving newbs more health" then newb should last longer than a few ihts using similiar gear + weaponsand a free vit debuff with pestilence. The reality is that even after being de-buffed with pestilence I still win the fights with over 90% health. Why?


    The reality is that the newbs would still die fast because they don't know how to juke and heal, and they constantly expose thier backs to me and let me get power attacks too.  In one case the newb pulled his wand out while in melee range which is instant death for me, a vet, much less a newb.
     
    To re-enforce this fact.  We had some guys jump to our guild in the last few days.  it took us 2 days to get their melee from 40ish to 30-50 mastery.  Tonight we started dueling and the first thing we started working on was the combat heal.  In one fight a guy ended up healing his entire health bar 3 times, then one  fight against a more developed player.  Not only do I see this happen in duels with newbs I have even had tis happen to me.
     
    This is what helps newbs survive, is learning the game mechanics.  Not trying to patch a lack of skill with a game mechanic.




     

    You seem to be missing the whole point.

     

    You are basically saying newbs don't understand how to use the gameplay mechanics so they die ---> OBVIOUSLY, THEY ARE NOOBS.

     

    The whole point is to give them a reason to stick around and want to LEARN the gameplay mechanics, especially since most will never find, or want to have a guild hold their hand for days or weeks.

     

    Why would a noob stick around and bother to learn the skill based gamplay mechanics if their entire pvp experience consists of getting killed in under 10 seconds for weeks or months?

     

    If the game stays in its current state, the pvp will continue to be extremly sparse and center around a few hundred vets. The only reason this small number has remained stagnant is because the grind has been reduced. If they continue to give reasons for noobs to stick around, then the game will grow and actually be fun.

     

    I will never understand why certain vets seem to think that empty world = fun game.

     

     

     

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